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2020 Kindergarten Children’s Educational Games Collection
2020 Kindergarten Children’s Educational Games Collection 1
1. Draw cards to make up the number
Suitable age: 5-6 years old
Game goals:
1. Cultivate children’s ability to analyze, summarize and respond quickly.
2. Master the composition, addition and subtraction of numbers within three, and initially understand the interchange of addition and the reciprocal relationship of addition and subtraction.
Game preparation:
Each person has three pieces of paper of the same size. Use small buttons to draw 1 to 3 small dots on the paper and write the corresponding numbers.
Game method:
Children can combine freely and play in groups of two. The winner is determined by "Rock, Scissors, Paper". The winner draws a card first, and the other child makes up the number and practices composition, addition and subtraction within three. The child who calculates correctly and quickly gets a red flower. The game is over and the one with more red flowers wins.
Guidance and suggestions:
1. The cards are face down, and you can only draw one card at a time. Drawing more or less is considered a violation.
2. Learn "Rock, Scissors, Paper" before playing the game
2. Solitaire cards
Suitable age: 5-6 years old
< p> Game goals:1. Identify length, height, numbers, and learn to sort.
2. Train children’s observation ability.
Game preparation:
1. Some pieces of white cardboard 8 cm long and 4 cm wide.
2. Children are in groups of 2 to 4, and each child takes 5 to 6 Solitaire cards.
Game method:
1. Number Solitaire: Solitaire based on the numbers at both ends of the card.
2. Long and short solitaire: based on long to short solitaire.
3. High and short Solitaire: Solitaire from tall to short.
4. Solitaire with one more number: Solitaire in the order of numbers on the card.
5. Counting objects: Solitaire based on the number and numbers of objects.
Guidance suggestions:
Teachers should provide guidance and correct mistakes in a timely manner.
3. Send lost animals home
Suitable age: 5-6 years old
Game goal: Cultivate children's judgment, reasoning, and thinking skills.
Game preparation:
1. 4 animal cards, 4 lost pictures, and some pencils.
2. Children are divided into 4 groups.
Game method:
1. The teacher said to the children: 'The little rabbit, chick, duck, and bear are lost. They don't know which way to go home. Children, Please send them home. '
2. Children are divided into 4 groups and connect the four maze pictures respectively.
3. The first to complete the game will be the winner.
Guidance and suggestions:
The pencil line cannot be disconnected midway and cannot cross the lines in the picture.
IV. Lamb Treat
Suitable age: 5-6 years old
Game goal:
Be able to put physical cards according to the quantity Sort by number and initially match the corresponding point cards.
Game preparation:
A picture of a lamb
1. Cards of different numbers of animals (1 cat, two dogs, etc.);
2. Cards with different amounts of food (a fish, two bones, etc.)
Game method:
1. Today the lamb is treating guests, and the teacher shows pictures of small animals. , ask the children to observe what small animals are invited, and how many are there?
2. Please tell the children what food the lamb should prepare to entertain the small animals?
3. Please The children put corresponding and equal amounts of food on the dinner plate according to the number of small animals invited by the lamb, such as: one kitten, one fish, two puppies and two meat bones.
Guidance and suggestions:
1. The number of animals treated each time can be different.
2. After many activities, you can directly ask the children to place the food, and then check whether the variety and quantity of the food are correct.
5. Interesting daily necessities
Suitable age: 5-6 years old
Game goal: cultivate children's observation and attention.
Game preparation: puzzles and complete pictures of daily necessities.
Game method:
1. Show daily necessities and ask the children to talk about what daily necessities they have.
2. Show the daily necessities puzzle and ask the children to spell out these daily necessities.
Guidance and suggestions:
1. Before playing, children should accumulate relevant cognitive experience of daily necessities.
2. The game can be played in various forms, such as playing in pairs to see who can fight faster.
2020 Kindergarten Children’s Educational Games Collection Part 2
1. Bowing and standing at attention
Suitable age: 5-6 years old
Game goal: develop attention and reaction skills.
Game method:
All children stand freely on the field, facing the center, and the children follow the teacher’s instructions to perform actions. The teacher stands in the center of the field and gives the command "bow" or "stand at attention", and the children's movements match the command. Children who fail to perform actions according to the command or make incorrect actions will exit the game immediately. The one who persists until the end wins and will shout the command instead of the teacher in the next round of the game.
Guidance and suggestions:
1. You can also do the opposite action according to the password.
2. The password can be changed differently and is enforceable.
2. Little Detective
Suitable age: 5-6 years old
Game goal: develop attention, observation and memory.
Game preparation: Suitable venue
Game method:
All children stand freely on the field or sit on chairs, and choose one child to play the detective , after observing everyone’s clothing, temporarily left the group. Then let one child take off his coat and put it on another child casually. Then ask the detective to come back and continue to observe everyone's clothes and tell who's coat is missing and who is wearing a coat that is not his own.
Guidance and suggestions:
In addition to letting children change their coats, they can also change their shoes. In winter, they can change hats, scarves, gloves and other supplies.
3. Bubble gum
Suitable age: 5-6 years old
Game goal: Improve children's understanding of various parts of the body.
Game method:
Ask a child to be a small host, and invite a number of children to play (the number is an odd number). The host calls "bubble gum" and everyone responds "stick to something". The host names a certain part of the body, and the children touch each other in pairs with the part mentioned by the host. For example, if the host talks about the top of the head, the children should work in pairs to touch the top of the head. Those who did not find a companion were eliminated. When there is an even number of children left, the host should act as one person among them to keep the team with an odd number of people. The last two people left won.
Guidance and suggestions:
Remind the host that the body parts called out must be feasible.
IV. Shooting telegrams
Suitable age: 5-6 years old
Game goals: training sensitivity, attention, memory, and consolidating children’s concept of logarithms
Game preparation: Children are divided into 2-3 groups, with 2-10 people in each group.
Game method:
The teacher says a number "4" to the first child in each group, and the first child taps 4 palms to the second child, and then goes down. See which group is faster and more accurate.
Guidance suggestions:
Children should master the numbers 1-10 before activities.
5. Castle Capture the Flag
Suitable age: 5-6 years old
Game goal: Master the legal score of 8.
Game preparation: chessboard, playing cards, number cards, colorful flags
Game method:
Each group of 5 children, one chessboard, one for each child There is a set of playing cards from 1 to 7. Each child holds a chess piece of a different color. Place their respective chess pieces at the starting point. They take turns throwing the rotating hexahedron in the order of their own signs. After throwing the number, they take a few steps forward. If you come to a grid without a pattern, ask the next child to throw a rotating hexahedron; if you come to a grid with a pattern, shout out the number of patterns and ask other children which number the number adds up to. 8. Then work with your partner to take out the corresponding number card from your own number card. The child who took the right one will take a step forward, and the child who took the wrong one will stay put. See who reaches the end first and who will be at the end of the castle. Place a colorful flag on the bottom with the same color as your chess pieces. The game is played over and over, and whoever's flag reaches the top of the castle first wins.
Guidance suggestions:
Before the game, children should be familiar with which two numbers can be added to 8.
2020 Kindergarten Children’s Educational Games Collection Part 3
1. Changing seats
Suitable age: 5-6 years old
Games Goal: Distinguish left and right, develop spatial perception.
Game preparation: Arrange the chairs (one for each person) in a circle, keeping a certain distance between each chair.
Game method:
All children sit in their own chairs. When the teacher gives the command "Ready", the children stand in front of the chair and the teacher gives: "Change to the right" ("Change to the left"), the child quickly sits on the chair on the right (or left) and the game continues.
Game rules:
Children should change seats according to the teacher’s instructions.
Guidance and suggestions:
Teachers should master the speed of issuing passwords and gradually change from slow to fast.
2. Answering irony
Suitable age: 5-6 years old
Game goal: improve children's reaction ability.
Game method:
Select a few children to participate in the game, and the teacher must prepare some words in advance. The teacher says a word, and the children who want to participate in the game say it in reverse, such as "New Year". The player must immediately say "New Year", and the person who says the wrong word will be eliminated.
Guidance and suggestions:
Start with two words, three words in the second round, four words in the third round, and so on.
3. Touch the ball
Suitable age: 5-6 years old
Game goal: Cultivate children's addition and subtraction abilities.
Game preparation: ball with number cards
Game method:
1. Demonstrate and explain the rules of the game, and the teacher will paste the numbers on the blackboard. After the teacher reports the number of balls, the total number of balls the children are asked to touch and the number of balls reported by the teacher is 9.
2. The teacher said while shooting: "Hi, hi, how many balls does my 3 ball touch?" The child replied: "Hi, hi, your 3 ball touches 6 balls."
3. The total number can be changed for repeated practice.
Guidance suggestions:
Before the game, children know which two numbers can be added to 9.
4. Buyer
Suitable age: 5-6 years old
Game goal: develop children's memory and communication skills.
Game preparation: Food, vegetables, toys and other cards or substitutes are placed on the shelves of the shopping mall of your choice.
Game method:
The teacher plays the role of "mother" and the children play the role of "child". The mother said: "Child, please go to the self-selected mall to buy a few things for me today. Buy a piece of cake, two radishes, and three rubber balls. Do you remember?" Then, the child went to the self-selected mall for shopping according to the mother's instructions and returned. Then I asked my mother to check whether I bought the right one. If he buys the right thing, praise him; if he buys the wrong thing, ask him to return it. Then buy again according to the mother's instructions, the purchased items should be changed, and the game starts again.
Guidance suggestions:
The content of children’s memory can be increased from shallow to deep, and the items purchased should also be increased from small to large.
5. Kitten Fishing
Suitable age: 5-6 years old
Game goals:
1. Cultivate young children to analyze and summarize And quick calculation reaction ability.
2. Master addition within 10.
Game preparation: a deck of playing cards, shuffled and arranged (1-9).
Game method:
1. Each person takes three cards first
2. Turn over 3 cards from the remaining cards
3. See if any of the cards in your hand adds up to the three cards below to get 10. (If so, this card belongs to the child)
4. If there is not enough 10 in total, you have to put a random card in your hand below, and then take another card from the first shuffled card. open.
5. Keep playing like this, and in the end, the one with more cards wins.
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