Joke Collection Website - Mood Talk - Who can tell me something about playing cards and judging the killing of the Three Kingdoms? Tell me specifically.

Who can tell me something about playing cards and judging the killing of the Three Kingdoms? Tell me specifically.

1, anti-theft is the driving force of the whole game.

According to the story, if thieves don't look back, there will be no Three Kingdoms Kill. If the anti-thief doesn't appear, the game will be deadlocked, and everyone will either wait passively to waste time or kill indiscriminately. So at least one anti-thief with strong attack ability should take the initiative to attack his master. If he is about to succeed, other anti-thieves should cooperate with each other and go straight to Huanglong, instead of attacking loyal ministers and easily dispersing their firepower. If you don't have the ability to cope, you will wait for the opportunity. Note that what we are talking about here is "latent" without expression, not high-profile "camouflage", because the camouflage of anti-thieves is harmful and useless-if anti-thieves try to put on the coat of loyal subjects, they may (1) waste the attack results of other anti-thieves, (2) hurt other anti-thieves, and (3) invite other anti-thieves to attack, regardless of the consequences.

2, loyal ministers should not be the invisible wings of the master.

The multi-party game proves that the invisibility of loyal subjects is equal to self-harm. Loyal officials should quickly identify themselves with their actions when they find that their masters are attacked, so as to avoid being accidentally injured by their masters in the early stage of the game (if the spy performance is in place in the later stage, it is inevitable that loyal officials will be accidentally injured, which is also one of the fun places of the game). Loyalists should not make any exploratory and unnecessary attacks before finding the anti-thief.

Mole is the only actor in the play.

In the whole game, only the mole must act. Of course, he can only play a loyal minister. The later the mole is killed, the more suspense the game will be, and the more interesting and fun the game will be. Especially judging from the number of players killed in the Three Kingdoms, the number of loyal ministers is generally small. If the traitor does not regard himself as a loyal minister and tries to protect the Lord, there is a great chance that the anti-thief will win in the early stage.

4. The owner should be a coward.

Master, don't kill people indiscriminately. Killing a loyal minister by mistake will not only destroy the Great Wall, but also be imprisoned (discard the cards). What the master should do is to protect himself and save others selectively. Of course, saving people is risky and may leave a mole behind.

5. Law of hand contraction

Generally speaking, the number of players' hands will shrink as the game progresses (internal friction will waste blood). Therefore, it is best for anti-thieves not to hide their talents and fantasize that "tomorrow will be better". Loyalists and spies should also fight hard after discovering the anti-thief. If you don't do anything, you can only push yourself into an embarrassing forbidden area where resources are even scarcer. In other words, you have no chance to die. So, why not take a chance and strive for victory more actively?

6, trapped kill "three blood" (new)

If one side's camp (including the mole) is supported by some strange people such as Hua Tuo, Xiao Qiao, Diusim and Sima Yi, the other side will feel very embarrassed. For example, the director of a bureau was killed by several anti-thieves, but they were all resurrected by the spy Hua Tuo. The story of Deusim, a loyal minister, took advantage of the fatigue of the anti-thief, and repeatedly used deviant means to catch the anti-thief. Therefore, three blood (usually these strange people only have three drops of blood) is like a ghost, and there is nothing to do at that time. In fact, Sanxue has at least two life gates: 1. Less card (because of less blood), 2. You need to play cards before giving orders. Therefore, it is not appropriate to deal with the "three blood" directly by yourself, not to mention raising a tiger as a menace. Instead, we should cooperate with our colleagues, seize their hands, abolish their martial arts and start chopping and killing quickly. Therefore, it is the best policy to subdue the demon first and then kill it, and attack it in groups.