Joke Collection Website - News headlines - NeedforSpeed, 16: Put all your eggs in one basket, all previous generations, all production teams, partially literate.
NeedforSpeed, 16: Put all your eggs in one basket, all previous generations, all production teams, partially literate.
The first generation NFS( 1994) development platform is 3do/dos/ps/saturn, and its official name is road track presents: Need for Speed. RoadTrack is a famous American racing magazine. After the game was released, it received rave reviews. It can be said that this game was not only professional but also playable in the same industry at that time. At that time, the main competitor of NFS was Ridge Racer of Namco, but this was only on the ps platform. Ign on the ps platform scored 7 points.
The success of the first generation of NFS led to the next NFS series. The second work, Need for Speed II (1997), has many luxury sports cars and tracks, and even introduces a tuning system to fine-tune the vehicles. Just DirectX3.0 is not enough. On the PS platform, the picture is worse than the competitor Ridge Racer. The PS platform version of this work was finally evaluated as 6 points by IGN. This is the first NFS piece I played. Although the score is the second lowest in history, it is still very important in my mind.
The third step is the work needs of "Speed 3: Chasing". This work, both in picture and system, has made great progress compared with the previous work. The pursuit of perfection)-mode-it is said that the first generation has it, but there are more improvements such as road blocks and spikes-innovative split-screen mode and knock-out mode. IGN PS version scored 8, pc version scored 7.3. The reason for the deduction of pc version is that the difficulty is reduced because of keyboard assistance, which is more debatable.
Next, in the fourth work, the Acura series is no longer the naming method of NFS+ numbers, and what we call Acura 4 is not correct strictly. Fortunately, this doesn't seem to cause much confusion. Need for Speed: The European version of High Bet (1999) is called Road Challenge, which is actually more improved than the previous one, but the addiction of the previous one has not passed, and I almost missed this area. In the new Career mode, the word Tier (originally class) appeared for the first time, and vehicles are divided into three classes. In pursuit mode, escape and time trap are added. High stakes mean that the winner can take the loser's car. At that time, the D translation was very vivid. What is more commendable is that the body model can be damaged, and not only the appearance but also the performance will be affected. In the professional mode, the car needs to be protected and maintained. It seems inappropriate to hit the wall and drive a bumper car. Ign gave the ps version a high score of 8.8, but the pc version seems to have some problems, only 7.5 points.
The first four works in 1 1 are not called NFS, but Over driving'. This Over Drivin' series released four works in the 1 1 area. Parts 5 and 6 of the whole Acura series have not been sold in 1 1. In addition, there are two exotic V-Rally series of 1997 and 1999, both of which are in cooperation with Eden Games. The TDU series released by the Eden Game Team later gave NFS a great challenge.
The fifth work is a paradise for Porsche lovers. Need for speed: Porsche Unleashed (2000), the European version of which is called Porsche 2000, has collected various Porsche vehicles in the past 70 years, even the concept cars that have never been seen before. It can be seen how close EA is to Porsche. Specially designed factory driver mode can test drive these luxury sports cars. IGN gave the ps version 8.3 points and the pc version 7.9 points.
After these five works, it is rumored that the nfs series ends here. EA Canada made a series of adjustments, and after acquiring Blackbox, it continued to decide to protect nfs as a cash cow. For the first time, the NFS series has a 2-year interval, because there is a 3-year interval between the first and second parts.
The PC/Xbox part of the sixth part of Need for Speed: Chasing 2 (2002) chose the unknown EA Seattle Studio strangely, and the integrated black box was responsible for the ps part. This is the reason for the first half mentioned above. Compared with the third generation, police cars can call for air support in pursuit-er, actually call for helicopters. Warning lights and sirens must flash when chasing. A stopped car can actually be lost. Although it will definitely be suspended from investigation in reality, it should be welcomed by players in the game. However, compared with the third generation, there are fewer day and night systems and more scenes (snow, desert, etc.). More importantly, this generation has no in-car perspective from the beginning. This is probably related to the improvement of the overall effect of the picture, which is really a pity. In addition, this is the last Ferrari sports car in NFS series (non-mod). IGN rated the ps2 version as 9, the xbox version as 7. 1, and the pc version was strangely not rated.
The seventh work "Need for Speed: Underground" (2003) is the work that EA Canada's former NFS team really returned to the pc platform after integrating Blackbox. Various modifications, as well as new linear acceleration (resistance) and drift (drift) modes, random traffic vehicles and integral systems, are all fascinating. Disadvantages are, for example, hitting the wall and turning, ai is relatively rigid, adjustment and modification are too exaggerated, and there is a lack of high-end cars. IGN scored 9 points for pc version, ps2 8.9, xbox 8.8, which is also the first time that Ign of nfs series scored a score that pc surpassed ps platform.
The innovation of the previous work gave birth to the eighth work Need for Speed: Underground 2 (2004). In the previous work, free driving world map, SUV mode and street T-X mode were added, which made it more playable. The vehicle reconstruction system is also more crazy and detailed, and it should be said that it is the work with the highest degree of freedom in the NFS series. IGN gave the pc/xbox version the highest score of 9. 1, and the only reason for the big deduction was that the editor couldn't understand hiphop. Ps2 is 9 points.
Two underground works are also very rare NFS works without Porsche cars.
The following ninth work, Need for Speed: The Most Wanted (2005), is also the first attempt to bring a complete story+cutscenes, which is to some extent a hot pursuit+underground upgrade. Concepts such as heat rating and milestone are introduced into NFS series for the first time. The only thing that has been criticized is the problem of AI. IGN scored 8.5 points for pc/ps2 and 8 points for xbox360, and never forgot Jones Murray (the heroine).
This year EA Canada made some adjustments, and the teams responsible for the development of series games were separated. For example, the team that developed the Sims series became the Sims studio. After feeling independent, the level of black box began to drop sharply.
In 2006, 10' s work "Need for Speed: Carbon" was the sequel to "Most Wanted". Incredibly, the future works of NFS series rumored a few days ago will actually have "Most Wanted 2". Personally, I think it is too fake. Compared with the previous work, the degree of freedom is smaller, but there are still some remarkable places, such as the fleet system, although it is not mature; It may be that there are too many cartoon characters "X" in the 1 1 area, and a mountain race, Touge (or T is not ge), is added, which is called the Canyon Race. Compared with the innovation and success in recent years, this generation has too few bright spots, and its previous advantages have not been inherited, but the overall level is still there. IGN rated pc/xbox360 version 8.2 and ps3 version 7.9.
During this period, many RAC game masterpieces appeared, and the status of NFS was in jeopardy. There are Gran Turismo produced by Polyphony Digital team, codemaster of F 1 series, and codemaster of colin mcrae Rally Series (later DiRT) of cross-country category. Simulated driving includes Eden Games' test drive infinite series, Codemasters' grid series, and unrealistic classes include Criterion Group's Burnout series, Ubi Reflections' Driver series, and old rival Ridge Racers. Later, there were flashes from Blur and Blackstone of the Novice Weird Creation Group. NFS series will be compared by more works, and there will be more and more problems. In addition, the Blackbox is really a bit confusing, and the next works will show the lower limit one after another.
In 2007, NFS first tried to simulate track events. In 1 1 "Need for Speed: ProStreet", the Blackbox team adjusted the previously criticized operation and removed the keyboard auxiliary support. At the beginning of this generation of works, every player who continues to use keyboard simulation has to adapt to a style of control every year. The simulated manipulation of the handle or steering wheel is not satisfactory in this generation. This generation's demand for hardware is also surprisingly high. This is also the first NFS work that I can't play. IGN gives pc version 6.9 points and ps3/xbox6.8 points.
The failure of ProStreet even shook EA's determination to continue NFS series. The black box is also responsible. But it is estimated that the three-letter combination of NFS is too valuable, and this series is still under development.
In 2008, Need for Speed: Undercover gave Blackbox and EA a heavy blow. Although the world map reappears, the scene is not open and exists in name only; Compared with the previously demanding work Prostreet, the picture has dropped several grades; Because 1 1 works are very strange to remove the keyboard auxiliary operation, 12 seems to give the keyboard party another chance, and the operation is too simple. In addition, this generation has nothing to take, which is a great innovation. IGN gave the pc/xbox version a record low of 5 points. And ps is better, 6.5 points.
Next, the black box was hidden by the snow and cleaned up. There are even rumors of being dissolved as mentioned above. The new combination Slighty Mad continued the idea of ProStreet and started the Shift series to simulate the track, which is certainly much better than ProStreet. After all, it acquired Blimey Games, a group that makes GTR series, and its foundation is much better than Blackbox, which has been making streetcars. 2009 13 works Need for Speed: Shift may not be suitable for the slightly exaggerated style of playing nfs all the time, but it is definitely suitable for players who like simulation. One thing is certain: shift series is not suitable for keyboard parties. IGN gave three platforms a high score of 9 points.
In fact, the real NFS series14th generation works are exclusive Nitro of Nintendo platform. If you search for NFS 14 installment, you may find nitro instead of chasing after it, so if you use NFS+ numbers again from here, your statement will be confused. I don't comment because I haven't played. Wii platform ign gives 8 points.
The work "Need for Speed: The World" in issue 15 is another embodiment that EA only cares about money without NFS logo, so I won't comment. Ign gave six points.
The so-called "Acura 14" Acura Flying Car: Chasing is actually a work of NFS 16. This generation was developed by the popular Criterion Games team, which has been in charge of the Burnout series. This series is basically a game to develop a host platform, except for a commemorative version of Burning Heaven, which is related to the windows platform. Criterion will obviously not give up the development of burnout series, so this time it is estimated that it will only help the top shift. After all, the state of the black box is declining. Therefore, it is strange that Group C, which has always been different, wants to make a work that returns to NFS orthodoxy and be a good boy. Although EMP looks very high-tech and violent, if you have played the Burnout Series, this kind of thing can only be a small case for Group C. Although it is a well-behaved work in the NFS Series in terms of creativity, after all, the quality is guaranteed, and it has won the favor of old NFS players, and the score and sales volume will naturally not be low. The pleasing ability of group C is also reflected in the choice of soundtrack. In "Burning Heaven", it chose the theme of the paradise city of guns and roses, and this time it brought the edge of the 30s earth to Mars, which was really awesome. IGN scored 9 points on all three platforms.
The success of these two works made EA's confidence burst, and its ambition to make money was once again revealed. You have to publish two works a year before the end of the world to earn enough money for the ticket. Then EA said that in the future, it will produce a simulated track class owned by Shift and a traditional NFS streetcar game every other year.
First, the works of 17 in NFS series, commonly known as "the best15" Shift 2: Unleashed, have no special improvement compared with the previous works, but maintain the level of the previous works, and Slighty Mad is not as ups and downs as Group B, and IGN scores 8.5 on the three platforms.
Next is the long-awaited most orthodox NFS black box combination "The Need for Speed: Running". I feel that this name is not as good as the slogan "Running for Life". Everyone expects what kind of physical and light effects the Frosbite 2 engine will bring to a RAC game, and whether the plot designed by Blackbox is as powerful as Most Wanted. The performance of BF3 screen seems to give players higher expectations, and it turns out that the higher the expectations, the greater the disappointment. Although Frosbite 2 is good, Blackbox obviously won't be used, and the pc version actually locks 30 frames, the plot design is not strong, and the game time is extremely short. The design of qte is just like the world map in Undercover, and it is disappointing at present. For me, one of the few highlights is the new Lamborghini Aventador LP700-4, which should appear for the first time in the game, and the track design, such as Snowgate, is really good, but there is nothing else. At present, IGN scores 6.5 points for ps and xbox platforms, which is the third lowest in history. Personally, although it is a bit low, the score is a bit emotional between the performance of Group B in three years of preparation. In addition, according to the gossip, the run means diarrhea in English slang. Due to the poor performance of Group B, many friends who bought a limited edition not only said that they bought "an 80-yuan movie ticket", but also began to misinterpret the name the run in various senses.
As for the next work, there is no news that any group is going to start work, but according to ea, it should be slighty mad's Shift series.
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