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Teaching plan design of puzzle game

Teaching plan design of 20 17 puzzle game

Although you have to learn a lot of reference materials, make full use of teaching resources, listen to the suggestions of famous teachers and learn from the experience of peers when preparing lessons, you always have to go to class by yourself, which determines that you should write your own lesson plans. The following is my collection of puzzle game teaching plan design, I hope you read it carefully!

1 educational game lesson plan design intent:

Materials in regional activities need to be constantly changed to arouse children's interest. Seeing that all the waste bottles collected in the class were used up, I didn't know what to do with the caps, so I thought of creation. Puzzle board area? . Chess bought in the market needs a certain amount of money, and long-term purchase will cause a certain waste, and its game content is unchangeable. After a long time, those children who seek novelty will lose interest in it. In order to fully mobilize the enthusiasm of children's hands, brains and mouths in regional activities and cultivate children's good personality quality, we use these useless old bottle caps as chess pieces to carry out game activities. In teaching activities, we can play its educational function as a part of the creation of the activity environment of the district corner, and we can also practice and consolidate what we have learned in combination with the kindergarten syllabus. Taking children as the starting point in guiding ideology, catering to children's interests, adapting to children's characteristics, infiltrating the concept of environmental education, and fully embodying the characteristics of district corner activities. For example: candy chess, animal chess, number chess, gas chess, insect chess, calculation chess, environmental protection chess and so on. This will not only save costs, but also constantly update the game content. Moreover, children are particularly interested in playing chess by themselves.

Teaching Design "Fun Chess"

Activity objectives:

1. Create a chess culture environment and stimulate children's interest in chess activities.

2. Learn a few easy-to-understand board games.

3, like to play board games, and initially experience the' happiness' in board games.

4. Increase children's environmental awareness through environmental protection chess.

Activity preparation: candy chess, animal chess, number chess, gas chess, insect chess, calculation chess, environmental protection chess, flying chess, etc.

Activity flow:

1. Introduce the easy-to-understand board game in the puzzle board area.

2. Experience the fun of playing chess in groups.

3. What about the newly added chess pieces? Environmental chess. Let children master the basic knowledge of environmental protection.

4. Game: "I'll be the referee"

How to play: There are already many people in the puzzle area, so let the extra children find ways to play with the children in the puzzle area. The child said to the child who was playing chess. You play chess and I'll be the referee, okay? The other children discussed it and readily agreed, so they quickly entered their respective roles and had a good time. Then switch roles and continue the game.

2 puzzle game lesson plan design 1. Design concept:

The game form of "You Say I Guess" is similar to watching action guessing idioms and doing I guess and other variety shows on TV. The highlight of this activity is that children describe the main characteristics of objects and let "guess people" guess objects or events according to the information provided by their peers. Some contents related to "China" selected in the game can stimulate children's love for the motherland and improve their thinking, expression and induction abilities.

Second, the activity objectives:

1, encourage children to try to describe the main features of objects according to the picture information.

2. Learn something about China in the game, and inspire children to love the motherland.

3. Cultivate children's awareness of rules and experience the fun of group games with their peers.

Third, activity preparation: PPT "My Motherland" and other theme activities for children's early experience preparation.

Fourth, the activity process:

(1) Tell me about the game and explain the rules.

1, Interest Stimulation: Teacher: Teacher Xiao played a riddle guessing game with everyone today. What is that? Please look at the big screen. Yes, that's right! There are many secrets hidden in the big screen of You Say I Guess. Please guess each of you.

2. Listening rules: Teacher: OK, I'll talk about the rules. Please listen carefully: Ask one child to guess. The other children look at the picture carefully and can't say the name. They can only say the shape characteristics of the picture. Remember never to say the name. Teacher: Do you understand? Then let's try.

(2) Try the game and master the gameplay.

(PPT has a picture-rabbits eat radishes; Text: rabbit) reminds children while showing: remember, never say names. What about you? Listen carefully and say it out loud if you know the answer. Teacher: Who will provide the information? Oh, what is it like? Yang: It's a short tail. It has red eyes, long ears and three mouths. Teacher: the characteristics of the face are said. Where did you guess? What other characteristics can be said? Young: I like carrots and vegetables, and I jump when I walk?

(3) Answer and guess the game (again, the key to further consolidate the clarity of the rules of the game and help children understand the success of the game is to tell the information of the object characteristics).

1, experience the rules and explain the requirements.

1 scoreboard, the team that guessed correctly scored+10. I heard the teacher say, please add points and lead the flop.

The second group lost by saying the name directly, adding ten points to each other. When they hear the teacher say, please add points and take the lead in flop.

(The rules of group games have been added, which reflects the gradual progress of educational requirements; Point out the theme of this game "China", provide potential clues for children to express and guess in the game, and pave the way for the sublimation of this activity theme. )

2. Answer and guess, and the game begins.

Are you ready? I declare the Q&A contest officially started. Come to the front, please come on stage.

PPT-Panda, eat bamboo; Text: Panda)

PPT-Five-Star Red Flag

PPT shows pictures-national flag, text: national flag.

PPT-Great Wall

PPT-Peking Opera Mask

PPT-table tennis

PPT-(movie star) Jackie Chan

3. Check the scoreboard.

Teacher: Tell me how you won. (Let children know that success is the result of teamwork by asking the reasons for success; At the same time, it reflects the praise for successful children. )

(4) arouse the love for the motherland.

Jackie Chan sang "Country" and talked about many places in China. Do you think it's weird (play all the pictures guessed in the MTV+ game of the song "Country")

After listening to the song "China" sung by Long, we will also be a great China people. There are many pictures about China. Will the teacher show them to you later?

Activity reflection:

Highlight 1: I created a game situation where you said, let me guess, and I answered, starting with inspiring the competition consciousness and collective honor of the big class children. In particular, everything you choose to guess is closely related to "China", which embodies the essence of China elements and includes arousing and challenging children's early learning experience.

Highlight 2: The deepening of the activity link always takes "providing useful information" as a clue, so that children can learn to correctly express their knowledge and understanding of different things. After the activity, we were surprised to see that the children have grasped the key features of things as clearly as possible, and the guessing children are also actively thinking and capturing every useful information for analysis. It cultivates children's awareness of obeying the rules of the game and their understanding and communication with their peers, which embodies my interest in stimulating children and emotional communication with them.

Highlight 3: Personally, I feel that the interaction between teachers and children on site is harmonious and tacit. In the interaction between teachers and children, teachers are combing and summarizing the information provided by each child (such as pandas), thus summarizing the key features of such things and giving accurate methods so that children can learn to describe the characteristics of objects in the future; In the interaction between children, it is to let children say what information they have given, and to let children who have already guessed say what information they think is the most useful. This not only develops children's language generalization ability to describe the characteristics of objects, but also learns to screen and analyze all kinds of information, synthesize effective information, and finally guess things, thus cultivating children's listening ability and analytical ability. It should be said that during the activity, I noticed that every child was actively participating in learning, from group competition to guessing and answering questions, which not only experienced the fun of the competition game, but also exercised the children's thinking activity. It is the key point for me to break through the teaching goal. Companions also cooperate tacitly in the game. The whole activity process showed a natural fluency, with children learning happily and teachers teaching effectively.

Disadvantages: I am a relatively young teacher, standing on this stage for the first time. Perhaps my teaching experience and ability to control the classroom need to be improved, such as effective questioning and more standardized and refined language skills, which will be the direction of my future efforts.

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