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Become the "master" of the landlord,

One: Record Card

First of all, it is very important to play landlords. Be sure to remember the big cards you played outside (at least k, 10 is better, so that you can judge whether the cards in your hand are the biggest) and the small cards you played at home (this can help your family escape, or use smaller cards at home to resist the landlord's cards so that you have a chance to escape). If possible, you'd better remember whether the cards have been played, in case of bomb.

Two: Bid

Secondly, it is best not to be impulsive when bidding. You must have at least two absolute cards in your hand, such as a k plus a pair of 2, so that you can control the order or be right. Many friends like to call the landlord first because they have bombs in their hands, so they can't be the landlord in general, and according to the principle of card isomorphism, there is a high probability that others have bombs in their hands, so they will lose more points.

Three: playing cards

If you want to be a good landlord, you must be a good landlord. When you are a landlord, you should put safety first, especially in the case of having two kings, so that you can have the control of two hands and one card. Don't expect others to check your cards, so that you can blow up the double king comfortably. Similarly, when you are not sure whether there is a bomb bigger than the one in your hand, you can take four belts and two belts, as long as you win six points, because if you take risks, your winning points will double by 65438. But if you lose, you will lose at least 6 points. If someone really has a big bomb, you will lose 12 points or even 24 points. So considering the gains and losses, it's better to be safe as a landlord.

Four: cooperation

But the fun of playing landlords lies in fighting landlords, which shows the level of fighting landlords, that is, how to cooperate with each other and not let landlords succeed.

The landlord's family must first top the cards, unless he has absolute control over the cards, even better than the landlord's cards. Generally speaking, as long as the landlord is not given a chance to play cards, although he can't escape, he can create opportunities for another family to walk away. When the landlord's family has the right to play cards and cannot determine the card type of the landlord, they should first play cards that they are sure to control, otherwise they will play more cards, such as straight or three belts and one belt. When they are really unsure, they should also play pairs, and only play single cards when they are most uncertain (but they should play bigger cards to resist the landlord, and if necessary, they can split the larger pair into two cards, which is also a signal to the other family that they have no control card). When placing the top level, it should be greater than 10. If possible, it is best to take three cards (A, 2, except Wang) first, so that it is convenient to judge the card shape according to the cards in the hand of the landlord. When the landlord's family doesn't have a control card, don't issue a card with his family (except for a single card). For example, there are five Shun at home, and he may still have six Shun in his hand. If you follow the five Zhang Shun conveniently, and the landlord just doesn't follow the time, you are equivalent to helping the landlord beat you home; Sometimes if you have a small couple at home, you just want to give them to you because the card at home is not good. When you play a pair, he will misunderstand that he has put the right card. In this way, when the landlord also plays pairs, he will let go, which gives the landlord a chance to play cards for nothing. Sometimes you only want to play cards when you put the small pair at the end, because under your top card, the landlord will easily appear and there are only two kings and two kings. Of course, when the landlord's cards are not very good, but they are relatively smooth, he can sell them first, leaving only one for your home to let you go. At this time, when you have the opportunity to distribute leaflets, you don't have to top it, but you must distribute the smallest leaflet first.

The landlord must be able to follow the next home, run when he has the opportunity, and it is best to have only one or a pair, which gives the landlord a difficult problem. There are also some skills in playing cards. For example, if you have AAKKQ6 in your hand and the pair is already the biggest, then play K first. If the landlord doesn't want it, you can play 6 again. At this time, you should be able to infer that you have a pair bigger than K when you get home. If not, you have three pairs in your hand. If you have a bomb in your hand, but the other cards are not very good, you should be careful not to knock off the smallest card first. Usually, your next family has a chance to escape. You can just blow him up, whether it's the landlord or the next family, and then let the next family go. If you play all the smallest cards, you may not be able to leave home after being bombed, which is self-defeating, but it will make the landlord win twice the score.

The game of fighting landlords is mainly to remember correctly and cooperate well. Under normal circumstances, there should be no problem.

Landlord fighting experience-primary skills

Fighting landlords is a relatively simple game, which is easier to use. Many players are naturally experienced and can reach the intermediate level. If they communicate more with masters on weekdays, they will make rapid progress and will soon be included in the list of masters. In fact, in my opinion, among landlords, the difference between master and middle hand is not obvious, and it is not easy to distinguish, so I won't bother to say why, but the difference between middle hand and rookie is more obvious. If you're a rookie, you'll know it before a game. Of course, the master is even stronger-you don't need three hands at all.

Cut the crap, the whole point is still more useful. First of all, everyone's attention:

This article is only used for face-to-face combat between beginners and middle players, and the purpose is only for everyone's leisure and entertainment. All terms and conditions are for personal use only. I dare not call myself an expert, but the rookie era is definitely gone from me. It's really hard to tell where the dividing line is between novice, intermediate and expert, so this introduction to primary skills may be inappropriate in some places. Please forgive me.

Chapter one. Ask for a card

Where the landlord's game is played, it starts with the card; The success or failure of the game is more or less doomed at the moment of the card.

There is an idiom called "self-knowledge", which is very necessary when we want to play cards. Many friends were in a bad mood when they first started playing, or they thought it was time to bid for their own cards, regardless of the quality of the cards, or they were too arrogant and felt very unhappy without winning the local main handle. These two phenomena are very common because of one word: greed! ! ! This is why most people ask for cards indiscriminately. Who doesn't want to win more? But that doesn't mean everyone has to win. When it's time to put it down, you can't hold it in your hand, otherwise it's a disaster in nine cases out of ten. This truth is actually very simple. However, the devil called desire hidden in people's deepest heart is always driving people to make the same mistakes again and again. They always think, "In case someone gets up …" "Get up quickly …" Yes! We all know that you are short of that card, but you have to understand that the landlord who punched in the card can't gamble like Cha Jinhua. Usually, the card you lack will kill you. Check Jinhua is an equal opportunity, and this gambling card, calculated by probability, is only 22% at most, that is to say, it takes at least four cards to play a good card in your intention (of course, if you play a good card that you didn't expect, it would be an accident). This is the basic fact. Whether you understand it now or not, many people may not admit it, but in fact you may be doing it. . . Remember: never gamble!

These are all psychology classes. Generally speaking, there is only one sentence-don't be impulsive, wait for the cards. No matter who you are, no matter how skilled you are, if you want to play almost every hand, please rest assured that you will always lose, it's just a matter of how much you lose. There is not a lyric that says "as long as you wait patiently for your brother, the person in your heart will come", and so is a good card. There are always opportunities. Don't wait for a few, just wait for dozens. If you can't get a good hand in the whole game, then I can only give you two words-"It's time". Don't be angry, worry, lose less and win.

So, what is the most noteworthy thing when you want to play cards? Is nothing more than a leader, a card type.

What is a leader? The leader refers to the king and the four twos. These six cards are very important. In most cases, you have to occupy the cards, one more loses and one less wins. I believe that players have encountered many situations, so the number of leaders is closely related to this.

What is the bidding type? Simply put, there are good and bad cards. Good cards are pleasing to the eye, such as 333444555, 33445566 and 345678999. Needless to say, they are all good cards. 3345568 ..., 3456889 ..., 344556779 ... Oh, don't say by accident, this kind of inferior card is often encountered.

Let's briefly discuss the collocation relationship between leaders and card types.

Wait a minute, here, in order to facilitate the later explanation, I have to list three basic cards first:

Answer: Four leaders.

B. Three heads

C. Zhangzitou

Among them, if we were more detailed, we would divide it like this.

A 1. size +22 A2. Big +222 A3. Small +222 A4. 2222

B 1. size +2 B2. Big +22 B3. Small +22 B4. 222

C 1. Size C2. Big +2 C3. Small +2 C4. 22

These leaders are the most common. Please take a closer look. In the following explanation, we all use these codes to facilitate reading and understanding.

Then, if you can get an A-level card (or above) among the six leaders, it goes without saying that you will kill them (of course, no one will let go)! ! ! If you lose all this, you can only say that you are too stupid or too backward.

If you can only get a Class C card (or below), you'd better not.

If it is a B card, it is worth studying. The leader is not the key, but the overall card type is the most important.

This is only the most elementary introduction. For beginners, all three situations should be memorized. As for why and more detailed introduction, please continue reading.

Chapter II Counting Cards (that is, guessing cards) was originally intended to be the second chapter of playing cards, considering that there are too many contents of playing cards, and playing cards combine various other classification techniques. So here we introduce others first, and then the most wonderful "Poker and Comprehensive Skills" in the last chapter, which is also the finale. Please support and wait. Then the card classification of leaders mentioned above is also put at the end, which is not involved for the time being. )

1。 Count bombs

In the game, players suffer from bombs. I believe that everyone has a deep understanding and is quite touched. No matter what level you are, counting cards and bombs are the first step. Before playing cards, you should list the cards in your hand in order, then find out the missing cards (one out of four cards) and remember that these may become bombs before playing cards, and then rule them out one by one after playing cards. Pay special attention to the kings of size, because they are the most explosive and powerful, and others can ignore and forget them, but only the king can't.

Example: I don't have No.2. If I go out to see Xiao Wang, there will be about 2222.

2。 Count the head

Those who have played among the six leaders should also remember that the information of the other leaders can basically be obtained through the leaders held in their hands and the cards played.

Exodus 1: If your own landlord is older than +22, you have a family of 220.

Exodus 2: If you are the landlord +2, there will be about 22 in your family.

Counting cards

For landlords, they should not only record cards, but also have a certain ability to judge the cards in their opponents' hands. In addition to remembering the lack of cards in the hands of the leaders mentioned above, there are also some cards that novices must remember in advance. Now that we have said that, let's divide the cards into several categories:

Class a-everyone must remember: leader, lack of cards, 7.

B-advanced need to remember: 3456AK

Class c-generally not required: 890JQ

I won't say Class A any more, but why is there a 7? Actually, 7 is a very important card. As for why everyone will naturally understand below. Don't consider class c for the time being. First, it's not easy to remember. Second, even if you remember too many variables, it is not easy to count cards. For class b, you can simply analyze it:

34A is the easiest to remember in Class B, while 56K is relatively difficult, but try to remember it. For these cards, the following examples are listed (all cards have their own local owners):

Example 1: I don't have a 3, so I'll give it to you first. Then the last one is most likely 333 (if the next one doesn't have 3), then at least 33 (if the next one has 3); At this time, if all four 4s have been played, then the next one will have no luck with 3s, and it can be determined that the last one is 333. (In this case, the little cards are all the same. )

So, if you have three pairs or small pairs, don't worry too much. When the relationship is not very strong, you can let your family take the card and let him go as soon as he comes out.

Example 2: I have 7777 or 6666. At this time, if the xiaoshun of 3 is broken, the two families are likely to be in 345 singles and doubles. If there is a bomb in 345, consider yourself unlucky.

So even if the card is only medium at this time, you can ask for one according to the situation. Of course, if not, it will be easier to hit someone else's landlord.

Example 3: If someone has a long suit of 3456789 10 (seven or more cards), it is very likely that the cards in his hand are not single J (unless there is a suit of J), and the possibility of falling is: (1) without J; (2) a pair of j; (3) three jacks; (4) follow j; 5] j bomb. Generally speaking, it is enough to consider the first two situations, and more than 5 of 10 is ok.

There is no need to introduce AK for the time being. I believe everyone knows its importance to some extent when playing. I will give these three examples here. The number is a little small, don't worry, more will be synthesized in the last chapter.

4。 Count the remaining cards

Needless to say, when there are 1, 2 or 3 cards left, people will naturally pay special attention. We only analyze the remaining 4, 5, 6 and 7 cards:

There are four left: (1) size+pair (2) size+single+single (3) * * * bomb (4) three belts and one (5) pair+pair (6) single+single+pair (7) full single.

There are five left: (1) size+three (2) size+double+single (3) size+single+single (4) * * * * bomb+single (5) three belts and two.

[6] Three belts and one belt+single ⑺ five shun ⑻ right+single right+single ⑼ right+single+single ⑽ all single.

There are 6 cards left: (1) size+three belts and one (2) size+pair+single+single (4) size+single+single (5) size+* * * bomb [6] * * * bomb+pair.

⑺ * * Bomb+single+single ⑻ Liushun ⑼ Wushun+single ⑽ three+single ⑾ pair+pair+single+single+single+single+single+all single.

There are 7 cards left: (1) size+* * bomb+single (2) size+five-shun (3) size+three-zone one+single (4) size+pair+single (6) size+pair+single+single (7) size+full single (8) *

It's a little cumbersome here. I just want to make it clear that when counting cards, we must be thorough and foolproof, and then roughly guess the remaining cards in his hand according to the cards played before. A slight omission may be "eternal hatred."

These are the most common and basic card counting among novice and intermediate players. In the final analysis, to count cards, you have to remember them first. If you can't remember them, everything is empty talk and no one can count them again. Of course, there are so many cards in a deck and the time is short that it is impossible to write them all down. Therefore, we must distinguish between primary and secondary, what must be remembered and what can't be remembered must be clear and correct.

For example, I remember that once my local master had the remaining cards: size +2+K+44, and the next five started AAA+5, and there was one left. If I don't blow up at this time, I will naturally go home (out); If I explode, can I walk away? So I thought about it a little bit and flipped through the memories of playing cards before. Through memory analysis, I finally determined: (1) There were no bombs except my two kings; (2) There is only one 2 left, which is my hand; (3) When I left AAA, the last one left was not A, but K at most, so I blew it easily, gave a K, and then got it back with 2, and it was over.

Chapter III Cooperation

Fighting landlords, also known as two against one. As the name implies, two people fight for a landlord, and the key to winning or losing is to cooperate with two words. Under normal circumstances, it is not easy to overthrow the landlord, but it is not difficult. This is simple, but real cooperation is often unsatisfactory.

1。 If you don't put cards at home, you won't top the cards at home.

The basic idea of going home to be a landlord is not to let the landlord's little card go, so it is generally necessary to set up a card to let the landlord's little card nest at home or let him play cards himself, which will waste his leadership; And the next home should not be the top brand. Sometimes the landlord has good cards in his hand and even brought a bomb. At this time, the last family wanted to get Cam away by himself. If the next family has one, although there are only one or two, it may make the last family unable to get rid of it and even dare not use bombs.

Therefore, the next home must not be a big name. If the last home feels bad, it is the landlord; If you think you can walk, you can play some small cards, which is more cumbersome to walk.

2。 Single not put 10, double over 6.

If it is the landlord, try not to have a single card below 10. At least you have flowers, and 10 is also easier to make a single card. It is best to give a pair of 66, which will not let the landlord put a small pair, and secondly, you can know the important information of 7.

3。 When the landlord has one left.

If you can leave without releasing the bill, of course it is best. If you can't leave, you need to cooperate closely. The most basic way is that if the family goes, they will go. If they can't, they take turns to get the biggest card, and then let the next family get it. After the next home is connected, you can go, but you can't go and place an order; Repeat the route just now when you get home. There are many other variants, which are not listed here for the time being.

4。 When there are two left.

In any case, unless you have calculated that the landlord has two single cards left, don't play it right. Send the bill until the landlord sends one. If the landlord still can't send the bill, then continue to send the bill and split all the pairs into single sheets. After the landlord sends one, play as above.

5。 Don't crush your own people.

This is obvious, but some people are most likely to make this mistake when they are just playing. They usually think that they are gods and can only let themselves overthrow the landlords, regardless of the cooperation and support of their teammates. Therefore, no matter who dares to play his cards, he will try his best. Let's not talk about how irritating this is. Here, the basic skills are represented by two people:

Pairs-small pairs can be arbitrary, but when a pair of families is greater than 10 (inclusive), they can't be bigger. For example, if the next one is given to KK and the last one is given to AA, then the landlord will give 22 to overwhelm two big couples. Especially when there is only one pair of big ones, you can't play casually. Maybe in the end, you have to rely on this pair to occupy the cards.

6. Bomb

I won't say much. The following are the most common and basic examples. When there is one left in the landlord's house, the next house will blow up anyway, and then play the smallest card in his hand and let his teammates go. Of course, there is a little risk, so there is not much analysis. Anyway, the risk will definitely not exceed one tenth, so don't be afraid to blow it up directly. Another example will also be touched in "anti-spring".

7。 Counter spring

Take a classic example-preventing double bombing in spring: if you have a king with no size, the landlord will give you one or a pair first, and the landlord will take two or 22 cards directly when he goes home, and then give you some big cards (such as 9 10JQKA, QQ KKK+* *, 3456789 10JQKA). In this case, if the next home is not a rookie-level task, it can be concluded that-A. anti-spring; B. He probably has the double king, because he is the head of the landlord's family and should not play such a big card. If you add the cards he played behind, the purpose is obvious. So at this time, the landlord puts a card or a pair of cards in the house, and there should be only three pairs of kings+singles or a pair left in his hand. As the landlord, he wants to take the biggest card to prevent the landlord from checking, and then the next two kings will blow up and leave; If there is a bomb at home when you put it next home, you can bet that it will be blown up directly, and then the next home will be connected with the double king, which will become an anti-spring double bombing.

Summary: (1) He has no king; (2) The landlord plays 2 cards at home; (3) The landlord will definitely not play 4 cards in the next home; Then, as long as these three conditions are met, he must top the big card and top the bomb. I can guarantee that the success rate is above 80%. I was bombed once, and others were bombed once. Hehe ~ ~ ~ It's really cool. .

But such cards must be aimed at. As long as there is such a skill in a game, winning or losing is basically settled. In the past, when I played online, at the end of 3 points, I won at most 96 points and lost at most192,55 ~ ~, but it was still very cool, at least it was a small record. .

Chapter IV Playing Cards and Comprehensive Skills

There is a saying-"Do experts know?" ..... Alas, not much nonsense. Come straight.

1。 Playback sequence

I believe everyone has encountered many "spring" and "anti-spring", so I won't say how crucial this first hand is.

(1) The basic order of the landlord playing cards: one to three (or order)

Card example 1: landlord 34455678, the first one, 339 10, the next one, I don't remember for the time being.

If the landlord gives a 4 first and an A last time, the landlord and Wang take it back and give it to 345678, and then go home for the last time, you can't go. If the landlord pays six bills instead of paying the bill, then he can go to see the house and leave.

Card Example 2: Landlord 334599, the first one, 10JQKAA, the next one, I don't remember for the time being.

If the landlord gives a 4 first, and if the family gives an A, the landlord can take it back with Wang and make a pair. If the pair is played first, the last family can use AA to occupy the card. No matter how you play, the landlord can't leave.

Of course, after all, this is theory, not actual combat. I just give two examples to illustrate this truth, and this can only be applied to general situations. Don't be stubborn.

Example 3: I won't write about the first-order, second-order and three-zone relationships. Let's make an analogy.

(2) It's hard to say that you play cards at home. Anyway, in a word, the bill is less, and no one will help the landlord pay the bill. The landlord will pay it himself sooner or later.

Also, if you can get a chance to leave, you'd better get a straight first. Let's make a simple analysis: first get it straight, if the landlord happens to get it, don't be angry, because it's only a matter of time; If the landlord wants to go smoothly, but one or two more cards is a good thing; It would be better if the landlord didn't come. Of course, if your chances of leaving are slim, don't go out. In the end, you may even get a direct order from the landlord, posing a threat to him.

2。 landlord

Many people like local tyrants, which are exciting and win a lot. Especially in "spring" or even frying, that would be cool. . Of course, we should also pay attention to "preventing spring".

(1) Spring

To play in spring, of course, the biggest relationship is the type of cards. Good cards are the basis of playing spring, and then how to play cards is lucky or actually realize spring.

By the way, I played once in my life and played for three springs in a row. Does anyone have more than me? Hehe ~ ~ ~ But then again, more than 80% depends on cards, and it doesn't matter much if you say technology. )

In spring, in most cases, it is really difficult to fight, that is to say, no one wants to fight without hands and no bombs. No matter how you play, the effect is the same. That's a card problem. But sometimes spring depends on "Meng": for example, the size of 333455778910jqka22.

This deck can only be said to be played in spring. As long as the leisure family has three cards, there will be no spring play. Of course, if not, it will be a difficult spring. If there are any, especially AAA belts and KKK belts, of course, you don't know if others have them, but you must play three belts first, so you should play the smallest 333+4 first, and then say a word or two, "Alas, this bad card, it's useless to play first." "Fuck, what are these TM broken cards?" People will naturally hear your voice Although I haven't learned it, I guess: psychologically, when others hear the words "broken card" and "rotten card", their subconscious will definitely weaken, so they may think that 333 will come to me to play AAA, which is psychologically unbalanced, and sometimes they won't play AAA and KKK. And then, of course, you hit the spring. Hehe ~ ~ ~