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Kindergarten autonomous game scheme

Kindergarten autonomous game scheme

In order to ensure the high-quality and high-level development of things or work, it is often necessary to prepare a specific, detailed and targeted scheme in advance, which has the characteristics of operability and feasibility. So have you understood the plan? The following is the kindergarten autonomous game plan I collected for you, hoping to help you.

Kindergarten autonomous game scheme 1

Activity objectives:

1. Guide children to feel the existence of air and the power of air flow, and feel the role of atmospheric pressure.

2. Try to explore the relationship between the launching height of the small rocket and the amount of flapping force on the bottle.

3. Stimulate children's interest in scientific exploration and cultivate their spirit of scientific exploration.

Activity preparation:

1. Foundation of children's experience-have a certain understanding of air.

2. Material preparation: one small rocket and launcher; Record form, watercolor pen, one for each person.

Activity process:

First, explore the method of launching a small rocket into the sky

First, let children freely try the method of launching a rocket into the sky.

2. Collective discussion

How did you get the rocket into the sky? Which method do you like best?

3. Children explore and play again.

Second, explore the reasons why small rockets go to heaven

1. Asking questions causes children to think:

Why can small rockets fly when we shoot bottles?

2. Cover the bottle cap

Can the rocket fly now? Why?

Third, explore the relationship between the launching height of a small rocket and the amount of force when flapping the bottle

1. Ask two children to compare whose rocket flies high.

enlightening question: why do some rockets fly high and some fly low?

2. Ask the children to operate, explore the relationship between the launching height of the small rocket and the strength of beating the bottle, and fill in the record form.

3. Summary: It takes a lot of effort to shoot the bottle, and the rocket flies high; With little strength, the rocket will fly low. Kindergarten autonomous game plan 2

Activity objectives:

1. Teach children to drill through obstacles 7cm high.

2. Develop the coordination and sensitivity of children's movements.

3. Cultivate children's spirit of trying.

Activity preparation:

1. A number of rabbit headdresses, mushroom cards 2-3 times the number of children, and 4 small baskets.

2. Hang a long rope with a height of about 7cm in the middle of the site and arrange it as a "forest"; "Mushrooms" were scattered at one end of the field.

Activity process:

① At the beginning,

organize children to do imitation exercises of "small animals do exercises".

②. Basic part

1. The teacher tells the children the content of today's game.

instruction: today, mother rabbit is going to take her little rabbit to pick mushrooms, but there is a forest blocking our way. What can you do to get there?

2. After the children come up with a variety of methods, the teacher guides the children to say which method is the best, and finally draws the conclusion that it is best to drill through the Woods to pick mushrooms.

Instruction: Now, please ask Rabbit to try to drill through the forest to pick mushrooms. If you drill through and pick mushrooms, please tell me how you did it.

3. The teacher asks the children who have successfully tried and acted correctly to tell everyone how to drill through and show them. The teacher summarizes the essentials of drilling: bend your knees, bend your waist and drill with your head down.

4. The teacher asks all the children to practice in the right way, and the teacher gives random guidance.

instruction: now the rabbits can drill through the forest to pick mushrooms in the way they just learned. Let's go, rabbits!

5, children's game, when children have picked all the mushrooms, the game is over.

③ Ending part

1. Mother rabbit praised the rabbits who studied hard, and the rabbits gave mushrooms to grandma rabbit to eat.

2. Review the children's song "Little Girl Picking Mushrooms". Kindergarten autonomous game scheme 3

1. Teaching objectives:

1. By playing hand shadow games, children's opponents can have various associations, show their interests and cultivate their imagination and creativity.

2. Learn to divide the subject and background with different lines and figures, and be bold in color selection and matching.

3. Cultivate children's language expression ability and mutual cooperation ability, and experience the fun of cooperation.

Second, teaching preparation:

1. A slide projector; A camera.

2. Draw a model (split); Some painting tools.

Third, the teaching process:

1. The beginning part: introduction.

question: have children ever played with their little hands in the sun or light? What will happen to the little hand and what can it become?

2. Basic part:

(1) Show the slide projector and ask the children to perform hand shadow. Then guess what the teacher's hand will become?

(2) Draw a demonstration picture and explain the task: Please ask the children to choose their friends freely and draw the association of their hands with capable little hands.

(3) Children paint in groups, and teachers tour to guide them. Remind children to use lines and patterns to divide the subject and show the background.

(4) Concentrate on the works and ask the children to introduce their works.

3. Ending part: group photo. Kindergarten autonomous game plan 4

Game objectives:

1. Teach children to practice walking up and down the slope with an inclined height of 15-2 cm to develop their balance ability.

2. Cultivate children's brave, fearless, lively and cheerful personality.

3. Willing to try boldly and share my experience with my peers.

4. Show the cute side of children in activities.

Game preparation:

1. Two to four long slopes with an inclined height of 15-2cm. (When the balance beam is used instead, the width shall be not less than 25cm. )

2. Draw grass at one end of the slope.

Game play:

Children follow the teacher around and recite the children's song "We are all little white geese, plopping and jumping into the river" while doing imitation actions: goslings walk, goslings bark, goslings swim, goslings groom, goslings circle, goslings catch fish and so on.

Assign roles. Children stand in two columns and play the role of Goose. Teachers play the role of Mother Goose, reminding Goose to see how Mother Goose walks across the slope. "Mother Goose": "Goose, Goose croakes, waddles uphill, and walks steadily down the slope." Demonstrate actions while reading children's songs.

"Mother Goose": "Children, go to the slope and eat grass!" "Goose" went up the slope in turn and imitated the action of goose eating grass. Mother Goose: It's getting dark. Goose, come back soon! " Goose returns to its original place. The game is repeated two or three times. Teachers should pay attention to remind children not to shake when going uphill and downhill.

Activity suggestion:

1. The planks erected should be firm to prevent children from colliding when going downhill.

2. Use the soil slope in or near the kindergarten to replace the wooden boards.

Activity extension:

This game can be continued during outdoor sports activities, or practiced with natural terrain during walking time. Kindergarten autonomous game scheme 5

Activity objectives:

1. Guide children to actively participate in activities and experience the happy feeling of operating with their peers.

2. Guide children to be willing to count and put a bottle of baby in activities to promote the development of their small muscle movements.

3. Inspire children to learn to express their operating experience in simple language.

Activity preparation:

1. Four to five bottles per person;

2. Plastic carpets are put together in an arch shape for children to sit on the floor;

3. Materials needed for making small musical instruments, such as mung beans, red beans, soybeans and a few spoons;

4. tape recorders and tapes. (The background music during operation is Polka March; The rhythm is "Let's do exercises together").

Activity process:

First, lead out the topic and inspire children to be interested in the operation content and requirements.

(1) Teacher: Do you know what is hidden here? Please guess! (the small bottles of three plastic baskets are covered with cloth)

(2) Teacher: (uncovering the cloth) Wow, what is it? Look, how naughty these babies are. They throw their hats at sixes and sevens. It's cold. What will happen without hats? Then let's help them find the right hat to wear!

a. divide the operation into three groups (twist the bottle cap with a small hand), and compare which group is faster and more accurate.

B. guide peers to check whether they are wearing correctly or not, and also cooperate with each other among groups.

C. Summary: Children are so capable. Our baby bottles have all found suitable hats. Baby bottles are so happy. They want to invite children to play with them. Would you like to? Ok, don't forget to tell everyone later what fun games you played with Baby Bottle.

second, guide the children to play with the bottle baby, and try to express the operating experience with phrases.

1. Operate in three groups to encourage children (such as rolling, riding, queuing, etc.) to come up with different ways to play;

2. Guide children to interact with the provided materials and environment under the inspiration of teachers. The teacher gives corresponding guidance according to the child's operation.

3. Focus on children. Teacher: "Who can tell me how you play with Bottle Baby?".

Third, the teacher demonstrated how to play with a baby bottle, and encouraged the children to make two "small musical instruments" by themselves, so as to finish the rhythmic activities.

4. Extended activities: Take a bottle of baby and go outdoors for physical exercise.

Suggestions and thoughts:

According to children's age characteristics and different development levels, the following activities can also be designed in the game of "Bottle Baby", such as:

1. The bottle baby is numbered, so that you can know Arabic numerals and master the knowledge of reciprocal, ordinal and adjacent numbers.

2. classify the bottles according to their size and shape.

3. Order of height: Baby Bottle is going to do morning exercises. The short one is in front, and the tall one is in the back. Please queue up.

4. Points, know the total. Bottle babies are lined up. Let's count how many people are there. Wait a minute. ;