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Knowledge competition pk activity plan

Any knowledge competition must determine the competition procedures in advance. Competition procedures are usually divided into two stages, one is the pre-match preparation stage, and the third is the competition implementation stage. The following is a knowledge competition pk activity plan that I have carefully collected and organized. I will share it with you below, so you can enjoy it.

Knowledge contest pk activity plan 1

In order to enrich the spare time life of college students in our school, improve the accumulation of encyclopedia knowledge, arouse students' attention to the popular science knowledge around them, and explore learning knowledge A new way, while cultivating personal qualities and coordination skills among team members, and guiding students to develop study habits that coexist with study and entertainment. Our department has specially launched the "Happy Encyclopedia Knowledge Competition" activity, and the planning document is as follows:

1. Activity theme

Happy Encyclopedia, a battle of wits and courage

2. Activity time

The evening of December 5, 20__ (Wednesday) 18:00

3. Activity location

Classroom 307, Building 1

4. Activities objects

All students of the Department of Mass Communication< /p>

5. Activity Form

Each class selects three students to form a group to participate in the activity. The form is an intellectual competition in the form of intellectual quizzes and fun competitions, combining knowledge quizzes with entertainment. , and teams with outstanding results will receive award certificates.

6. Session Settings

1. Happy Partner

Each team will select a category of questions, including animals, things, and actions. For various types of questions, the answers are displayed on the screen. Two people in the team are responsible for gesturing, and one person guesses the answer. Each team will answer 10 questions. Each correct answer will add 2 points. No points will be deducted for wrong answers. Each team will have 2 minutes.

2. Encyclopedia Examination Room

Answer the host's description. The questions are mainly encyclopedia and humanities, with a maximum of 10 questions. If the host reads the question and no one answers or the answer is wrong, the question will be invalid and the next question will be entered. Each question is worth 3 points, points will be added for correct answers, and corresponding points will be deducted for wrong answers.

3. Memory Competition

One to six questions. The host shows a paragraph or a set of pictures on the screen, and the contestants quickly browse the content within the specified time. The screen is turned off and the contestants use their memory to speak the correct answer as required. Five points will be added for each correct answer, and no points will be deducted for wrong answers. .

4. Intellectual Trap

After the third round, the players will be ranked according to their scores. The first place vs. the sixth place, the second place vs. the fifth place, and the third place vs. the fourth place were divided into three groups to compete in this session. There are six questions for both sides in each group, and the questions are set with 1, 3, and 5 points. First, the person with the higher score will select the question for the person with the lower score (the question is written on the card, and the person who selects the question does not know the score). Points are awarded for correct answers, and points for the opponent are awarded for wrong answers.

7. Activity process

1. First, contestants sign in.

2. Before the start of the game, each team will take their respective positions and introduce their team, competition slogan, and players.

3. The host announces the start of the game.

4. Carry out the competition according to the set links.

5. Leave the venue in an orderly manner after the event.

8. Award setting

There are one group for first prize, two groups for second prize, three groups for third prize, and several excellence awards. Issue certificate.

9. Precautions

1. Make full preparations for the competition questions before the competition and make them detailed and comprehensive.

2. The staff will meet in advance to discuss safety matters and how to handle emergencies.

3. Pay attention to the layout and hygiene of the venue.

Knowledge Contest PK Activity Plan 2

Activity Slogan: "Gathering the strengths of hundreds of schools of thought, we will learn the style of our class!"

Activity Purpose:

As college students in the 21st century, we should arm our minds with all kinds of knowledge. In order to enrich the cultural life of the university, promote the construction of spiritual civilization in the class, improve the quality of the classmates, and show the style of the students in Electrical Class 1101, an encyclopedia knowledge competition is specially planned and held.

Event planner: Lu Jun Ji Wenshuan

Event time: November 20__

Event location: Classroom 211, Teaching Building No. 3

< p> Activity target: All students in Electrical Class 1101, School of Physics and Electronic Engineering

Activity preparation:

1. Divide the whole class into three teams in advance, with 14 people in each pair, and Choose a captain.

2. Select 2 students from each team to serve as scorers (3 people) and timekeepers (3 people).

3. Serve the monitor, deputy monitor and a classmate as supervisors and maintain discipline issues in the class.

Activity format: This activity is divided into three stages

The first stage: Multiple choice questions (***50 questions, 3 points for each correct answer, 2 points for wrong answers) )(***150 points)

The second stage: rapid answer of true or false questions (***50 questions, 3 points for each correct answer, 2 points for wrong answers) (***150 points) < /p>

The third stage: Q&A (***30 questions, 5 points for each correct answer, 3 points for wrong answers) (***150 points)

Activity process:

1. The event planner announces the content and requirements of the event

2. Each pair explains the team name and slogan of their team

3. Announces the start of the event

Four. The planner will start to read the questions and conduct the first phase of the competition. At the same time, the scorers and timekeepers will start working

Five. After the first phase, the planner will summarize The scores of each pair in the first stage and proceed to the next stage of the competition

Sixth, the planner will start reading the questions and proceed to the second stage of the competition. At the same time, the scorers and timekeepers will start working

7. After the second stage, the planner will summarize the scores of each pair in the second stage and proceed to the next stage of competition

8. The planner will start reading the questions and proceed to the third stage. During the game, the scorers and timekeepers start working at the same time

Nine, after the third stage, the planner will summarize the total scores of each pair in the three stages

Ten, it will be carried out Select the outstanding teams and outstanding individuals of each pair and give rewards

11. The squad leader will comment and summarize the event

12. The planner will announce the event The event is over.

Notes:

1. When you start to answer the question, you must "raise your hand + report, and stand up to answer". Others are not allowed to make noise when answering the question

2. The timekeepers and scorers must be fair and impartial

3. This activity will last more than 2 hours

Knowledge Contest PK Activity Plan 3

1 , Significance of the event

In order to welcome the arrival of the second community cultural festival of our school, and to provide students with a stage to show their style, enrich their legal knowledge and enhance their legal awareness and The awareness of safeguarding rights enables them to become rational citizens who study, understand, abide by, and use the law. The Youth Law Society of Huangshan University specially organizes this legal knowledge competition.

2. Background of the activity

With the development of China's economy today, China's rule of law construction is increasingly showing an ever-changing aspect: the promulgation of the Fifth Amendment to the Criminal Law, the Draft Property Law The whole people participate in discussions, and more and more laws are put into practice. This all shows that concepts such as law and the rule of law have increasingly entered our daily lives and are increasingly closely related to our interests. Focusing on our college students, although many colleges and universities have opened basic legal courses at the university level and strengthened the promotion of relevant legal knowledge, in fact few college students actually use the law to protect their legitimate interests. Therefore, illegal behaviors that infringe upon the legitimate interests of college students are common, and college students often adopt an attitude of avoidance and tolerance when facing infringement of their legitimate interests.

In response to this situation, holding a legal knowledge competition is an attempt to break the conventional legal knowledge promotion model, promote novelty and interest, strive to attract a high level of personnel participation, promote daily practical legal knowledge in schools, and improve college students' knowledge, understanding, and ability of the law. The legal quality of abiding by the law and using the law establishes the legal awareness of using the law to protect one's own legitimate rights and interests, and truly enables the study of legal knowledge among college students to use what they have learned, apply what they have learned, practice the law in life, and enjoy life in the law.

3. Preparation for the event

1. Event planning and preparation;

2. Event publicity work;

(1) Flyers, Poster promotion

(2) Banners

3. Collection of test questions;

4. Contact sponsors;

5. Contact each hospital Department Student Union, Federation of Societies

4. Activity Process

The competition focuses on novelty and strives to increase participation.

On the premise of ensuring the smooth progress of the competition, we strive to be innovative in every aspect of the competition. Therefore, only by constantly innovating in planning can we truly grasp the audience's interest orientation, make them participate in the event, and integrate into the atmosphere of the event. Therefore, we adopt the following process for planning activities:

(1) Host work part:

1. The host introduces the guests present (from school and college-level leaders to student union cadres in sequence , Law Association officers) as well as the background, purpose and expected effects of this event.

2. The host said hello to the guests and students present, and invited the guest representatives to give speeches and express their hope.

3. Introduction to the competition, introduction of participants, and their order of entry.

4. The host will read out the rules of the competition and announce the official start of the competition

(2) Conduct the competition

1. Preliminary stage

(1) Competition time

(2) Competition location

(3) Competition process: Through a written test, 30 students will be left based on their scores, and each 3 people will be able to combine freely Divided into 10 groups to enter the finals.

2. Semi-final stage

(1) Competition time:

(2) Competition location:

< p> (3) Competition process:

In the first round, individual must-answer questions: ***Ten sets of questions are set, each group can choose arbitrarily in order, each set has three questions, each question is ten points, each person One question;

The second round of optional questions: each group can choose 10 points, 20 points, 30 points, and 40 points to answer; the third round of quick answer questions: each question is 10 points, *** 10 questions, 10 points will be deducted for wrong answers;

Notes: (1) In the 10 groups in the semi-finals, 5 groups will be eliminated, and the remaining 5 groups will enter the finals.

(2) If there are groups with the same score at the end of the game, risk questions can be added for elimination. 3 Final stage:

(1) Competition time:

(2) Competition location:

(3) Competition process:

The first round: "Personal must-answer questions"

Host: Announce the competition method of this round, and _× will send the questions and standard answers of this round to all the judges.

1. There will be 5 sets of questions in this round. Each set has 6 questions. Each contestant will answer 2 questions. ***There will be 2 rounds. Each group will choose in each round. 1 set of questions, you can freely choose the question number, three contestants take turns to answer, each person answers the question for 10 seconds. Start with the first group.

2. 10 points will be added for correct answers and no points will be deducted for wrong answers.

3. When players answer questions, players in this group, other groups, and the audience are not allowed to prompt, imply, or engage in other cheating behaviors. If found, the group of the cheating member will deduct 20 points.

4. In case of any dispute, it will be judged by on-site judges.

Audience on-site interactive participation questions:

Participation method: The host reads the questions, and those who know the answers stand up and answer. Whoever answers correctly first will get a prize, which will be distributed on the spot.

The second round of "Group Must-Answer Questions"

Host: Announce the competition method of this round, and send the questions and standard answers to all the judges.

This round *** there are 5 sets of questions, each set has 4 questions. *** There are two rounds. Each group chooses 1 set. They can freely choose the question number. Three people can answer the questions. Mainly, other team members can supplement, each group has 20 seconds to answer questions. The third round of "Quick Answer Questions"

Host: Announce the competition method of this round and send the questions and standard answers to the judges.

1. There are 20 questions in this round. Each group can answer freely after the host reads the questions and says to start.

2. Add 20 points for a correct answer and deduct 10 points for a wrong answer.

3. When a group answers a question, the group members can discuss and other group members or the audience will not prompt or engage in other cheating behaviors. If any cheating member is found, 20 points will be deducted from the group where the cheating member belongs.

4. In case of any dispute, it will be judged by on-site judges.

Audience participation questions:

Participation method: The host will read the questions, and those who know the answers will stand up and answer. Whoever answers correctly first will get a prize, which will be distributed on the spot.

The fourth round of "Selecting and Answering Questions Based on Score"

Host: Announce the competition method of this round and distribute the questions and standard answers to all the judges.

1. This round has three points: 10 points, 20 points, and 30 points. There are five questions for each point. The group chooses and answers the questions based on their actual situation and points. Three people will answer the questions mainly. Other team members can supplement. Each group takes 20 seconds to answer the questions. Start with the first group.

2. According to the points of the selected questions, corresponding points will be awarded for correct answers, and corresponding points will be deducted for incorrect answers.

3. When a group answers a question, the group members can discuss and other group members or the audience will not prompt or engage in other cheating behaviors. If any cheating member is found, 20 points will be deducted from the group where the cheating member belongs.

4. In case of disputes, they will be judged by on-site judges.

Round 5: Case analysis questions (30 points, scored by the judges)

Audience participation questions: How to participate, the host reads the questions, those who know the answer stand up and answer, who Whoever answers correctly first will get a prize, and the prize will be given out on the spot.

Note: 1. Among the 5 groups in the finals, 2 groups will be eliminated, and the remaining 3 groups will be the first, second and third place respectively.

2. If there are groups with the same score at the end of the game, risk questions can be added for elimination.

3. Scoring method for each game: Each group starts with 100 points, plus or minus according to the score.

4. Calculate the scores and announce the winning team.

5. The host gives a closing speech and the event ends.

5. Division of labor at the competition venue

1. Management of the venue

There is a dedicated person responsible for the order and security of the venue, and a dedicated person responsible for logistics services to ensure the safety of this event. , orderly and happily.

2. Score statistics

Arrange a number of students to record the scores of each group and conduct transparent scoring throughout the process to achieve an open, fair and equitable effect.

6. Participation Method

The preliminary round, semi-finals, and finals are conducted in groups, with 3 people in each group.

7. Participants

All students in the school.

8. Award setting

First prize: (1 group): Legal knowledge contest award certificate and exquisite prizes

Second prize: (1 team) Group): Legal knowledge contest award certificate and exquisite prizes

Third prize: (1 group): Legal knowledge contest award certificate and exquisite prizes

Interactive commemorative gifts: exquisite prizes, etc. .

Contact the school youth league committee and the general youth league branch of each department, and the award certificate will be stamped with __ seal

Knowledge contest pk activity plan 4

1. Purpose of the activity< /p>

In response to the college’s call to “pay attention to the mental health problems of college students”, Tianlan Mental Health Association specially planned the “Interesting Mental Health Knowledge Competition” activity. Through this competition, we will increase students’ psychological knowledge reserves and allow students to Understand the importance of mental health. Improve their overall mental health knowledge level, and at the same time help students put theory into practice and apply the mental health knowledge they have learned to solve their own psychological problems, thereby achieving the purpose of teaching and learning.

2. Activity theme

Love life, love yourself

3. Activity time

May 24th at 7pm< /p>

4. Event location

Room 215, Building A

5. Organizer

Mental Health Association

6. Person in charge

7. Funding sources

1. Membership fees

2. Business sponsorship of the association

8. Sponsorship methods

Sponsor this event by allocating funds or preparing prizes.

9. Activity details

1. Activity target: all teachers and students of the school

2. Publicity method:

1) Give information to everyone in the school The Youth League and Student Federation of each college issued an invitation letter in the form of an electronic draft, inviting each league student federation to send a representative team to actively participate in this competition.

2) The Propaganda Department is responsible for issuing publicity boards to promote the whole school, and students can form teams to participate in the competition.

3) Internal members of the Heart Association form a team to participate

3. Invite guests: the person in charge of the website, the school club federation and the heads of various clubs in the school

4 , Materials required for the event: The Propaganda Department is responsible for preparing the following materials: 20 pieces of cardboard, 12 pieces of colored pens, a pair of scissors, 10 pieces of KT version

5. Go to the radio station to invite a host, the association Responsible for appointing a host (tentative hosts Zhang__, Kong__).

6. Photographer: Borrow a camera to take photos at the event as a certificate of our association’s activities and publish the website.

7. Award setting:

Contestant Award: 2

Collective Award: First Prize, Second Prize, Third Prize, one each.

Popularity Award: 1 person

8. After the event, the Secretariat will arrange personnel to clean up the site, and each officer will make a summary of the work.

9. Invite mysterious guests to perform warm-up performances. The climax will begin.

10. The secretariat arranges the scoring personnel and the list of personnel to maintain order on site.

11. Place mineral water in front of the seats of leaders and guests before they arrive.

12. On the day of the competition, write down the sponsoring unit on the PPT or flyer.

10. Competition rules and precautions

The competition questions are divided into three parts:

1) Required questions: Each team will randomly draw an answer sheet. And must be completed within the specified time. 10 points will be added to each correct answer, no points will be added to each incorrect answer.

2) Ability questions: This part is divided into two links - psychological test and psychological problem scene performance. In the psychological test session, each team will draw a set of psychological test questions and complete them within the specified time; in the scene performance session, the two representative teams will draw their own scene performance questions at the same time. After three minutes of preparation time, the representatives will Team 1 begins their performance and their score will be announced after Team 2 finishes their performance. (Scoring rules: This question requires the guests to score. They will score based on the contestants’ innovative ideas, funny atmosphere, and compliance with the meaning of the question. The total score of this question is 100. The guests will score the contestants according to the scoring rules. Remove one point and the lowest points, add the player's final score to the total score)

3) Answer questions: This stage includes multiple choice questions and true/false questions. Each pair will send a member sitting in front to raise their hands to answer questions. Competitors are required to answer questions quickly according to the competition rules. A correct answer adds 20 points, and a wrong answer deducts 10 points.

Knowledge Contest PK Activity Plan 5

1. Purpose of the activity:

In response to the theme activity of the Party Committee of the Institute of "Building Morals, Growing and Talenting", comprehensively improve Students' learning quality and professional quality, strengthen students' understanding of the college, further enrich campus cultural life, promote the construction of academic style, create a strong learning atmosphere, and specially launch the "School Discipline and School Rules Knowledge Competition".

2. Sponsor: Department of Economics and Trade, Henan Institute of Technology

3. Organizer: Student Union of Department of Economics and Commerce

4. Competition time: December 20__ January 1st - 4th

5. Competition location: 6J101

6. Participants: all students of the Department of Economics and Trade

7. Participation requirements:

1. The competition is based on majors. Each major will send a squad leader and a league secretary to lead the team and bring 4 classmates.

2. The competition is in the form of on-site question and answer, and the selected content of the test questions are all from the student handbook of Henan Institute of Technology.

3. The Self-Discipline Department and the Learning Department are responsible for the design of test questions.

4. All members of the student union are responsible for the competition.

8. Competition process:

1. Each team will demonstrate their style (introducing the names and slogans of the participating teams in this group, 3 minutes).

2. Must-answer questions in the first round.

Each team draws lots to determine a set of questions they must answer. Each set of questions includes 5 questions. 10 points will be added for each correct answer, and no points will be deducted for wrong answers. In this round of competition, each team has an opportunity to ask for help from its team's think tank (30 seconds). Participants can choose to accept the answers or tips from the person being asked for help, or they can choose to answer the questions themselves.

3. The second round of quick-answer questions.

The questions in this round include true/false and multiple-choice questions. After the host reads the questions, each team starts to answer. 10 points will be added for each correct answer, and no points will be deducted for wrong answers. There are 15 questions in this round, and the answer time for each question is no more than 10 seconds.

[Backup link: Each team has only two chances to bet on the risk score question in this round of competition. The score for the bet is 10 points, 15 points, 20 points, 25 points, and 30 points. For correct answers, additional points will be added. Corresponding points will be deducted for wrong answers. The answer time should not exceed 15 seconds. ]

4. On-site interaction.

The audience rushes to answer the questions, and if they answer correctly, they will receive a small gift.

5. The third round of case analysis questions.

This round is a must-answer format. By analyzing the case, you will give your own opinions and determine the answer. This round will be scored by the judges and teachers, with a full score of 60 points, and there is only 1 question. The time to answer the questions shall not exceed 5 minutes.

6. If there is a tie at this time, the on-site judges will add a rush question, and 10 points will be added for the correct answer.

Note: 1) In the preliminary round, eight teams from the professional group and eight teams from the non-professional group will be selected to enter the semi-finals.

2) Each team selects 4 people to form the think tank of this group and sit in the audience.

3) If a team violates the rules three times in the quick-answer questions, the team’s qualification to answer the question will be revoked.

4) If no team answers the question ten seconds after the host gives it, it will move to the next question, but the number of quick-answer questions will remain at 15.

9. Award setting:

On a professional basis, one outstanding organizational award, one outstanding team, and several individual awards obtained through the competition will be awarded, and honorary certificates and related prizes will be awarded.

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