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Analysis of the three elements of ownerless land
First look at the ancestral element damage control table.
Fire, electricity and corrosion are the three basic attributes handed down from the land without owner. They are red blood stripes, blue shield yellow armor, ice yellow armor and radiation, which are three generations of new elements to restrain blue shield.
According to the restraint table, it can be seen that the targeted injuries caused by fire, electricity and corrosion have increased greatly, especially in the real hunter mode (the whole article analyzes the real hunter mode), but the other two non-targeted injuries have basically decreased by half.
However, the increase of sexual injury caused by ice and radiation is slightly lower than the three basic attributes, but the basic injury caused by red blood stripes is still 100%.
Each attribute will cause different damage effects. Except for the ice attribute, which can't cause direct damage, other attributes can cause some damage according to the weapon element damage panel.
In the low chaotic mode, high element attribute DOT can still cause considerable damage, but in the case of high chaotic enemy blood volume explosion, DOT damage can be basically ignored.
Before analyzing the effective use of element attributes, we need to understand two knowledge points first.
First: the composition of the life bar of the classification of the enemy without land.
COV, the son of the secret treasure, robber: the crowd with the most three-color blood lines, most of which are red blood lines, will carry blue shields after two weeks. The elite monsters are basically tricolor blood strips, and the lucky ones are pure red blood strips.
Marion: Basically, you have to wear a blue shield. Humanoid monsters are mainly composed of red blood stripes and blue shields. Machinery is mainly composed of yellow armor and blue shield. Some nipples are tricolor blood stripes.
Creatures and animals: basically, red blood stripes are the main ones, and some of them have yellow armor or blue shield.
Secret guards and guardians: blue shields are the main ones, and some wear yellow armor or add yellow armor after violence.
Hyposaurus (DLC 1) and robot: yellow armor is the main armor.
According to the composition of life bars of different enemies, it can be seen that animals, guardians and Hyperion are at the bottom of the food chain, which can basically target the whole population with a single attribute, while Maliwang and COV are basically compound life bars or even three-color blood bars, which is why they are difficult to kill.
At the same time, it should be noted that some monsters are immune to certain elemental attributes. For example, the reloader of Mariwang will be immune to the corresponding element attributes according to different types.
BOSS Wendy of DLC2 will be immune to the fire attribute, even if he is a red blood stick, the fire attribute can't hurt him.
Invincible BOSS wotan also has high anti-ice properties. Even if the ice attribute has a damage bonus to armor, it still can't do high damage to wotan.
Second: the calculation of elemental damage is final.
The damage composition of ownerless land consists of many parts. Interested players can go to Baidu to study by themselves, so I won't go into details here.
Here is a simple example. For example, your firearm injury is+100%, similar injury is+10%, similar injury is+100%, and your firearm injury is 100.
The damage formula is:100 * (1+1) * (1+0.1) * (1+0)) = 242.
If the element attribute is fire attribute, and you use it to attack the red blood bar, then the damage is 242* 1.75=423.5.
What does this mean? I'll change the formula again.
For example, if your firearm injury is +200%, similar injury is+10%, and similar injury is+10%, then your firearm injury is 100.
The damage formula is:100 * (1+2) * (1+0.2) * (1+0.2)) = 363.
But if you attack the red blood bar with physical attributes, the damage is 363* 1=363.
According to the above damage calculation, it is obvious that the damage benefit of element attribute is very high, which can greatly improve your basic damage benefit.
Similarly, if you use non-targeted element attacks, the damage will be greatly reduced.
According to the above two knowledge points, it can be seen that the target blood bar with correct attack attributes can cause higher damage, but what if the enemy is a compound blood bar?
The first weapon, with different element attributes, is aimed at different blood stripes, but it will not shoot smoothly, and it will increase maneuverability when facing mobs with less blood.
Secondly, using the properties of more than 10,000 essential oils, for example, when facing the humanoid soldiers of Maliwang, we can use the radiation properties to better target them, which will increase the damage to the shield and will not negatively reduce the damage to the blood strips. But in the face of three bloody enemies, it is still relatively weak.
Third, the use of compound attributes, the use of weapons, shields, grenades to achieve compound attribute damage, can solve all kinds of bloody enemies.
The above three skills need to be used simultaneously. Basically, 80% of the enemies in no man's land still live by red blood stripes. At this time, if you bring fire weapons and benefit from the extra property of electricity+corrosion, then you can deal with most enemies well.
However, in the face of blessed monsters and animals, the additional attribute of electricity+corrosion can not bring better damage improvement. At this time, the ice and radiation characteristics of more than 10 thousand essential oils were used.
Even in the face of a compound blood-striped enemy, it can cause good damage, and at the same time, it can reduce the damage loss when facing a single red blood-striped enemy.
In the face of BOSS with high blood volume, it is necessary to strengthen the corresponding elemental attributes for BOSS blood strips to maximize the damage, such as using fire elemental weapons and benefiting from fire.
After talking about elemental damage, let's talk about the influence of elemental attributes on weapon damage.
In the case of the same weapon and the same weapon accessories, different element attributes have an influence on the weapon panel.
100% when the damage panel has no attributes.
Panel damage is 85% when the property is ice.
In case of fire, electricity and corrosion, the panel will be damaged by 80%.
When it is a radiation property, it will damage the panel by 75%
Therefore, when choosing weapons with elemental attributes, try not to choose weapons with radiation attributes, but choose weapons with radiation attributes as blessing attributes, so as to obtain better damage benefits.
Summary:
1, according to the enemy's blood, using the target element attribute can cause higher damage.
2. The damage benefits of target elements are higher than other damage benefits, while the damage benefits of non-target elements are the opposite.
3, the damage of element attribute points can be basically ignored in the case of a sharp increase in blood volume in high chaotic mode, but low chaotic mode can still cause good damage.
4. Make more use of additional element attributes to form composite elements, which is convenient to deal with enemies who don't need blood strips and composite blood strips. At the same time, you can also strengthen the attributes of a single element to improve the damage, mainly for a single enemy or BOSS.
5. Note that some monsters are immune to an element attribute or have high resistance. At this time, you need to switch other element attributes or use composite elements.
6. The properties of ice and radiation are relative to all essential oils, and these two elements are only beneficial to one type of blood stick.
7. As far as possible, avoid choosing the radiation attribute for the element attribute of the firearm itself, because the radiation attribute has the lowest damage to the weapon panel.
8. Don't choose the item of enemy immunity in chaotic mode, which will reduce your means of damage. At the same time, don't select the enemy's superimposed element attribute damage resistance item.
9. For example, if the enemy only has 100 blood, but you can do 1W damage, then elemental attribute restraint is meaningless.
This analysis is just to share with you through my playing experience. If there is anything incorrect, please point it out. I hope you can make progress together.
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