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On the Functions of My World Folder Directory
. Minecraft;?my?world
My World (or Minecraft of OSX) is the program file of My World. This folder contains. Jar files, sound effects, music, personal settings or more.
Yes. Minecraft folder is an important folder for installing all kinds of MODS, because all kinds of MODS need to be installed in this folder (or its lower directory).
Location (the default location used by the official launcher):
Windows:%Appdata%。 Minecraft (Appdata%Roaming.minecraft in% old Windows system)
Ma cosx:~/ Library/Application Support /minecraft
Linux:~/。 Minecraft;?my?world
-The above is taken from the Chinese wiki of My World.
Please pay attention to the differences. Windows and linux both have a dot in front of the minecraft folder, but OSX doesn't.
Press Win logo key +R in Windows system, enter %Appdata% in the pop-up "Run" window and press enter to find it.
Yes. The minecraft folder of the unofficial launcher is generally in the same folder as the launcher.
Complete files (folders) included in the original version. Minecraft version above 1.7 is shown in the above figure.
①launcher.jar、launcher.pack.lzma、launcher_profiles.json
-Start association
All three documents are related to the official launch. Among them, launcher_profiles.json stores the login account and access password (Token), so that you can log in quickly without entering the account password every time. (Unofficial launcher generally does not have the first two items, only the modified json file)
②options.txt
-options
Used to save the contents you set in the option buttons, such as video settings, key settings, volume settings, etc. These can be set in the game or by editing this text file.
③ Version folder
-Version
Contains folders named after version numbers (such as 1.6.4, 1.7.2), and contains the core file "Version Number" of My World. Jar "(such as 1.7.2.jar) and" version number. json”。 See below for a detailed explanation of the core file structure.
(If it is a version with mod, it will also contain the version number-natives, config, moddir, mods folder. When installing the modS that depend on Forge, you need to put the mods in the MODS folder and the corresponding MOD name. The cfg file generated in the config folder is the configuration file of mod, and you can edit and adjust the relevant settings of mod. )
④ Screenshot folder
-Screenshot
In the game, the folder will be automatically generated when the first screenshot is taken. The screenshot is in png format and is named after the date and time of the screenshot.
⑤ Save folder
-Archive
Place the archive folder, which will be automatically generated when you create a new world. Files downloaded from the Internet can be used in this folder. Be careful not to create a world with the same name (in a short time), even if it is the same as the world name just deleted.
⑥ Resource package folder
-Resource package
The resource package repository will be automatically generated. If there is no such folder when installing the resource package, you can create a new folder named resourcepacks.
The resource package can be a compressed package or a folder, but when you double-click to open it, you should be able to see the pack.mcmeta file directly, otherwise it will not work normally (for example, if you open the SummerFields folder, you can only see the pack.mcmeta file, which belongs to a two-tier package, just remove the outer layer).
All landowners log folder
-Journal
The folder where logs are stored only exists in versions after 1.7 to replace the output-server.log file in previous versions.
Log.gz compressed package with date name and latest.log, used to record game information by date, such as access information, chat box information, archiving and automatic saving information. Can be deleted, and has no effect on the game itself.
8 8 library folder
-Library file
Including the running rendering engine of My World and various library files. Generally including com, commons-io, io, java3d, net, org and other folders.
(Usually, when installing Forge and Optifine, the related jar files are automatically stored in the net folder. Unless you are a programmer, you generally don't need to modify the content. )
Pet-name ruby collision report folder
-Error report
Error reporting repository, this folder was automatically generated when the first crash occurred. Can be deleted, and has no effect on the game itself.
Attending asset folder
-Information file
Contains icons (icons), lang (language), music (music), records (records), sound, sounds (sound effects) and pack.mcmeta (material-related), READ_ME (telling you that if you want to customize the contents in the resource package, the contents that do not belong to this folder will be automatically deleted), and sounds.json (under what circumstances)
The lack of this folder or incomplete content may cause problems such as no sound and inability to switch to Chinese.
Other common files (folders) included in earlier versions or you may encounter:
Bin folder (1.5.2 and before)
Including the running rendering engine of My World (located in the natives folder below) and the core file (minecraft.jar). All MODS that need to be preloaded also need to be preloaded in minecraft.jar.
This folder has been cancelled from 1.6. If you see it in the integration package after 1.6, there may be only one WorldEdit.jar (Creator plug-in).
Configuration folder (excluding original version)
Automatically generated folder for storing Mod configuration files.
Lib folder (1.5.2 and before)
It is equivalent to the libraries folder after 1.6, but the content layout has changed greatly.
Mods folder (excluding original version)
Mod storage places that don't need to be pre-installed are generally better packaged by ModAPI. Some MODs in minecraft.jar, such as small maps and tree cutting MODs, are not needed by many large MODs. If the folder does not exist when Mod is installed, please create it yourself. For 1.6 and above, mod can be stored in mods folder of versions folder, which is related to the settings of the launcher.
Resource folder (1.5.2 and earlier)
(Be careful to distinguish it from the resource package mentioned above) Where music and sound files are stored, if this folder is lost or incomplete, My World will lack sound effects.
Shaderpacks folder (excluding original version)
The light and shadow configuration folder stores various light and shadow configuration files based on GLSLShadersMod.
Stats folder (1.6.4 and earlier)
The place where the player statistics file is stored will be automatically generated. This folder is changed from 1.7 to the saves folder, which is stored in the form of "player id.json" (easy to modify and transfer).
Texturepacks folder (1.5.2 and earlier)
The storage location of the material package will be automatically generated. If the folder does not exist when installing the resource package, please create it yourself.
Texturepacks-mp-cache folder (1.5.2 and earlier)
The material package recommended by the cache server (version between1.3.1-1.5.2) will be automatically generated.
Various log files and derivative files (not included in the original version)
Log files, such as output-client.log, ForgeModLoader-client.log, and derived lck files, can generally be deleted without affecting the game, but they will still be automatically generated during the game.
Optionsof.txt (not included in the original)
A file for saving Optifine settings.
Optionsshaders.txt (not included in the original)
A file for saving lighting effect settings.
Detailed description of the core file structure:
[Version number]. Jar (such as 1.6.2.jar, 1.6.4.jar, 1.7.2.jar, 1.5.2 and minecraft.jar in previous versions).
This file is located in the version folder (1.5.2) before the version number folder and ... /.minecraft/bin folder).
It contains the following files (folders):
Class file: My World program logic file compiled with Java language. The names of these files are similar to "aka" or "gb" because the source file names have been hidden by obfuscation.
Net folder: the repository of multi-person online related class files.
META-INF folder: Meta-information directory, which contains information of game files. The unmodified META-INF folder contains three files, MOJANGCS. RSA (Digital Certificate), list. MF and mojangcs.sf (information verification record file of Java file).
Asset folder: default font, language and material files, including:
[1] fonts generally only contain glyph_sizes.bin file to control font size.
[2]lang generally only contains the en_US.lang file. If files in other languages are missing, (American English) will be used by default.
[3] Shaders are fsh, vsh and json files, which control the illumination, jitter and rotation of some squares and objects.
[4]texts include credits.txt (producer list), end.txt (final poem) and splashes.txt (flashing slogan).
[5] Texture default material package folder, including:
Block square material
The colors of leaves and grass in the colormap biota.
Solid animals and solid materials
The material of environmental cloud, sun, moon phase, rain and snow and the final sky.
Font font material, including ascii.png (English bold pixel font), ascii_sga.png (standard galaxy font material) and unicode_page_**. Png (unicode character font material, suitable for any language).
Gui user interface materials, such as achievements, books, item columns, blood volume, synthetic melting barrier, etc.
Project materials
Map map materials
Misc miscellaneous items, such as underwater, visual effect of putting on pumpkin head, shadow effect, etc.
Model model material armor model all kinds of armor
Painting hanging materials
Particle particle effect material
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