Joke Collection Website - Mood Talk - Why is Call of Duty Online not popular?

Why is Call of Duty Online not popular?

As a senior player of Mission OL, I think I am the most suitable to answer this question. I have experienced several closed beta versions in the early stages of the game, and I am still playing it now, but my passion is not as good as before. Operation Alpha '12, Operation Elite '13, Operation Intrepid '14 and Operation Pinnacle in June. I don’t want to talk about these versions. Because these versions are the closest to the original Call of Duty.

① In terms of weapon balance, we were unable to provide a satisfactory answer to the players

The biggest change started in the middle and late stages of the ultimate closed beta, and the overall game style of Mission OL was updated in that update From Modern Warfare to Black Ops, in that version update, the attributes of almost all guns have changed, and in subsequent versions, they weaken at every turn. It is really like every patch. The only ones who survived were ak117s and shotguns. The ak17 has been weakened in subsequent versions, but it is still the number one gun in the altar, and what follows is a weapon with three slots. There is a lot of controversy between three-slot guns and two-slot guns. In this game, having one more accessory slot means a better chance of winning. For example, I have one more slot. I can bring an extra grenade. If you're not good at shooting, I can't kill you, but I can also blow you up. If you bring an extra laser pointer during blind shooting, your survival rate when facing the gun head-on will be greatly improved. Therefore, the controversy between three slots and two slots is very controversial, which has caused extreme dissatisfaction among players. Many people have given up. Later, the appearance of transforming guns such as Destiny and Freedom has aggravated the problem of weapon balance. What really sticks in my mind is the early days when the gun came out. From a long distance, become a sniper, one shot in seconds. Turn into a troll at close range, one shot in seconds. A being that can be near or far, invincible. At that time, there was still a phenomenon of continuous spraying. It was obviously a single spray, but when the spray was stuck, it directly became a continuous spray. That version of the shotgun was very powerful, and the entire game became a world of trolls. The official did not make timely adjustments in terms of weapon balance. Even professional e-sports competitions can blatantly use this kind of BUG to compete. In a field that embodies the spirit and technology of e-sports, this phenomenon occurs. You can also imagine how incompetent the officials were at that time. After the P10 version update, several additional effects were added to the original three-slot weapon, such as quick reloading, quick aiming, etc., which further improved the imbalance of the weapon. Moreover, it started to block speech. In the previous version, the problem was reported and could be solved and answered in time. Now it is ignored and the post is deleted directly on the official forum. In the past, players spontaneously talked about game skills in the official forum. How many of them are there now? Now it's all scolding. If you look at the official forum now, the number of clicks and posts every day is very small. Except for a few moderators, I don’t see many people in the forum.

② In terms of adjustment and innovation of game modes, it is insistent and ungrounded.

The PVE modes, Doomsday Rescue and Deus Ex, these two modes are very good innovations and are deeply loved by players. It's a pity that the official can't see this. Take a big swing at these two game modes. The original challenge turned into painting pictures. The fun of the game has changed from survival to killing monsters. There is no challenge or fun at all, you just have to rush without any pressure. The Easter eggs that used to be hidden in the apocalyptic rescue were also chopped down, and the apocalyptic atmosphere was gone. It is worth mentioning that in the Deus Ex mode (later changed to Chariot Breakout), the new BOSS is very huge, which is very shocking at first sight. The map is to cover the tank all the way from one end to the other end, then successfully defeat the BOSS and then escape in the tank. The tank has a health value. If it is besieged by monsters, it will cause damage to the tank. We need to protect the tank. If the tank is destroyed, the game will be over. Therefore, the atmosphere of this mode is very good. There is also the gameplay of refueling the tank. It's a pity that the authorities have stepped in again. Remove the health value of the chariot and the chariot will become invincible. There are also fewer monsters on the way. After killing a few monsters and watching the scenery along the way, you can directly reach the destination and fight the BOSS. In the end, there is no longer even the scene of escaping in a chariot. The difficulty and fun of this mode also dropped significantly, and no one played it after that. The official deleted this mode in despair. Speaking of which, it reminds me of the modes of Laser Combat and Sky Reaper. This is basically a half-finished product, and the fun of the game is zero. After playing it a few times, I don’t want to touch it at all. I was disappointed in the end. deleted. One thing I want to emphasize is that pve mode cannot be brushing pictures.

It has to be challenge and survival, a mode without any suspense. Is it fun to play?

③ Reduce the overall game difficulty too much and cancel the classic design of the Call of Duty series.