Joke Collection Website - Mood Talk - My little mage 5450GS has measurements of 414 477 858. Now it’s arcane. Find someone who understands to give you some guidance.

My little mage 5450GS has measurements of 414 477 858. Now it’s arcane. Find someone who understands to give you some guidance.

Technology is very important, but equipment is also very important. The output of arcane magic is very simple, and the high output depends on equipment and team configuration.

From a technical point of view, you should be fine. After all, you are a player who has played from TBC.

4 1 is also a very correct output method. Regarding 4 1, I just want to add one point. For bosses 100~80, you must shoot missiles before stopping the attack. For bosses 35~80, the fifth one does not use missiles directly. For bosses below 35, you must use missiles. When a missile is fired, the magic 89 eats a gem once (returns to 100), and the magic 80 drinks a blue bottle (returns to 85 if willing). If you play like this, even if your RP is the worst, you should have 40 mana when the boss reaches 35 (you can also eat gems at least once), and wake up immediately at this time. Awakening must be used when your magic reaches 40. If you are bloodthirsty at this time, it will be the best. If you don't have bloodthirsty, open the bloodline and engineer hand (if you have one), and don't be brave (unless the boss only has 20 or Less, or you know your group’s DPS, such as how many seconds it takes to kill a target by a percentage, so you can calculate it yourself). When you see that your mana is lower than 45 and you are bloodthirsty, don't rush for output. Be sure to wake it up first. It only takes 2 to 3 seconds to wake up bloodthirsty, so you won't waste much DPS. If you hit it without mana, all your previous efforts will be wasted. In short, the battery life is the first. one.

Pharmacion is just a mixture, which is enough. If others can get that high by taking a mixture, why can’t we? If you want to rush for DPS or be angry with someone in the group, you can drink acceleration. The acceleration must wait until the bloodline ends. The two stacks will exceed the GCD, which is meaningless.

Now let’s talk about equipment. Dharma is the first, no explanation. The ratio of magic energy acceleration should be 7 to 3. One arcane charge is enough for 2 seconds, and then there is the critical hit. 3.35 is not like 4.0. Critical hits are very useful. You must ensure that the arcane charge is 2 seconds and explode as much as possible. . The reason is very simple. The arcane system has 50 critical hit damage and 25 arcane bullet critical hit damage. This makes the arcane spell's dependence on critical hits surprisingly high. The difference in damage between a full arcane bullet and a non-critical hit will be 3 times. After the fire armor, the critical hit is above 40, which basically makes it into the top 5 easily.

Finally, let’s talk about the team configuration. If your team does not have a warlock, bird D, elemental, at least 2 arcana, retribution cavalry, and shadow priest. With all due respect, you can change unions as soon as possible.

If there is, the warlock element is equal, the bird virtue punishment cavalry is equal, and the dark animal husbandry alone is said.

If there is a warlock element, it is best (direct spell damage bonus)

Bird virtue punishment, second (critical strike bonus, bird virtue also has spell damage bonus)

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Two arcane spells, not bad. (Crit bonus)

Shadow Priest is just average. You can change the hit equipment to acceleration and critical. The improvement will not be huge, but it will definitely improve.

I would like to say one more thing about the team. Find a thief you have good connections with to steal the sky for you, it will also be of great help.

To sum up, equipment, technique, and team are all indispensable. If you must rate, equip the team with "Technology".