Joke Collection Website - Mood Talk - DNF ACT4 Judo brush map plus points (tell me why)? Upgrade route (single brush)

DNF ACT4 Judo brush map plus points (tell me why)? Upgrade route (single brush)

There are three types of points added. 1. PK type 2. Graphic brushing type 3. Comprehensive type

I will talk about them one by one below. 1. PK type adds points.

My bonus points are pure PK bonus points. After washing it once, I personally feel that PK is okay except for some characters with abnormal equipment. The uppercut is forced at full level. This is not controversial. Breaking the stem and throwing it at level 5 It is more reasonable to max out this skill when it comes to force, because the casting time is very short, and it can also be used when fighting against the overlord profession. It will freeze for nearly 2 seconds at full level, which is very practical. I increased it to 8. I think it is basically enough. . Back throw, some people say that the damage is too low after the revision, most of them are only added to the front, but the actual finishing skills of judo are only cradle and comet, (the CD of cracking the sky is 40 seconds, let’s not talk about it here), the full level back throw, In addition, if you move better and trigger the back throw enhancement, the damage is very considerable, at least not much worse than the comet. Throwing, born for combos, the damage is negligible, plus 5 to force. Empty winch, full, the damage is very High. Let’s talk about how to use it later. When it comes to PK, I personally think it must be filled up, and it’s better to use compulsion. The stiffness after using the Vajra Shatter decreases as the level increases. A full-level Vajra Shatter has almost no stiffness. About the compulsion Vajra Shatter, it depends on whether you have a costume. If you have a set of attack speed costumes, Hell's Cradle or Diamond Shatter can knock the fallen enemy into a semi-floating state after a back fall. It is a very abnormal skill. It is also very good to start. Used. Thunder Elbow, you can add one level, and you can top it up. The first level is just for hitting more, and the full level is for damage. The CD of this skill itself is 12 seconds, which is a bit too long for judo, so I only added one level. . The wrestling skills are strengthened, and the map-brushing skills are not added. The regional cradle must be full of comets. The revised comet grab range is very large. If you want to add comets to the combo, you can use force. Violent grabs can be 5 The level can be fully leveled or not. Violent grabbing is much weakened compared to before. My level 5 violent grabbing only lasts for 10 seconds, which is too short. It is only enough for me to use one or two ultimate moves, but Turn on the violence and directly come out of the comet. Unless the opponent jumps, it is difficult to escape. After the revision, the cooling time is too long, I recommend level 5. Sliding and grabbing, if the Y-axis movement before the revision will make many people excited , but now that there is no support for long-term hegemonic grabbing, it is enough to increase this skill to 5. If you want to consider the sliding speed, you can also top it up. Breaking the Stone, breaking the sky, level 1 is recommended, as the ultimate throwing skill of Judo, this skill It's really too weak. If you don't use violent grabbing in the PK field, there is a 90% chance that it will be interrupted. The damage is very average. I personally feel that it is not as painful as a cradle. The CD of 40 seconds is too long. Diamond Iron I didn’t add bones. After the revision, the defense was increased to 2000, which is more practical, but if you have the money to strengthen the equipment, there is no need to add this. Grabbing secrets, this skill is very controversial. Judo does not have the support of long-term violent grabbing, and the hit is It has become a problem. Grasping the mystery itself increases hit and attack power, which is a very useful skill. Each level requires 30 SP, which is a bit too much. I didn't add it, because the occasional miss is very uncomfortable. Awakening does not add it. Said Use other skills, steal the master's thunder back throw, I personally feel that it is useless, it just looks better. There is no need to torture. I didn't learn the clone, but it is not useless. Knock the opponent down, put the clone on the spot, and the opponent will get up. You are trapped, and then you can connect again with Diamond Break. Regarding the whirlwind kick, many people gave up after the revision. I personally think that the whirlwind kick is still a very useful starting skill, and Eagle Step did not waste the level 5 at all. SP. Let’s talk about the starting skills of judo. Judo uses a stick to attack faster. You can hook XXX, or break the neck XXX, or break the diamond, or kick the opponent with a whirlwind kick. Press jump to cancel, and fall to the ground to break the neck. You can also Cancel the direct connection of the air winch.

If violence is turned on, it is also possible to throw the hand, or directly release the comet or the rock-breaking sky. Regarding judo weapons, rich people can choose dragon Xuanpo Army Stick, 50 powder stick, increases attack speed by 5%. I recommend using the Wraith Death Stick, commonly known as the Wraith Woman Stick, which increases movement by 2.5%, attack speed by 3%, and its attributes are completely prepared for PK, but This attack power is a little too low if it is not increased to 12. If you have an attack speed costume and don't care about the 2.5% movement, you can choose the Dragon Eagle Haoyue Stick, commonly known as the electric baton. It attacks with light attributes and has a certain chance of being electrocuted. A very strong stick. That's basically it. Although the revised version of Judo is much more powerful, many professions are relatively difficult to fight, such as mad fighting, roaming, and ammunition. You can gain more practical experience by yourself.

2. Brushing graphics to add points

I am a graphic painting party, never PK,

My bonus points;

Memory

Throwing +10, opening is +20. After washing it, +10 is enough.

Back throwing is mandatory +1, and back throwing is strengthened by +1.

Throwing skills are strengthened + 10 full,.

Tossing +5, mandatory +1.

Strong and iron-bone, I am + full. It depends on what you think., full is 2000 Point defense, 50 points of physical strength.

Diamond Shatter +5. Useless to refresh the map.

Empty winch + is full, not colorless. The damage growth is very good.

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Brutal collision +1

Thunderbolt +1

I didn’t use neck snap, the damage is not very high, and the freezing time is short

Violent grab My preparations are full, but my SP is not enough. +8 Now. It will be full once the mission is completed

Passive awakening + is full.

Doomsday Storm +5

The comet falls, the cradle of hell. The stones are all filled up according to the level.

Then Eagle Stomp +5, Cyclone Kick +1. Jump +1 to force. Uppercut +5 to force, crouch + 1

Equipped with the Star Set, the weapon Dragon Shadow and the Moon Stick. The ring is the Eye of Surato, the necklace is the Holy Spirit Warrior, and the bracelet is Black Bamboo. The title is the God of Storms, which is the God of Nilutar.

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I hope this can help you. I’m very tired from playing.

3. Comprehensive bonus points.

At level 10 of the uppercut, the force is released (a necessary condition for the floating chain)

The higher the level of the uppercut, the faster the cast speed is and the opponent is hit higher. Throw: 5 is the force ( PK: Up throw XX twice to force an uppercut. Bump forward twice and then xx uppercut. As long as there is no miss, it is easy to hit the opponent until the opponent is out of protection and forced to land. 5000-6000 damage is out of protection. Be careful, use it before coming out of protection. A big move to end the combo, otherwise the opponent will land quickly and you won't be able to connect.) Back throw: The force will stop when the level is increased to level 10 (different from the A1 version, A2 is the current version, the higher the level of the back throw, the CD The longer it takes. As a late-stage field control skill, having a long CD is never a good thing. Some people tried to increase the power of back slam to 20, so the power of back slam in A1 version is no longer applicable. . Clicking on level 10 is to prepare for later moves, and the force is to control the field during PK moves and monster spawning) Diamond Shatter: Level 5 or 20 (Vajra Shatter is a controversial skill at this stage. But no matter what, level 5 King Kong is a must and it is also the prerequisite for powerful skills)

Features: A relatively large range of fast attacks, high levitation, shortcomings of slow closing. If the skill level is low, even if you can shock it The opponent has also landed while waiting for you to get up. Disadvantage: The attack judgment only occurs at the moment of landing, which means that even the slightest attack can interrupt you while you are flying in the air.

The higher this skill is, the faster you can close your hand and the stronger your levitation. It is a very good starting skill (I maxed this skill and I think it is very useful)

Summary At once, if you only add level 5 King Kong, don’t use it in pk, that’s asking for death

Level 20 King Kong... If you have the costume, hehe... It will be so cool that it will fly on your back. Enhancement: Level 1 (can only be used in PK) The purpose of learning level 1 is a passive skill, which is also the precursor to a big skill.

You cannot learn certain skills without adding it) Thunder Elbow Level 1 (Some people have tried this skill point and it can’t add much attack until level 20. As a finishing skill, level one is enough) Violent Grab: Full (cast at each higher level) Afterwards, the damage of the wrestling skill will be increased by 3% and you will be in a dominant state when using the wrestling skill.) Sliding and grabbing: At least level 6. The higher the skill of sliding and grabbing, the faster the initial speed when running, sliding and grabbing, and the spiral in the violent grabbing state. Comet Fall is almost invincible on the ground (super-range grab...the higher the sliding grab skill, the better the grab speed and range) Eagle Step: Level 5 (uncontroversial) The pre-skill of the whirlwind leg (the eagle in this version Treading has undoubtedly become a lot stronger. As long as you use this skill to step on the opponent, the opponent will not be able to move a little until you get close to you with the second Eagle Tread. You can safely step on it three times and then follow up with an air winch.) If someone misplaces the air kick, It's okay to suddenly have an Eagle Stomp, but don't deliberately use it to chase people... Whirlwind Kick: Level 1 (uncontroversial) One of the starting skills can be connected to a sledgehammer, or you can press C to cancel, then perform a small kick and then use a normal attack to complete. Combination of small kicks is very important. Without this, the opponent can counterattack. The unlucky one is you. Empty winch: At least level 5 PK, after hitting the opponent with the whirlwind leg, you can press cc to switch to the empty winch, which is commonly known as the whirlwind. Continuation of the hammer combo: After the sledgehammer, your character will bounce upwards. At this time, press Z to cast Eagle Stomp to stomp the fallen opponent. You will jump high again to cast the rock-shattering sky (45 major skills). Crouching: level 1 (after falling to the ground) Press C to use the 20-second CD and become invincible within 3 seconds but the character remains crouched and unable to move) Spiral Comet Luo: Increase as the level goes up (forced if not available) Spiral Comet will rotate 360 ??degrees when falling and grab if If you slide and grab while running, the rotation range is very large (pay attention to the skill of forcing the body to be broken). Neck-breaking: At least level 5, the attack range is the same as that of Street Fighter Capture the Moon. The body is broken to force the opponent to turn around. Pay attention to this skill when the opponent is using it. When he's in a frozen state, he can't move and you can't knock him into the air (you can catch him). The appropriate level seems to be level 14, which is just about three normal attacks. After three normal attacks, the stiffness will end. You can hook him and float him into the air.

Brush Picture: Three normal attacks force you to break your neck and continue the normal attack... (Note... At this time, they are all back attacks and the critical hit rate is extremely high...) Steel and Iron Bone: Not added (passive skill that increases physical strength and improves defense, To be honest, I don't like that kind of defense. If it's useful, then it's more useful for physical strength. I don't recommend adding...increasing skills.) Strengthening of wrestling skills: It's not the back-pounding enhancement mentioned above... It must be full if you want to clear the map. Increase the shock wave range and power of throwing skills. Hell's Cradle: It is more cost-effective to increase the skills with higher growth as the level goes up. Breaking Stone: To be honest, I am more entangled with this skill. Some people say to only add a little... But this skill The grab judgment is too terrible and the power is very strong... I added 3 points... This... you can do it yourself (note: 45 big skills) Awakening skill grab secret: full

Doomsday Storm: Whatever you want... PK is not useful but the power of brushing pictures is great...