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How to save energy by jumping with super-running DJ

DJ, be specific:

What is a DJ?

DJ = dashboard jump

What's the use of DJ

Direct sprinting will soon run out of physical strength, while DJ can sprint longer distances with the same physical strength.

The principle of DJ?

When the first jump reaches the highest point, even if the sprint is released, the character will maintain its previous speed in the air after the second jump.

The classification of DJ?

Djs are divided into high-altitude DJ and low-altitude DJ.

High altitude DJ

Step on the accelerator or hit the rebound plate to accelerate, and then

↗↘↗↘

Jump (release) ↗↘↗↘

Jump ↗↘↗↘

→→↗↘→↗↘→→

Press and hold the punch to jump infinitely (not loose) and jump (release) when landing. . . Circulate until the gas is exhausted

| & amp; -DJ at high altitude once.-Once again.

As long as you sprint before landing and jump after landing, you can always maintain the highest speed. A place comes down at the wrong speed, which is generally called "DJ is broken")

Jump twice when landing, and the sooner you press the two jumps, the better (instead of jumping at the highest point of the first jump circulated on the forum). The sooner you loosen the puncher, the more you will save gasoline. Because the interval between the two jumps is very short, the sprint is actually relaxed with the second jump.

The secret of saving gas for high-altitude DJ:

1. Accelerate accurately when landing, and start sprinting when approaching the ground infinitely.

2. The jump after the sprint should be closely connected with the two jumps, and the sooner the better.

3. Release the sprint immediately after the second jump, which means that the sprint and the second jump are released at the same time.

Low altitude DJ

Unlike high-altitude DJ, the release time of the second jump and sprint is different.

Fangchong

↗↘↗↘

↗↘ Jump ↗↘

Jump ↗↘↗↘

Hold down the rush →→→→ ↗ Close to the ground →→→→→→→. . . Circulate until the gas is exhausted

|-A complete low-altitude DJ |

★★★★★★ Key points of low-altitude DJ ★★★★:

Let go of the sprint at the highest point of the first jump (it takes a lot of energy to be late, but it broke early), and jump again when it is about to land.

Many friends asked, "Is high-altitude DJ faster or low-altitude DJ faster?" In fact, there is no way to answer this question. Let me explain the effect of two DJs in several situations.

For the jump distance per second, the low-altitude DJ is farther than the high-altitude DJ; Take the distance of a DJ full of physical fitness, the high altitude is much farther than the low altitude; As far as the acceleration effect is concerned, the high-altitude DJ is much better than the low-altitude DJ, because the low-altitude DJ has a limit and cannot be released until the highest point of the first jump, so it is infinitely close to the highest point of the first jump and then released. Theoretically, as long as the high-altitude DJ is closely connected with the jump, and the two jumps can be pressed fast enough, the physical strength consumed by each DJ can be directly recovered by itself, so that unlimited DJ can be realized.

Then why use low-altitude DJ? Because the current maps are very simple, you can even complete a whole tube of physical strength with a high-altitude DJ, but there are many difficulties on some complicated maps. You must use the long distance of low-altitude DJ and the change of direction between two jumps to avoid obstacles, which high-altitude DJ does not have.

It can be said that high-altitude DJ pays attention to speed, while low-altitude DJ pays more attention to control.

Finally, recommend a method to practice DJ.

Open the sprint (vertical version) map in single-player practice mode.

If you practice high-altitude dj alone, DJ in the inner lane from the first throttle after falling from the sky (without stepping on the outer throttle). If a pipe can DJ for a whole circle, you will practice well (step on the accelerator for half a circle).

Low-altitude DJ can practice with high-altitude DJ. Starting from the first long acceleration version, the high-altitude DJ will just step on the small acceleration board in the corner, then two low-altitude DJs will just step on the second small acceleration version, and then three high-altitude DJs will just step on the long acceleration board for half a turn. This cycle goes on until you can step on the accelerator every time (this process is always a DJ, and you can't stop halfway. You can do this after five laps for more than 65,438+0 minutes and 30 seconds.

Low altitude: sprint z press-> Jump to the highest point of the first jump-> Sprint z and let go-> (Landing) Press the second jump-> Landing cycle

High altitude: sprint z jump-> Sprint z and let go-> Landing cycle

Many people say: I have done everything you said, why am I not as good as you?

This is because: the master is trained, DJ. I was a stupid pig at first and died under DJ3.

Now, I can play DJ20 a few times more, and it's very powerful before I know it. Always losing at first, and then gradually becoming a master in groping.

As we all know, DJ sprints directly, which consumes a lot of energy, but DJ can sprint a longer distance with the same physical strength. The way to do this is to rush or step on the acceleration board or hit the rebound board to make the acceleration reach the highest point, then jump twice (press the sprint), then let go of the sprint in the air (let go before landing after two strokes), press Z 0.6 seconds before landing (this is the last breath), jump twice again, and press Z again before landing. DJ's breath is when you let go of Z in the air. During this time, you are still recovering, don't waste your breath, and the sprint state is still the same. Therefore, if you want the DJ's residual air, you must jump faster by pressing these two times, and seize the landing time. Don't press it early or late, so that the longer you let go of Z in the air, the sprint state will not disappear (if you don't press Z in the air, there will be a sprint speed, provided that the acceleration is raised to the highest level first). The sooner you press the jump button, the sooner you can put down Z, and you will naturally be angry.

DJ crash solution:

Step 1: Adjust the keyboard settings (you don't need to change the settings if you are not used to it).

First, we suggest that you change the keyboard settings in the game. The default setting of the system is a bit of an obstacle for players who are not very skilled in operation. Change Path: Game Settings-Key Settings

Player recommended settings: prop a, jump s, acceleration d.

Step two: learn to jump.

Beginners can try to jump twice in high-speed running by accelerating (holding down the sprint key) at first, and don't let go of the acceleration during this period, so it can be clearly found that using this method, both the jumping distance and the jumping speed are much faster than the general jumping method.

Step 3: Learn to save energy.

The physical strength value is displayed as the blue gas value next to the head. In the process of running, it takes a certain time to accumulate physical strength, and its consumption speed is also very fast. If you keep sprinting, your physical strength will soon run out and the DJ will be interrupted.

So, what you have to do now is to release the accelerator button when you do the second jump, so that you can save nearly half your physical strength. That is, when the sprint key is pressed to the highest speed, press the first jump, then immediately release the sprint key and press the second jump.

Don't find it difficult. In fact, you can get familiar with it after practicing a few more times. You will be pleasantly surprised to find that when you take off, there is an acceleration track similar to "wind mark" next to you, which means a DJ success!

Step 4: coherent DJ

A DJ is not very helpful to the speed of the whole game. The next thing to practice is to connect the DJ every time.

Speed is the key to DJ. Simply put, the sooner the effect, the better. If the take-off speed is not enough, the DJ will often become a simple two-jump and fail. After the first DJ, if you do nothing, the speed of the character will slow down immediately after landing, so holding down the acceleration and taking off quickly at the moment of landing will return to the first step of DJ. Yes, as long as you can make such steps continuously, you will learn the general DJ!

Step 5: learn all kinds of DJs and become a real racing master!

There are many DJ's running methods and experiences in the official forum of Super Run, which are the essence of "disgusting" summarized by loyal runners in their daily running career. Here are some of the most common DJ types and operating rules, and the rest of the mysteries will be explored by everyone. Maybe after practice, you will find something unexpected!