Joke Collection Website - News headlines - Kingsoft Ranger, MUD, Saipan, do you still remember the "outdated gadgets" of those years?
Kingsoft Ranger, MUD, Saipan, do you still remember the "outdated gadgets" of those years?
Around the 21st century, domestic stand-alone, online games and mobile games ushered in the first rapid development. During this period, countless products relying on the three emerged constantly, and * * * shaped that glorious era together.
However, with the constant changes of the times, some products continue to grow and eventually lead the trend of the times, while others sink into the memories of the times. When those who have witnessed it look at the products that have withdrawn from the historical stage again, they only feel a kind of "feelings" after time precipitation.
I'd like to take this opportunity to talk about three products that led the industry trend in that era and were mercilessly abandoned by the times.
Kingsoft Ranger
Most post-8s and post-9s people may not be unfamiliar with this software. From the 199s to the beginning of the Millennium, Kingsoft Ranger, as a few genuine game modification software, was active among the majority of gamers. Because of its simple use, efficient modification and hundreds of game strategies, Jinshan Ranger once became an "artifact" in the eyes of countless solo players in that era when information was blocked and the network was underdeveloped.
Speaking of it, the birth of "Golden Mountain Ranger" is really an accident. In 1998, due to disagreement with the company's top management, the fledgling programmers Zou Tao and Yao Dong resigned angrily, and then they vented their helplessness and indignation on the game. At that time, their favorite game was Heroes of Magic 2. However, like most players, although they are programmers, they still can't escape the fate of "card clearance".
At that time, the mainstream game modifiers were Game Buster, Game Wizard and FPE. However, after using FPE for a while, they soon found that the software was "weak". FPE not only has to switch back and forth between the game and the software, but also the search speed is extremely slow. In order to modify the game quickly, they simply started to develop game modification software themselves, and this software became the prototype of Kingsoft Ranger.
Is this interface familiar?
Then, after another career change, they joined Kingsoft. At that time, "Kingsoft Ranger 2" was about to go public, but Lei Jun, the boss of Kingsoft, was not satisfied with this software. Zou Tao took the opportunity to introduce himself and promoted the "ranger prototype" made by himself. After a series of emergency preparations, in April, 1999, this brand-new "Zou Tao Edition" and "Kingsoft Ranger 2" was officially put on the market. In a very short period of time, "Kingsoft Ranger" almost crushed the entire domestic game market, occupying the forefront of "Popular Software" for a long time, and even competing with QQ software at that time.
However, the good times didn't last long. After the Millennium, the market share of domestic online games increased rapidly, which forced this software, which mainly modified stand-alone games, to an awkward position. After the last edition of Kingsoft Ranger V was released in 23, Yao Dong, one of the producers, left Kingsoft in 24, while Zou Tao, another producer, chose to stay and eventually became the CEO of Kingsoft. "Golden Mountain Ranger" gradually faded out of the player's field of vision with the passage of time, and "a generation of game modification artifacts" came to an end.
The last edition of "Kingsoft Ranger V" stays in Zhihu forever. There is such a question: "Where does the greatest sense of accomplishment as a programmer come from?". As the developer of "Golden Mountain Ranger", Yao Dong answered this question.
"I think the greatest sense of accomplishment comes from the popularity of my works by users. I have developed two programs with over 1 million users, one is Kingsoft and the other is YY voice. But the most fulfilling thing is not these two, but "Golden Mountain Ranger", a single game modifier. Because this is a program developed by another student and me completely out of our own interests and needs, I made a prototype before joining Jinshan, and I didn't even have a name. I was packaged into a formal product by Jinshan for sale, so I was named Jinshan Ranger. "
It is true that today's players can get conan the destroyer's "super power" in the game with one click through modifiers such as "Wind and Moon Shadow". However, for players who have experienced the era of manually modifying data, "Golden Mountain Ranger" may carry more fond childhood memories. Whether it's The Legend of the Sword and the Chivalrous Man, The New Double Pride, Diablo II, Heroes Invincible, filtering data by increasing or decreasing values has become a "secret book" passed down by users in those years.
Of course, memories will fade with time, but this feeling will become eternal.
After Diablo II was locked with gold coins, it was most fond of playing against profiteers
MUD
2 became the first year of online games in China. It was from this year that the online games of Internet companies in China officially kicked off, and it also laid the development pattern for the next 2 years. However, before 2, domestic players also experienced a very special period, a word online game-—MUD, which had no graphic screen and was operated entirely by instructions.
In the picture upload,
Mud is called Multi-User Dungeon, which originally refers to multi-use maze, and later it is called Multi-User Dimension multi-use space and Multi-User Domain multi-use territory. (Excerpted from Popular Science China), it is a word multiplayer real-time game with instructions as its operation mode. The most important feature is that the game doesn't have any graphic pictures, and all the displays depend on text description, and the players operate the characters by inputting specific instructions.
In China, MUD is called "MUD" by fans. As the originator of graphic online games such as Endless Tasks and Genesis of the Internet, Mud covers all the elements of modern online games such as role-playing, riding, PVP, PVE, interactive novels and online chat.
The cover of Endless Mission
The earliest MUD game can be traced back to 1978, but it was more than ten years before it really entered China. In 1993, Taiwan Province, China took the lead in setting off a wave of MUD, and many well-known MUD games came into being, such as Legend of Dragon Field, Legend of the Wind, Kingdom of the Wind and so on.
At the end of 1993, a MUD station named "Oriental Story" was opened on the server of Jiaotong University. Different from other MUDs, the background and plot of "Oriental Story" were all self-created. Compared with previous works mainly translated into Europe and America, "Oriental Story" was the first computer game to incorporate China's martial arts theme into online games. It is also from this that the creation of MUD in China has sprung up like mushrooms after rain, and the content form has shown a trend of letting a hundred flowers blossom.
Among them, we have to talk about two far-reaching MUD games, Peking University Chivalrous Man and King of Kings.
MUD interface of Peking University Chivalrous Journey
The predecessor of Peking University Chivalrous Journey comes from the Chivalrous Journey game written by Fang Zhouzi when he was studying in the United States in his early years. Because mudadm, the administrator, set up the server in the physical building of the East Gate of Peking University at that time, he got the name "Peking University Chivalrous Journey".
Peking University Chivalrous Man was born in 1996 and has been in operation for 24 years. As a rare "fossil-level" MUD in China, it almost witnessed the rise and fall of the entire online game market in China, and it has also become a paradise for many old players and a fertile ground for many excellent wizards (defenders of MUD) to grow up. Open its Wiki, and you can find almost any "gene" existing in the existing domestic online games.
It is more like an encyclopedia of online games and a "pilgrimage site" for domestic game lovers.
This picture comes from the wiki of Peking University
Almost at the same time as Peking University's appearance, Chen Guangming and Huang Yuzhen, graduate students of Tsinghua University, Taiwan Province, set up a MUD station "King of Kings" with strong academic experiments to study the "high-efficiency decentralized system". However, who would have thought that four years later, this "King of Kings" actually opened a new chapter in online games in China.
This picture is from the Baidu Encyclopedia of King of Kings
In July 2, the first multiplayer online role-playing game "King of Kings" released by Huacai Company was launched in mainland China. As the first truly Chinese online graphic MUD game in China, King of Kings broke away from the shackles of boring words and presented it with more beautiful images. The game provides three basic occupations: warrior, mage and priest, and gives players many opportunities to specialize in changing jobs in the later period, which greatly enhances the player's game experience and enriches the diversity of the game. This game swept the whole China market in a very short time, and ten thousand people were online at the same time in one month.
Although Korean online games soon entered China and quickly seized the domestic online game market, at that extremely special period, King of Kings still became the undisputed representative of the first generation of online games in China.
Game screen of King of Kings
Symbian system
Before the birth of Apple's ios and Google's Android system, Nokia's Symbian system may have carried many people's childhood memories. In that era when Sony Ericsson focused on music, Samsung and LG were still pursuing appearance, and Motorola stopped, Nokia's Symbian system quickly captured many young people with its first-class fluency, powerful intelligent background system and diversified game library. According to the data of market research company iSuppli, in the third quarter of 27, Nokia has gained 4% of the global market share, and its exceptionally powerful intelligent system has contributed.
There is always a way to make you feel at home
Compared with the omnipotence of modern mobile phones, mobile phones in early 2 were even more rustic, and nothing seemed to capture users' functions except daily telephone messages. It was not until 22 that Nokia mobile phones began to spread in the domestic market. In 25, with the release of Symbian 9. system, players in China finally discovered another important function of smart phones, that is, games.
Similar to the current console game platform, most of the games on Saipan system at that time came from stand-alone games and were tailored by game manufacturers, so you can almost see the brands of any game manufacturer or its well-known IP. For example, Ubisoft's Prince of Persia, Assassin's Creed, EA's FIFA, The Sims, Activision's Dangerous Wolf Racing and so on. Thanks to the operability of the physical buttons of the mobile phone, it got rid of the single gameplay of snake-eating and mine-sweeping, and the Saipan JAVA game with more colorful pictures quickly seized the domestic mobile game market. In particular, many stand-alone masterpieces transplanted by Gameloft, a mobile game manufacturer, have become eternal memories of the early players.
This picture comes from the "arcade era" in Zhihu.
Many domestic game manufacturers have also ushered in their own highlights. I believe that many hardcore players should have heard about the game "Seven Nights". As the most sincere 3D Symbian JAVA game of Chengdu Dingguo Technology, Seven Nights, with its excellent game plot, directly killed a number of Symbian games at that time with the ultimate 3D picture, refreshing the players' cognition. After that, this game was nominated for the "Best 3D Award" in IMGA (International Mobile Game Award) in 27. You know, there are only five games in the world that can win this honor, and Seven Nights is one of them. However, due to the underdeveloped mobile network at that time, it was difficult to download games with a capacity of 27M, and piracy was rampant, Seven Nights finally ended up being a big hit. However, this game, called "Silent Hill in China", still did not prevent the players at that time from regarding it as a masterpiece.
Screenshot of "Seven Nights" game
For the earliest Saipan players in that year, apart from the game, perhaps the most impressive thing was the signature of the certificate. Although Symbian system is an open platform, in order to maintain stable operation, Nokia has specially strengthened the security of S6V3 (user interface based on Symbian 9.) and has stricter regulations on the third-party software running in the system. The most obvious feature is that the third-party software installed by users must have signature certificate identification. However, at that time, the player's genuine consciousness had not yet formed, and pirated games almost became the mainstream. Therefore, after buying Saipan mobile phone, it has become a compulsory course to go to various forums to find big brothers to make visa-free books. And the more high-end Daxie, directly through the brush to obtain access. After Saipan delisted, Android ROOT and iOS jailbreak became successors.
Conclusion
Being abandoned by the times does not mean disappearing forever. The "feelings" attached to these products of the times will be remembered by those who have witnessed them forever. And they are also witnesses of the times, pushing the whole industry to a higher field and accelerating its progress.
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