Joke Collection Website - Mood Talk - Where is the cooler in Gunslinger 2?
Where is the cooler in Gunslinger 2?
Strategy for Gunslinger 2
Level 1: Landing
Just avoid the bullets and missiles fired by enemy spaceships. Then it’s a matter of skillful operation and just follow the instructions. Shoot the energy ball in the middle of the door to open it. (Be careful to look for this kind of energy ball when using Kurt) After jumping down the first channel, use sniper mode to shoot the target in the enemy's hand to open the protective door. After entering the next passage, jump to the gliding platform in the air. Don't rush to jump down and fight the enemies. If you sit on the floating platform in the air, there will be some blood and things to eat. Then jump to the ground, destroy the enemies, and use sniper fire to shoot the energy ball under the platform to open the door to the passage above. Then take the fan next to the passage and fly to the passage. The automatic machine gun on the ceiling can be shot down from a distance with a sniper shot. The bullets released by the enemies in the passage below can have a certain guiding function, so be careful. After knocking them down, go up to the energy ball on the left with a door in the middle of the wall. When you get to the big room outside, pay attention to the several energy balls in the sky. If you knock them all out, the fan in the middle of the room will turn on.
After flying to the top, first kill the planes hovering in the sky, and then use the Sniper Mortar to throw it in from the ceiling, and the room opposite will be blown open. Go to the last large pipe-shaped platform. Go around from the side to the back. Then reach the last platform from the pipe, and after being blown up by the fan, you will see the BOSS of the first level. First, snipe the energy balls floating in the air. Don't fight with the little monsters on the ground. After they die, new ones will appear. Then aim at the hole in the middle of the big machine and you will find four energy balls. After destroying them, continue to attack the energy ball in the center. The enemy's big machine will open and the operating monster will appear. You're welcome, give it a good education. he. After hitting a few shots, the enemy will jump out of the machine, and then it's easy. Just be careful to jump up when the enemy raises his fist to avoid his shock attack. After killing the enemy, the communication between Kurt and the doctor was severely disrupted. While Kurt and the doctor were talking on the phone, a huge monster Shwing knocked Kurt unconscious. In order to save Kurt and eliminate the source of interference, the doctor sent MAX.
Second level:
MAX's spaceship is out of control, and you have to control it to avoid the meteorites in space. MAX has four hands. Pick up three guns on the ground and equip them with the use button, so that MAX has four pistols firing at the same time. Shoot the wall and you will find that there are three walls that can be broken. Just choose a path first. Take the path in front of the spaceship, be careful not to alert the enemies around you, and grab the UZI in the middle of the room. Don't be obsessed with fighting, the enemies are endless. Keep going forward and use your gun to open a door that won't open. Finally, pick up the jetpack and fly to the ceiling (there are two other question mark doors in this room. Every time you touch the door, you will be randomly given blood or punched). After knocking down the automatic machine guns around the ceiling, you can open it. The ceiling on this floor reaches the top level in sequence.
At the end of the day, the energy bottle for replenishing the jetpack is no longer on the ground, so you have to be more careful when resupplying in the air. Never use up all the energy at once. When flying to resupply, at least To leave 40 points of energy. After flying to the top, you will see that the BOSS is a big ball. Being hit by his light will also damage your health, so deal with it carefully. However, MAX, who defeated the enemy, was also captured by Shwing, and the enemy also began to attack the doctor's spaceship. Although the doctor has no power to restrain the chicken, he has no choice but to take action on his own.
The third level:
Because the doctor has no attack power, he can only use his intelligence to combine various items to attack the enemy.
You get bread and bread in the room, and Coke in the refrigerator. There are dishcloths and wine at the bar. After selecting the items to be combined, use the left mouse button to combine them. You can use clothes and wine bottles to combine incendiary bombs, and you can attack enemies after picking up a lighter.
After getting to the toilet (door with white steps) it suddenly exploded while going to the toilet and got the pipe and dryer from the leak. Then go to the right side of the control room console to get a hose, and use the pipe and dryer to make a hair dryer. Go to the leisure room (door on the green steps) and use the hair dryer to blow the special shape under the man-eating flower. In order to thank the doctor for giving it such good food, the man-eating flower put the doctor's dirt driver into the liquid next to it and soaked it to get the atomic dirt driver. Now the Doctor has his own weapon.
Take the elevator downstairs and walk from the middle pipe to the end, then jump to the pipe on the left. Look down and you will see a leaking hole in the pipe. Jump to the beam next to the gap and use a soft Pipes and tubes patch gaps. After the gap is repaired, the water level drops. At this time, you can unplug the power cord behind the pipe to obtain the power cord. Make a ladder out of power cords and pipes. Use the ladder on the red X on the beam near the gap to get back to the pipe. There is a passage to your right. After going down, we came to a room full of pipes. Continue using the ladder at the red X. Then jump onto the beam in front, walk left, jump onto the short beam in the middle and enter the next passage. After eliminating the aliens in the room, gradually jump from the lowest beam to the higher one. Follow the skirt along the edge of the room into the next passage. Carefully jump onto the beam below (a little health loss is inevitable here).
In the next room, you still have to jump from the lower beam to the higher beam, and finally jump to the elevator. Go to the top and jump onto the beam, then carefully jump onto the pipe below on the left side. Enter the next passage. Note that there is a large gap between the first beam and the second beam here, and you will fall if you are not careful. After turning left, use the ladder from the red X to reach a high place and jump into the passage below. Follow the wall and finally reach the hangar. Go up the slope on the left to a small room and get the lighter and goldfish bowl from the table.
Then go back to the hall and put the goldfish into the water hole in the middle of the hall. Then you can control the goldfish in the sewer to open the switch of the compartment. The mouse controls the direction, and the left and right buttons control the acceleration of the fish, but there will be a short rest period after acceleration. Be careful of the spiny ball and the big fish in the water. After the compartment is opened, eliminate the enemies in the room (you must first eliminate the mother nest that produces aliens in the middle). Take the elevator to the room above and kill the big alien.
There is a handle at the other end of the room. Jump up and lift the handle. The outer door of the spacecraft will open. At this time, you will be attracted by the strong airflow and fly out into outer space. To avoid this you'll want to use the magnet and hose combo you'll pick up shortly to stick yourself firmly to the floor. That's not enough, you only have 12 seconds to escape the vacuum room. Take this opportunity to quickly put the glass fish tank you just emptied over your head to temporarily save your life.
After going out to the deck outside, carefully avoid the attack of the alien spacecraft on the right, and go through the deck to the engine compartment of the spacecraft to see the alien BOSS. The BOSS in this level has a protective cover, so you cannot perform normal attacks on it. You can only push up the handle on one side of the room, then go to the other side of the room to push up another handle, and then return to the room through the portal next to the handle. On one side, step on the special-shaped BOSS when it happens to be near the middle of the energy flow, and attack it with the enhanced energy flow. After each attack, the handle must be opened again. After the enemy was eliminated, the computer teleported Kurt back to the spaceship, but he was picked clean by the enemy :). In order to save MAX, Kurt was once again forcibly sent back to the alien spacecraft by the doctor "without looking back".
Level 4:
Knock out the controller on the wall and then knock down the glass door. Don’t rush out first. Lure the enemies one by one to the door and eliminate them before going out. It's much easier. Go to the opposite door and there are many good things to eat among the pipes suspended in the air. Then use sniper to destroy the energy balls on the ground to enter the next room.
There is a very high spiral staircase in the middle of the room. Before going up, use sniper to kill the guard's protective ball. Be careful to use Sniper Shield first to defend yourself. There are Sniper Shields on both sides of the passage into this room. When you step into the lower side of the spiral staircase, you find that it is a fan. Destroying the energy ball under the fan can open the fan. After flying to the second level, you can see four small balls next to it. Start sniping from the nearest ball. Every time you hit a ball, a platform will open. Take the time to jump to the fourth platform. Your Ahead is the next fan. Destroy the energy ball below and quickly jump to the fan. Fly to the top and then fly to the red platform in the distance with blood and a Super Chaingun.
Then go back to the second fan. First jump to the fixed platform next to it and shoot the three balls on it. Then quickly ride the updraft to fly to the energy platform on the ball. Take your time and fly to the fan. By now the platform has disappeared, open it again, fly to the middle one (since this platform lasts the longest) and shoot the energy ball at the bottom of the fan.
A single moment of inattention here can lead to failure. So practice it a few times.
If you fly up again, you will reach the top. Eat the things on both sides of the entrance to go to the next room.
In this room, you use the thermal energy balls flying in the air and the depressions around the walls to fly to the upper floors, while also avoiding the attacks of the protective balls high up. Use your sniper to immobilize the thermal energy ball and then paraglider to use the thermal energy on the ball to fly higher. Then jump to the depression and hit the thermal energy ball to move it, reaching the upper floors in turn. The thermal energy ball closest to you should be lowered, and the farther away from you, the higher it should be.
After reaching the highest point, be careful of the second door. There are countless automatic cannons behind the door. Don’t be reluctant to fight. Use Sniper Shield and pan left and right to kill enemies. In the next room, don't rush to pick up things on the ground. It's a trap. There are two monsters in the upper left corner and below. Kill them before picking them up. There is blood in the door on the right after going down the steps, but don't touch the question mark door this time, it's all fists. In the room on the left, kill the guy with the ice ball first. It is the most powerful, and then there is the bamboo shoot-like alien, which uses mental attacks. Finally, hit the robot's head with a sniper shot. The green liquid will flow out and it will die. Otherwise, if you knock it down, it will stand up again after a while.
Moving left and right on the stage (that is, dancing), the aliens in the audience can't stand the stimulation and jump down. After killing them, the stage is the way out. There is a square outside. Kill the enemies and go through the door at the back. There are three ice hockey monsters in the door, be careful! There are four passages in the back room, and there is an automatic defense cannon hanging below each. Use sniper fire to kill them first (it takes several shots to kill them here), and then go down and there are two ice ball monsters. The fan is right in the middle of the room. You can pick up grenades from the passage on the right side of the passage you came in. After exiting the passage on the left, there are still several automatic cannons behind the second door. There is a cliff behind, and monsters will continue to appear behind the cliff. Using the updraft, you can eat grenades and fly into the small door next to the passage, and you can pick up other things later. There are such small doors on both sides of the passage. Then stand on the ledge in front of the small door and jump back to the passage.
There is a small sign on both sides of the opposite passage. Shoot this sign with Bonus sniper bullets in sniper mode to bounce back and hit the energy ball. After hitting the energy balls on both sides in turn, the originally folded bridge will open. Then there are still several automatic defense cannons in the passage behind. Finally we came to a big square. First, eat all the food and blood around you. Enter the small room in the middle and you will find MAX hanging upside down in the air.
Rescued MAX, but the huge Shwing appeared again. It opened the roof and captured MAX. In order to rescue MAX, we can only defeat the giant alien. First, in the room, the enemy will hit the ground with its fist and must jump when it hits the ground. The enemy's eyes will then emit lasers, shooting at its glasses. After going back and forth several times the room collapsed. Then you must shoot the enemy to grab MAX's hand. After four hits, the enemy will release MAX. The enemy's attack methods are: shooting lasers from glasses, releasing exploding bugs, and jumping over and stepping on you. Avoiding the laser is very simple. You can also destroy the explosive bug before it hits the ground. Jump over and step on it to fly off the platform, and then fly back after it hits the ground. After putting MAX back, pay attention to the handle on the wall. There is an energy ball on it. When the enemy comes near the handle, shoot the energy ball and the sky will discharge electricity to attack the enemy. After the enemy was eliminated, Kurt contacted the doctor, but found that the mother ship had been occupied by the enemy. Shwing stood up and ran away. Kurt chased after him, and MAX also left in the spaceship.
Level 5:
The enemy's spacecraft was destroyed, but MAX's spacecraft must avoid the explosion debris and meteorites before returning to the mother ship. There are two UZIs on the left side of the landing site.
Break the floor in the middle of the room and a hole appears. After jumping down, countless explosive bugs will come up, so quickly escape into the passage on one side. There is a laser protection underneath in the next room. The laser is destroyed after jumping down and breaking several computer screens around it. At this time, some fire bugs appeared, broke a floor on the ground and jumped down, until they finally came to a room with a telescope. Shooting the telescope lens, you can see that the earth has been controlled by a group of bamboo-headed aliens. Break through the middle floor to reach a spooky dark room.
After going out, kill the enemies along the way and finally walk from the passage on the wall to a place filled with green petri dishes. There is a computer control panel behind one of the petri dishes. If you break it, a suspended platform will appear.
Don’t fight with the aliens in the air, they will appear continuously. Work your way up to the top floor and exit this scary room through a passage in the wall. Finally, we reach the central part of the mother ship (you should be familiar with this place, it is the original hall where the doctor leads to various rooms). Go through the toilet passage. Do you remember where the doctor picked up the tube? The wall was broken layer by layer from the explosion point, and ventilation ducts appeared.
After going down the ventilation duct, there is a maze. Be careful of the fire and explosive bugs in the maze. Finally, you see a passage with a lot of things to eat. The passage collapses when you are trying to pick up the things. Below is another room full of strange shapes. Jump onto the box to find an air duct. Then there is another room like before. This time the passage out is not on the wall. Pay attention to the pillar in the middle of the room. You can make a gap on one side of it. After entering, there is a falling pipe, save a disk here. If you look carefully at the dark place on the opposite side, there is a diagonal beam. Jump on it and then look down again to see another diagonal beam below, all the way to the end.
Below is a machine room full of venom. Use the jetpack you just picked up, then push the energy bottle at the door and follow the energy bottle to fly. Fly all the way to the long pipe on the opposite side. Then fill up the jetpack and fly all the way to the top. There is a long passage behind it, be careful as the passage will collapse when collecting blood. So when you flew up the pipe just now, you should try to retain as much jet energy as possible.
Use the last remaining energy to fly to the thick sewer pipe below, where is the exit. Behind is the BOSS. The BOSS is a robot wolf, and the cannon in its hand is very powerful. There is jet energy replenished below, and you can pick up a big gun in the corridor. Don't waste it, use it to call the robot wolf. Robot Wolf has two weapons: a large fireball and a tracking fireball. You can easily avoid them by flying with a jetpack. Just keep picking up guns. After destroying the robot wolf, MAX kicked a bead out of the robot wolf's mouth, releasing the doctor from the middle.
Level 6:
The doctor activated the time bomb as soon as the alien came out. You only have 2 minutes to defuse the bomb. When you come to the lobby, the ring lights connected by all the wires on the ground correspond to the order of the buttons that should be pressed. The order is random. Please see the picture for details.
Here I only introduce how to get to each button. From the blue stairs, you can jump to the nearest pipe, and then jump to the bend. Be careful to jump over the button (if you don't want to step on this button). The best way is to slightly face the other side of the bend. On one end, this will only skip half of the buttons, greatly reducing the chance of hitting the button. Then jump from button 2 to button 3. There is a red X on button 3, and use the ladder to reach the ceiling. Button 4 can be reached from the edge of the ceiling. After removing the bomb, there are bread and coke that can be picked up in the control room. Then jump over the floor left after the explosion in the leisure room (green room) (the floor will fall after being stepped on for a certain period of time). At this time, the enemy discovered that the doctor was still alive and launched a second bomb. The buttons are on the platform in the air. Please see the picture for the corresponding button sequence.
At this time, if you eliminate a few bamboo shoots near the man-eating flower, the strange man-eating flower will show you the direction in which the enemy can escape. After chasing you, there will be a transfer door. Further down is a hall, and the third bomb is activated.
After chasing the enemy, he activated the last time bomb. The order of the indicator lights is 1 to 6 from bottom to top. Instead of running back and forth, you can hit the button with atomic toast. The arrangement of the buttons cannot be represented by a picture this time, so please refer to the picture (the indicator lights are 1 to 8 from top to bottom.
X 5
X 3
X 1
X 2
X 6
X 4
X 8
X (On the wall) 7
X indicator light
After solving the bomb, take the elevator and see the enemy. Jump to the bottom and drink the plutonium given by the man-eating flower. The doctor will change. Become a minotaur, jump on the highest box, and when the bullhead is close, jump on it and slap its big mouth. If you do this three times, the enemy's protective shield will disappear, and the rest will be left to Atomic Toast.
After destroying the enemy, the Doctor extracts the brain from it (how disgusting) and the mothership quickly disappears.
Level 7:
Back to Kurt, chasing SCHWANG to the alien’s home planet. Ignore the spaceship and flee towards the road behind you. Coming to a large room, there are three automatic defense cannons at a high place, and aliens and robots are constantly appearing below. Eliminate the automatic defense cannon and stand on the fence under the jet port of the spaceship at the lower level. You will find that the energy ball in the jet port of the spacecraft at the upper right level is activated. Kill it. Then knock out the energy ball on the left.
A fan will turn on under the middle fence. Fly to a high place and knock off the energy ball. At this time, the energy ball at the jet port of the spacecraft in the middle below was also activated. Continue flying to the highest room and break the energy ball in the cover on the left first. Then use a bomb to blow up the pink glass cover on the ground and go down to get the Sniper Mortar. You can then use it to throw it into the upper part of the right cover to blow up the protective cover and then break the energy ball inside. Then go down into the cave and get the Bouncing Sniper Shells. Then go up and face the small hexagon on the right side of the entrance. Stand on it and aim at the big hexagon on the opposite cage. Try to aim at the center of it. Use MORTAR to snipe and rebound to hit the energy ball. Go down into the cave and you will find that a new passage has been opened for you.
Ride on the fan inside and fly high. After exiting, you will be attacked by enemy spaceships again. Escape to the right road. When the road collapses, fly down to the right and finally hide in a door. After entering, there is another hall. Kill three robots first. Use sniper shots to hit the three glass domes in the sky to release energy balls and destroy them. Then fly in by riding the fan under the hood on the rear right side as seen from the door. When you come out after eating, three invisible robots will appear. After destroying them, fly to the hood on the left, and there will be three more invisible robots. After destroying it, fly into the last cover and there will be a new way out.
Finally reach a room with a telescope-like lens. After breaking the lens-like thing with a sniper, shoot the big energy ball from the small eye that appears and a small one will come out. Then in the next shot, use MORTAR to shoot in and release small energy balls. Then another energy ball will appear on the first broken shot. After breaking it, four robots will come out, kill them easily. It turned out that the fence on the ground opposite the high platform was also opened. From there it's onto the outside world. Avoid the attack of the spaceship and fly to the middle of the platform on the lower right side, where there is a fan. After flying to the top, continue flying forward. After coming to a large room, destroy the energy ball in the pillar to the left of the entrance and several alien shapes will appear. After killing it, there will be a lot of things to pick up in the middle of the entrance. In this way, the energy balls are broken one by one. Every time an energy ball pillar is broken, an electric light will be emitted and connected to the center. Finally, the explosion produced after all the energy balls are destroyed will blast out a channel in the middle.
Go along the passage and kill the four robots. Smash energy balls and destroy enemies along the way, and ride the fan to the top. After reaching the tarmac outside, there is something to eat in the towers on the left and right. After the tower explodes, just destroy the aliens that jumped from the spaceship. After a few hits, use a sniper to shoot the eye-like thing on the spaceship. After all the eyes were knocked out, the spacecraft was shot down.
Level 8:
Two flowers bloomed, one on each side. Let’s talk about MAX coming to the place where the bamboo shoots are. He overheard that the bamboo shoots were about to launch a rocket to destroy them. Earth. Come and save the world! MAX came to a long street. There were air strikes from spaceships in the sky, and they kept dropping aliens. Go all the way to the end and turn right. There is a box that you can break to get a gun. Then turn left and walk almost to the end. You will find four boxes on the wall. Break them and you can enter. If you really can't find the box, you can only save it first and then shoot along the street. You'll find it when you hit the wall and a health bar will appear.
After entering a large room, 8 aliens will appear, and every two will appear together. After destroying it, go through the underground passage on the right. Don't go into the next room. First break the four diamonds on the opposite side that emit sonic attacks. Then turn around immediately after exiting. There are two automatic defense cannons on both sides of the entrance. Knock out the light on the ceiling in the middle of the room and the door opposite will open.
There is a huge ball in the next room. Jump to the ceiling on the hanging ladder that goes up and down next to it. After it goes up, jump to the edge of the ball.
You can see three hanging ladders in different colors of red, green, and blue on the edge. Jump on them respectively. When you reach the top, smash the base of the nearby ceiling of the same color to hold the ball. The ball will fall down and smash out the base below. A big hole. Jump to the bottom floor and carefully approach the hole. You can see two antennas sticking out of a thick pillar in the hole. Jump onto the pillar and walk to the antenna. Halfway to the antenna, you turn around and find a hole in the middle of the pillar. Jump in.
After falling out of the hole, quickly kill the three spaceships parked on the supports. At this time another spaceship will fly in. Kill all the aliens inside, then jump on the spaceship. There is a button in the cockpit. When you press the button, the spacecraft will automatically open the hatch that was originally inaccessible. Go in and get the atomic jetpack. There are vertical support pillars on the middle column. Fly to the support pillar directly opposite the door first, then to the support pillar on the upper right side. Continue flying horizontally, avoiding the pipes spewing green poisonous gas to the support pillars on the side. At this time, looking up, there are four support pillars arranged in a vertical row, flying to the highest one in turn. Turn your back to the column and fly to the platform at the top of the bracket extending from the column. Then turn around and look towards the column. There are several telescopic pedals slightly above. Fly to the pedals and then turn around to the top of the higher-level bracket. The platform flies away. After flying to the platform, the platform will automatically descend and immediately fly to the support platform next to it (here is a trick, when flying to the support platform next to it, fly as high as possible first, and when the energy is exhausted and start to maintain the height, you can fly to the platform next to it. ), after stepping down all the brackets in turn, several stepped telescopic platforms appeared on the column. Fly to the highest point and look up to the right to see a small round mushroom-like platform. The exit is in the middle where the pipes on the right come together.
Inside is a huge lava cave-like place with huge pillars and many flying robots attacking you. Don't worry about anything else, just fly to the platform above the entrance, and then fly all the way to the opposite exit. This is a test of everyone's flight control ability. I believe that your skills will be more comprehensive after ascending and flying through the front end and then flying horizontally:). After going out, I saw Shwing, who had been defeated by Kurt and MAX together. Even though it was still bandaged and had a hanging needle, it still didn't learn the lesson, so I had to kill it. There is a time limit of 2 and a half minutes. It is very tight, so don’t waste your time.
Level 9:
MAX destroyed the giant, but failed to stop the launch of the rocket, but fortunately MAX destroyed the line and the rocket fell right next to Kurt. The doctor also came to the orbit of the alien's home star. When the doctor wanted to teleport Kurt and MAX back to the spacecraft, the careless doctor teleported himself to the alien's home star.
Don't hit the aliens, they will call the guards. There are three branch routes here, and I chose the door on the second floor. You will soon face a bicycle path, but there is a break in this path. Every time you reach a break, take shelter in the aisle next to it. After killing the two bamboo shoots, you will come to a square with several layers of steel mesh. There is a button to step on on the first layer, the second layer is on the right, the third layer is in the middle, the fourth layer is the second one on the right, and the fifth layer is on the right. The layer is the far left. If you step on it wrongly, you must step on the entrance button, and all the wire mesh will be put down at the same time. After exiting from the left exit, it is the same bicycle path as before, but this time there are two breakpoints. Then there was another road, but this time it looked safe. Don't be careless. When you reach the third aisle, hide in it and you will find that there is still a gap here. When the middle path appears, run to the next aisle. There are several rows of buttons in the past. Go to the second floor in front and step on the switch. When stepping on the button, step backwards. At the same time, pay attention to the lights on the ceiling corresponding to the buttons. Which lights are on will be the ones you stepped on. button.
Get the space jumper in the past and be teleported back to the street where you first came in. This time I left through the door below. Go in until you reach a square blocked by a wire mesh. There is a maze on the right (maze diagram attached). There are many buttons in the maze. After pressing all the buttons, there will be a hidden door in the middle of the square.
Open it, there are a lot of supplies inside. After defeating a few little monsters, teleport back to the street where you started. This time there is only one last portal left.
Go all the way to the end and find several suspended passages in the sky. Climb up with a ladder, walk to the left and go up to the top, then turn left at the first red X and go upstairs. Go left and jump to the passage next to it. There is a secret door in the wall with supplies inside. After jumping back, turn right at the first corner and go upstairs. Go all the way to the top, jump to the opposite passage, and then teleport away on the rooftop. After coming to a hall, there is a four-story structure directly above, and there will be a bamboo-headed man walking on it. There are three buttons on the ground, the left one controls the flip switch on the highest level, the middle one controls the flip switch on the second level to open the first level flip switch, and the right one controls the flip switch on the third level. Immediately press the left button, then immediately press the right button, and then return to the middle button. Don't press it yet. When the bamboo shoot man walks to the wall and turns around, press it. Release it immediately and the bamboo shoot head will be removed. The people are fed into the meat grinder below. The liquid in the bottle in the middle of the hall will rise, and when it is full, a portal will open on the opposite side. After walking straight and breaking the mother nest that continuously produces aliens, a button will appear. Press the button to open the switch of the portal. Ignore the enemies on the next platform. After stepping on the three buttons around it, a floating platform will appear. Jump on it and wait until you reach a high point before jumping to that platform. The doctor will get the last of the three items - the nickel pump. When you return to the street where you started, the phone booth in the middle has been opened. There are several bamboo shoots inside. Pick up the pumpkin on the ground and use it with the atomic dirt driver to blast the three bamboo shoots out of the phone booth. Then the doctor will ride on it. The phone booth left.
After meeting Kurt and MAX, the doctor had a dispute with MAX. Here you must choose one person to complete the remaining tasks.
Doctor:
Turn right from the starting point and walk along the wall and you will find a red X. Go to the top and enter the castle. Kill the enemies along the way and come to a square with a fountain sculpture. There is a red X on the handrail of the stairs to the left of the gate entering the square. Halfway up the stairs, there is a purple light shining on the wall directly opposite the door on the ground. That is the exit. They went in and saw the alien emperor. It turned out that everything was just a game to him, and the three angry people were ready to kill him. The emperor has four attack methods, one is laser attack; the other is energy wall; the third is to release fire tunnels that surround you, and the fourth is to sing, which will make you dizzy.
After beating the emperor's blood, it will be sucked into the emperor's body (it will be spit out of the body again after a while, and the emperor's blood will recover a little). First, there are lungs on the left and right sides, and the blood vessels above the lungs will enter. hole will crush it. Then there's the brain at the top, using the rebound to attack. There is a hair dryer you can pick up in the lobby, and you can use it to blow your eyeballs into the holes. You can also use toast directly to punch it into the hole. Then step on the eyeball and jump to the side to get plutonium, turn into a minotaur and hit the heart directly. After the heart is broken into two small valves and is out of reach, jump on the right eyeball and wait for the bubble to fly nearby. Jump on the bubble and fly up to hit it.
Kurt:
Turn left and go all the way to the end. There is a fan, which flies into the hole in the wall. As you walk, switch to sniper mode every time you turn a corner. Move over, kill all the automatic defense cannons and robots, and then go forward. There is a hall next. After destroying the enemies, go straight from the door to the hall with the sculpture fountain. Jump to the short door on the left side of the door with the stairs and close to the door. On the pillar, jump to the platform above (this is where the doctor climbs the ladder above). After entering through the purple door (please see the doctor's section), be careful that there are two invisible robots at the second corner. Enter and you will find the Alien Emperor. . Use the same method as the Doctor to deal with him, but use MORTAR to attack the enemy's internal organs.
MAX:
Turn around and enter the door behind you. There are several guns to pick up inside. Kill all the monsters that appear and the next door will open. Just repeat the path Kurt took.
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- Share the sad quotations of British lovelorn.
- When No.92 gasoline entered the 9 yuan era, what impact did it have on ordinary people?
- Stay happy, come to see you and talk about it.
- Sad classic talking about friends circle will definitely attract popularity: I hope you can love me deeply,
- The sentences that motivate the team describe encouraging the team to talk.
- If you love, please tell me deeply. If you love, please tell me deeply.
- Talking less about these three words is easy to be annoying.
- Talk about the sadness in philosophy
- About self-mockery, talk about self-deprecating sentences, and talk about mood.