Joke Collection Website - Mood Talk - You can also provide a video for the interpretation of this season's map of StarCraft 2. It’s best from T’s perspective

You can also provide a video for the interpretation of this season's map of StarCraft 2. It’s best from T’s perspective

This season is mostly old pictures of Wings of Liberty. I haven’t seen a detailed video on this aspect yet. I’ll just briefly talk about it, centered on T.

1. Sagulas Highlands: 4-player map, only born at the opposite point or left and right horizontal points, so the opponent's upper and lower points and nearby are all wild building locations (especially 3 points and 3 points on the map) The view from the observation tower is very important. The horizontal point is suitable for supporting the opponent's tanks in the main mineral and gas mine position;

2. Sarna Encrypted Cave: The gods flash a wave of divine pictures and train divine pictures. The edge of the main mine is very wide. TVP must be Pay attention to the investigation. There are frequent sightings of crystals, dog walking, and train running behind the trees outside the second mine. It is recommended to block the house or at least improve the view. When it is advantageous, it is very suitable for destroying the three rock mines to open the gold mine and the planetary fortress on top. The defense of the second mine will be more difficult. T Civil War tanks can defeat ten if they stand on the watchtower.

3. Akilon Wasteland: Airdropped Divine Map. The start of the TVZ train is very conducive to attacking the third mine. The rock-blocked third mine is the only entry point for flicker hunting. The high ground between the non-rocky third mine and the second mine is the airdrop leapfrog position. The watchtower in this picture is of less significance.

4. Kingdom of Clouds: PVT’s twinkling divine images, and PVZ’s two immortal divine images. Attention;

5. Ohana: Immortal wave of divine images. Since you need to bite rocks to open the third mine, it is the weakest map. TVP prism harassment will be very troublesome, so prepare your vision at ten o'clock or four o'clock;

6. Daybreak: Beware of the detour harassment of the third mine. Airdrop or aircraft tactics are highly targeted at the main mine;

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7. Steel City: 4-player map, only born at the opposite point, various ultimate move maps, there are basically no tactics that are not suitable for this map, people who know how to play will not play well in this map Yes, the smoke bush at the opponent's main mine location close to the air is very suitable for the Wild Hidden Blade, the Wild Prophet, and the Wild Death is also very good. The defense of the second mine is very awkward, so the first wave is more. Once you gain the upper hand, you can quickly open a gold mine.

If you have any questions, please feel free to ask~