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Slogan of mine clearance force
The predecessor of minesweeping can be traced back to a game called Rubik's Cube in 1973, and later Rubik's Cube was transformed into another game called Rlogic. In Rlogic, the player plays the role of the US Marine Corps, whose task is to find a safe route without mines for the troops. Two years later, someone wrote and developed a game called "Mine" based on "Rlogic", which is the embryonic form of mine clearance. Until 198 1, two engineers of Microsoft, Robert Toure and Carter Johnson, loaded this game on Windows3. 1 system. Since then, the mine-sweeping game has been known all over the world.
However, it is worth mentioning that in 198 1, Microsoft added the minesweeping function to Windows3. 1 system. Instead of simply adding some games, it trained users to operate the left and right mouse buttons through minesweeping, which made the mouse click more natural and cultivated the speed and accuracy of mouse movement. However, the original purpose of loading minesweeper by Microsoft has become the rules of minesweeper competition and the training direction of professional players. Since it is to train simple mouse operation ability, the gameplay is naturally very simple.
Mine clearance is divided into three difficulties, and the difference between each difficulty mainly lies in the size of the square and the number of mines contained. The primary minerals are 9*9 and 10, the intermediate minerals are 16* 16 and 40, and the advanced minerals are 16*30 and 99. The gameplay is that the player controls the mouse to click to open the matrix box to mark all mines, but if the mines are clicked, the game is over. After the player clicks on a square, a number will appear indicating the number of mines in eight squares centered on the square, which is the only clue for the player.
In fact, the essence of play is about mathematical reasoning. Using the clues of the number of mines around the open grid, we can analyze and reason which grid the mines are on. It can be said that this is the simplest reasoning game, but it is extremely attractive, and this charm comes from "mathematics." If we carefully recall all kinds of math problems we encountered in school life, we will find an interesting similarity, which can be regarded as a reasoning problem.
Minesweeping is like a mathematical reasoning problem. The fun of the game lies in thinking and reasoning. Of course, the biggest difference between minesweeping and other games should be "boring". Just like going to an internet cafe to play minesweeping, because the original intention is not to entertain users, the production of minesweeping is very simple, and even without cards, it looks like a game. However, we have to admit that Minesweeper has achieved what all games want to do but can't do, that is popularity. As long as there is Windows on any computer, Minesweeper has the largest player group in the world to some extent.
However, only a small number of people actually experienced mine clearance, and most of them were dissuaded by their complicated mathematical reasoning. As the mathematician Gauss said: "Some beautiful theorems in mathematics have such characteristics: they can be easily summarized from facts, but the proof is extremely hidden." The rules of mine clearance are very simple, and the gameplay only needs a mouse click, but there are too few people who can settle down and experience this game.
As those who love mine clearance say, "This is a lonely game", everyone is fighting alone, but there are many people walking side by side on this road. Mine clearance is also possible. Like many games, it has its own world record and its own technical terms. For example, 3BV (bechtel's board benchmark value) refers to the minimum number of left clicks required to open all non-mine boxes in each game, and is also used to evaluate the situation. 3BV/s(3BV/(Time- 1)) refers to the average of 3bv completed every second in a game, which is used to evaluate the speed of players.
In the field of mine clearance, the Polish Camille Muranszky is recognized as a genius, and he has created many world mine clearance records. There are many different rules in the world mine clearance record, among which three basic categories are ordinary play, "blind sweep" and "3BV/s". The ordinary gameplay is the ranking of the three difficult customs clearance times, and the "blind scanning" is also called NF, which only turns over the squares without marking mines. NF gameplay and 3BV/s are also ranked by the sum of customs clearance time of three difficulties. Camille Muranszky ranks first in the world with these three positions.
A reporter once interviewed him. The reporter's first question in the interview was "Why are you addicted to this?" And this may be the question that all people who don't play mine clearance want to ask. Camille Muranszky's answer is simple, "because I want to be number one in the world in some way." When interviewed by reporters, Camille Muranszky's answers are always simple and direct, as simple as numbers but extremely accurate, which may be his personality characteristics brought by mine clearance. Camille Muranszky said that mine clearance is different from other games. This is a lonely game forever. Even if you take part in the competition and compete with others, you are actually challenging yourself.
The number one ranking in the world has not brought any practical benefits to Camille Muranszky. When asked by reporters whether he is worried about the future of this sport, Camille Muranszky's answer is very simple. He said that even at the peak of mine clearance, no one gave him money because of the title of "the world's number one". Although he was worried that the game would disappear, the fact is that he didn't care much. Camille Muranszky's attitude towards mine clearance is completely different from that of professional players in other games. Without very strong emotional expression, it seems that you can't feel his love for mine clearance.
Minesweeping requires quick thinking and quick response, which is also reflected in professional players like Camille Muranszky. "Precision" is the best description for them. In today's era of various 3A masterpieces, while countless games are pursuing game development technologies such as pictures, actions and effects, this "mini-game" 28 years ago is still deeply loved by players. Indeed, this is a lonely game. In the eyes of players, there is only a number and a square between 1 and 8, and all the time and energy are devoted to fast 0.0 1 sec. But lonely people often go further, because they have no distractions, so they are very focused.
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