Joke Collection Website - Mood Talk - After using the mod in Romance of the Three Kingdoms 12, why did the reputation of some forces suddenly change to 9999 in a few rounds after entering it?

After using the mod in Romance of the Three Kingdoms 12, why did the reputation of some forces suddenly change to 9999 in a few rounds after entering it?

Romance of the Three Kingdoms 8

December 22nd is a day that makes millions of SLG strategy game fans and Koei Game fans burst into excitement. KOEI, who has always been cautious in releasing movies, released at the same time The latest games in three classic game series, "Romance of the Three Kingdoms 8", "Tai Ge De Zhi Chuan 4" and "Admiral's Decision 4".

"Romance of the Three Kingdoms", which has the largest number of fans, is naturally a masterpiece that many fans are looking forward to. KOEI Company announced that it will release this latest masterpiece of the Three Kingdoms in the spring of 2001. "Three Kingdoms VIII" was developed using the core system engine of "Three Kingdoms VII". Because as far as "Three Kingdoms VII" itself is concerned, the engine is still good, but it was launched in a hurry and the production level is not high. Now it seems that KOEI has actually laid an ambush for a long time. According to internal sources, when "Romance of the Three Kingdoms VII" is about to be completed, its production team will shift its focus to planning and producing "Romance of the Three Kingdoms VIII". And during the production process, we continued to accept suggestions from players and added many new elements. From this point of view, there is no doubt that "Three Kingdoms VII" is actually a transitional product, and "Three Kingdoms VIII" is the real thing. Now let us take a look at the improvements in "Romance of the Three Kingdoms"! !

First of all, while inheriting the "people-oriented" game theme of "Three Kingdoms Seven", the gameplay has been further improved. Not only can players freely choose any character to play the game, but they also pay more attention to the relationship between generals. Various relationships: "brothers", "opponents", "enemies". Make every character full of rich personality. Complex interpersonal relationships will make the game more interactive. (I don’t know if it is possible to give 10 quotas for righteousness like in "Water Margin". If brothers advance and retreat together, if you surrender to the Ming Lord, it will be easier to win over your sworn brothers. Hee hee! This is great! Guan, Zhang, Zhao, etc. will undoubtedly become the focus of everyone's trap. )

Judging from the released field scenes, they can wait in the mountains during the battle. Free movement on all terrains, the colors of mountainous areas are different, which will affect the marching effect. Military generals can also learn tactics in domestic affairs, which are the military commander's special skills. For example, "raid" and "fire" are relatively strong special skills. Moreover, the effect will vary depending on the level of ability, making the character more attractive. By retaining these practices, you can cultivate the strongest generals.

The most distinctive thing is - getting married (haha!! This is what thousands of Three Kingdoms game fans have been waiting for! It seems that Guangrong is quite receptive to opinions.) Of course, this means that you can have children to inherit. Unfinished business. Your own wife can also appear. Super beauties like Diao Chan will appear directly in the game in the form of military commanders. (Haha! The overwhelming power of Diao Chan, Da Qiao, Xiao Qiao, Zhen... will make many players become flower guardians. "Love the country, love the beauty even more;..." - the prodigal son hummed happily.)

In this game, battles and meetings have been improved. Battles adopt a legion system (a bit like Tianxiang Ji), and legion commanders can be appointed. Each unit is no longer represented by a horse or infantry villain like in "Romance of the Three Kingdoms", but by five villains, two in the front and three in the back. This can be more intuitive. When the army suffers losses, the number of villains decreases. , indicating the attrition of the troops. When a monarch has several cities, he can appoint a city lord. Internal affairs must be evaluated (the evaluation system like Taige is used). Based on the current published information, evaluation should be carried out from six aspects: national policy, personnel, military, diplomacy, strategy, and intelligence.

The script of Three Kingdoms 8 spans the 51 years of the Three Kingdoms period from the Yellow Turban Rebellion in 184 to the death of Kong Ming in 234. You can freely choose all generals and all eras. (Finally, you can freely choose any one. Judging from the published information, you can actually play until the year 290. Wow! I wonder how many famous generals can survive!) As well as explanations of the background era, explanations of famous battles, and accompanying There are 150 kinds of historical events. Famous historical events such as "Taoyuan Betrothal", "Riding Alone for Thousands of Miles", "Battle of Guandu", etc. will be displayed in front of players in the form of animations.

Let players get closer to the Three Kingdoms era.

This work has newly added the concept of anti-OO joint operations army, such as: anti-Cao Cao joint operations army. Weak monarchs such as Kong Rong and Yan Baihu could sign alliance treaties with other princes to resist the attacks of powerful enemies (such as Dong Zhuo, Cao Cao, etc.).

The real existence and perspective of military commanders. This is also a new element added in "Romance of the Three Kingdoms". If you are a military commander, your perspective is from bottom to top during the review. On the screen, what you see is your monarch sitting high on the throne, next to him It's your colleagues. If you are a monarch, you will see all your subordinates standing before your Highness, waiting for your assignment and dispatch. Different identities have absolutely different feelings. Highlights the personality of the military commander. Unfortunately, the one-on-one duel between generals is still similar to that of Seventh Generation. This game is more fantasy-like, with the duel taking place on a suspended platform, surrounded by clouds and mist, and soldiers from both sides shouting in the distance. It's like the generals from the Heavenly Palace are having a decisive battle. (Generally speaking, the one-on-one battles of the Sixth Generation are the most distinctive and more realistic, hehe! It seems that Honor deliberately left some regrets for improvement, otherwise who would buy "Romance of the Three Kingdoms Nine"!)

The content and form of the cities in "Three Kingdoms VIII" are hugely different from those in "Three Kingdoms VII". In "Romance of the Three Kingdoms VII", various commands were executed through the home command bar at the bottom of the city screen. In "Romance of the Three Kingdoms VIII", the city screen became more beautiful and distinctive. No longer like the previous game, both Luoyang and Yunnan are a miserable scene of urban decay. An almost blank city, with only a handful of houses, and occasionally a few characters moving around, otherwise it would be like a dead city. The players are sad to see it, and there is no sense of accomplishment in building anything. There are many and beautiful urban architectural styles in this game. For different commands, click on different building places to proceed directly: click "Home" to include: banquet, exercise, retreat, independence, rebellion, rise, official, and recuperation. . . Wait for instructions. Clicking on "Miyagi" will carry out assessments or national events such as sending troops and diplomacy. Other buildings: "City Gate": for the construction of city walls, "Rural Area": ??for agricultural reclamation and water control, "Military House": for recruitment and training, "Forging": for the development and manufacturing of various weapons, "Market" : To develop business, the above-mentioned buildings have corresponding command comparisons before, which is easier to understand. But the newly added ones are: "Tavern" (probably when there are outside talents in the city, they visit and use it, just like the tavern in "Water Margin ~ Tiandao 108 Stars"), "Restaurant" (what exactly is this building? What's the use? Because this is a concept that has never appeared before, and we can only wait for Guangrong to reveal it. In addition, the data "thief" was also found in the city's data column. The analysis must be related to public security, and there will be an instruction to "beg for thieves" in the game, haha! ! Very good, this is what many fans of the Three Kingdoms game like me have been waiting for. It is best to have multiple results, such as: recruiting bandits, seizing treasures, etc. This can increase the interest of players and enhance the gameplay.

In short, "Romance of the Three Kingdoms VIII" has taken a big step forward based on "Romance of the Three Kingdoms" by accepting players' suggestions. If it can really demonstrate these very playable new features after its launch, In terms of elements, we can say that this is an almost perfect Three Kingdoms game, and it will definitely set off a Three Kingdoms game storm again, recreating the grand occasion of "Three Kingdoms IV" back then. May the spring of 2001 come soon! !

First of all, Three Kingdoms 8 inherited most of the systems from Three Kingdoms 7, and made improvements in some aspects, such as the meeting screen during battle, and the interpersonal relationships added elements such as sworn brothers, good rivals, and enemies. This better reflects the personality of the military commander~~~!

During the battle, the colors of the mountainous areas are different, so be careful when marching. Military generals can also learn tactics in domestic affairs. This episode's tactics include the "fire" in assault. It depends on the military commander himself. Personal training is retained, so that the strongest generals can be cultivated! Haha

The human relations in this episode are also diverse. Good brothers, good rivals, and enemies have been added.

The best part is that you can get married (hahahaha). Everyone wants a beauty like Diao Chan. Your wife can also appear~~~

This time the battle meeting will have a regiment commander. Yes, because the battles in Three Kingdoms 8 were changed to a legion system. When the monarch has several cities, they can be appointed (everyone knows this), and the internal affairs must be evaluated (like the Taige).

The script of Three Kingdoms 8 spans 51 years of the Three Kingdoms period from the Yellow Turban Rebellion in 184 to the death of Kong Ming in 234. You can freely choose all generals and all eras. There are also descriptions of the background era and explanations of famous battles, allowing players to get closer to the Three Kingdoms era. Also, joining the alliance this time refers to the alliance treaty signed by some weak countries (like Kong Rong, Yan Baihu and others), so that they will not be afraid of bullying by powerful countries (like Cao Cao, Dong Zhuo and others). Moreover, this time Guangrong wants players to experience the existence of military commanders, and even the perspective has changed accordingly. If you don’t believe it, just look at the picture at the bottom! Finally, of course, there will be no shortage of historical reappearances like the Taoyuan sworn alliance~

Romance of the Three Kingdoms 10

Developed by: KOEI

Published by: KOEI ( KOEI)

Game type: strategy + role-playing (RPG)

Launch time: first quarter of 2004

Game platform: PC

In the well-known strategy game "Three Kingdoms" series, the production company KOEI officially announced the news of the latest game "Three Kingdoms 10" today. The launch date is this summer, and the price has not yet been determined. The official also released a simple introduction website. In this game, players will be able to control all generals and gallop across the battlefield to exert appropriate combat power. In addition to the activities of military generals, civil servants also have a unique battle system called "War of Words", which allows them to strategize and control the survival of the country. , using words to tell a different world.

On the occasion of the New Year of 2004, which is full of joy, Guangrong Company announced the latest information of the new work of the Three Kingdoms, "Three Kingdoms 10" on the fourth day of the Lunar New Year. Although the Three Kingdoms is the history of our country, this classic Three Kingdoms game was made by the Japanese, and the autonomy is not in the hands of the Chinese. If I tell you that the 10th generation has returned to the Taige series, you probably know the overview of the game. Here, let us take you to understand the mystery for the first time.

The game type has changed through 9 generations. In this game, we will see the Taige type of Three Kingdoms again. The game system will fully combine the advantages of the 7th and 8th generations. The huge number of generals is allowed to exceed 750 including the new generals created by players. The character images seem to have not changed much. The program has been beautified from the previous game and is similar to the characters of the 9th generation. Loyal Three Kingdoms players can basically identify the generals they are familiar with.

Internal affairs execution operates in corresponding facilities, which are divided into basic facilities and special facilities. Basic facilities include palaces, farmland, markets, settlements, restaurants, workshops, military buildings, and city walls (when you return to your own capital, you also have your own home); while special facilities depend on the regional characteristics of the city. For example, the special facilities in Nanpi in the north are hospitals, archer formations, and construction land; the special facilities in Changsha in the south are large merchants, shipyards, and construction land. Internal affairs will be carried out in the city's overhead view. Different cities have different backgrounds. Internal affairs facilities can be clearly seen in the city, especially the city's special facilities.

War System The chaotic Three Kingdoms are an era of conquest, and war is indispensable. This time, little information has been obtained. The 10th generation divided war into local "battles" and global "campaigns". Battle refers to field battles, sieges, and street battles between cities. It should be noted that this battle is similar to the war system of the 7th and 8th generations. Battles, large-scale wars, expanded in scope, with several cities or states as units, the specific situation has yet to be officially announced. Players who have played "Nobunaga: Creation of the World" may wish to think of "Decisive Battle". War of words system In previous games, the role of civil servants may have been limited to engaging in internal affairs, personnel transfer and other tasks. In games 7 and 8, the intelligence of civil servants cannot be reflected. If you were asked to choose Sun Qian, I guess the players wouldn't do it, and hardcore players would train him into a Zhao Yun-like figure. Therefore, the choices in the past were relatively narrow.

In the 10th generation, civil servants began to receive attention. It can be said that civil servants and military officials have their own world. Military attachés can fight in single combat, and civilian officials are also equipped with a verbal battle system. When diplomacy, infiltration, etc. require the use of IQ, civilian officials can use their own advantages to influence the outcome. The addition of this system provides new attempts for players who like intelligence. At first glance, the author personally thinks that the 10th generation is like a platter. The big picture uses the 9th generation, the game type uses the big cabinet, the internal affairs uses the 7th and 8th generations, the war uses the Tianxia Chuangshi plus the 7th and 8th generations, plus some Innovation and its effects are yet to be experienced by players. The game was released in the first quarter of 2004.

Game screen

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In terms of the strength of artists, I am afraid that no company’s artists can compete with Guangrong, especially Gongbi The watercolor painting style is KOEI's symbol in the gaming industry. Think about it, when you see the style of meticulous watercolor painting, you will probably think of KOEI right away. Whether it's The Great Voyage, Taige, or Romance of the Three Kingdoms, from the moment you log in to WINDOWS 95 This style has continued since the platform was launched. However, for this SAN10, it feels somewhat perfunctory. Why do I say that? Because it feels like some pictures and scenes in the game are copied from the game of Three Kingdoms 9 (such as the picture after breaking through the port in the 9th generation) , it appeared in 10, and it still appeared when the port was breached.) Speaking of the game screen, although it feels that the game screen has been improved every time, it is not very obvious, and the main aspect of the screen improvement this time seems to be in the entire game. When in the map mode, the brightness of the screen has been improved a lot, making it feel brighter, which is better than the dark and depressing feeling of 9. The same is true for the opening animation. It has gradually evolved from the previous quasi-static picture to an animated style, making the characters look more vivid. Diao Chan's weak and charming character, and Lu Bu's heroic spirit are soaring, making people feel like a hero and arrogant. . However, the fruit field animation after the mission was triggered has all turned into a demonstration of pictures, instead of a video introduction with sound soundtrack in 9. The special effects in battle have also been improved. The captured city will raise green smoke, and the effect when using spells and skills is also very good. Although it is not gorgeous, it is very detailed.

Game sound quality

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Like the graphics, sound is also KOEI’s strong point. Although the music and sound effects are good every time, But there isn’t much to say. Because there is not much change, they are all very brisk music and some crisp key sounds. The same is true for the sound effects, which still maintain the high level of KOEI, but the improvement is not obvious.

Game experience

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At this point, I have to talk about this game, because the changes in this game are compared to the previous game. It’s really too big. As the saying goes, things in the world must be united and divided for a long time. The same is true for KOEI. After trying the RPG mode in the 7.8 generations, it has returned to the direction of strategy games. However, after the 9 generations of strategy games, KOEI may I feel that it is indeed a bit monotonous, and changing to a pure RPG has lost the tradition, so I simply adopt a two-pronged approach and achieve both strategic and role playing. This is what the game industry does most nowadays, which is to combine two or more game styles into At the same time, of course there are successes like the Diablo series, but there are also quite a few failures. Success or failure can happen in a matter of seconds. Without further ado, let’s take a look at the game.

Game map

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The tenth work of Glory Company's signature series "Three Kingdoms", Romance of the Three Kingdoms X, was released in the spring of 2004.

This is the 10th game in the series, which has a high commemorative significance. Let us wait and see whether Glory can succeed again.

This game will use the popular generals play mode in the past (the full generals play system of Three Kingdoms 7 and 8), focusing on the story and generals. In terms of the number of generals, this time there are more than 750 for players to choose from, including new generals.

In addition, this game uses a complete map to represent the entire territory of China like Romance of the Three Kingdoms 9, but the actions and war scenes in the city will enter a different screen. Therefore, this game can be said to be Romance of the Three Kingdoms 9 and Evolution where you can play all military commanders.

Big map: ***There are 50 cities

DYNAMIC HISTORIC-SYSTEM (dynamic historical system)

The production concept of Three Kingdoms X is to create a complete Recreate the world of the Three Kingdoms. While giving the military commander a high degree of freedom in the role-playing mode, it still maintains the unique drama of the series.

This is specifically achieved by this DYNAMIC HISTORIC-SYSTEM (dynamic history system).

Game content

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1. Battle of words: a duel between wise generals

In the past, a pair of military generals The one-on-one challenge between one and the other is a very exciting aspect of the Three Kingdoms series. But in the past, those who were active were famous generals such as Guan Yu, Zhang Fei, and Lu Bu. Intelligent generals and civil servants were often not active. In Romance of the Three Kingdoms 10, Chinese civil servants can finally engage in special duels with the newly added verbal battle system.

War of words, a special mode that occurs during diplomacy or when sneaking into enemy cities. For example, when you are an envoy and ask questions about your opponent's power, you will enter a war of words mode if you make a request. In this case, depending on the outcome of the war of words, the outcome of diplomacy will be affected.

The battle system is related to the Jiugong disk in the lower right corner, and there seems to be special combinations such as continuous skills and combination skills.

Wise generals have 4 special skills: commentator, lobbyist, strongman, and strategist

The following is the scene in the Romance of the Three Kingdoms when Wolong Zhuge Liang visited Wu alone.

Zhou Yu’s intelligence is 96 and his charisma is 94 (on guests, powerful benefactors, strategists)

VS

Zhuge Liang’s intelligence is 100 and his charisma is 92 (on guests, lobbyists, politicians) Strong benjia, strategist)

It can be seen from this that the verbal battle instructions include: reason, affection, coercion, counterargument, and benefit

Zhuge Liang’s is: affection 2, affection 1, Reason 5

Zhou Yu’s is: Interest 4, Reason 6, Reason 5

COMBINATION EVENT-SYSTEM: Events will change the flow of the game

The events in Romance of the Three Kingdoms 10 are divided into the following three types:

1. Time flow events - reproduce the evolution of history, and have nothing to do with the generals selected by the player

2. Force events - related to the player generals Events related to the force to which they belong. Events related to other forces will not occur

3. Personal events - events that only happen to specific generals

The events in this game are somewhat different from those in the past. There are many factors that affect the events, such as Changes in PARAMETER (?), acquisition of items, changes in AI level, changes in strategy goals, waging wars, duels, verbal battles, changes in power distribution, etc. will all lead to changes in the overall game.

The following is the classic Three Visits to the Thatched Cottage

2. Local characteristics: The difference between each city is not just a numerical difference

In Romance of the Three Kingdoms 10, cities must meet certain conditions Later, special buildings can be built to seek personalized development. In addition, special buildings in each city can be organized into special units (such as elephant soldiers).

It is therefore foreseeable that risking certain risks to attack distant cities in order to obtain special targets will also become a tactical necessity.

The following three cities are Hebei Nanpi, Wuyue Changsha, and Northwest Wuwei

3. Basic facilities: palaces, farmland, markets, camps, restaurants, workshops, and soldiers. House, city wall, house, prison (available in the beta version but canceled)

Special facilities: stargazing pavilion, hospital, troop reinforcement, defense facilities, weapon processing, etc.

MULTI- PHASE WAR-SYSTEM (Multi-level war system)

The dynamic history system introduced earlier is the main system of the game. The multi-level war system to be introduced here is the main system of the war part.

The war in Romance of the Three Kingdoms 10 is divided into two parts: local tactics (battles) and overall strategy (campaigns).

4. Battles, like previous wars, are field battles and siege battles for the control of a city.

While the troops are marching, the map of China is still maintained. When the battle begins, it switches to the war map. Unlike Romance of the Three Kingdoms 9, players can freely control their troops during the battle.

The details of the battle are similar to the battle system of Romance of the Three Kingdoms 7 and 8.

5. Battle, a large-scale war between forces. The battle may include multiple cities.

In a battle, a state is used as the battlefield, including the places in the middle of several cities and the roads connecting them. Here, operations are conducted based on military strength (the gathering of troops in a city).

Judging from the latest released intelligence, tactics such as covert operations (detouring behind the enemy) are possible, and the strategic nature is much greater than that of previous generations. (The above is a speculated combat system)

Field siege battles and street battles

In field encounters, choose whether to fight and enter the general control screen after the battle

Market: talk, Teacher affairs (martial arts, command, strategy, political strategy, negotiation, political strategy, martial arts training, discussion)

Workshop: conversation, teacher affairs, gifting of treasures, drinking wine

Stargazing Pavilion : Knowledge, prediction of natural disasters, divination, facility renovation

Prison: boarding, opening, execution

Hospital: knowledge, treatment, facility renovation

Shipbuilding So: Knowledge, shipbuilding, facility renovation

The first thing is about the number of scripts. The number of scripts has not been determined, but it is certain that it is impossible to randomly choose an era between 184 and 234 to start like in the 8th generation that also adopts a full military commander playing system. Like other works other than the 8th generation, a characteristic era may be selected as the beginning of the script.

The next thing is about marriage. It is normal to choose the military commander role-playing system and have a marriage setting, but this time you cannot get married. Since the 10th generation will have a similar atmosphere to the previous 9th generation, it is not suitable for a marriage setting.

In fact, getting married does not affect the gameplay of Three Kingdoms, and there seem to be more players who hate it. So this decision should be OK. If there are many players requesting marriage, it may appear in the PK version.

Other questions. The possibility of MULTIPLAY, whether the battle will be a REALTIME system, whether there will be a system to integrate and promote soldiers like the 9th generation PK, etc. There is no definite information announced yet, and changes may be made in the remaining time.

Game PK version

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Enhanced version (PK version) introduction:

War history mode

This game "Three Kingdoms

Even in the same level, different events will develop due to the different positions of the forces and identities to which they belong.

Through level differences, history will evolve differently from historical facts!

Trial Mode

It is equipped with a "Trial Mode" that allows players to use certain points to allocate, organize the protagonist and accompanying generals' troops, and then let these troops fight.

The trial items are divided into two types.

● Point Trial

Compete on how to defeat the enemy on a map efficiently.

● Win the Trial

The competition is about how to make full use of the organized troops and how many maps to conquer. Through the online leaderboards, you can also compete with other players for rankings!

The colorful life of a military commander

The long-awaited wish of "marriage and parenting" has come true. Moreover, military generals can also get married.

After the child is born, you can raise your own child in your own home.

The lives of the generals in the game are more colorful!

The enhanced version adds the following 4 scripts.

January 211

The loyal minister's ambition has not been fulfilled, and the cavalry forcibly crossed the Wei River

June 221

The scholar rose to prominence and the Lord of Shu fell to the barbarians Mausoleum

February 253

Inheriting the legacy of Marquis Wu, the Han generals fought alone

January 250

The heroes gathered together Fight for world supremacy

New events will also be added.

The new journey of the Three Kingdoms begins here!

Various editors

You can edit information about generals or cities, props, appearance, etc.

In the enhanced version, you can use various editors to construct your own worldview!

Full of passion

The "Super (Master)" mode with higher difficulty level. This is a specially designed function for masters who cannot meet the normal difficulty level.

With historical facts, virtual mode selection, and event On/Off, "Three Kingdoms X" is more interesting.

It is also equipped with self-setting functions that can meet the various requirements of players!

The chronology function can record the player's footprints, allowing you to review the big and small events that happened in the game.

In this work, for the first time, the changes in the power map are matched to achieve a visual reading effect.

Ben Muhe Hanshu led the peach selection competition and He Yanning Weican took advantage of the Zhejiang Muling Commission Shu