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Kindergartens find friends to teach programs.
Teaching plan for finding friends in kindergarten 1 activity design intention:
The children in our class like guessing riddles very much, and they often get out of control when guessing. Those who guess are in high spirits, while those who don't guess are envious and eager to try. In the process of guessing, children often find many problems. In a guessing process, a child asked, "Why can't other children always guess correctly?" ? From this, I thought whether I could use some simple reasoning activities to train children, so I designed this activity. Children are becoming more and more interested in experimental activities, and they also have a great sense of accomplishment in the activities. Through experimental activities, children can discover secrets and feel happiness. Therefore, experimental methods are mainly used in the activities. Combine modern multimedia technology, watch courseware, and let children feel and gain knowledge in different ways. Piglets look for friends.
Activity objectives:
1, can make reasonable reasoning and judgment according to the characteristics of things.
2. Develop children's thinking ability and expression ability.
Activity preparation:
1, like to guess 2 or 3 different colors of paper, pens, drawing boards, etc.
Activity flow:
3. Self-made story: "Little pig looking for friends" leads to the topic.
4. Let the children guess: Who do you think the three little pigs found as their friends? Why?
5. The teacher shows different colors of paper and uses simple pictures to help children make reasonable inferences.
Key points: Ask children to make reasonable inferences and guesses according to the four clues provided by the story.
6. The teacher talks about three characteristics of animal friends, and let the children guess what animals they are.
7. Children draw their animal friends with a drawing board, and then form three characteristics. Let the other children guess who it is.
Requirements: Children can't say the name of a good friend, but only the three most obvious characteristics of a good friend.
Finding Friends in Kindergarten Lesson 2 Activity Name: Making a Mobile Phone-Finding Friends.
Activity goal: Cultivate children's communication skills at home, be good at making friends, be able to use holidays to unite children, play with children under the leadership of parents, not be lonely, and integrate into children's groups.
Activity mode: outdoor activities
Activity equipment: children's mobile phone toys
Activity song: children's songs for finding friends
Activity flow:
First, take the initiative to talk to children in this community or in the same class:
1. Dial the mobile phone number of a child in the community or class with a mobile phone;
2. After the mobile phone is connected, greet the children first and greet each other;
3. Start the contact activity:
Me: Hey, so-and-so, are you free this morning?
Yang: I'm free.
Me: I'd like to invite you to play ball in the community square, is that all right?
Yang: Of course. Who are there?
Me: I have friends A and B. ..
Yang: OK. I'll talk to my parents. I'll be right there.
Me: OK. See you in the square.
Yang: See you in the square.
Second, children practice talking with children:
1. Divide the class into two groups on average. Each group chooses 1 person to form a call combination, and each person has a mobile phone;
2. Call starts. The children greeted each other and began to contact each other.
3. Play children's songs about finding friends.
Third, the activity guidance:
1. Guide children to answer their mobile phones and contact others;
2. When instructing children to make phone calls, they will talk about inviting children out to play, where to play, what to play, and so on.
When the call is over, they will say goodbye to each other and say "goodbye".
Fourth, summarize and identify:
1. According to the situation of children calling, point out the shortcomings;
2. Praise those children who are fluent in language, articulate clearly when speaking and express fully, and call on other children to learn from them.
Fifth, the children's songs attached to the mobile phone: find and find, find a child, go out to play, how happy; You and I are good friends.
Note: This lesson plan can also be used by parents to help their children contact their children.
Find a friend in kindergarten teaching plan 3 Activity goal:
1. Enjoy the story. Children know several common animal image characteristics, and understand and learn "will", "will", "will", "will", "will" and "will"
2. Cultivate children's oral expression ability and encourage them to say a complete sentence.
3. Experience the happiness of having good friends.
Activity preparation:
1, a picture of the grass background, a picture of a mouse, a doll, a duckling, a frog and a kitten.
2. Look for friends' tapes and tape recorders.
Activity flow:
First, the beginning part:
1, Hello, my name is Miss Cai. Today I'm going to class X to find friends. Would you like to be my friend? (Play music and play games with children to find friends)
2. I just found many friends in class X. You can jump and run. I'm so happy!
Step 3 show it to the little mouse
Teacher: Look, who is here? (little mouse)
The little mouse also came out to find friends. He wants to find a friend who can run twice. Guess who he will make friends with? (Guide children to imagine boldly)
Second, the basic part
1, show the doll
Baby mouse looks for and finds the doll. Will it make friends with dolls? Why? (No, because she can't run or jump) Children learn sentence patterns.
So what will the mouse say to the doll? (Don't, don't)
Step 2 show it to the duckling
The mouse searched and searched, and found the duckling. Will it make friends with the duckling? Why? Can he run or jump, children? Learn the way he walks.
So what will the mouse say? (Don't, don't)
Step 3 show it to the little frog
Baby mouse found another little frog. Will it make friends with frogs? Why? (Theoretical sentence: Can he jump or run? ) Children learn to do frog movements.
What will the mouse say to him? (Don't, don't)
Step 4 show it to the kitten
Baby mouse found another kitten, which can run and jump. Can baby mice make friends with kittens? Why? What will the baby mouse say to the kitten?
Baby mouse can't find a friend? What will happen to him? (sad, sad, laughing ...)
Show me another little mouse.
"Squeak, squeak", who is here? What will it be like? Will the baby mouse make friends with it? Why?
Third, listen to the story completely.
1, the baby mouse finally found a friend. Now I'm going to tell a good story about how baby mouse finds friends. Please listen to Baby Mouse looking for friends. (Tell a complete story while operating)
2. Question: What happened to the mouse when it couldn't find a friend? What happens when you find a friend?
Shall we tell this story together? Encourage children to tell stories with teachers and consolidate sentence patterns.
Fourth, end "finding friends"
The little mouse is happy to find a friend. Now I'm looking for a friend who can run. Would you like to be my friend? Listen to music, find friends' games and encourage children to run and jump.
Attached story:
The little mouse is looking for a friend.
Baby mouse wants to find a good friend who can run and jump.
Baby mouse found the doll. It can't run or jump. It sat there giggling. No, no, no.
The little mouse found the duckling. Can you run or not? It waddled to take a bath. No, no, no.
The little mouse found the little frog. Can it jump or run? It croakes all day. No, no, no.
Baby mouse found a cat. It can run and jump. Alas, the little mouse ran away in fear. No, no, no.
Baby mouse can't find a good friend, and tears are pattering with anxiety.
"Squeak, squeak, I'm coming." The little mouse looked at it carefully. Yo, a little mouse, too. It can run and run. Baby mouse found a good friend and made him squeak.
Find a friend in kindergarten teaching plan 4 activity goal:
1, encourage children to imagine and express boldly, and strive to find connections for various common things and things in life.
2. Abide by the rules of the game and experience the happiness of cooperative competitive games.
Activity preparation:
1, understand the children's life experiences and master the children's search for things (observation, dialogue. )
2. "Good friends" slide, with several cards (refrigerator, frog, person, telephone, car, pen, etc. 14).
Activity flow:
I. Activity Import
1, review the children's song "Who's Good with Who"
2. Question: Who and who are good friends in children's songs? Why?
3. Enlighten and guide children to name three good friends in nursery rhymes, and help find reasons for good friends according to the content of nursery rhymes.
Second, the game activities
1. Game 1: Find a friend to watch the slide show of the big tree.
(1) Show the teacher's five preset friends and ask the children to help find out why they are good friends. When the children find a suitable reason, the magic tree will give them a beautiful flower as a gift.
Question: Is he a good friend of Dashu? What are the reasons for being good friends? Guide children to find different types of friends for the tree and tell the reasons for becoming good friends. At the same time, reward flowers, arouse the enthusiasm of children's thinking and create a game atmosphere.
(2) Let the children find five good friends for this tree and give reasons. When the children find a suitable reason, the magic tree will give them a beautiful flower as a gift.
Question: Who are the good friends of Dashu? What is the reason?
Inspire children to think, tell the reasons for being good friends, further provide children with thinking space and expand the scope of good friends.
At the end of the first game, the children found ten different friends for the tree. The magical tree should reward children with ten beautiful flowers, and finally the tree really produced 10 beautiful flowers.
(3) Let children cheer themselves up, enhance self-confidence and encourage children who love to think.
2. Game 2: Find a friend
(1) Explain the game name DD "Finding Friends"; Form a game formation; Name your team.
Arouse children's desire to play games and stimulate their enthusiasm for participation.
(2) Put forward the rules of the game. A. Children quickly find two good friend cards; B. tell the reason why you are good friends; C. If the other party agrees, you can take two cards for your team.
play games
A. Children play games in turn according to the rules.
Game play: children are divided into two teams, and the contestants should find two cards to become good friends and tell the reasons for becoming good friends; If other players agree with you, they can get two cards for their team. Finally, the team with the most cards wins.
B. Pay attention to guiding children to use their brains during the game and tell their own reasons.
C. the teacher summarizes and ends the teaching activities.
Find a friend in kindergarten teaching plan 5 activity goal:
1. Know several kinds of toys, know how to play, and try to express them in short sentences.
2. Try to make friends with toys and experience the joy of sharing.
Activity preparation:
1. Every table has a basket of toys, and every child should bring a toy.
2. The teacher prepares bears and car toys.
3. Background music.
Activity flow:
1. Know how to play with two kinds of toys.
(1) Bear
1. Show me the bear toy.
Teacher: There is another guest friend in our class today. who is it? (Showing Bear) It turned out to be our toy friend Bear.
2. The bear and the children say hello to each other.
3. Tell me how bears play.
Teacher: The bear wants to be friends with us. Can we play with the bear like this? Bear hugs you, bear holds hands, bear turns around ...
(2) cars
1. Show car toys.
Teacher: The teacher also brought another toy friend today. who is it? DuDu ... DuDu ... Where is the car? Come here and let me look for it. Oh, here it is. Here is the car (display car).
2. Tell me how to play with a car. (The car starts, the car stops ...)
2. Play with your own toys.
1. Children play with their toys.
Teacher: You brought your toys to the kindergarten. Let's take them out together. (In music, children and teachers say together, "Where is * * * *? I want to take it out ")
Teacher: Take your toy friend to your seat to play.
Children talk about how to play with toys.
Teacher: Who can tell me how you play? (Guide children to express in short and complete sentences, such as: birds fly, rabbits jump ...)
3. Find a partner to play with toys.
1. Looking for a friend's toy rabbit.
Teacher: Gee, I seem to hear someone talking. Oh, the rabbit is saying, "I want to find a toy friend to play with." (Showing toy rabbits) It turns out that toy rabbits also like to find friends. Who will help it?
Children play with toys in pairs.
Teacher: Your toy baby is so envious when he sees the rabbit looking for a friend! They also want to find a friend to play with. Now, let's help them together
3. Children introduce games.
Teacher: Everyone is having a good time. Who's this kid? How does your toy baby play? Guide children to express in short and complete sentences, such as: rabbits and cats dance, chickens and ducklings sing ...
Children try to play with toys with more than two companions.
Teacher: Toy baby says it is very happy to play with friends. Let's help it find more friends.
4. Send the toys home.
Teacher: The toy baby has been out for so long, it's time to go home. Let's take them home. Think about it, their home is there, you can't send it wrong.
Activity expansion:
Children can share toys with their peers when they are outdoors.
Kindergarten to find friends teaching plan 6 game purpose:
1, help children get familiar with the music melody and guide them to do corresponding actions according to the lyrics.
2. Inspire children to create various intimate movements in the prelude.
3. Encourage children to dance together and experience the feeling of loving each other with their peers.
Game preparation:
Organize children to play the game of listening to signals and finding friends.
Game flow:
1. The teacher helps the children get familiar with the tune and learn to sing.
2. Inspire children to sing and salute according to the lyrics, shake hands and hug.
3. learn the invitation dance >
(1) Two teachers play the children at the same table, one is the inviter and the other is the invitee. At the end of the fourth section, it is emphasized to find friends and stand face to face.
(2) Ask children and teachers to perform together.
(3) Organize children's collective exercises, remind children to stand face to face at the end of the fourth quarter, and check whether the children in the class have found friends at the end of the fourth quarter.
(4) Listen to the prelude and make up the intimate actions of two people together. Question: What kind of intimate actions can you do with your good friends?
(5) Listen to the prelude collectively and do intimate actions, so that teachers can discover innovative actions in time.
(6) Dance the invitation dance completely with the accompaniment of music.
Activity expansion:
Encourage children to actively find friends to play with in other activities.
Kindergarten to find friends teaching plan 7 design intent:
The teaching design of this lesson is a new teaching content arranged after children learn numbers within 10, which is difficult for children to understand. It is an abstract concept of numbers. Therefore, the teaching design of this section is mainly based on games, through which children are guided to develop their talents through "playing" middle schools, "playing" middle schools and "racing" middle schools. It is intended to stimulate children's interest in learning through interesting games, and integrate boring mathematics knowledge into the games, so that children can unconsciously grasp the key points and difficulties of this lesson while playing middle school, and know that the number of centers is more than that of adjacent two numbers 1 and 1. Through undergraduate teaching, children can be helped to build a bridge between "thinking in concrete images" and "teaching abstract concept knowledge", so that children can understand and master concepts, laws and regulations, and guide children to transition from concrete image thinking to abstract thinking.
Activity objectives:
1. Know the adjacent numbers and explore the relationship between the three adjacent numbers.
2. Let children perceive the adjacent numbers in the game scene.
3. Carry out the education of unity and friendship among friends.
4. Stimulate children's interest in learning.
5. Cultivate children's ability to recognize numbers.
Activity preparation:
1. magnetic blackboard and other disc teaching AIDS, 1- 10 digital card (1 set of hands), 1- 10 large digital card (one hand).
2. The child has learned numbers within 10.
Activity flow:
First of all, through the language leads to the theme:
Children, do you have any friends? Who is your friend?
Second, know the adjacent numbers, and initially explore and experience the relationship between the three adjacent numbers.
1. The teacher posted two rows of corresponding parallel disks on the magnetic blackboard, with numbers 2 and 3 respectively. Teacher: How many disks are there in the first row? How many chips are there in the second row? How do the first row of wafers compare with the second row of wafers? How is the second row of wafers better than the first row of wafers? We can say that 2 is smaller than 3 1 and 3 is larger than 2 1.
The teacher posted four discs in the third row under the three discs.
Teacher: How many disks are there in the third row? How does the third row of wafers compare with the second row of wafers? How does the second row of wafers compare with the third row of wafers? We can say that 3 is smaller than 4 1 and 4 is bigger than 3 1.
The teacher takes the middle number as a reference, first compares it with the previous number, and then compares it with the later number.
Teacher: How about 3 to 2? How about 3 to 4?
Teacher's summary: 3 is more than 2 1 and 3 is less than 4 1, so 3' s "good friends" are 2 and 4. Usually, we call these three numbers together adjacent numbers.
5. How about the teacher taking off two disks and sticking five disks under the four disks to guide the children to be 4 to 3? How about 4 to 5? So the adjacent numbers of 4 are 3 and 5.
6. How about the teacher taking off 3 discs and sticking 6 discs under 5 discs to guide the children to compare 5 and 4? How about 5 to 6? So the adjacent numbers of 5 are 4 and 6.
7. The teacher directly said the numbers 6, 7, 8 and 9. Please tell the children who are their neighbors. Inspire children to find adjacent numbers in the way they have just learned. After the child answers, the teacher can sum it up.
(Design intent: Through the guidance of the teacher, let the children understand the relationship between adjacent numbers within 10, which is greater than 1 less than 1. )
Third, play the game of "finding friends" to consolidate the understanding of adjacent numbers.
1, the game of "finding friends"
Children are divided into four groups, and each group has a number plate of 1- 10 on its chest. The music began when the teacher asked the child with number 3 to find a friend. When the children find friends in their group, the music begins. The music stopped when the children found friends in their group. Children numbered 2, 3 and 4 stand hand in hand in a row. Please show 10 children first, and then the game will continue. )
2. Card games.
The teacher gives the child a digital card of 1- 10 in advance. The teacher said a number and asked the children to find out the two "friends" of the number and raise the card.
(Consolidate and understand the relationship between adjacent numbers within 10 that is greater than 1 less than 1 through games. )
Fourth, the ending part.
1, post-match evaluation.
2. The teacher concluded that children should be taught to help, unite and be friendly like digital babies.
(Design intention: Infiltrate the consciousness of loving peers in mathematics activities. )
Teaching reflection:
The whole activity flow is arranged reasonably and clearly, interlocking, step by step, from shallow to deep, first leading to topics, stimulating children's interest in activities, and then connecting digital friends. In the whole activity, teachers help children to know the adjacent numbers of numbers within 10, say the adjacent numbers of numbers within 1 or 1, and understand the relationship between adjacent numbers by telling stories, children playing games to find friends, using cards to perform calculations, and evaluating and summarizing the calculation results. Several links are interlocking and step by step.
During the activity, the children were in high spirits. When the teacher told the children to find friends, the children's little hands were raised. As soon as the teacher's question was asked, the children scrambled to answer it; When the teacher asked the children to play the game of "finding friends", the activity atmosphere was very active.
But in the last link, some children can't find the card quickly. After the activity, please ask parents to go back and consolidate the adjacent number within 10 with their children, and play similar games several times in future game activities.
Encyclopedia: Friend is a Chinese character, and the pinyin is péng you, which means that under any conditions, the cognition of both parties is related to a certain extent, regardless of age, gender, region, race, social role and religious belief, which conforms to the psychological cognition of both parties and can help each other when necessary. Friends can be compared to umbrellas and lights in the rain.
Find a friend in kindergarten teaching plan 8 activity goal:
1. Children actively participate in performance games, deepen their understanding of the story content in the game, and choose their favorite characters according to their own wishes.
2. By playing the role, deepen children's understanding of the role and learn the good character of the role.
In the activity, children listen to music and play bold games.
4. Cultivate children's spirit of trying.
5. Promote the coordinated development of children's innovative thinking and movements.
Activity preparation:
The tape recorder, the small animal headdress in the story.
Activity flow:
1, review last week's story, and let the children know more about each role.
Teacher: Show me your puppet. Look who this is. (Little Tiger) Do you remember what story the teacher told you last week?
Young: Little Tiger looking for friends.
Teacher: Today, Little Tiger is going to find a friend again. Do you remember who Little Tiger made friends with last week? (Lamb, monkey, elephant) Did you make friends with them at first? (No) Why (because it has a bad attitude and is fierce) who did you meet later? (Mother elephant and baby elephant) What did the mother elephant say to it? Be kind when making friends. Get along well with friends. ) Little Tiger finally understood. Later, the elephant promised to be friends with it, and monkeys and goats also played games with it.
What happened suddenly? (A hungry wolf comes out) The wolf wants to eat the elephant. How did the little tiger do it? Fight bravely with the wolf, bite the wolf's back with its small fangs, and the wolf is beaten away. How do the small animals greet him? How does the little tiger feel? (Happy) What did you say? It's good to have friends.
2. Demonstrate the performance with the life teacher and let the children carefully observe the development of the plot.
Practice the dialogue in different roles: the teacher wearing headdress plays the tiger, the children play all the small animals, and practice the dialogue with the teacher.
3, wearing a headdress to divide roles: children are free to choose roles.
4. Let the children listen to the tape and practice the role dialogue.
5. Evaluate the practice of children's role dialogue and end the activity.
Activity reflection:
Playing games can stimulate children's interest in works and deepen their understanding. Performance games have the characteristics of emotional rendering and intuitive experience, which is conducive to stimulating children's interest in works and deepening their understanding of works.
Kindergarten to find friends teaching plan 9 activity background:
Children's curiosity is the "seed" of creativity and the starting point of invention. To cultivate children's creative spirit, it is necessary to stimulate their curiosity. Imagination is the "wing" of creativity, and childhood is the best time to cultivate imagination. Teachers should always pay attention to protecting and stimulating children's imagination. Mr. Feng Zikai praised childlike innocence and childlike interest with interesting brushstrokes in "Essays on Yuanyuantang", and encouraged children to give full play to their imagination in doodling, so as to plant the seeds of art.
Activity record:
Activity objectives:
1, children learn to draw dots with gouache pigment, draw irregular figures with the method of connecting dots, evenly paint different colors, and pay attention to the collocation of colors.
2. Stimulate children's curiosity, encourage children to doodle boldly and cultivate their imagination.
Activity preparation:
1, dot doll figure, palette basin 30, white pigment and other colored pigments, brush, bucket, hand cloth 30.
2. Children's group activities (15 people).
3, tape recorder, waltz tape.
Activity flow:
First, show pictures of polka-dot dolls to stimulate children's interest in learning.
Teacher: "Today, the polka-dot doll is coming to play games with us. Let's meet Mr. Bo Dian first. " The teacher plays the role of wave point teacher and greets the children.
Second, the polka-dot doll is walking ―― draw some pictures.
In the tone of teacher Diandian, "My Diandian doll looks exactly like me. They are all round and white. "
White, they are now hidden on the graffiti wall. There are many polka-dot dolls. They are taking a walk. Let's become magicians and change them. Notice that my polka dot doll is much smaller than me.
The children draw some dots on the graffiti wall with brushes in their hands and dipped in white paint.
Third, the polka dot doll has no dance connection
(Playing a beautiful waltz)
Dot teacher: "Dot dolls want to dance when they hear such beautiful music. Ask the little magicians to help them hold hands, either horizontally, vertically, obliquely, or hold their little hands one by one in other ways. "
Encourage children to cooperate and contact, and the line should not be too long.
Fourth, change the "carpet"-color.
Dot teacher: "Dot doll dropped her hand with the help of the little magician, but she didn't like the black carpet.". If little magicians can make colorful carpets, they will dance more happily. "
(Guide the children to paint boldly, paint one color for each grid, dip the color less, and try not to shed. )
Verb (abbreviation for verb) appreciation and imagination
Teacher polka dot: "Look, how beautifully the polka dot doll dances and becomes a beautiful picture. This is them testing our little magician. Let's guess what this picture looks like? "
Teachers take children to a little farther place to appreciate and imagine, guide children to express their ideas, give affirmation and appreciation, and stimulate their creative interest.
Teaching plan for finding friends in kindergarten 10 teaching objectives:
First, practice the ability of drilling and climbing balance.
Second, consolidate children's understanding of red, green and yellow colors.
Third, cultivate children's sense of responsibility.
Teaching preparation:
Balance beam, big building blocks, two small chairs, rubber bands, sponge pads, dolls, and red, yellow and green flowers.
Teaching process:
1, prepare for the activity
(Showing dolls) There are many small guests in our class today. Who are they? Are you happy to see them? Come and dance with the teacher when you are happy (clap your hands, nod your head, reach out and bend over while listening to music).
2. Help the doll find friends
1. Explain the rules of the game: Now let's play a game. Look at the red, yellow and green colors on the heads of these little dolls. They want to find flowers the same color as his head. These flowers must cross the bridge and drill through the cave to help him find friends. Walk slowly when crossing the bridge, don't fall into the river, and be sure to lose the doll. Now I'll ask a child to help the doll find a friend, while others watch.
The children go to help the doll find friends.
Please tell the children what color flowers they found for the doll and see if they are the same as the flowers on the doll's head.
Exchange dolls and help dolls find friends.
Summary: The game of finding friends is over.
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