Joke Collection Website - Mood Talk - Personalized self-drawn illustration —— How to draw an illustration well, and what is the significance of illustration to words?
Personalized self-drawn illustration —— How to draw an illustration well, and what is the significance of illustration to words?
Book information
Title: Super Comic Sketch Skills-Sketch Articles
Author: (Japan) Author, translated by Liu Xiangyi and Qiu.
Super cartoon sketch technology sketch
Publishing House: China Youth Publishing House
Release date: September 2007-1
Page number: 183
Format: 16
Paper: offset paper
ISBN: 978-7-5006-7734-5
Content introduction
Sketch and make a decision from the beginning. What do you want to draw? Although there are often many problems to be explored in painting, in the final analysis, it is up to you to decide. "Draw this thing like this." Both the consideration of the proportion of head and body and the balance of painting composition are born from this. Sketch in painting is a road that must be taken from the initial starting point to the final completion of the work.
Library catalogue
Sketch people with your heart.
Chapter 1 Master the picture department from various angles
Portraits of people painted by Morita Yamaaki
Master the drawing of half face.
Front and back painting
Face painting from various angles
Chapter 2 Morita Yamaaki's painting classroom
An attempt at cartoon sketch of the same character
The same role is growing and changing.
Chapter III: Body language of Wu Dong's characters.
The neck and shoulders in the portrait
The body and arms in the bust
Waist and leg in full-length portrait
Chapter 4 Matsumoto cartoon lecture expresses feelings with body and expression.
"the essence of meaningful sketch"
Brief introduction of Morita Yamaaki Matsumoto Masahiko
Chapter 5 Playing Personality in the Picture
Steps to draw a comic manuscript
The actual combat of animation production
Draw a draft with your heart and color it.
Use clothes to express roles.
1 1 People have 1 1 kinds of personalities.
Basic goods
Book information
Title: Super Comic Sketching Skills-Basic Articles
Super Comic Sketch Skills-Basic Chapter
Authors: (Japan) translated by Huang Lin, Yu Chu and Li Jingyan.
Publishing House: China Youth Publishing House
Release date: 2007- 1- 1
Page number: 183
Format: 16
Paper: offset paper
ISBN: 978-7-5006-7310-1
Library catalogue
Chapter 1 Draw a cartoon sketch while thinking.
The difference between sketch and comic sketch
Comic sketch live report-1, Morita Yamaaki
Describe the posture of women standing.
Describe the close-up of women's faces
Cartoon sketch documentary-2. Matsumoto Yan Gang
Describe the posture of a man standing.
Try to draw a reverse diagram.
Cartoon sketch is the basic ability of creativity.
The second chapter is the basic knowledge of drawing faces in comic sketches.
The basis of facial contour (circle and fork)
Circles and forks are sketches of the head.
Order of drawing faces
Draw the same face
Describe all kinds of faces.
The foundation of the head
Grasp the three-dimensional sense of the head
The basis of the five senses
Facial muscles and expressions
Expression of characters' expressions through facial muscle movements.
The third chapter is the basic knowledge of human body drawing in cartoon sketch.
The basic point of painting is the spine.
The spine that runs through the body.
Exercise-induced spine
Add hands and feet after finishing the body.
Draw the order of the body
Grab the lines of the spine from the front.
The spine and midline are used to describe the standing posture of the characters.
The midline determines the positive attitude of presence.
Standing posture and center of gravity
Pay attention to the foothold of the characters when painting.
The structure of human body
Important parts and their names
Muscles related to body contour
Representation of body contour
Different painting methods for men and women.
Physical activity ability
Proportional difference
Structure and movement of major joints
1. Basic knowledge of neck structure and movement
2. Basic knowledge of spine structure and trunk movement.
3. Basic knowledge of the connection and movement between shoulders and arms
4. Basic knowledge of leg structure and movements
5. Basic knowledge of the structure and movement of hands and fingers.
6. Basic knowledge of foot structure and movement
Chapter 4 is from comic sketch to character design.
Basic knowledge of deformation
Role design skills
Facial deformation design
Integral deformation design
Skills of creating personality
A slim and neat figure
A muscular figure.
A rare muscular figure
Slim female role
A lovely miniature figure.
Describe the actual process of signboard action
Box consciousness painting method
3D graphics
Put these characters in the box.
Describe the order of characters according to the box.
Skills of expressing costume characters
Basic knowledge of clothing performance
The actual process of depicting a dressed character.
Describe a dynamic posture.
Cover character design website
Let's color it.
Leveling technology
Raise the level of coloring.
The manuscript after the leveling process is completed.
On the Essence of Cartoon Sketch
The ratio of head to body
Book information
Title: Super Comic Sketch Skills-Comparison between Head and Body
Sketching skills of super comics: comparison between head and body
Authors: (Japan) translated by Huang Lin, Yu Chu and Li Jingyan.
Publishing House: China Youth Publishing House
Release date: 2007- 1- 1
Page number: 182
ISBN: 978-7-5006-7310-1
Library catalogue
Chapter 1 Sketch from scratch from the sketch site
The origin of comics is the deformation of the head and body.
Q version of the character with cute head and body.
Mature characters use a cool mind and body.
Start with the painting scene.
Depicted two heads in gymnastics clothes.
Depicting a figure in a short skirt 2.5 heads
Depicting robust figures 2.5 heads and bodies
Describe a person wearing a school bathing suit with a head of 3.5.
Depicted the heads of four characters wearing sailor suits.
5 head practice sketch
It depicts the heads of five people wearing long-sleeved sweatshirts and jeans.
Depicted the heads of five sword-wielding figures.
Depicted six running characters.
Try changing 6 heads to 2.5 heads.
What is a head and a painting?
Three key points to improve painting skills
Chapter two: the basis of head and body sketch painting
Head, body and proportion
Mature personality types are 8.5 ~ 5 heads and bodies.
Q version of character type 4 ~ 2 head and body
Q version of the figure's head and body painting is the basis of head and body sketch painting.
What is the avatar of the character in Q version?
Sketch and facial deformation
Full-body sketch and deformation drawing
Method of drawing clothes
Da Vinci ratio
Head and body sketches look up and down.
Look up at the composition
Overlooking composition
A face that looks up and down
Painting practice of looking up and looking down
Chapter 3: Deformed expressions that play a role in comics.
Three elements of depicting characters' movements
Description method of basic actions
Cartoon deformation expression of sports modeling
Deformation expression of five basic shapes
Five forms of running
Five forms of jumping
Five landing forms
Deformation performance of small movements
Distorted expression of feelings
An exaggerated representation of facial shadows.
Expressing shadows is the basis of expressing three-dimensional sense.
Emphasize expressions through facial shadows.
Chapter IV Text Design and Color Design
Character design is to create characters.
Try to design a family.
Character setting and styling design
Change the arrangement of Q-version characters
Morita Yamaaki's Mature Practice of Figure Painting
Try coloring
Coloring method of cover picture
Practice of color pencil drawing by Hiroko Tida
An example of a special role: a woman like a beast
Perspective article
Book information
Title: Super Comic Sketching Skills-Perspective
Super Comic Sketch Technique —— Perspective
Author: Huang Lin.
Translator: translated by Wu Zhan
Publishing House: China Youth Publishing House
Release date: 2008- 10-0 1
ISBN: 7-5006-83 17-9
Page number: 199
Format: 16
Editor in charge: Wang Sizhen and Tang Lili.
Content introduction
The English name of PERSPECTIVE is perspective, also known as far-near method. This is a painting technique that originated from painting and gradually matured into a "painting method" in the field of modern architecture and design. Comics are not pictures.
Some paintings are "no perspective" and "perspective confusion", but if the perspective is well grasped, the picture will be more convincing.
This book introduces the perspective technique suitable for cartoons or illustrations, which is a means to make the picture real and three-dimensional.
The so-called painting with perspective consciousness refers to the painting with depth consciousness and space consciousness. The characters are three-dimensional, and the background and people are also a "space", which is a generalized "three-dimensional".
I hope that through this book, you can master the method of drawing people and backgrounds according to perspective and the technology of making deep-seated pictures.
Library catalogue
The purpose of opening this book
Dealing with space effect and three-dimensional sense
From Stereo to Space
Infinite sense of space depth
The so-called "horizontal line" is the generation of the dividing line that divides the space from two-dimensional space to three-dimensional space.
Chapter 65438 +0 The basis of picture making starts with a little perspective method and a little perspective composition method.
The difference between plane and three-dimensional/use a little perspective to express the three-dimensional effect/where is the horizontal line suitable? /Where is the vanishing point?
Clever use of angle
Affectionate expression in the learning corridor
Try to draw the corridor with a little perspective/a good way to show the details of the corridor/try to draw the people in the corridor.
From the corridor to the outside
Narrow and wide streets/streets/intersections/commercial streets in residential areas
A little perspective used to represent a curved street or ramp.
A crooked street/ramp/step
The second chapter uses two-point perspective in painting practice.
The basis of two-point perspective composition method
The difference between one-point perspective and two-point perspective drawing the three-dimensional structure/skills of buildings
Draw a building
Draw buildings and floors/streets and floors/interiors.
Painting school
Appearance/classroom/clinic/gymnasium
Draw the shops around you.
Family restaurant/fast food restaurant/convenience store
The third chapter flexibly uses perspective to draw free images.
The basis of three-point perspective composition method
Processing of looking up and looking down pictures
sitting position
Draw with a picture of a photo.
1. Copy and draw
2. The situation of drawing and modifying.
In addition to perspective, the far-near method also has beyond perspective! [2]
Q version modeling article
Book information
Title: Super Comic Sketch Techniques -Q Edition Modeling Articles
Q version modeling article
Author: C C Animation Society.
Publishing House: China Youth Publishing House
Release date: February 2009-1
Page number: 180
ISBN: 978-7-5006-8586-9
Library catalogue
Chapter 1 Understanding the Characters in Q Edition
1. The difference between real characters and Q-version characters.
2. Head-to-body ratio suitable for Q-version characters
3. Differences between men and women in Q version
4. Q-version figures of all ages.
4. 1 infant (0 ~ 2 years old)
4.2 Children (3 ~ 6 years old)
4.3 Students (7-65,438+02 years old)
4.4 Junior high school students (13— 15 years old)
4.5 senior high school students (16-18 years old)
4.6 Young people (19 ~ 30 years old)
4.7 middle age (3 1 ~ 50 years old)
4.8 the elderly (over 50 years old)
Chapter two: the facial expressions of the characters in Q version.
1.q version of facial expressions of people
1. 1 face shape
1.2 Eyebrows and eyes
1.3 nose
1.4 ear
1.5 port
1.6 hairstyle
2.q version of facial expressions.
2. 1 joy
2.2 Anger
2.3 sadness
2.4 Surprise
be shy
2.6 Vacancy
3. Facial changes of different types of people
3. 1 facial changes of naive people
3.2 Facial changes of lively characters
3.3 The facial changes of melancholy characters
3.4 Facial changes of moderate characters
3.5 The facial changes of rebellious characters
3.6 The facial changes of cold-blooded characters
3.7 Facial changes of mature characters
4.q version of the emoji
Chapter III Physical Performance of Q Version Characters
1.the figure proportion of the q version of the characters.
2. The proportion of hands and feet of Q version characters
3. The body language expression of Q version characters
3. 1 Body language in joy
3.2 Body language when angry
3.3 Body Language in Sadness
3.4 Body language when surprised
3.5 Body language when shy
3.6 Body language at a loss
The fourth chapter Q version of the characters' clothing performance
The fifth chapter Q version of the character's action performance
How to teach yourself how to become an illustrator The steps to teach yourself how to become an illustrator are as follows:
Understand the basic skills of illustration. Structure refers to the anatomical structure of the painted things, and the illustrator must understand the internal structure of animals or objects. Muscles, bones, skin, hair, trunks, roots, branches and leaves? These are the components of the structure.
Secondly, you should be familiar with the software you want to use. You can find many tutorials of this software on the Internet. You can use a grid to draw shapes, or decompose each object into simpler shapes, such as squares or triangles, so as to get a way to simplify sketches.
Imitation, you can find some simple illustrations to copy first, and then find some relatively difficult illustrations you like to practice after you achieve satisfactory results. Read more pictures at ordinary times, learn more painting skills from others, and exercise more to strengthen yourself. Next, you can find some jobs about illustration, not for salary, but for learning and growing at work.
Extended data:
As an art form, illustration has become an important visual communication form in modern design. With its intuitive image, true sense of life and beautiful appeal, it occupies a specific position in modern design and is widely used in many fields of modern design.
The main work of an illustrator includes drawing illustrations and covers for books, magazines, newspapers, manuals, novels, textbooks and other publications, as well as drawing greeting cards, posters, advertisements, inkjet paintings, humorous paintings and so on.
Divided into electronic illustration and pure hand-drawing. There is a great demand for game and film illustrators. Similar to the game industry, each film and television work will also have a lot of mirror drawing and scene design work, which undoubtedly has a great demand for illustrators in the game and film industry.
How to draw illustrations well, and what is the meaning of illustrations to words? The so-called illustration, as its name implies, is to match words with related pictures, so the central idea of illustration is to express the meaning of words and combine them with words. So how can we draw a good illustration? Many people have this misunderstanding,
People think that illustration skills are more important than creativity, so many people have made great efforts in illustration skills. But I think it is more important for illustration to embody its own style and refine the text. So illustrations are visual expressions of texts.
Illustration set
We will see all kinds of illustrations in our life, some of which are forgotten at a glance, but some of them can leave a very deep impression on people. For example, the film and television work The Lord of the Rings is very popular, but the Hobbit, the predecessor of The Lord of the Rings, presents different images in the works of different painters. 1936, Thor drew an illustration for the Hobbit. The scattered lines in the illustrations show the painter's neat and decent personality. But in 1962, the hobbit's new illustrations reflect the author's melancholy and intelligent image.
Second, how to draw a good illustration
If you want to draw a good illustration, you must pay attention to two factors. The first is your painting ability. Because illustration is a rich picture, we need to have different views on the text and be creative. Because only if your illustrations are attractive enough can the audience like them. Then another factor is to improve the understanding of copywriting. The general source of our illustration is that the company or enterprise gives you a copy, and then you draw according to the copy. So the essence of illustration is to explain the design content to the audience, so you must have your own ability to understand the copy.
Third, the meaning of illustrations.
Now the illustration industry has become a favorite position for many art students. Therefore, for the country, the illustration industry has promoted the domestic employment development, and for ordinary people, there is another channel to choose their favorite industries. Therefore, if you want to learn illustration well, you must start from two aspects, that is, you must maintain your understanding of copywriting and have the ability to break through and innovate.
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