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Why are movie special effects so expensive? Do you feel that the hardware cost and labor cost will not be so high?

There are three main reasons why movie special effects are so expensive. Hardware costs and labor costs are actually very expensive. Let's analyze one by one:

First: hardware cost.

The special effects of large-scale film and television can't be done without good hardware support. General machine configuration is at least dual E5 and 64G memory. It will cost tens of thousands if one comes down. The equipment is quite worn out and will be replaced in 3-5 years. Dedicated workstations, storage arrays and huge power consumption are very expensive.

Second: the cost of purchasing production software.

CG genuine software is generally charged annually, not permanently. Making CG requires a lot of software, which is expensive. For example, Weta Digital, a company that has done special effects on Avatar and The Hobbit, spends 654.38+0.8 billion RMB on renderman every year. This is just the money spent on the renderer, not counting other production software.

Third: labor costs.

Avatar has 1855 special effects, The Avengers has 1453, Harry Potter and the Deathly Hallows Part II has 1 180, and transformers 3 has 178 ... It is said that in the later period of Avatar, almost the whole rendering room of Los Angeles was used.

For example, in the United States, the annual salary of an intermediate special effects personnel is about $40,000, senior personnel is about $60,000, and top personnel is about 1.5 million. Suppose a special effects company with a scale of 1 0,000 people, the ratio of middle, high and top talents is 6:3: 1, and its annual salary cost will be $57 million.

In China, the annual salary of new special effects technicians is about 40 thousand, and the annual salary of employees with more than 3 years of work experience is about 200 thousand. A special effects company with 100 people, according to the per capita annual salary of 654.38+10,000 yuan, the annual salary expenditure is also above10,000 million. It is difficult for a team of this size to receive a super-large project.

According to the specific types of problems, step disassembly/cause principle analysis/content expansion, etc.

The specific steps are as follows:/The main reasons for this situation are ...