Joke Collection Website - News headlines - How does Civilization 6 rapidly increase the number of cities? Ways to increase the number of cities to share.

How does Civilization 6 rapidly increase the number of cities? Ways to increase the number of cities to share.

1. When fighting in the lower city, the immigration threshold will not be raised, but will be maintained at a very small number. As long as the loyalty of the captured city turns around, it will be no different from its own city, and it will be profitable without punishment. If we can't farm peacefully, we must get more cities in the limited space.

Sharing method of urban quantity growth:

Different from previous generations, the number of cities in c6 is a hard indicator. Even if a single city has a population of 100, the output cannot be twice as high as that of a city with a population of100. You can only build 1 college/industry/business district, and the per capita output is extremely low.

If you want to improve the kind of resources you need, you can only rely on the city.

Even if you want to pile up thousands of production capacity in a single city, laying 100 cities and pulling 100 commercial routes to one city is simple and rude. So, don't doubt that the anchors are always in 20+ cities, sitting still. This is indeed the basic operation of c6.

1. When fighting in the lower city, the immigration threshold will not be raised, but will be maintained at a very small number. As long as the loyalty of the captured city turns around, it will be no different from its own city, and it will be profitable without punishment.

So conquest is the most profitable development mode of c6. Although not necessarily the fastest, armed farming is the best way to win.

If we can't farm peacefully, we must get more cities in the limited space.

Inference 1, the ancestral halls in the first-level government area are obviously overvalued, increasing the productivity of immigrants, giving away workers for free, and the more cities you build, the more you earn.

Inference 2: The closer the cities are, the better. When resources are enough, you can't wait for the three squares of 1, so small space can pave so many cities. However, because the threshold has been rising, the later immigration hammer will be exaggerated, so it is not as good as conquest in theory.