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Company team building activity planning plan sample 2021

In order to strengthen communication among employees and allow employees to relax when they should relax, the company will organize team-building activities. So what are the plans? The following is the "Company Team Building Activity Planning Plan Sample 2021" compiled by me for everyone. It is for reference only. You are welcome to read it. Company team building activity planning plan sample 2021 (1)

1. Activity theme

Every cause must have its effect, and the team must have you and me.

2. Improve personal quality and explore self-potential,

3. Relieve work pressure and feel the company’s care,

4. Enhance employee belonging and enrich corporate culture.

IV. Event time

xx, xx, 20xx (Saturday)

5. Event location

xx

6. Activities Form

1. Morning: Randomly group students and conduct various quality-development competitive activities in groups.

2. Afternoon: Freely form groups, focus on leisure and entertainment, control time freely, and choose games independently.

3. A form that combines quality development with leisure and entertainment.

7. Notes

1. All employees are required to actively participate, and no leave is allowed without special circumstances.

2. During training, training rules and relevant company disciplines must be strictly observed, and unauthorized actions without leaving the team are strictly prohibited.

3. You must wear sports shoes when participating in training. The attire is simple and suitable for sports. Ladies, please do not wear skirts.

4. Persons with diseases that make them unfit to participate in strenuous exercise should notify the training organizer in advance to make unified arrangements.

5. Please keep the training area clean and tidy. Please take away any garbage or waste you generate and consciously protect the environment.

6. Participants in the event must take good care of their valuables. If they are lost or damaged, they will be responsible for the consequences.

7. Carry forward the team spirit of unity, friendship and mutual help, and take care of each other when encountering difficulties and emergencies.

9. Activity Games

1. Stool grabbing:

Game rules: Prepare N stools, form a circle, and select N 1 people to participate in the game , at the beginning everyone stood in a larger circle and kept walking in one direction. When they heard the command "grab", they quickly found a stool to sit down. Those who did not have a stool had to perform a show. Then reduce one stool and continue the game... until only one person wins in the end.

Prize name: To be selected

Prize type: To be selected

2. Change.

Rules of the game: To put it clearly in one sentence: boys represent 5 cents, girls represent 1 yuan (or vice versa), the host calls out the specific amount of money, and the amount will win as a team.

Usage scenarios:

For training with a certain space, or outdoors, where you need to run around, it is best for the host to wear a bee or prepare throat lozenges.

Note:

According to the difference in the number of male and female students, scarce resources can be artificially set up, resulting in a scramble for resources.

Observation points:

There will definitely be people who are eliminated in the first few games and keep shrinking. It is unavoidable. Focus on the students who work hard in the fight. They will definitely be like this. Keep an eye on the person who cooperates with you the most during the whole training.

Prize name: To be selected

Prize type: To be selected

3. You draw and I guess:

Game rules: How many people Stand in a line, with the first person facing the person who asked the question, and everyone else turning back.

There will be some words written on the question paper, and these words can be drawn with movements. After the first person reads it, ask the second person to turn around and show him signs, but be careful not to speak. The second person then shows the signs to the third person, and so on, to see if the last person can guess the original meaning and say the words on the question paper.

Prize name: To be selected.

Prize type: To be selected.

10. Wine table games

1. Impromptu couplet poetry.

Game rules:

1. The host announced that the district will be the unit to compete in combining Tang poetry and Song lyrics.

2. The host explains the rules of the game: The host will first read out two poems containing specific words, such as "There is bright moonlight in front of the bed, and it is suspected to be frost on the ground" (containing the word "moon"). Then, each district quickly connects two poems or lyrics that also contain the word in the designated order. If there is a pause, the host and the audience will shout "5, 4, 3, 2, 1" for the countdown. Those who are still unable to connect after the countdown will be eliminated. The district that persists until the end wins

3. Note: Two lines of poems are limited to Tang poetry and Song poetry

4. The poems in this game can be replaced with lyrics Company team building event planning plan sample 2021 ( 2)

1. Purpose of the activity: To make employees more familiar with the company’s existing business and resources; to understand the daily work of other departments of the company; to enhance communication, exchanges and cooperation between departments and between colleagues. Cooperate; strengthen the company's cohesion; improve work efficiency and employee enthusiasm; and at the same time arrange the company's work tasks for the second half of the year, and work hand in hand to achieve the ultimate goal.

2. Activity theme: "Open your mind and be free and unrestrained"

3. Activity time: xx o'clock in the afternoon on xx, xx, 2021.

4. Activity location: (nearby hotel conference room)

5. Activity participation theme: all employees

6. Activity host: xx mainly, each Department leaders took turns taking the stage.

7. Activity format: training interactive games

8. Activity plan: (*** divided into two parts, *** about 4 hours)

Prelude: (time about 30 minutes)

The boss announced the significance of this event, introduced the company, introduced the situation of each department and the person in charge, and announced the work goals and work plan for the second half of the year. The following time is given to the heads of each department.

The heads of each department take turns to take the stage to introduce members of their department, in this way, for example: "This is the energetic beauty from the customer department---", and then--go on stage to greet everyone with the most humorous Self-introduction in representative language, including work responsibilities, interests and hobbies, etc., in order to impress everyone on yourself. After all the department members have been introduced, the person in charge will describe the department's work responsibilities and daily work, combined with the members, and find the words or sentences that best represent the department's work or future expectations as the code name of the department (this code name can be used as Slogans in interactive games).

Part One: Training (time for each department is controlled at 15 minutes, Qamp; phase A is controlled at 2 minutes, with a 10-minute break in between, totaling 2 hours and 30 minutes)

Materials required: projector, projection screen, camera, camera, sound system, suitable background music. Trainer: Head or representative of each department. Employees of the department can serve as an effective supplement.

Process: Heads of each department provide training for company employees based on the work content, scope and main products of the department.

Customer Department: xx

Media Department: xx

Design Department: xx

Planning Department: xx

Part 2: Interactive games.

Purpose: To strengthen teamwork, promote collaboration between departments, and enhance understanding among colleagues.

Company Team Building Activity Planning Plan Sample 2021 (3)

Water can carry a boat, but it can also capsize it. Employees are the foundation of an enterprise and the cornerstone of a company. This time, --Outdoor Base Camp specially planned an outdoor development training activity program for --- unit employees to enhance team cohesion and enhance team collaboration capabilities.

Activity theme: Unite you and me to build a “winning” team

Activity purpose: Break the barriers between departments through this team building, improve communication between departments, and enhance the enterprise cohesion.

Participants: members of various departments

Activity location: xx Tianyuan Farm, xx Island xx Farm, xx Farm, xx Fruits and Vegetables, xx Farm

Activity process:

Gather at 8:00-9:00 and go to the activity base (self-driving or bus).

9:00-9:30 Break the ice and set sail, warm up into groups and activate the atmosphere.

9:30-10:40 Expansion project: Invincible Hot Wheels. Test the initiative of organizational members, the importance of establishing a collective rhythm for the team, and the tacit understanding between individuals and the team.

10:40-12:00 Expansion Project: Graduation Wall. Self-management and positioning, helping others progress and grow, the spirit of being willing to work on others, teamwork and collaboration.

12:00-13:30 Dinner and afternoon rest at the farm.

13:30-14:30 Expansion project: Bravely brave the minefield. Enhance self-confidence, challenge yourself, strong resilience and perseverance are the key

14:30-16:30 Four recreational activities: real-person CS, archery, rowing, and novelty cars. .

16:30-17:00 Activity summary, students share, take photos, and return happily. Company team building activity planning plan sample 2021 (4)

Design ideas and principles.

This training will be designed according to the four modules of team formation-run-in-growth-maturity.

The first phase of the creation camp: find the source of personal and team passion/break the inner barriers of members/establish the core of the team;

The second phase of the melting camp: build team trust/create a team communication platform / Resolve team conflicts;

The third stage of challenge camp: break self-imposed limitations/find team potential/team self-goal setting and breakthrough/team collaboration;

The fourth stage of excellence Camp: Allows leadership to be handed over to others/encourages connections outside the team/accommodates differences of opinion/breaks rules.

Training process.

07:30-09:30 Gather and set off—to xx

09:30-12:30 Team creation—create an excellent team

12:30- 13:30 Replenish energy - lunch, rest

13:30-16:30 Scenic spot tour - special experience

16:30-17:00 Summary and sharing - take photos

Excellent Team--Creation Chapter.

Project name: Break the ice and set sail.

Project introduction: Icebreaking is to break the barriers between people, create a good communication atmosphere, and stimulate enthusiasm and fighting spirit. Get to know yourself, understand the team and quickly integrate into the team through a series of carefully designed team games.

Team building: All students are evenly divided into several groups through random grouping. Each group is required to have an equal proportion of men and women and be familiar with each other's names. Take the initiative to find your own team and get into the zone quickly.

Zhuoyuan Team--Smelting Chapter.

Project name: 100% passion.

Project introduction: This is a team-centered combination athletics project. The projects include: inspiring the voice, not falling down the forest, pipe passing, and passionate beat. Each group completed 4 intense and interesting team projects to test the tacit understanding and communication and collaboration skills between each team member.

Training goal: to achieve possible successful results when everyone thinks it is impossible; time is about to pass in the blink of an eye, and it is difficult to complete one task, let alone four? Then come and experience the power of teamwork! Not only can we complete it, but we are even more successful than we imagined. Come and experience the excitement of the challenge! Everything is possible! Let your imagination turn into reality, let your thoughts turn into actions - nothing is impossible except what you can't think of!

Excellent Team--Communication.

Project name: Rapid Sixty Seconds.

Project introduction: 30 pieces of unknown digital information are placed in a restricted area (closed environment); the task of each group member is to enter the restricted area four times, each time for 60 seconds Give the trainer the digital information cards 1-30 in a rope circle in the field in accordance with all the requirements in sequence; only one team member is allowed to move in the restricted area.

Training objectives:

?1. Experience high-speed cooperation and the great joy of team success;

?2. Reasonable division of labor within the team and effective Planning and strong execution;

?3. The wisdom of the team is the difference between individuals, and only the differences between individuals can be reduced.

?4. When we get together, these differences will bring great wisdom to the team;

?5. Competition is not the goal, a win-win situation may be the best choice;

Excellent Team--Challenge.

Project name: Dragon Boat Competition.

Project introduction: Dragon boat racing, also known as dragon boat racing, dragon boat rowing, dragon boat regatta, etc., is a mass entertainment activity with strong Han folk culture in Chinese history. People's physique, sports that cultivate courage, perseverance and determination.

Training objectives: The team members are required to trust each other, make reasonable use of information for teamwork and cooperation, and improve the team members’ ability and skills in organization, communication and collaboration.

Excellent Team--Entertainment Chapter.

Free riding: riding in the circle.

Animal viewing: horses, camels, ostriches, cows, sika deer, white rabbits, goats, pheasants, peacocks, wild ducks, etc.

Water activities: water bicycles, little swans, water zip lines, single kayaks, water flying saucers, speedboats, water bamboo rafts, etc.

Archery and darts: men’s bows, women’s bows, darts, Frisbees, bullfighting machines, balloons, etc.

Kart: The predecessor of the racing driver, experience the racing feeling of F1.

Synergy car: tests people’s balance and coordination.

Various ball games: table tennis, basketball, badminton, volleyball, tennis, etc.

Recreational activities: karaoke, hand football, billiards, chess, go, mahjong, darts, basketball machine, WII electronic games, etc.