Joke Collection Website - Mood Talk - Who can teach me to play mahjong?

Who can teach me to play mahjong?

Category: Sports/Sports >> Chess and Mahjong

Analysis:

Skills and tricks of playing mahjong

Six ways to deal with cheating

In the comments on the above cases, we put forward corresponding anti-cheating strategies on this matter. In combination, let's elaborate on the anti-cheating methods that are not mentioned or mentioned very little, so as to further improve the anti-cheating strategy.

1, the number of big dice points determines the card opening position.

Determine the card opening position by one of the two dice. For example, if two dice throw five in your hand, if it is agreed in advance that the small idea will prevail, and the number of points thrown at this time is two and three, then start from two. If it is agreed in advance that the number of cards to be played is based on the big point and the three points, then the cards will be played by the opponent. Some will be divided into two throws, the first time to throw away the position of the board, and then the number of blocks to take cards will be thrown by that house. If you throw seven pairs for the first time, you will play cards from the opposite house. Get a card at the thirteenth pier of the house (count the points of the twelfth pier). This can more or less prevent cheating in the yard and prevent cheaters from getting good cards when they get them.

2. Play a circle of dice to find Zhuang.

At the end of a circle of cards, four people decide who will do it according to the number of dice. For example, the person with the most points can sit in the east, followed by the south, west and north. It is more scientific to decide the seat than to touch the east, west, north and south. This constant transposition can make good luck not always in one side, opportunity and luck are equal, and of course it is much fairer.

3. Strictly abide by the rules when shuffling.

Because a lot of cheating starts with shuffling, code cards and shuffling have virtually become the easiest places to be drilled. Therefore, it is necessary to shuffle the cards well and try to avoid scammers taking advantage of it. When shuffling cards, you should put the cards back first, and then shuffle them. It will be more effective to stack cards, sit in the village and shuffle cards at the same time, that is, after washing the pile of cards, roll the dice and sit east, west, south and north according to the number of dice. If the cheater is sitting in the south now, he will put the cheating cards in the shape of "anticlimactic". After he yards the cards, the four families will roll dice. He throws the least points, and he has to sit in the north in the order from big to small and from east to north, so he has to give the "anticlimactic" he painstakingly laid out to others.

Here, we provide you with a method that combines shuffling, overlapping and throwing. Practice has proved that it can effectively prevent cheating, but it needs further exploration to achieve greater perfection.

4. Combine the psychological defense ability with the abnormal situation of the game.

Determine who is likely to cheat before it happens. During the competition, it is inevitable that there will be tension. At this time, we should try our best to remain calm and know fairly well. This time is often the easiest time to implement cheating methods such as "stealing cards", "fishing in troubled waters" and "cheating to make up for it". If someone does something small, such as throwing cards or dice on the ground and bending down to pick them up; Pretend to miss the flop or touch someone else's cards; When playing cards, you can only shout, 10 thousand, ask for money and so on. Most people can conclude that this person wants to cheat, or even is cheating.

5, keep your own favorable situation to defeat other people's cheating methods.

Another effective way to completely dispel other people's thoughts of cheating is to make a quick decision and not like fighting. Once you are sure that you can't become a card or have little hope of becoming a card, you might as well play cards. Even if you do it, it's better than others cheating to become a big name. Of course, the latter is a last resort. The intention is not to give the cheater a chance to regret cheating, but also to let him further consider whether it is worthwhile to cheat without taking the card.

Of course, the strategy we advocate is to maintain our superiority, cut the gordian knot quickly, and win the final victory by burning our bridges. Instead of letting licensees fight again and again, they lose again and again, and the defeat is out of control. This strategy was not mentioned in the previous example. We summed it up, hoping to become a principled way of thinking to guide your practice, and you will certainly benefit a lot.

6. Comprehensive prevention procedures.

Because it is trivial to provide you with specific precautions in case analysis, it needs to be further combined in comprehensive prevention. Now we provide you with a set of comprehensive prevention procedures, so that you have a comprehensive defense system, thus effectively resisting the harm of deception to your own interests.

Shuffle, fold cards and roll dice. See the third point of deception:

When playing cards, you must wait until you have finished playing the cards at home, so that you can "play without touching". Never touch the cards on the card wall without family members playing cards, which puts an end to the following cheating behaviors-"touching cards", "reading and drawing" and "living within our means"; In the process of playing cards, the card hall is strictly disciplined and it is not allowed to drag cards from the card hall. At the same time, you should remember which cards others have played, and be more careful of those who deliberately tamper with cards in the poker room. In this way, the following cheating methods are effectively curbed-"fishy eyes are mixed", "one-on-one" and "hard card stealing";

Count the cards in others' hands at the end of the game. Anyone who has doubts about cards should count their cards at the end of the game. So as to put an end to his following derailment: second, "crossing the sea";

At the end of the game, check the cards strictly. Anyone who draws a card must be checked by the other three companies before pushing the card into the card hall, which can effectively prevent the following cheating behaviors-"cheating", "one for one", "missing the card", "cheating to make up for it" and "forcing the card to draw";

In addition, in addition to the specific strategies mentioned in the above example, we also need to rely on confidence to alienate the alliance, that is, we can imitate the allies to find a good card for one of them when the warning is still invalid. When shooting, you should also find someone to concentrate on sending peace. In this way, it is possible to create the illusion that you are secretly allied with one of them, thus eventually disintegrating them and bankrupt the fraudulent means of "killing scalpers" and "worshipping Buddha".

We put forward a series of comprehensive anti-cheating methods in an attempt to form a more effective scheme. It is first generalized and second effective. In the process of implementation, it is necessary to refer to nearly 20 specific cheating examples provided above, so as to combine the principle with specific actual combat. Only in this way can we deal with the unexpected situation in the process of playing cards. It is not easy to master and use it skillfully, but also the player needs to understand the mystery.

The secret of playing cards

1, you can't touch it casually.

Novices often like to hold pairs in their hands, so they love to touch them whenever they have the chance. Some people even knocked out the mahjong head, which caused them not to get together for a long time, lost their reason, and lost many opportunities for eating and peace for no reason. Of course, if there are too many hands and too many inside, I don't object to touching them. If there is no disagreement, it is not good for your hands. Just touching it will be clumsy, but it will lead to less or less disagreement. Now, let's take a look at it separately:

(1) About the collision between the passenger wind and the old card. Guest wind and old people's cards are the most likely to appear in the war situation, and they can generally be touched. However, in actual combat, how to distinguish between touching and not touching? It depends on the hand. Unless it is a small sum card, or it can be stopped if touched, or it is necessary to make a right sum, it is better not to touch it. This pair, one can be used as a safety card for demolishing a house, and the other can be used as a mahjong head for peace. Otherwise, it is of little value.

(2) About the touch of the medium card. Except in special circumstances, there are fewer chances to win cards in general. Secondly, due to the lack of opportunities, the waiting time for lettering in China Card is one to several digits longer than the waiting time for scoring in China Card, which will delay the opportunity to suspend trading or make peace.

For experienced people, whenever they encounter a medium card with complex faces, they often give up the pair and keep the partner. Such as 30000, 30000, 40000, 5, 5, 6 cables, etc. 30000 and 5 cables should be removed first.

(3) The reverse method of card-touching. This is a more subtle mahjong winning tactic. The general rule of playing cards is: when you encounter a 6-string carving from the opposite family, both the upper and lower families have 5 or 7 strings, so it is very likely that the 5 or 7 strings will be removed immediately and cut out. Because they know that the couple who knocked out six cables will never want five or seven cables again. After touching six cables, they will never want five or seven cables again. This is a way to tear down the house in the last home and the next home as a containment. Because of this, we can deal with it in the reverse way. The method is that in the process of dealing with cards, if there are already 6 decks of cards in hand, it is not easy to play 3 or 9 strings of rib cards (single sheets). After the arrangement adjustment, once a person plays 4 or 8 strings, the face card will form a situation of 3, 4, 6, 6 or 6, 6, 8 and 9 strings. In this way, once you encounter 6 pieces, when you go to the next store and try to pin down the game by setting 5 or 7 pieces, you just fall into the trap of reverse pinning, which brings vitality to your adjusted 3 or 4 pieces or 8 or 9 pieces.

2, mahjong head card

Mahjong head is the decisive factor of the game. Without mahjong head, it is not easy to bid, stop playing and eat. Some people have mahjong heads at the beginning of playing cards, and some people get deeper and deeper in the game before they have mahjong heads. As a rule, whether it is "innate" or "acquired", a good mahjong head must be in hand before the battle is about to reach the early or late stage of the middle game. Otherwise, if you don't pay attention to the mahjong head when you are in a hurry, and sharpen your knife and don't miss the woodcutter, it will be difficult to get what you want, and there will be many mistakes. There are many ways to play mahjong head, generally nothing more than the following (except engraving friends):

(1) A pair of mahjong heads and a partner (or side by side, embedded) bid.

(2) Grasping a single piece is called mahjong head.

(3) Two pairs of reverse bids, one of which will be forced.

(4) Single fishing at two ends and four sides is called Mahjong Head. Such as 4, 5, 6, 7 barrels, and 4, 7 barrels for single fishing.

(5) The front, middle and back single fishing with seven sides is called Mahjong Head. For example, 20,000, 30,000, 40,000, 50,000 and 80,000.

(6) Bids at both ends of the composite surface or fishing with mahjong heads alone.

(7) Shuanghe was suspended for the second time yesterday, and one of the two cards turned into a mahjong head.

The key to stopping eating

1. Confuse the opponent's card-eating skills

When eating cards, take advantage of the exposure opportunity to deliberately expose the cards together to create an illusion to confuse neighbors and fish out the cards cooked all the way to achieve the purpose of eating and drinking. For example, the dealer's face is engraved with east, east and east, his hand is engraved with 3, 3 and 3 ropes, and there is a pair of south and south on his head. The composite face is 1, 3, 5, 7 and 9 letters.

In this deck, you can stop playing no matter if you eat any of the 2, 4, 6 or 8 drums.

The "sea" card was found in the five cylinders, and it was played for the Nanjia family, so the North played two cylinders of cards all the way, which was considered a safety card. So in the middle game, there is only the possibility of being eaten, and there is no danger of letting go. It is true that Beijia is the home of the dealer, and the dealer only eats 2 cylinders 1, and 3 cylinders complete the second exposure. Of course, it is convenient to play 5 cylinders. This kind of card-eating and punching seems unremarkable and has no skills at all, but there are tactical tips hidden in card-eating. The key is to stop eating in a different way.

When arranging cards, insert the cylinder with synthetic surface like 1, 3, 5, 7, 9 in the middle of your hand. When eating 2 cylinders, not only will the cards of 1 and 3 cylinders be revealed, but also 1, 3 and 5 cylinders will be pressed together, connected in 2 cylinders, and then 5 cylinders will be played in the sea, which will deliberately create an illusion, causing who knows that the dealer has a card and 7 and 9 cylinders are inserted in 8 cylinders? So it is very likely that someone will play 8 Jane and be eaten by the dealer.

This method of eating and stopping can be regarded as a small means of psychological tactics at the poker table, and it is really a victory.

2. Stop eating to lure the enemy into misjudgment.

When a person suspends trading with 7, 8, 9 barrels, 1, 2, 3, 7, 8, 90,000 and 3, 8, 9, 9 (see Figure 2), whether touching or eating cards, it is a card posture of single fishing. In the late middle game, it is difficult to eat 7 sharp cards or 3 sharp cards, and it is more likely to hit 9 carved old man cards. Accordingly, in the arrangement of hand cards, we should set a puzzle in advance, and move 8 ropes to the side of 7, 8 and 9 barrels in advance (see Figure 2). -As long as someone grants 9 cables, it can be touched; At the same time, the third, ninth and ninth ropes on the right hand side turn over at the same time. After hitting the ninth rope, hit three ropes, giving people the possibility of hitting 1 rope or two ropes. People don't expect an offer of 8 pounds. This tactic of stopping to lure the enemy into misjudgment is very effective in actual combat.

3. Division of compound surface.

The hand was cleaned by a person who stopped in front of the door.

Inexperienced players often arrange such complicated faces in order. Once they touch or stop eating, others will notice that the stop film is still between 50 thousand and 90 thousand. This is very unfavorable for the implementation of tactics. If ten thousand children are separated in advance and arranged in two rows according to the order of examples, the purpose of confusing others can be achieved.

If you play a 60,000 card at home, you will turn over 90,000, 70,000 and 50,000 if you eat the card; Eat 60 thousand, play 90 thousand Because the last family's 60,000 yuan was eaten by themselves, the remaining families regarded 60,000 yuan as no danger and often used it as a safety card. Unexpectedly, I happened to be fascinated. This is the tactical trick of stopping 60 thousand without hitting 5, and planning to hit 90 thousand without stopping 80 thousand.

If the last family doesn't hit 60,000 but 80,000, they will also dig out 50,000, 70,000 and 90,000 to eat 80,000 and cut out 50,000, with the same effect as before. Therefore, the true and false, the false and the false, the seemingly absent but seemingly absent methods in mahjong tactics often pave a shortcut for themselves to win.

Touch, Eating and Touch Application

1, the choice of rubbing, eating and touching

It is only fair that four competitors touch cards one by one in the square town where the card wall is stuck. If you touch the cards smoothly, even the worst cards can gradually take shape.

Generally speaking, if everyone's hand is drawn according to the fair distribution of cards, the 66 cards in the square city of the card wall may be evenly distributed. Similarly, if a certain card is particularly long in the initial card distribution, then there will be more other cards in Fangcheng, so the probability of uniformity is quite equal, and it is definitely not easy to play cards. Sometimes, due to uneven shuffling, the same kind of cards will get together when they arrive, and they will play the order of cards after eating or touching them. So the cards of the same kind are irregularly distributed in each hand.

In view of the above reasons, when touching the card smoothly, try not to eat or touch it, and don't miss the opportunity to touch yourself; Once you don't care about touching cards, you must find a way to eat and touch cards, so as to open the way, change the order of touching cards, and let the cards change.

2. Pay attention to eating cards

In the previous chapters, we have made some introductions about eating and touching cards in various war periods, so I won't repeat them here. But we should fully observe the situation and make eating more flexible. In case it is predicted that another company has a big name, or the war situation is urgent, and it is no longer necessary to clear the door because of its own "rain gate", then it is reasonable to eat cards as soon as possible to promote peace.

3. Pay attention to cards properly

Similarly, in the last section, we have described the touch cards in various combat periods. Here, I just want to say some tactical tips about whether the cards are touched correctly.

The appearance of touching cards in the competition has brought vitality to the monotonous touching, eating and playing in circles. Especially when the cards are knocked off, the atmosphere on the table will be full of tension.

What is the correct way to touch cards?

(1) Zhang Fu and many pairs on his face may not be beneficial after touching them.

(2) If you are right, you won't miss the collision.

(3) the guest wind is not in a hurry to touch, and it should be removed if conditions permit, otherwise it will be touched after the second appearance.

(4) If others are playing big cards or the situation is on the verge of breaking out, even chickens should be stopped.

(5) My own western family. I found a pair of cards in my hand when Beijia (Xiajia) gave up a card, but the owner didn't want to eat them. This kind of occasion is inappropriate. At this time, no matter what the card situation is, it will hit the card of Beijia, causing a little jump, so as to contain the owner's possible opportunity to enter the village.

(6) If the hand is pointed, it is deliberately touched, which makes the edge of the next family have to be removed, at least making it two rounds late, which is beneficial.

(d) When playing all-in-one cards for other families, he deliberately knocked out the types of cards he played, thus undermining the purpose of face combination;

(8) The mahjong head belongs to the hand, and it is forbidden to touch the cards.

4. think twice about bringing a card.

Mahjong tiles are divided into four categories, and it can be said that it is extremely lucky if four cards of a certain card are collected in one hand at the same time. When you meet a plate with a fan, it will get bigger and get stuck deeper after opening it.

The opening of the four cards is spectacular. However, raising cards, like touching cards, must be done according to the situation or time. This is especially true when you open four cards.

(1) When another company plays the same card as itself, Metropolis wants to open it. If you eat or touch the card exposed in front of your door; Shoulder opening is not surprising. But if you meet the front door, you must consider it directly. You can gain a lot by playing a few cards, but at the same time you lose the front door, which cancels out each other and is of little value. As soon as the signboard is opened, the arrow is carried twice. It is twice as clear as the arrow carved in front of the door, and it is three times as clear as lifting the door and adding a wind; This loss must be included. Whether to start or not depends on how to combine smooth adjustment with actual combat.

If they play cards at home, it is good for them to open their hands, which is equivalent to touching one more card and holding it as a sharp card that has nothing to do with hands. After opening the hand, you can restrain each family: the middle card is carried out, which is also a blow to other combinations. All this, of course, should be implemented.

(2) From the perspective of prevention, sometimes it is better not to carry it. For example, hand cards, besides dice and carved cards, are better called single cards. When another family plays two cards at the same time, tactically speaking, it is best not to recite them. For example, there are 43 thousand cards, and others play 40 thousand cards. We don't have to take them with us. If we operate a 30,000 card, we don't have to call it 20,000, 30,000 or 50,000, which is better than fishing alone. If you touch 50,000, stop at 30,000, 50,000 and 60,000; Even if you touch 20,000 or 60,000, you can stop 30,000, 50,000 or 60,000; Even if you hit 20,000 or 60,000, you can stop 20,000, 30,000, 50,000 or 60,000, which is higher than single fishing.

(3) When you touch a card with the same lettering as the one you touched later, do you discard it and carry it? It depends, of course. In case someone stops, stop at the fourth card. As long as you add a shoulder, others can grab it (that is, carry a gun). Only when it is estimated that it is completely safe, do you dare to take it with you, otherwise you will have to wait for the opportunity in your hand.

(4) In a certain card situation, discarding cards can confuse opponents and is beneficial. For example, the lettering that touches the green hair, the hand cards and the whiteboard are all secretly engraved, and the red ones are single or a pair. At this time, when others play whiteboard, don't give it to people who don't have big names. If you open your shoulders, lettering and whiteboard will be exposed, and everyone will be surprised. If you have a big name of three yuan, it will be greatly unfavorable for your eating and drinking. On the contrary, if you touch the fourth whiteboard and don't recite it, you give up, which is a kind of paralysis for all families, so no one will doubt that you have ternary cards in your hand, so you can rest assured to play red. Isn't that what you want, to make a big brand with a small ternary or a big ternary?

(5) The situation of being robbed by others is not limited to counting cards. Be careful when adding cards, because once someone turns thirteen and enters the stage of stopping playing, the fourth card you are looking for must be the food in his mouth.

(6) If the call after stopping has nothing to do with carving, the worker's opportunity cannot be missed. At this time, opening the shoulder is equal to one more chance to enter the card. If the first card is your own bid, He Cheng's success will be great. Touch yourself with your head up, and you will get an unexpected "unexpected trouble".

The key to touching and stopping

1, intermittently pull and stop operation.

"Di" has eaten a pack of 7, 8 and 9, and there are 9 cards left in his hand, namely serve, serve, 5 and 5 barrels and 1, 2, 2, 4 and 40,000.

If an opponent plays a 40,000 card, 20,000, 40,000 and 40,000 will be transferred at the same time when touching the card. On the contrary, if the family hits 30 thousand, they will knock over 20 thousand, 40 thousand, 40 thousand, eat people and hit 40 thousand with the same puzzle. Does the other party know that the 30,000-point edge still stopped after the collision? I often catch up with 30 thousand cooked sheets in the "sea" just to make you eat and drink smoothly.

2. The machine body stops running under contact.

If the hand has entered the card opening stage, the card posture is: 2, 3, 4 rope, medium, medium, 5, 5 barrels, 2, 2, 3, 4, 40 thousand.

Obviously, it's called suspension of 30 thousand yuan However, things are still unpredictable. After several rounds, there was no food or opportunity. Just at this time, the opponent's card is 40,000. According to the situation of the card, it is necessary to change the effect of stopping (that is, the meaning of being owed), so it is decided to stop 40,000, and at the same time transfer 30,000, 40,000 and 40,000 to the three families, giving them an explicit illusion that you will never bid 20,000 or 30,000 again, and 30,000 will not be needed, so each family will regard 20,000 as a security card and give up one after another. Unexpectedly, you blocked the trap of 20 thousand pairs of five pairs and easily got food and opportunities.

3, wring touch stop operation

If a person stops, the card posture is: serve, serve, 1, 2, 3, 5, 5, 1, 1, 7, 5, 30000.

It is not difficult to see that the synthetic surface was originally 1, 1, 3,5,70,000. In order to meet the needs of wringing strategy, when the cards enter the one-player suspension, the cards are specially arranged in the reverse order of 1, 1, 7, 500 and 30,000. For the elderly card 10000, it is easy to appear, so when touching the card 10000,1070000 was deliberately turned out and knocked into a coin of 10000, which attracted everyone's attention. As a well-known brand, 40,000 has become a safety card, and others tend to play, just matching the 30,000 to 50,000 in their hands.