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Detailed introduction of CS
Chinese name: anti-terrorist elite
English name: Counter-Strike
Game making: Valve software
Game Type: First Person Shooting (FPS)
Similar games: Half-life, Half-life: Legion Fortress, Victory Day, Counter-terrorism Elite: Origin, half-life 2, Tite for Tit, Blue Boiling Point (Blue Action), Zero Action, Natural Selection, etc.
System configuration: P 166, 32mb memory, 3D image accelerator card (recommended),
Date of listing:1June 199919th.
2. The origin of 2.CS games
Before 1998, I believe that almost no one knew that there was a game development team called Valve in the world. Then, after the unforgettable E3 Xia Hou of 1998, I believe that almost no player would not know its name: the shock brought by Half-Life forced some critics to admit that it was a game with strong appeal. At the same time, Half-Life has won the title of "Best Game of the Year" unanimously recognized by more than 40 media, and is also known as "epic outstanding work"-in today's increasingly competitive action game market, Half-Life has formed a tripartite confrontation with the series of Hammer of Raytheon and Illusion.
Raytheon Hammer series launched Raytheon III: Arena, Illusion Series Illusion: What are the talents of Valve busy with after the championship storm? Although Half-Life: Legion Fortress won the hearts of many players with its excellent teamwork mode, it can only be regarded as a "classic masterpiece" of the previous generation. And "Half-life: a tooth for a tooth" only allows players to complete a role change in the game, and the game itself is not innovative; The Legion Fortress II is still shrouded in mystery, and it will take time to uncover it ... But half-life loyal fans don't have to worry, because just like TFC, Valve and some talented players have developed an action game with a half-life game engine * * *, which combines various excellent game details such as team cooperation mode, team tactical simulation, and near-home combat.
Valve adopted a very popular "open" development mode when developing Counter-Terrorism Elite: every once in a while, they released a beta version of the game for players to download and test for free (some companies even seemed so stingy when the game development reached 90%! )。 The game has been upgraded from the original version of 1.0 to the current version of 6.0 (the file size is about 43 megabytes), but Valve seems to be still "not satisfied" with the design and development of the game, and has not publicized its development and design process. Even so, the game itself has been highly praised by voluntary testers (including the author himself, of course) in CS.
Game mode with "box office appeal"
Just like the legion fortress, there are still two opposing teams in the multiplayer mode in CS. But the purpose of the game seems to be stronger: in TFC, the players of the blue team and the red team just "kill" each other endlessly in the traditional flag-winning mode; In CS, players will have the opportunity to play a fearless pioneer in law enforcement-to become a member of the anti-terrorism commando. If you are cruel or bad enough, or in order to realize an "evil dream" that you may never realize (hopefully never), you can join a group of heinous terrorists and become a "nightmare" in the eyes of the police forever.
Because the game uses a half-life game engine, the light and shadow effects, picture details and music sound effects of the game need not be introduced too much. Although the game mode of cs is quite similar to the famous police simulation game Thunderbolt series (its latest masterpiece is Thunderbolt III: Fighting Near Home just released by Ogilvy Electronics), they are still quite different in essence: in the mission scene of Thunderbolt III, SWAT players only need to face gangsters controlled by computer artificial intelligence, while the anti-terrorist commandos representing justice in CS are "facing". Therefore, the popular anti-terrorism activities with high box office value are chosen as the theme of the game, and the online multiplayer game mode is the only game mode, plus a half-life powerful game engine. No wonder many players who have been exposed to the game think it may be the most interesting online multiplayer game in the world! To be or not to be
After all the players entered the game for the first time, they imagined that there would be a fierce battle scene soon. But on the contrary, what appears in front of players is a shopping model: every new player will get a certain amount of money, and you can use this money to buy your best weapons. Of course, the types of weapons you can buy will be limited by the political party you choose. For example, the police can't take the infamous AK-47 assault rifle to the streets. If you are well-off, you can also buy some protective gear such as helmets and bulletproof vests (black stockings on terrorists' heads are of course free, if you choose to join the ranks of terrorists).
In the latest version of CS 1.6, players can see the task scenes in three different game modes. The first scene is called "Hostage", and the anti-terrorist commandos must rescue a group of hostages held by terrorists-if you lack enough patience and care, I suggest you choose terrorists: because the hostages are controlled by computers, you can't control their actions at all.
The second mission scenario is "Bomb Placement/Dismantling". The terrorists have planted the bomb, and the anti-terrorist commando team must dismantle the bomb within the specified time. Of course, terrorists can't be idle-they must do everything possible to "protect" their bombs. In fact, among all three game scenes, I personally think the third scene named "Assassination" is the most playable: the anti-terrorist commando must escort a VIP to an evacuation point safely, and the task of terrorists is to "end" this poor and very important pig. Because the game provided several kinds of sniper rifles for both sides, the task became "sniper warfare". At the same time, in order to ensure that the target reaches the evacuation point safely, the anti-terrorist commando team has to search every room thoroughly-a fierce "near-home war" is inevitable. There is also an escape mode. As long as two bandits arrive at the designated place, the bandits win. Of course, this is good for bandits, but even if you buy a good weapon, the next round will disappear automatically. But the police and bandits will exchange once every three games.
PK can also make money?
While paying attention to the entertainment of the game, the game CS has not ignored the authenticity of the game. In fierce shooting, as long as the key parts of the player's body (chest and head) are hit by bullets, he will die immediately-even if you wear bulletproof vests and helmets, there is no guarantee that you will escape the end of "one shot". After the player "dies" in the battle, he will not be able to "regenerate" in the game. You can only play the role of a bystander until the end of the game or one side wins. In other words, if all the players on one side are eliminated, the other side will automatically win. When a game ends, all players who are still online will enter the next task scene or repeat the previous game scene. Players who win in the previous battle can get more money rewards (the amount of rewards will depend on their performance in the previous battle), while losers can get a small amount of money to buy equipment. The party with more money can naturally get better weapons and armor, while the party with less money ... This game design idea of "rich is richer and poor is poorer" is to let those "brave and competitive" players use their brains more in the game, instead of blindly rushing to the front and dying in vain, thus fundamentally improving the playability and strategy of the game.
Light weapons exhibition!
Although CS is a half-life original game engine, Valve has carefully polished some key parts, and the weapon system is undoubtedly the most dazzling highlight in the game. Players simply can't see all kinds of strange "future weapons" set in some traditional FTP games in CS, and all weapons come from the real world. Moreover, the weapons in the hands of the game characters are all reproduced in a real 3D map: the shiny metallic luster of the gun body, the black cold light at the end of the rifling, the angular structure of the gun body, and the flames of different shapes ejected from the muzzle will all make the "gun fans" excited. Moreover, more importantly, players can change their status in the game at any time according to their different weapon configurations and battle situations: become snipers or cover fire-it depends on the player's understanding of team spirit.
Although Valve software has not made any official statement on the final release date of the game (there may never be a release date, but it will only be available for TFC players to download and use for free), the release mode (many people speculate that Valve will launch a task version of Half-Life CS like TFC) and other factors that players care about. But one thing is certain, multiplayer game mode will become a development trend of online games and be deeply rooted in people's hearts-TFC proves this well, and CS "carried forward" this game mode before its release.
3. Game CS development history
The development of Counter-Terrorism Elite can be divided into the following eras:
-Develop and start
-Test period
-Official version
steam
- CS:S
Origin:
CLIFFE, the founder of Counter-Terrorism Elite, said, "This is a game with a team as the main role: one team plays the terrorist and the other team plays the counter-terrorism elite." Each side can use different guns and equipment, which have different functions. Maps have different goals: rescue hostages, assassination, mine clearance, bandits escape and so on. This game was born in the summer of 1999. Its founders are Jess Cliffe and Minh goose man Le, who are still members of the growing Valve team.
Jess Cliff
He is well-known among the two founders of Counter-Terrorism Elite, thanks to his active role in Steam and Valve. Cliffer mainly undertakes the following responsibilities in the production of this game: manager, 2D graphics, spokesperson, testing, sound effects, game design, etc. However, since the release of STEAM and Zero Conditions, his role as a spokesperson in the Valve team has become more and more active.
Ming guzman Le
The second person of the anti-terrorism elite duet, also known as the father of CS, announced that he would release Beta 1.0 in Detroit at the LIFE-VIND conference on June 1999, which caused a sensation for a time. Gooseman is famous for being a model manager in this game and creating all weapon models and player mechanics. Minh Le is also the project leader and programmer, and now he is a professional player on the Valve team. His past projects include making MODs suitable for earthquake series, such as SEALs and Earthquake Action 2.
From a critic's point of view-Counter Strike uses a half-life engine to create MOD to compete with other games. His goal is to bring players into the online game environment, imitate the shooting state of real weapons, and fight in a dynamic team form-the anti-terrorist elite has accurate maps and various game levels that imitate reality.
Test period:
Counter-Terrorism Elite was released in the United States on June 1999 after the initial test. Starting with a series of beta versions, we finally formed the game we see now. During its development, we review the history of the whole beta by talking about the main changes of each version, exploring the detailed core data and drawing the general outline of each version.
Beta 1.0
This is the first edition of Counter-Terrorism Elite, which was released on June 1999. Only a few maps exist alone in the game (CS _ Siege, CS _ Manson, CS _ Prison &; Cs_wpndepot). There are obvious bugs in the game character model, weapon and client system in this period.
"Counter-Terrorism Elite" only has the level of hostage rescue game, which is very important to highlight-because the C4 map starting with DE_ does not exist. Because of this, players have very few weapons to use. These include USP, Glock, shotgun, M4a 1, mp5 Navy, TMP, AWP and M249 Para.
About a week after the first beta version of Counter-Terrorism Elite was released, the second beta version was released on the 27th of the same month. The content of the upgrade includes the first step of BUG correction (the game has been refined). One week after the release, from the feedback of local players, the following revisions were very successful:
-Improve server stability-Reduce system crashes
-Fixed an error in resetting ammunition and armor.
-Added the now very popular "mp_friendlyfire" command.
-Fixed map rotation overflow error.
-Fixed partial overflow of cs _ Siege cs_wpndepot map.
-Added a new map: cs _ Assault cs _ Desert.
Beta 1.2
That is, about one month after the release of the previous version, this version was released on July 20th, 1999. Compared with the original series of BUG fixes, this beta version pays more attention to the content of "optimization and upgrade". Unlike other upgrades, this version of the upgrade did not add a new map. But the following contents have been added:
-At the beginning of each game, the hovering time of 5 seconds was increased to prevent the rush tactics.
Server administrators and players have added the option of kicking the ball.
-Added Kevlar shooting point.
A mechanism to reduce ricochet accuracy is introduced.
Optimize the monetary system
-Increased the effective range of flash bombs.
Beta 2.0
Although it is called Beta 2, it is actually only the second version of 1.2-this upgrade contains more content than other adjacent versions. This version was released on August 13 of the same year, that is, about two months after the first version was released. This beta is widely controversial because of the diversity of new weapons; Including the popular AK-47 and Deagle. We have also seen the introduction of USP and M4A 1 muffler, which are as popular as model optimization.
The following is a list of changes during this very important beta upgrade:
-As mentioned above, three weapons have been added: Sig 522 Commando, AK-47 and Desert Eagle.
-silencers have been added for USP.45 and M4A 1.
-Very useful upgrade, adding a timer and score table for each game.
-Introduction of night vision equipment
-Optimized the role model
-Add the binding key function.
Beta 2. 1
This upgraded version was released five days after the release of Beta 2: only a few bugs were fixed,
-Added a new version of cs _ Assault (compatible with hlserver.exe).
-Added a scientist role model for hlserver.exe.
-Fixed fragmentation of TV screen (cs_alley will no longer have TV screen)
-Fixed a bug with dropped weapons.
-Changed the price of AK-47.
Beta 3.0
2. One month after the release of1beta, BETA 3 arrived. With a lot of improvements and revisions, CS has developed rapidly. In this version, the most important and useful improvement is the addition of radio system. Now players can communicate in a more real way-all the terms related to counter-terrorism. With the increase of knives, this did not exist in the previous game.
One of the more interesting things in this version is to increase the impact of grenades. In this early beta, grenades are not only dazzling, but also cause some harm to people because of Grenade fragments. The following is a list of upgrade contents:
-Added joint protection of armor and helmet.
-The artificial intelligence (AI) of hostage walking is greatly improved.
-In flash bombs, the destructive power of the emitted fragments has increased.
-Added a new weapon: P90 submachine gun.
-Added radio system.
-Changed the scoreboard
-Improved shotguns (in jargon, scouts)
Beta version 4.0
After canceling intermediate links such as 3. 1beta and other "temporary upgrades", 1999 1 1.5 released the most curious version of BETA 4. This is a smooth and important upgrade, but it also retains many changes, improvements, revisions and upgrades. One of the weapons, to add, I think this weapon is a common equipment that modern players can't live without: high-explosive grenades (he). But this is not the most important change.
In this beta, the most important change of CS is the addition of mine-sweeping task or "de" system. Now at the game level, a new task appears: there are no hostages, on the contrary, the T or CT team takes or dismantles C4. This eventually became the most popular competition mode in Counter-Terrorism Elite, which is why the game is so popular.
The following is a complete list of changes:
-Sig P228 pistol and Steyr Scount rifle have been added.
-Added a new game task to dismantle C4 explosives.
-Added high explosive (HE) grenades.
-Modified the hostage rescue mission.
-Changed the voting kick system.
-Changed the monetary reward value for saving hostages.
-added four maps: CS _ Station, DE _ NUKE, DE _ DUST and DE _ Prodigy.
-fully automatic flashbang.wav playback.
-Added new hostage points to CS _ Ship, CS _ Siege and CS _ Tyre maps.
Beta 5.0
Because version 4. 1 only made a few changes to the server, we omitted the introduction of it, and went to the next part with relatively large changes: beta 5, which was released a few days before Christmas in 1999 and is a version with similar changes. Beta 5 contains many simplifications of the original system-these changes improve the task of the new C4 solution, make it more realistic and increase playability.
New weapons and new maps have been added, as well as new character models and improved visual effects, such as HUD and other game changes. What I want to say is that when these upgrades are a collection of small changes, from small to large, it is a huge change for the whole game.
-Benelli XM 10 14 automatic rifle has been added.
-A new hostage model and two new character skin maps.
-added a new CT role model (SAS)
-added CS_BACK and de_train.
-new HUD icon
-Added purchase area and bomb target area in the HUD of the map.
-C4 can only be placed in special bomb storage areas.
-CTs has no minesweeper. It takes 10 seconds to disarm the bomb.
-CTs, it only takes 5 seconds to dismantle the bomb with a mine-sweeping clamp.
-Added a ruler to indicate the progress of bomb disposal.
-Added a rule for Ts indicating the progress of bomb installation.
-The success of bomb disposal also represents the victory of this Council in the fight against terrorism.
-C4 can be thrown to other teammates.
-New radio information and radio key set.
-You can hear other players loading bullets.
Beta 6.0 to 6.6
After BETA5, there is a BETA5.2 with few changes, followed by a series of upgrades of BETA 6. I will summarize a series of Beta versions in beta 6.0 to 6.6 for explanation. Beta 6.0 was released for the first time on March 3, 2000, which is a new milestone in the development of anti-terrorism elites.
The changes in this period further eliminated a small number of bugs in the original game, allowing players to have more game functions. The following categories list different types of changes and related specific content.
Changes in weapon systems:
6.0-6.6 only added several types of weapons.
-added MAC- 10.
-Added Steyr Aug.
-Added smoke bombs.
-Re-enhanced night vision goggles.
Character model and map changes:
-Added the function of holding the gun in the left hand and the gun in the right hand.
-Added new teammate radar tracking and positioning.
-Added a new Arctic robber role model.
-Added a new police GIGN role model.
-added as _ oilrig, as _ riverside, cs _ 747, de _ cbble.bsp, de _ aztec.bsp, cs _ Italy maps.
Between Beta 6.0 and 6.6, the whole game has been greatly improved, new character types have been added, the visual experience of players has been improved, and new popular maps have been created. All these make people see the bright future of CS.
Beta - 7. 1
After several upgrades and improvements, the final fully installed version of BETA 7. 1 was released on September 3, 2000. We saw a great change in shooting accuracy. The slowdown of moving speed after single shot and strafe improves the influence on both sides. Similarly, the improvement of the sight also makes the two sides more balanced.
Official version
Version 1.0
In September, 2000, 1 1 was made available to the public for download, which was the first time that CS was widely exposed to global players. It can be said that the era of China CS started from this version. However, because few players in China buy genuine products, there is no dedicated CS server in China, and CS was limited to LAN at that time, so it is difficult to popularize it in China. This situation continued until 200 1, which is the release time of 1.3 version. Although they had high expectations for the release of the game at first, many players felt that they had added a lot of unimportant details, so they didn't get much response when they first released it.
VALVE has introduced three new guns, but players think these three guns are not practical. These three kinds of guns are:
-57 pistol
-USP 45
-SIG SG-550 sniper rifle
The original advantage of the May 7th pistol is that it has a certain accuracy regardless of the distance, but in fact, it is quite accurate when it is only short distance, but it is not as good as USP and Glock when it is long distance, and its harm is lower than USP and Glock, but its price is high, so it has become a gun that few people use.
UMP.45 This gun can be bought by police and gangsters, and it is a substitute for MP5, but the price is more expensive than MP5. In 200 yuan, the firing rate is slower than MP5. Although the accuracy of UMP.45 is better than that of MP5 in the middle distance, it is listed in the purchase menu of small machine guns, which should be based on close-range shooting, so it has become a gun that is hardly used.
SIG SG-550 sniper rifle is a special weapon for police, and the price is too expensive. Although the continuous shooting of the sniper rifle made it sound great, its powerful recoil made it not very useful, and then it gradually became notorious.
Version 1. 1
Unlike the update of the beta version, these official versions all take more time to update. V 1. 1 was released on March, 2006 1. Because of the addition of the sixth person perspective, this version is the version that everyone expects, and it also affects the future development of HLTV.
Another gratifying change is that AWP plays the foot position, one shot will not die, and AWP will not have accuracy without opening the mirror. The specific changes are as follows:
-Enhanced viewing mode
-The gangster with C4 looks like he has a backpack behind him
-The resolution of the player's character module is 5 12*5 12.
-The police's demolition tools are reconnected.
-the accuracy of aerial shooting has dropped again.
-When the sniper mirror is not turned on, there will be no calibration.
A sniper rifle hitting your foot won't kill you.
-The character module has a swimming posture.
-The death display in the upper right corner has the colors of police and gangster (CT is blue, TS is red).
-The string file was added, so the weapon name was changed (for example, AK47 was changed to CV47).
-You can capture the game screen at the end of the game.
-added cs_thunder, de_rotterdam, de_inferno and de_dust2 maps.
-Updated some popular maps.
Version 1.3
September 2006, 5438+0, issue 19, this is the official version and the favorite version by far. This version adds the Ethernet connection function for the first time, which enables China players to play online even if they use pirated CS. It can be said that CS was really recognized by China players in September of 200 1 year. Because this version has achieved many goals and removed the rabbit jump. Although some people don't like it, most people are happy to accept this change.
Another major change is the addition of a microphone system. This system has been expected by many players since the beta, so that they can quickly release strategies and communicate, but when this system first appeared, microphone communication ate up quite a lot of network resources.
In addition, the 1.3 version adds settings that we can also hear when the enemy uses the radio. The author himself thinks this is a very good idea, which is also a very creative setting in CS.
This version has further modified more bugs, with the following specific changes:
-Improved the Bug that the shooting position information of the player side and the server side is not synchronized.
-Improved some configuration issues.
-Fixed a bug where the second screenshot would overwrite the first screenshot.
Behavior correction of buffer overflow
-"condump" "cmdlist" "cvarlist "will only be written into our game folder.
-Fixed a Bug in the first person perspective.
-The most important thing is to fix the hit box problem.
-Improved the Bug of night vision goggles.
-Fixed abnormal operation of "slot 10"
Version 1.4
In 1.4 version, there is a great evolution, but the time is very short. The most important thing is to improve the action of the module and the judgment of the server after the bullet is shot. There are adjustments to the shooting accuracy of the air pistol, and there are also adjustments to the shooting accuracy of the pistol when moving. However, although it is possible to jump and shoot at the same time, the setting that landing will be delayed after jumping is added, which has become a nightmare for many players.
The sixth person also increases the perspective that can be switched to the first person. At the same time, this version also improves the problem of HLTV smoke bomb, angle selection and some display problems.
Of course, this version fixes many bugs, and the detailed changes are as follows:
-Fixed smoke bomb problem
-Improve radio command.
-Improved AGP repeat weapon display.
-Improve the running sound more accurately.
-the movement in the water will keep the same speed (before that, the movement in the water will be fast and slow)
-Improved the problem of server crash caused by using various bombs.
-Increased the number of bullets in the magazine.
-Fixed a problem with the exchange of gangster and police modules.
Final version 1.5
This is the last version before Steam appeared. The difference between 1.5 and 1.4 is not very big, but some details are more perfect, which is what the original Beta version wanted to achieve.
Steam & amp version 1.6 "
Steam was launched at the same time as CS 1.6 in September 2003. Because of the rich functions of Steam, CS is a part that is very in line with the pace of Steam. However, players all over the world are quite dissatisfied with Steam, because they feel that the game has been changed too much and they don't pay attention to the sound made by players.
However, the steam did not gradually disappear. Until now, it has been more and more accepted by the public. ...
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