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Big turntable lesson plan for large class

As a faculty member, you often have to write an excellent lesson plan. The lesson plan is the general organizational program and action plan for teaching activities. What are the characteristics of excellent lesson plans? Below is the large turntable lesson plan I compiled for everyone. It is for reference only. I hope it can help everyone. Big Carousel Lesson Plan for Large Classes 1

Design Intention

The painting form of "Happy Carousel" is novel, interesting and vivid, prompting children to try a new way of painting, and at the same time improving children's Interest in painting. This activity uses traditional games to allow children to imagine and create boldly based on other people's paintings. The focus is on bold imagination. But the imagination here is not far-fetched, but a figure is used as a clue to stimulate children's imagination. The rule of the original lesson plan is: the children in the entire class sit in a circle, pass the graphics they have drawn in one direction, and let the next child add creatively. In order to make the activity more operable and practical, I modified it to use groups as a unit, with five or six children passing it around and adding pictures in turns. In this way, the children in the group can discuss together how to add pictures, which would be more appropriate and more appropriate. It looks good and gradually enhances children's sense of cooperation.

Activity goals

(1) Be able to boldly imagine based on the companion’s original painting and add to the companion’s work.

(2) Feel the different ways of thinking and expression of your peers, and experience the fun of exchanging works for painting.

(3) In game situations, exercise the agility and flexibility of thinking.

Activity preparation

Pictures, blackboard, music, recorder, markers

Activity process

(1) Introduction of activities

Show pictures and guide children to imagine from different angles: "What do you think it looks like?"

(2) Guide children to boldly imagine and express on existing pictures.

The teacher adds pictures to the picture and asks the children to imagine: "Look, what does it look like now?" "What do you want it to become?"

(3) Teacher Explain the rules of the game and let the children perform the operation

In groups, pass on the drawings, remind the children to change the different directions of the paper, imagine boldly, and draw on the basis of others.

(4) Evaluation of Works

"What did you originally want to draw? What has it become now?" Big Carousel Large Class Lesson Plan 2

Activity Goals:

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1. Be able to boldly imagine and add to the companion's work based on the original painting.

2. Feel the different ways of thinking and expression of your peers, and experience the fun of exchanging works for painting.

3. In game situations, exercise children’s thinking agility and flexibility.

4. Let children experience the ability to be independent, independent and creative.

5. Cultivate children’s skills and artistic temperament.

Activity preparation:

Pictures, blackboard, music, tape recorder, markers

Activity process:

1. Import the activity and show pictures , guide children to imagine from different perspectives.

"What do you think it looks like?"

2. Guide children to boldly imagine and express themselves on existing pictures.

The teacher adds pictures to the picture to let the children imagine.

“Look, what does it look like now?”

“What do you want it to become?”

3. The teacher explains the rules of the game and lets them Children perform operations

Remind children to change the different directions of the paper, imagine boldly, and draw based on others.

IV. Evaluation of Works

Ask the children to return to the seat where they sat for the first time and ask, "What did you originally want to draw? What has it become now?"

Reflection on the activity:

The children and I were very engaged in the activity, but some negative emotions appeared among the children during the evaluation. At this time, the teacher should provide timely feedback.

For example, when displaying and evaluating works, you can first evaluate the teacher's own works, marvel at the changes in his works, and pass this positive emotion to the children, so that the children can truly experience the joy and fun of this way of painting. At the same time, we can pay more attention to and cultivate children's acceptance in future activities. Big turntable lesson plan 3 for large classes

1. Game goals

(1) Cognitive goals

By playing the big turntable game, let children use words to form words. Use words to make sentences to cultivate children's thinking fluency and acumen.

(2) Emotional goals

Encourage children to try boldly, actively participate in games, and cultivate children's risk-taking, autonomy, and competitiveness.

2. Game preparation

1. Large turntable (replaceable character cards), several Chinese character cards, hula hoop, and parallel wood.

2. Venue layout.

3. Game methods

1. Divide into two groups to compete.

2. Children start from the starting line first, pick up the hula hoop, walk across the parallel wood, turn the big turntable, and read out which word the needle points to, and form words and sentences. Example: Star - star - the stars in the sky are shining brightly. Those who speak correctly and well and run fast will be rewarded with small gifts.

IV. Game evaluation

Project

Level of goal achievement

Level of content suitability

Interesting level of activity design

Children’s “Three Natures” Performance

Problem Turntable Large Class Lesson Plan 4

Activity Goals:

1. Perception within 8 Correspondence between quantities and numbers.

2. Able to take out the corresponding number of objects.

Activity preparation:

1. 1 large turntable.

2. For young children, there is a set of number cards and idea cards within 8, and a pen.

3. Page 6 of the Children’s Book.

Activity suggestions:

1. Introduction activity: Snare drum sounds, dong dong

1. Teacher: Please take out your idea cards and count them. Several pictures.

2. Teacher: The snare drum is ringing! Please use dot cards to indicate how many times the snare drum has sounded.

3. The teacher beats the drum rhythmically 2 times 2 times, the children hold up the 4 point card, and the teacher quickly checks.

2. Playing the Big Roulette

1. Teacher: What is this?

2. Teacher: What’s on the big turntable? Please tell your friends, what is a ranger? How many are in each grid?

3. Teacher: Who can play this turntable?

4. After playing the game several times, ask the children to put the used cards into the basket.

3. Play the game "Happy Wheel"

1. Teacher: Let's play the game "Happy Wheel". The teacher comes to spin the turntable and asks you to tell the number of objects pointed by the pointer. When the number pointed by the pointer is 8, please move one position to the side.

2. For children who rotate the turntable, the teacher changes to the corresponding position.

IV. Small turntable

1. Use page 6 of the children’s book to guide the children to connect the things on the turntable with the numbers in the middle.

2. Children’s operations, teachers’ tour guidance.