Joke Collection Website - Mood Talk - Years of PVP experience of old players: on swordsman vs professional experience.
Years of PVP experience of old players: on swordsman vs professional experience.
The next three remote games will be a swordsman's nightmare.
First of all, qigong, playing qigong is a constant dash, and then a dash. I used to play Qigong for almost 1 year, but later it got bigger. Pvp is afraid of swordsmen and spiritual swords. At that time, PK and Qigong were not as strong as PK today. Now there is a set of three broken defenses, double drifting and high injury. Now all six qigong players are swordsmen. At that time, whenever a swordsman was really helpless, he should make good use of QE and ss. After the swordsmen's SS, it was like a spell, and then the SS was frozen, and there was another set behind it. Speaking of qigong now, how to use qigong depends on the speed of the hand. Sometimes, I think the counter is better than the imperial sword. When playing qigong, it is mainly a cd time. The counterattack is aimed at hand-disabled qigong, and high-level qigong is not so easy to be countered. But in the future, swordsmen will use the imperial sword to block cd time. Fortunately, I really seldom see qigong in the tournament, which can be said to be zero. I don't think much about qigong.
What I met in the contest was summoning and incantation, which was extremely cruel. I don't hate him because I don't have qigong. Now summoning and spells are flying all over the sky. However, if you encounter it, you still have to fight. The routine of calling is always to kill the cat. In fact, most summoners can't fight swordsmen, but this is a malicious profession. Chrysanthemum gone with the times, many summoners were easily killed by me, and cats were also killed. The subpoenas are basically dead. This confidence is still there. However, when you are summoned by a swordsman, it is not so easy to kill a cat. In short, you can control the cat and make good use of the call of dandelion. Judging from the damage now summoned, without a real solution, a quick victory will become a protracted war. You are sure to lose. If you call the previous version, you can still spell it. If you put it aside now, you can win by hand speed awareness and summoning hand disability.
Then there are spells, the father of swordsman and the father of swordsman, all of whom are the gods of swordsman. All kinds of abuse, just like rubbing vegetables. . I have an article about spells. In short, the spell is it, a focusing system with many unguarded bugs and disgusting sword spirits. In the battle against spells, you feel that this is not a technical contest of players, but an obvious sense of professional restraint and powerlessness.
The next step is the point. I said routine before, but routine is dead. When you are familiar with the routine, the routine is right, but you still can't beat the dead. The key to the problem lies in hand speed and reaction, as well as the player's level. For example, we know that we have to knock down the puller to control the fight, but in fact, the opponent is not so easy to knock down. When Lux is close to you when turning, it is difficult for you to focus. Nine times out of ten, the broken foot kicks empty, and the next cut may not hit. This is the first thing. Even if the high-end Lux is knocked down, it will not be knocked down in front of you, maybe it will be knocked down on your side. At this time, the other person will solve the F and turn over, sometimes it is you. This is the detail. I think Lux, who can solve tab, will knock you down very well (Lux has knock-down skills, so you can't prevent it). You can catch it if you knock it down. If you grasp it well, it is difficult to control it. You can solve tab first. What do you mean by solving tab? That is, when you use knockout, your opponent is knocked down, thinking that he will turn over or fight back after handing it over. As a result, the opponent who was just knocked down quickly handed me the pull ring, and you turned over and were crushed. This is a set of reversals. This is a situation, especially in the later period, when everyone was bleeding, they all panicked and thought they were accused, but they were accused. This kind of competition must be met often.
Playing spirit sword is still the same as Lux, knocking people down and breaking the wind, and then pressing F. various controls. Of course, this is the ideal state. In fact, your technology will not be so smooth. First, first hand. You didn't reach the next level of difficulty. Then you have to think about how the other person will control you. Real high-end swords are good at using QE plus control skills. You just can't find the target when you jump around, because the swordsman can't move when he blocks, and his flexibility is very poor. Many times, it is really powerless to deal with the sword that QE plays well. You must really know how to play the swordsman's sword, so he plays well in QE, and your QE is better than him. Cheating. Haha, of course I want to be a great god.
Finally, I want to talk about what I think is the essence of sword spirit PK, the most wonderful PK, and that is the civil war of swordsmen. I think the Civil War of Chivalrous Man is the best design of Chivalrous Man's spirit, both technically and aesthetically. Why are you talking? First of all, it can give full play to the level of players. On the one hand, there is no professional restraint content and no fixed routine, which can show the player's real and conscious hand speed reaction. Secondly, the swordsman civil war is quite wonderful. Unlike those two qigong summoning PK, where did you lose? Qigong civil war is the least beautiful.
Why can the swordsman civil war reflect the player's level so much? The first is the first hand, and the first hand must not be wrong. In the process of my PK, I found that you can't beat the high game, so it is difficult for you to grab the first hand. Then there is the first round of control. Maybe everyone didn't have a head start, so it depends on who controls who first. The purpose of the first round is to trick tab into pressing F. This process is very complicated, which can reflect the swordsman's control skills of QE, the links of various skills, and how to hand in skills when accused, but the most important thing is to see how the opponent uses skills. QESS is the core skill in the core, no matter what profession the swordsman plays, especially for the swordsman's civil war. When two swordsmen fight, it's best to see how he uses QE connection skills.
We know that with Ah Q, behind him, you can use five companies, the full moon, draw your sword to stun and pull people. When e comes back, she can break her heart with a full moon, and so on. There are many skills to learn. This is a routine. In fact, it is not easy for you to control your skills when you fight with a master swordsman. For example, if you prepare Q, you will draw your sword soon, but you didn't expect your opponent Q, so you drew your sword empty. Without Aauto Quicker, it would be controlled by others. The swordsman will have to change his QE in the civil war. The master will not only change his QE, but also change his empty-handed skills. But remember, you first Q, your opponent is a master, follow Q, and when the QE process is over, he will still be behind you, and then kick you, just think about it. Sometimes you can't change QE, so the SS should pull away quickly. If the other party follows, there will be an imperial sword opened, because this is because you have no QE, and he has no discussion about QE control.
Having said that, this is entirely a QE issue, and I will talk about other issues in the future. Personally, I think civil war, especially against fast opponents, is very exciting.
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