Joke Collection Website - Mood Talk - Ark: Survival and Evolution-Practical Skills of Collection and Installation
Ark: Survival and Evolution-Practical Skills of Collection and Installation
If you hit a tree with your bare hands, you will find that wood and fiber can be used as fuel. When wood is used as fuel for bonfires, it can burn out carbon.
There are two sources of stones, one is the broken stone head on the ground, and the other is the big stone on the ground which is obviously different from the surrounding terrain.
Backpacks have grid restrictions! ! If you exceed the upper limit, the things you make will disappear! !
Click on the blueprint of pickaxe as soon as possible after starting to build one, which is the first weapon+universal tool.
With a chisel, you can get flint (yellow tip) by knocking on the stone, which is an essential material for making torches, bonfires and so on.
Acquisition:
There are two kinds of collectible objects, one is manual collection, and the other is tool collection.
When the corresponding collection is encountered, the HUD on the right will display the corresponding icon at the top. For example, a hand icon will appear for manual collection, and a wrench screwdriver icon will appear for tool collection.
Hand-collected rubble, shrubs, bamboos and all kinds of feces scattered on the ground, tools to collect stones, fallen trees, standing trees, standing saplings and all kinds of corpses.
You can't hold weapons in your hands. Melee weapons such as pickaxe, axe, spear throwing and hand spear can all be used as collection tools, but the output ratio of axe is different from the other three, and the output is the same. Explore for yourself.
The special tool is a torch, which can be collected by hand or used as a tool to mine wood and corpses, but not stones.
Shrubs and bamboos are harvested to obtain various fruits and fiber bundles (not used as fuel).
Pale fruits in fruits are inedible, so they can be made into pigments. Black fruit has anesthetic effect. Please don't try wild black fruits without modifiers. Black fruit is also the material of anesthesia arrow, and it must be a good product in the middle and late stage! ! !
Feces can be used to fertilize.
Stones produce gravel and flint. Gravel is a common material, and flint is an essential material for all props that use fire.
Trees produce wood and sawdust, both of which can be used as fuel, and wood used for bonfires will produce charcoal.
There are some micro-output differences between different subjects. It is strongly recommended to press and hold E to see if there are any other dropped objects. A shotgun was once found in the body of Tyrannosaurus Rex. . . . .
The bigger the dinosaur, the easier it is to produce ham, which is a must-have for catching meat mounts. At present, Lei Long, Tyrannosaurus Rex and Giant Bird have discovered ham.
Lei Long stegosaurus can teether, mammoths can teether, and wild boar (looks like it) has a low probability.
Scorpions come out of their shells.
Oil: Look at the downstream of the water, there is a black stone with black floc, which can produce oil like collecting stones on land and needs a lathe to make gasoline.
Iron: Some people in this edition say that there are many ravines near the volcano in the middle of the map, but I can't find the location. However, knocking stones on high mountains (as long as there are no trees) has a certain chance of producing iron ore, and iron ingots can also be made in the furnace. Crystal: I got seven, but I didn't notice how I got them. It is either a lighthouse, a stone on the mountain or a black stone in the sea.
Tools and weapons:
Almost everything that one hand can hold can be used as a melee weapon and a collection tool. See above for details.
The most popular long-range weapon:
First throw spears, then slingshots, then bows and arrows, then all kinds of firearms. In addition, the first thing that looks like a pistol is a signal gun, which is a single-shot consumable. If you run out of one, you have to build another one, and each backpack is stackable and powerful. . . What is power?
In the early days, it was suggested to build more spears, but they were not used for throwing. Although it can be picked up after throwing, it is recommended for melee use. This thing has hidden endurance. Too much stabbing will damage it and disappear directly, but its power is much more reliable than axes and pickaxes.
Slingshot is the first tool to catch a mount. Before the anesthetic arrow comes out, only slingshots and fists can stun dinosaurs or other monsters, and other weapons will directly kill monsters.
Firearms (firearms) include: simple pistols, simple rifles, shotguns, automatic rifles, pistols and rocket launchers. The last oversized machine gun is a fixed battery, remember.
Gun accessories include: flashlight, laser pen, silencer (all useless, the shortcut key for flashlight and laser pen is n). Accessories are in the backpack. If you don't light it loosely, you will see a gun that can be equipped. Each gun can only be loaded with one accessory at a time (often unscientific). The explosion range of the rocket launcher is not large, and three shells can't kill a Lei Long. The sight of an automatic rifle is very, very inaccurate. The real hit position should be in the center of the door, not the blue mark of the sight.
The focus is on bows and arrows. The arrow shot at the same level as the bow is a stone arrow, which is not as powerful as throwing a spear. Bow is better than axe and pickaxe when it is full, but it shakes badly when it is full, so aiming is a problem.
After that, a green arrow will be picked out, which is the anesthesia arrow. Anesthetize Triceratops with a total bow of about 6 arrows, with fewer bows and more arrows. It seems that there are two criteria to judge whether the anesthesia arrow brought down the dinosaur, mainly the combination of anesthesia and blood strips. When the degree of anesthesia is high enough, even if the blood drops less, it will fall, or the blood drops more.
After being tamed, the monster's sense of vertigo decreases, so he can shoot anesthesia arrows with the smallest bow, and increase anesthesia points at the same time with little blood loss. It should be noted that the anesthetic effect will gradually weaken with the increase of the number of times the anesthetic arrow is used (but it is basically safe to use).
When the anesthesia degree of the monster drops, the shorter the anesthesia bar, the greater the possibility of the monster's resistance. If it drops to 0, it means 100% uprising. Remember, remember.
People and mounts:
The current level is 60, and each level is given an attribute point. With the improvement of the level, more blueprint points will be given, but the visual blueprint points are not enough to complete all blueprints.
Except for a few large floating columns, floating diamond beacons will be refreshed randomly on the map. When you are near, you can open a storage box of random materials. Whether it's raw materials, finished products or blueprints, it depends on your face (laughs).
The attribute point is only 60, please be careful. Users without modifiers should remember the following painful lessons:
_ Click on the weight attribute of that XX, there is no obvious change and the attribute point is deducted! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
It is recommended to put down the anesthesia arrow and let the mount be caught. I won't repeat what's on it.
Carnivorous monsters can feed meat and ham. Taking Giant Bird as a reference, if you are hungry, you will eat meat by 50% and ham by 20%, and the training value of ham is much higher than that of meat. The source refers to the collection above.
Vegetarian monsters eat berries (except white ones), black ones increase the stun value (I didn't try to trigger them, so I used an anesthetic arrow), and one of the other fruits is similar to ham. Forgive me for not caring, because my first goal is to fly, so I caught a giant bird to eat meat.
As long as you get on the mount, you will gradually increase your experience points. Or you can attack any monster after jumping, and the mount assists the attack, and you can gain experience value after killing the monster. (ps: the experience value added by the modifier is only for characters, and the mount is invalid)
The mount will also be upgraded to get attribute points, and the distribution interface is in the mount backpack interface.
After leaving the mount for a certain distance, press j to summon.
Manufacturing major:
Later, after opening some blueprints, I found that the manufacturing interface of backpacks is invisible, because those blueprints can only be seen in the corresponding processing tools, not bugs.
According to the order of appearance, the tools are: grinder, furnace, processing table and lathe.
The grinder is easy to recognize, and the mortar pestle is very small, which is mainly used to process all kinds of fruits to obtain special materials.
Melting furnaces are mainly used to process iron and oil.
The location of a large amount of iron production is not clear, but it is possible to get it by knocking stones on a slightly higher mountain.
As mentioned above, collecting oil produces gasoline, which is the necessary fuel for starting the lathe.
The stove needs fuel, such as wood and sawdust.
The machining table can be made into a lathe, which is the highest-level machining table at present. The processing table doesn't need fuel ~
Food is the most important thing for people;
The source of meat is the corpse of a monster, and the source of vegetarian food is all kinds of berries. Don't eat ginkgo, you will starve to death and black fruit will fall asleep. Other fruits can be eaten by themselves or fed to vegetarian dinosaurs.
Meat can be processed on bonfires and cooking racks (fully automatic). It should be noted that bonfires and cooking racks are load-limited. Don't throw away all the fuel and ingredients. In some special cases, cooked meat may not be automatically added to the item column of the bonfire.
Shelf life: raw materials for bonfire processing, cooking rack processing and refrigerator storage.
Floating columns and beacons:
There is a table under the floating bar. Click on it and you will be asked to provide some items. Generally, it is a special trophy corresponding to various monsters. Don't rush to collect after killing monsters. Click on the monster's item column to view the corresponding loot. After collecting the spoils you need, you can make the contents at the counter, and then you will automatically summon a boss.
I've only tried level 5, and the modifier level 60 has automatic step unlimited ammunition with unlimited blood. That feeling is basically all kinds of swearing. Students who don't open the modifier stand alone or don't take it too seriously.
Beacon is worth running, please ignore the party's revision.
There are not enough upgraded blueprints, so it is impossible to open all blueprints. Lighthouse is like a supply point, except for all kinds of finished products and semi-finished products, there will be a great chance to open blueprints. The most embarrassing thing is that this thing is not fixed. Each beacon is randomly brushed, but there is a time limit. If you want to run the lighthouse, remember to catch a flying pet.
Installation:
After the target mount is put down, look at the product name and then confirm whether the corresponding "saddle" can be made. The applicable monsters are clearly marked on each saddle. If you can't, kill the material as soon as possible.
Architecture:
General building materials include foundations, walls, doorframes, doors and roofs.
At the beginning, thatched building materials were given the least variety. Starting from wood, there will be more floors, vertical ladders, inclined ladders, columns, window frames, windows and pet fence doors.
The floor is similar to the foundation, but it is different from the foundation. This thing can extend one grid along the foundation. Attention, one grid!
The first building material of all buildings can be foundations or columns. The floor can be directly spliced on the column, but it also extends one grid, and the included angle cannot be placed. For example, the position of nine squares (subject to the position of numeric keys on the keyboard), the position of 5 can be a foundation or a column, and the floor can only be placed in the positions of 2, 4, 6, 8, 1, 3, 7 and 9.
If the first building material is a column, you can put the floor directly on the column without laying the foundation. The default splicing position is that the column is in the middle of the floor.
In addition, columns can also be placed in the same position on the floor.
If I want to build a castle in the air, I will put a column at the position of 5, then put a floor on the column, splice a new floor at the position of 4, then put another column at the position of 4, and then go down to the ground and run to the position of 4 to continue connecting the column until the column stumps to the ground. Next, you can continue to repeat the previous steps to expand.
A building needs a floor (foundation), walls, roof (floor) and doors. The system mainly judges whether it is a house according to the first four items. If the judgment is consistent, the HUD on the right will see the logo of a house. At this time, putting down the bonfire in the house will acquiesce that the temperature of the whole house will rise. My test is that a 3X3 and 4X6 bonfire has the same heating effect.
Moreover, there can be gaps in the house. My 4X6 house has two floors, and the ladder occupies an open wall, but it is still judged as a complete house.
Something that consumes electricity:
As the name implies, electricity is needed! Look at the blueprint file of lathe, the second or third folder, and the last one is generator.
To build a generator, you need to build wires and distribution boxes first, and then rebuild refrigerators, air conditioners and lights. Connect the wires, turn on the generator after adding gasoline fuel, and then the electrical appliances can work normally.
Ok, I admit that I screwed up the above paragraph, wow, hahahahahaha! ! ! !
I only know that electrical appliances need electricity, which is generated by generators. As for whether the generator is connected with wires and electrical appliances and the fuel of the generator, I don't know what base the party wants and what generator to build. ! ~ isn't it? ~~
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