Joke Collection Website - Mood Talk - The low-end horse in Star Wars Frontline
The low-end horse in Star Wars Frontline
I played several games this afternoon. Rebels and empires can win in all but one game. Seeing that everyone is so enthusiastic about the game, I can't help but write something to share.
In Hoth, it is divided into three stages. I divide the three stages into three parts: front end, hangar and plain.
Let's talk about empire first
The mission of the Empire is to protect Atat from reaching its target and destroy the rebel generators.
Whenever the number of Y-wings summoned by the enemy reaches a certain level, ATAT's shield will be paralyzed at the end of each stage, and the rebels will set fire to ATAT. At this time, they can kill a large number of adults or interfere with the enemy's progress.
The advantages of the empire are: powerful walking machine units and the ability to control ATAT for ground suppression.
The disadvantage is that the regeneration point is too far away from the communication station (that is, where we need to occupy some points) and other batteries.
In the first stage, I personally recommend that the empire move forward with ATST as the core (the insurgents seem to be able to brush out heroes from the beginning, so they don't have to worry about holding groups in the face of heroes)
Relying on ATST to suppress the rebels so that they can't get close to the communication station, at this time, they can advance to the left side of the battlefield in batches, where there will be a high probability of ambushing the enemy.
The second stage: hangar stage (because at this stage, one of the birthplaces of the rebels is the hangar)
The most crucial point is the fortress at the gate of the hangar. After the empire gets it, it can crush the rebels, but the whole hour can't be occupied at all.
At this stage, the exchange of fire between the two sides is very narrow, so it is easy to encounter a large number of enemies, but don't worry, a Grenade can help you take away the enemy.
The third stage: the whole battlefield becomes vast plains and trenches.
At this time, the empire should be slow and steady, instead of blindly boarding the ship and charging, gradually occupying the fortresses on the plains, relying on the fortresses to make steady progress and compress the rebel space.
Besides, it's still on the left. There are two forts overlooking the whole battlefield, which can be suppressed on both sides and have sharp positions. Many people ignore their existence far from the battlefield. However, personally, I think these two forts have the ability to influence the war situation.
After the empire, talk about the rebels.
The advantage of the rebels is that they are far from the battlefield and the rescue speed is fast. Moreover, there are many forts on this side of our position, so it is easy to establish base areas, and the production areas extend in all directions, which can surprise people.
Disadvantages: lack of ground vehicles, easy to be crushed by the empire and its living space will shrink with the gradual advancement of ATAT; The birth place extending in all directions also means that you are easily attacked by imperial troops who are familiar with the terrain.
The first stage: the birthplace of the insurgents. There are natural bunkers here, which are convenient for hiding the bodies and avoiding attacks. It seems that it is easier to brush out the heroic units of the rebels at first (I don't know about this). With a hero unit, it is not blindly killing people, but targeting the Imperial Walker. When ATST came out, it was far away from the battlefield, which means that it was alone. Without the interference of soldiers, the hero unit could easily kill Walker.
At the beginning of the occupation, the rebels should pay attention to the fact that there were two heavy machine guns on their left and right sides facing two communication stations, relying on these two heavy machine guns to suppress the imperial army and gain time for their occupation.
When ATAT is paralyzed, you need to pay attention to collecting fire. Of course, ATAT was easily raided by the Empire at this time. How to weigh it is up to you.
The second stage: one communication station is in a hole in the snow, and the other communication station is in the rebel hangar. It's best to grab the turret outside the hangar, even if it is destroyed by the other side, because it will make it impossible for the other side to occupy the turret at the door of the hangar and trample on us at will.
Don't worry if the turret at the door is occupied or destroyed. There is also a heavy machine gun in the hangar. As long as your partner protects your right wing, it is almost impossible for the enemy to break through your front door.
Another birth point is the side door of the hangar. There are heavy machine guns as soon as you go out. This kind of heavy machine gun is mainly used to protect the communication station in the pit and the damage to ATAT at the end of the second stage, because the machine gun has a corner limit and cannot play the role of defending the main entrance of the hangar.
The third stage: at this stage, what the rebels need to do is to quickly occupy all the batteries distributed throughout the trench and stabilize the front line. Ywing's call speed will be very fast at this stage. However, because the map is relatively wide, the whole ground is completely exposed to ATAT's firepower range, so there are also several forts near the power station in the rear, which can help stabilize your defense.
In addition, we must pay attention to the right side of the rebels (that is, the left side of the empire). A birth point of the empire leads directly to the road here. Many imperial troops like to be Yin people here and need to be guarded.
Let's talk about equipment recommendation, let alone firearms. Radish and vegetables have their own tastes.
Sniper rifle is a must!
Sniper will die if it hits the head, and 90 drops of blood will be deducted if it hits other parts. Many ghosts use this thing as a shotgun. There are also many Yin people flying to the highlands with rocket backpacks.
The most important thing about a sniper rifle is that it has a shield.
Whether you are a shield or a personal shield, you will die when you meet a sniper rifle.
On the map of Hoth, the rebels must charge, which is very useful in playing ATST and gathering fire for Atat.
Grenade: In the face of multiple enemies, throwing one before death will definitely take one or two away.
Backpack: Fly to high ground with a sniper rifle (can't walk up), one shot at a time.
Personal shield, the first choice of imperial army, is especially useful in hangar. In addition, you can't use an explosive gun when opening the shield, but you can throw grenades and attack at close range.
Finally: this game is not about individual achievements, but about group operations. It doesn't matter if you die quickly, what matters is to achieve your goal.
The whole battle should have a strategic vision and clearly know how to win on your side.
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