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Activity planning book about games
5 activity planning books about games
Launch specific action plans based on the characteristics of each time period during the planning period. The action plan must be detailed, thorough, operable and flexible. Now I bring you an activity planning book about games, I hope you like it! Activity planning book about games 1
In order to strengthen the company's spiritual civilization construction and corporate culture construction, enrich employees' sports and cultural life, and activate the company The sports cultural atmosphere improves the cohesion and centripetal force of all employees of the company. Our company will hold the first fun sports meeting, and the relevant plans are now formulated as follows:
1. Theme of the sports meeting
Unity, joint efforts, hard work, and transcendence
2. Organization Organization and Responsibilities
(1) List of Games Organizing Committee
1. List
2. Responsibilities: Responsible for organizational leadership and related issues in each competition final ruling.
(2) List of offices and members of the organizing committee
Person in charge:
1. Preparatory Team: Office
2. Conference Affairs Team
Responsible for the layout of the venue, organizing awards and coordination of the event. Responsible for prop preparation
Responsible for venue order and emergency incident handling (medical and security). Responsible for the inspection of competition results.
3. Publicity Team
Responsible for drafting and photography
4. Referee Team
(starter), Zhang Heling and Jia Liye ( On-site supervisor) (Finish Referee), An Xueyan Yang Lin (Mobile Referee)
3. Time and location of the sports meeting
To be determined
4. Competition items and rules
Two-person three-legged running (one male and female member of each team)
1. Competition rules: Before the competition, each pair of two athletes uses two legs on one leg. The straps are tied together (tied
at the ankle joint and the calf near the knee joint, and tied tightly). In a standing start, after the start signal is sounded, two people start at the same time and advance in a spiral. The finish line is reached only when their torsos reach the finish line and then move along a vertical plane. The team with the least game time will be ranked first.
2. Time: about 5 minutes
3. Venue: 50 meters long, 10 meters wide. Activity planning book about games 2
To enrich the students In order to improve the extracurricular life of students and enhance their sports quality, the Sports Department of the Student Union will hold the "First Fun Sports Meet in Sand China" in the near future. The sports meet includes individual and group projects. We hope that students and classes will actively sign up to participate.
1. Individual event competition content and rules
(1) Event content: one minute of rope skipping, one minute of shuttlecock kicking
(2) Participants—— All students in the school (voluntary registration)
(3) Specific time arrangement
Registration time - from now until the afternoon of November 30 before school
Preliminary time - —Starts at 5:10 pm on December 3rd
Final time——Starts at 5:10pm on December 4th
(4) Competition location-school playground track ( One minute for skipping rope and one minute for shuttlecock kicking)
(5) Registration method - participating students first register with the physical education committee of their class. The physical education committee of each class will send the participating students to the class before school on November 30 The list of students should be submitted to Chen Weihao, Class 5, Grade 2 of Senior High School
(6) Competition Rules
(1) The one-minute "rope skipping" and "shuttlecock kicking" competition time is 1 minutes, and each round will be divided into groups of 20 to 30 people based on the number of applicants.
(2) Students who enter the finals will be selected based on 20 of the number of applicants. For example, if 100 students apply for "Shuttlecock Kicking", the top 20 students will be selected to enter the finals.
The preliminary scores and the final scores are added together to get the final score of each finalist.
(3) Prizes will be set according to the number of participants. For example, if 200 students sign up for rope skipping, the top ten prizes will be set according to the final results of each player.
(4) If within the stipulated time, the final scores after adding up the preliminary and final scores are the same, an additional 1 minute will be added to the finals.
2. Group event one "Ten people and eleven feet" competition content and rules
(1) Project content: "Ten people and eleven feet"
(2) Participants - high school grade
(3) Specific time arrangement
Registration time - before school in the afternoon of November 30th
Lottery time - — 9:00 a.m. on December 3rd (exercise time)
Game time — Starting at 4:15 p.m. on the 14th
(4) Game location — school football Field (the distance between the football field podium and the flag-raising platform is about 20-25 meters)
(5) Registration method - Ma Zepeng, Class 4, Grade 2
(6) Competition rules
1) Teams are formed in class units, and voluntary registration is required. Each team has ten members, and at least 4 female team members are required. The head teacher can participate as a team member;
2) Prizes will be awarded based on the number of registered teams;
3) Two teams will compete in the order of drawing lots, and the time of the last student of each team to reach the finish line shall prevail. , the team that reaches the finish line earliest wins;
4) If a team member's feet are separated during the competition, the team's results will be cancelled. If there are teams with the same time in the rankings, another round of competition will be held. The outcome is determined;
5) All interpretation rights belong to the Student Union.
3. Contents and Rules of Group Project 2 "Group Rope Skipping"
(1) Project Content: "Group Rope Skipping"
(2) Participants - —Junior high school grade
(3) Specific time schedule
Registration time - before school in the afternoon of November 30th
Preliminary competition time - the afternoon of December 10th Starting at 5:10 pm
The final time - starting at 5:10 pm on December 11th
(4) Competition location - school sports ground track
(5) Registration method - Ma Zepeng, Class 4, Grade 2, Grade 2
(6) Competition rules
(1) Based on the class, 12 team members from each class will be selected to participate;
(2) The competition time is 3 minutes. 10 people jump rope and 2 people throw the rope. The 10 rope skipping team members are required to be equally divided between male and female students. The class teacher can participate as a rope skipping team member;
(3) Select the top 6 teams to enter the finals and the preliminary results Adding the results of the preliminary round and the final results will be the final score of each team, and awards will be given to the top three;
(4) If the results of the preliminary round and the final are the same, 1 minute will be added for the finals. Activities Planning Book About Games 3
In order to create a strong festive atmosphere, enhance the holiday interest of the faculty and staff, and enrich the spare time life of the faculty and staff, the school principal’s office and the labor union decided to hold a special fun for the faculty and staff.
1. "Celebrating New Year's Day" Faculty Fun Organizing Committee
Organizing Committee members: ___
Competition team members: ___
Equipment team member: Wang___
2. Interesting projects
1. Badminton racket and softball race (female faculty and staff under 35 years old)
Location: South track time: 11:50-12:20 Referee: Wei Qunwang Reform
Competition rules: Individual participation, contestants holding badminton rackets and holding softballs for a 30M race, timed competition, the person with the shortest time wins. During the march, if the softball hits the ground, the contestant must pick it up and return it to the point where it fell before moving forward.
2. Rush to harvest and sow (female faculty and staff over 35 years old)
Location: Football Stadium Western Time: 11:50-12:20 Referee: Zhao Jiahe Wu Yinwen
Competition rules: Individuals participate. Use the Frisbee provided by the competition team to hold 5 table tennis balls and move forward. Put the balls into the 5 cups set along the way. Run to the turnaround point 20 meters and return. The return journey will be Pick up the ball and put it into the Frisbee, then run back to the original starting point to complete the game. The winner is the one with the shortest time.
3. In the same boat ***Ji (faculty and staff under 40 years old, no limit to male or female)
Location: South Runway Time 11:50-12:20 Referee: Huang Honghai Hong Mian
Competition rules: Teams of two people are allowed to participate in free combinations. Participants use the equipment provided by the competition team to move forward within a 30-meter area. The left and right feet of the two people are bound to two boards respectively. If your foot falls off the board along the way, you must put it back in place before moving forward. The one who reaches the finish line in the shortest time wins.
4. Table tennis throwing comparison (faculty and staff over 40 years old, no limit to male or female) Referee: Zhu Mei Wu Yinwen
Location: In front of the administration building Time: 12:20-12 :50 Referee: Zhu Mei and Wu Yinwen
Competition rules: Single event. Participants hold 10 table tennis balls and throw them into a paper basket 2 or 5 meters away from the line to see who can score more goals. If the number of goals is equal, extra games will be organized until the ranking is decided.
5. Crossing the river by feeling the stones (male faculty and staff)
Location: Football Stadium, East Film Time 12:20-12:50 Referee: Wang Xiaohong and Qin Guilan
Competition rules: Individual participation, each player holds three bricks. When moving forward, his feet must step on two bricks respectively. Place the other brick forward and march to 30M in sequence. The one with the shortest time to reach the finish line will be the winner. win.
3. Participation methods and award settings:
1. Each person is limited to 2 entries. The deadline for registration is the afternoon of the 30th
Senior person in charge of registration: Qin Guilan Junior: Hong Mian Administrative logistics: Huang Hongai
2. Each registration requires 10 people (or 10 The competition is set up only after the group).
3. The top three will be chosen for each item. All registered participants will receive souvenirs.
4. Time: 11:50 noon on December 31, 20__ (subject to changes, we will notify you later)
4. Notes:
1. Athletes Choose the appropriate competition event according to your physical condition.
2. Athletes must pay attention to safety during competition and must wear sports shoes. Activity planning book about games 4
1. Purpose of the activity:
Promote mutual understanding among teachers, celebrate Teachers’ Day, enrich teachers’ campus cultural and entertainment activities, enhance teachers’ awareness of exercise, and improve their physical fitness quality, strengthen cooperation ability and cohesion among teachers, and establish team spirit in harmony.
2. Activity principles:
Everyone participates, unites and makes progress
3. Activity time:
September 7, 5 pm : 30-6:30
IV. Activity location:
Our playground
V. Activity photography:
Guo Shile
p>6. Activities:
Ten Thousand Feet and One Mind, Animals Squat in Dalian, True Love Spreads Forever, Occupy the Position, and Conquer Mountains and Rivers
7. Participation Methods:
Before the activity, all teachers draw lots and divide them into red team and blue team. Then according to the requirements of the activity, team members will be sent to participate in the activity. The team with more total points will be the winner. The winning team member will receive a beautiful gift.
8. Introduction to various game rules:
1. One foot and one heart
The members of the red and blue teams put their left hands on the right shoulders of the players in front. Grab the right foot of the player in front with your right hand, move forward in a circle, and then circle back to the opposite side. The faster team wins. The game is played 2 times, with each victory worth 100 points.
2. Animal Dalian Squat
Each team sends three members wearing animal headdresses. Which group of players will shout "Orangutan Squat, Orangutan Squat, orangutan Squat" first. "Elephant squats", and then the elephant continues to perform actions while shouting. The pair that squats incorrectly or does not respond when called loses. The game is played 3 times, and each victory is worth 100 points.
3. True love lasts forever
Each team sends 8 people. Everyone in each team holds a straw in their mouth. The first person puts the triangle on the straw to the second person in sequence. On individual straws, the winner is determined by passing speed. The game is played 3 times, with each victory worth 100 points.
4. Occupy the position
Each team of six people is required to stand together on a newspaper after the game starts. No part of each person's body is allowed to touch the ground. Success Then tear off half of the newspaper to stand, and then tear off half again... until it fails. In the end, the team that can stand in the smallest newspaper will win.
5. Tug-of-war (tug-of-war)
All members of the red and blue teams participate. The game is played 3 times, with each victory worth 100 points. Activity planning book about games 5
1. Purpose of the activity:
Allow teachers to relieve work pressure, relax physically and mentally during game activities, enhance communication between teachers, and cultivate team awareness ; At the same time, it is also to allow teachers to enhance communication with children during the activities, so as to strengthen the parent-child relationship.
2. Activity process and tips:
1. Families participating in the game are asked to go to the designated place to draw a serial number card, and keep your serial number. We will draw it at the end of the game. Lucky prize.
2. In order to make the activities more orderly, teachers are asked to take their children to the badminton hall on time. We will proceed according to the sequence number of the game materials below. Teachers who do not have a turn to play the game will take their children to watch and cheer. to ensure the game runs smoothly.
3. Finally take a group photo to capture the perfect moment.
4. Teachers are asked to pay attention to how they and their children dress on the day of the game. It is best to wear sportswear and sneakers.
3. Game arrangement sequence:
1. Turn waste into treasure, paper ball war
Game introduction: Give a family 30 newspapers, and put each A piece of newspaper is wrapped into a ball, and the mother, father and child take turns throwing paper balls. Each person throws 10 balls to see who can throw the most balls into the basket. The player with the most balls in the basket within a unit of time wins. This game is suitable for children over 2 years old. In the game, children's hand movements, control of movements, and determination of spatial distance are conducive to the development of the right brain.
Participants: Families with children 2-4 weeks old
2. Team collaboration, ball racing
Game introduction: Each team is a unit. The team members then stand back-to-back in groups of two parents and children (parents in one group, children in one group), holding each other's arms and running against the volleyball with their backs. When the two people run to the designated place, they return to the starting position and pass the ball to the next two members of the team. In the end, which team takes the shortest time to complete the task, the one with the shorter time wins.
Participants: Families with children over 6 weeks old
3. Parents and children learn to play penguin
Game introduction: During the game, babies and parents must always hold hands. , the baby steps on the father's (mother's) feet and is not allowed to step on the ground. Prepare at the starting point, follow the command and walk to the finish line. The one who reaches the finish line first wins.
Participants: Families with children under 3 weeks old
4. Dad will be the horse and I will ride
Game introduction: One child and one parent, The parents lie on their knees at the starting point, and the children climb on the parents' backs. They follow the command and crawl together. The one who reaches the finish line first wins. Parents must crawl with their knees on the ground and ensure that the children's feet cannot touch the ground during the process.
Participants: Families with children under three weeks old
5. Mom and dad carry the sedan chair
Game introduction: Mom and dad hold their left wrist with their right hands first. Then use your left hand to hold the opponent's right wrist to form a sedan chair and squat down.
After the child sits on the sedan (with his two feet inserted between the parents' arms), the parents stand up and carry the child forward. After running to the designated place and then returning to the starting point, the next family sets off. In the end, whichever team takes the shortest time to complete the task will be the winner.
Participants: No limit
6. I will pull your tail
Game introduction: The father or mother holds the child, and the child must face outward. Each person wears three colorful ribbons as "tails". Everyone should stand facing each other 1 or 5 meters apart. The host counts "1, 2, 3" and the children start to pull each other's tails. Parents only need to do a good job of protection and not participate in tail pulling, so as to finish pulling each other's "tails" first. The one who wins.
Target participants: Families with children aged 4-5.
7. Parent-child reading, fun
Game introduction: Group two to three families, each group has about five newspapers, two pairs of scissors, two rolls of tape and white paper A piece of paper. Use the fastest time to cut out the words in the slogan of this event from the newspaper and paste them on the white paper in order. The one with the fastest and most complete wins.
Target audience: primary school students
8. Sheepball relay race (this game can be registered on-site and does not occupy the two required game materials)
Game introduction: The children participating in the game are randomly divided into two groups. They grab the ball at the starting point and take off. They ride the horn ball from the starting point to the end point, and then another child jumps back to the starting point. In this way, the relay goes back and forth. Whoever reaches the end point within the specified time wins.
Participants: children who can jump balls
9. Beat the drum and pass the flowers, group fun (the game is over, the group takes photos)
Who will win the flowers? Each family will send a representative to perform a performance, and the performer will receive a gift. At the same time, we will invite five guests to win five lucky prizes and win the lucky prize.
Note: The above game information may be slightly changed according to the on-site situation, and will be notified at that time.
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