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Genting Game 9.22 Dog Gambling Lineup Thunder Gambling God Traffic Matching and Playing Ideas

Genting game S2 season has started for some time, and the popular dog gambling game last season is still very popular in the current version. The following is genting game version 9.22, thunder gambler lineup and playing strategy.

Lineup selection

Lineup fetters

Core hero

Skills introduction:

Equipment selection:

Robbery is a 5-fee thunder assassin summoner. Because he is a three-way hero, it is difficult to brush, but it has a great effect. 1 star robbery can be the key to success! In this lineup, robbers can form a 3-mine bond with bears and Aon, and will cause 250 damage to surrounding enemies when they cause or bear crit. The three heroes kept casting thunderbolt range attacks, and the output was still considerable. Next, let's focus on these three pieces of equipment on the robber. Needless to say, Resurrection A ensures that he has at least one skill, and if he casts this skill before Resurrection A effect comes into play, he can also get Resurrection A special effect. Endless can not only increase attacks and crits, but also trigger three thunder traits to play the thunder effect more frequently!

Skills introduction:

Equipment selection:

Aon is the main tank and auxiliary output of our lineup, and the patron saint of 6 can provide him with super high armor. If we match him with dragon teeth, it will really be a double meat shield. The fanatic's continuous blood transfusion can make him stand from the beginning to the end. Here, I will focus on the negative ion spark. This equipment suddenly became very practical in the rise of elements. Because in this version, the frequency of each hero's skills has increased, so the probability of triggering negative ion sparks has also greatly increased. Plus aon,

Constraint analysis

This lineup is more restrained against the lineup of assassins, rangers, etc., which is mainly based on physical output, because the shackles and armor of six diners are terrible, but relatively speaking, it is even more uncomfortable to meet the lineup based on magical output. The lack of magic immunity is the weakness of this lineup. The main difficulty lies in robbing the time that comes sooner or later, so there is more room for early operation. If you come late, get out early.

Game operation

In the first draft, we will take the storm sword, and then see if the first three rounds of wild monsters will produce a resurrection armor or redemption accessories. If so, they will sell their blood for profit and strive for 1 or even 2 pieces of big equipment in the second round. Stone players must play all the money after playing, let low-priced customers go to 2 stars, and crush the opposite side with the strength of the lineup. Five people can go to the combination of 2 poles, 2 mines, 4 customers and 2 oceans for robbery. In this way, there should be no problem in the mid-term transition, and then it will be resigned to fate. Speaking of robbery, when the lineup is complete, if there are gems, they will be replaced by dog heads.