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What interesting games are there in the League Building?

First, the name of the game: A Shui's story (grabbing fingers) Game time: 5- 10 minutes-You can praise first and then watch the lost game goal: Interactive ice-breaking game, concentration, can be used to drive everyone's atmosphere before the afternoon training, drive away drowsiness, and improve members' reaction ability and attention.

I. Rules and Precautions

1. All the players form a circle. All players put the index finger of their right hand on the right side, which should be shoulder-level and upward, and put their left hand on the index finger of adjacent players.

2. The coach began to tell "A Shui's story". When the players heard the coach saying the word "water", their left hand grabbed the index finger of the adjacent players' right hand, and the left hand quickly dodged. 3. Remember the members who were arrested and the players who were arrested performed after the game.

4. Just grab your teammates' fingers, not too hard.

Second, game control.

1, the content of the story, no matter which version, the coach should improve the deductive effect when telling the story to achieve the best sound and emotion.

2. In the penalty session after the game, if the arrested person is arranged to perform a program, it must be explained in advance in case someone does not buy it.

3. In the punishment link during the game, the person who is caught can be punished by "shaving his nose". Tip: There are many versions of this story, such as the story of the tortoise and the crow. The story is made up, which can be long or short, and the plot can be deleted according to the actual situation. Ps: According to A Shui's story, there was once a young monk named A Shui. In a blink of an eye, he has been in the temple on the mountain for four or five years. On this day, he was very homesick and wanted to ask for leave to visit his parents. So he came to the master's compound and said as soon as he entered the door, "Master, I haven't been home for a long time. I want to go back and see my parents." At this time, his master saw that he was still very young and pitiful, so he promised to say "go." The young monk was very happy and skipped down the mountain. After a long walk, he felt thirsty and tired, and he really wanted to drink tea. But in the middle of nowhere, there is no tea at all. So he walked on, a little further. Suddenly, he saw a river ahead and found many fish in it. At this time, he was very excited. He began to play by the river. However, he accidentally plopped into the river. He struggled in the river and accidentally choked a few mouthfuls. At last he climbed to the shore. At this time, he found that his clothes were soaked, so he took off his wet clothes and wriggled around the river to get me a lot of sand. Finally, he hung the twisted clothes on the branches of the river bank and had a good sleep in the shade! This is the story of the young monk Ah Shui.

Second, the name of the game: Uncle Squirrel

Game type: ice-breaking activities

The purpose of the game is to enliven the atmosphere and improve students' reaction ability. Need props: none

Number of players: more than 20. Game time: 10-20 minutes.

Site requirements: not limited.

Rule: Only two "big trees" and one "squirrel" are allowed to switch places, not with adjacent groups. Finally, if two "big trees" and a "squirrel" don't get along, they will be punished. Precautions: Pay attention to safe operation procedures during operation:

1, group in advance in groups of three (count off, 1, 3 trees, 2 squirrels). Dressed as a tree, they walked towards each other and reached out to build a hut; A man dressed as a squirrel crouched in the middle of the hut; No pair of trainees or trainers play a special role-the devil.

2. Trainers can give orders to everyone. The devil has three passwords: the first password: the animal trainer shouted "the flood is coming" and the tree did not move. The person who plays the "squirrel" must leave the original tree and choose another tree; The devil plays a squirrel and sticks it in a tree. Those who are alone, leave the team and shut up, and are not allowed to participate in the game. The second password: when the animal trainer shouts "It thunders", the squirrel will not move, so those who play "Big Tree" must leave their original companions and regroup into a big tree to enclose the squirrel. Demons will hit trees quickly at the same time, and people who are alone will step out of the queue and be locked out of the game. The third password: the trainer calls "earthquake", and all the people who play with trees and squirrels are dissolved and regrouped. People who play with big trees can be squirrels, squirrels can also be big trees. The devil also quickly joined the team. Those who are alone leave the team and are not allowed to participate in the competition.

3. When the number of prisoners exceeds 1/3, the game is over.

4. Ask other partners to save 3-5 imprisoned people (not all of them can be saved). Only one person can be saved at a time, and each person can only save one partner. The rescuer must tell one advantage of the rescued person (the advantage cannot be repeated). Finally, the partners who were not rescued introduced themselves to you for 30 seconds.

Third, the name of the game: trust the sixth sense (the sixth sense of the mind) Game type: fun game

Number of participants: 2 or more groups (12 or more)

Game time: 20 minutes or more.

Required materials: stopwatch, balloon, eye mask/headscarf.

Venue requirements: spacious meeting room or outdoor.

Purpose of the activity: to enjoy relaxation and fun, and to enliven the atmosphere of operating procedures.

1. Divide into 2 groups, each group selects 6 representatives to participate in the competition, and other players can provide auxiliary guidance and support.

2. Each group will be given 3 blindfolds and 6 balloons (the extra balloons can be used for backup), and the balloonist will blow them up and tie them up for backup.

3. After blindfolding, the team members do 10 turn the trunk in situ, and then break the balloon from the starting point to the end point under the command of teammates (no contact).

4. Time trial, relay race, one runner finishes the second place, and the team with the shortest cumulative time wins. Foul rule: 1, you can see whether you are blindfolded (the headscarf is folded at least 4 times), no trunk, insufficient laps, physical or other contact, which interferes with other teams. Editor's note is a simple and easy-to-play game with good results. Sharing points, the importance of team leadership, obedience and implementation, and methods are more important than efforts.

Fourth, the name of the game: the wind blows

Game type: breaking ice

Number of participants: unlimited

Game time: 5 minutes or more.

Required materials: None.

Venue requirements: spacious meeting room or outdoor.

Activity purpose: 1. Exercising bones and muscles can replace morning exercises and let students attend classes in a good mental state.

2. Enjoy relaxation and fun, activate the atmosphere, and let the students form a new study group in another place. However, it is logical, vivid and interesting. Operating procedure: 1. Each student sits on his own stool, and removes the extra stools to make the stools equal to the number of students. The speaker stood on the platform and announced: Now we are going to play a game: when I say "the wind blows", all of you ask in unison, "What are you blowing?" "As soon as I answered' Blow Shoes', all the people wearing shoes had to stand up and find new stools to change seats. Slow-moving people may not have stools, because I will join the game after playing. If I answer "blow my teeth", all people with teeth will change seats to find stools. By analogy, when I answered "Blowing glasses", all the people wearing glasses changed their seats, and everyone else stayed in their original seats. Do you understand? The last person who can't find the stool again will stand in front and shout the password like me until he grabs the position and produces a new person named password.

3. This activity can last for 3-4 minutes, and the training course will continue according to the position of the last round of students.

4. A complete password process is as follows: Caller: "The wind is blowing." Student: "Blow what?" Password caller: "Blow clothes". (The item is decided by the caller. The students began to change seats. Another theory begins: "the wind blows"? Editor's note: 1 is a pure ice-breaking game, simple and effective. Students may have been divided into groups before the competition. 3. This game can be used at the beginning of the course, and it can also be used when any lecturer wants to adjust the group members and let everyone relax.

Verb (abbreviation of verb) Game name: Invincible Beacon Wheel Project Example: Teamwork Competitive Props Requirements: Newspaper, Tape Garden Requirements: An empty big garden Game time: 10 minute. How to play in detail: 12- 15 people use newspapers and tape to make a closed circle that can accommodate all the players, and set the circle up. All the players stand on the circle and turn around. Activity goal: the important thing of this game is to let students help each other closely and surrender the difficult team energy; Educational planning, construction and harmonious skills; A meticulous attitude of obeying orders; Strengthen mutual trust and understanding between players.

Game 6: Unlock the bracelet. Number of players: 8- 12 people/group. Site requirements: open garden. Game time: 15 minutes. Activity goal: temper the similarity, execution and leadership of the new team. Operating procedure 1. The trainer asked each group to stand in a centripetal circle. 2, the trainer said: first raise your right hand and hold the hand of the opposite person; Raise your left hand again and hold another person's hand; Since you are facing a complicated problem, try to untie this messy net and don't let go. 3, tell everyone that you can solve it, but there will be two answers. One is a big circle, and the other is two nested rings. If there is no solution in this process, the trainer can allow the trainees to decide to disconnect their adjacent hands once, but when they do it again, they must close it immediately. Summary 1. The process of breaking the chain is a process that requires us to give full play to our creativity and subjective initiative, but the most important thing is to give full play to the spirit of communication and cooperation in the game and fight for a place instead of taking care of ourselves, which will only make the knot more and more chaotic. 2. In the process of the game, if a leader can be selected or formed naturally, it will be of great help to speed up the rope unwinding. Because he can help us cooperate better and let everyone speak with one voice, so as to solve problems better.

Game 7: Dragon sailing to sea (10 people with nine feet) Project example: teamwork garden requirements: an empty garden. Necessary props: each group has a rope about five meters long. Rules of the game: Take each group as a unit, each team has seven teams of ten people, five men and five women are staggered into a horizontal row, and the adjacent people tie their legs together and run to the finish line together, and the one who takes the shortest time wins. Divide into three groups to compete, and draw lots to decide the order of the competition. Activity goal: The project of "10 people and 9 feet" shows the * * * harmony and trust among team members. This game is very important to train everyone's team help skills and harmony skills.