Joke Collection Website - Mood Talk - Shen Yuan 1.6 Teaching of punching weapons and output skills in physics punching strategy.

Shen Yuan 1.6 Teaching of punching weapons and output skills in physics punching strategy.

Many players pay attention to the physical clock separation in Protogod 1.6. What I brought to you this time is the original God 1.6 physics minute strategy, which is also very comprehensive for the teaching of minute weapons and output skills. Friends who want to know about 1.6 physical clock separation strategy can refer to it, hoping to help you.

1.6 physical clock deviation strategy

The reason why this game is a civilian game is because the whole process does not need to charge any money, and it can even be called a poor game.

First of all, attach my own minutes panel.

First of all, the sacred object recommendation, here only recommend 2 pale +2 knights.

The reason why 4 Pale is not recommended is that the trigger condition of Pale needs to be hit twice by E, and it can't be broken. The effect is only seven seconds, but everyone who has played with the column of E knows that it is very short.

And 2 Pale +2 Knight directly increases physical damage by 50%, without triggering conditions.

The hourglass, physical cup and critical injury/critical rate head are recommended for each part of the sacred object.

Adverb priority: crit damage = crit rate = attacking others.

Then the weapon recommendation, because it is a civilian strategy, the high-precision Ryutsuki needle is preferred here. If there are not many embryos and Ryutsuki needle is not refined (three refined and below), you can change the sky gun or protect the friction. As for pike, it is highly recommended. First, the white value is low, and then passivity is useless to Li Zhong.

Analyze various weapons and why they are recommended.

The first is the Ryutsuki needle. In the case of full refinement, after activating special effects, you can add 40% of your own attack power to each attack. Li Zhong's own multiplier is not particularly high, but passively activating Ryutsuki Needle is equivalent to adding 40% to each attack multiplier without any dilution. Some people may think that passive triggering is troublesome, but it is not. After pressing the bell for a long time, the column will encounter strange things, and an element ball will fall behind it. If not, there will be three roles, and any tool person will pull out a skill.

It is only recommended to use a friction protection rod without a high-precision Ryutsuki needle. But since it is a civilian strategy, we don't consider high-precision friction protection, and we don't explain it too much, so it can be regarded as a transitional weapon of full-precision Ryutsuki needle.

Finally, the ridge of the sky. It is only recommended to use Li Zhong without high-precision Ryutsuki needle (level 3 and below) or friction protection. The reason why it is not recommended is passive. Although the white value of this weapon is higher than that of Ryutsuki needle 109, it is not recommended because its adverb is charged. However, some people may say that the attack speed and weapons are passive. Let me explain here. The first is the attack speed bonus. For Li Zhong, playing a set is not long, and it is estimated to be about two or three seconds. So the faster the attack speed, the less this bonus will be added. Finally, the special effects, although the special effects are also bonuses, the attack power is once 100% in the case of full precision, but for Li Zhong, the built-in CD in two seconds is too long, and the personal hand speed is two seconds (the hand speed is because of the technique). ), I can dodge the attack at the moment of kicking the gun. For me, Ryutsuki needle is better.

Speaking of weapons, let's talk about the output technique just mentioned. The technology here needs to be adjusted according to weapons.

Because of passive reasons, Ryutsuki needs to hit Li Zhong's kick gun quickly, and the tactics are AAAA→ dodge →AAAA→ dodge, and so on.

Due to the high attack panel, motorcycle protectors need to use heavy blows more. Because it is passive, there is no additional damage (such as the sky or Ryutsuki needle), so it needs multiple blows to improve the output. Tactics are usually AAAA→ punch → dodge →AAAA→ punch → dodge.

The output technology of the sky is similar to the Ryutsuki needle. Because of the passive attack speed bonus, you can consider dodging after playing a set, or dodging after kicking the gun. If you are quick, you can use the output technique of motorcycle protection, and the effect is good.

Here, explain why it is suggested to use evasive cancellation to sway instead of jump, because evasive action can forcibly interrupt and make a new blow, but it can't jump well. If you jump, you have to wait for the ground to continue a new blow.

Explain how to play weapons and export technology, and then explain team matching. There is no team requirement, just two stones and two fires. Those who have the ability can consider multiple ice mines to reduce resistance.

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