Joke Collection Website - Mood Talk - Nioh 2 DLC 3 passers-by are interested in sharing the Secret History of the Taishu Warriors DLC brief review

Nioh 2 DLC 3 passers-by are interested in sharing the Secret History of the Taishu Warriors DLC brief review

Nioh 2 DLC 3 has been released, so how about the Secret History of the First Samurai DLC? How is the design of each level? Let’s take a look at Nioh 2 DLC 3 and share it with others.

Nioh 2 DLC 3rd pass is worth sharing

Because I was level 372 after clearing the 4th game, so according to the recommended level of 368, I chose the first main line for the 3rd game, and then I found the enemy. The attributes were too high and the damage was too high for me, so I went back to the second round. The enemies in the second round are relatively fragile, but I can finish the level happily.

First of all, in the third week, the first main line of Ghost of the Beginning gave me the sense that there were two or three enemies at every battle point? Then I found the enemy after dying a few times. Compared to my numerical values, the configuration is okay. The two dogs in front of the first boss, a Bane Samurai, and the two skeleton soldiers above are a bit unfriendly and need to be pulled out to fight.

The first big fish ball was done very well. At least it can be defeated using displacement and movement. Everyone is quite equal in terms of numerical suppression and movement, and Tai Sword's new martial skill Shadow Slash The derivation of it is very good. You can avoid damage by moving at the same time as its Fengshen attacks.

But the double swords are really weak now. From the second generation, the boss that retreats after hitting Yanyanluo has become a lot weaker. The new martial arts LS+Zanxin can make up for this to some extent. .

In the end, I found out that I was able to defeat the first boss with my most incompetent Tiger Balm.

Go to the second map, which is the most attentive part of this DLC3. The scene is very beautiful, and there is also the silly and sweet Suzuka telling stories while walking and helping you fight monsters. .

It can be said that the second map is very comfortable to push. I was already very comfortable pushing the map with the orange weapon that I picked up from the trash_magic sleeve until I encountered the Liwu hat.

If the stick is not very strong, combined with the new martial arts Dragon Tiger World and Shin Press, it is really not easy to fight with Tai Sword and Double Sword.

Even if you are careful with the double swords, the damage is really too severe. Fengshen 3 will not be able to get out in a minute. Fengshen’s kick is so energy that you can’t even enter Chang An from the opposite side. I was able to finish half of the game, and since part of the boss in DLC1 started to transform into a loach, the way I thought of it was to use basic attacks and then receive spells. However, the rhythm of the black hat was too fast at the time, so I didn’t have the confidence to use it.

As for Tai Dao, on the other hand, the invincible dodge and back sweep with relatively high evasion in the lower stage can still be fought.

In the end, it was my son’s stick. The special displacement Feiyun Yueling and Void Stick at the lower end that are usually used for show are really in the way. The exclusive Feiyun Yueling Invincible at the lower end is too short, and the hat is too big. The range of the 3rd and 4th chain of sickles is judged too long. After defense, it is easy to take damage by accidentally using the residual heart plus the direction of Feiyun Crossing the Ridge. The void stick is nothing in front of the hat's scythe, so only the lower and upper sections are loaded. Forget it about the shins, just use it with Dragon Tiger World and that's it.

As for the Liwu hat, South Korea’s Nucleartooth and Whitegoat’s ideas and techniques are very powerful. Sometimes I’m really amazed at their understanding of bosses and game mechanics.

In the second/last main line, I found that the attributes of the third week were too high, and it went smoothly back to the second week to push the map. However, unfortunately, the enemies were too fragile and had few tricks. Moreover, this map belongs to Black Mother, so I once suspected that several months of development time should have been given to the map of Liwu Hat.

The addition of a few more skin-changing monsters actually means adding some moves that the original monsters did not have, such as the wind monster firing wind blades and shooting cannons, and the golden ghost throwing stones twice.

The picture was changed to a sickle. The new martial arts of the sickle's Liwu hat and the new martial arts in the next section are the time when this new weapon gave me a sense of impact. However, the island is full of monsters, so the next section is new. The throwing skills triggered by martial arts have not been tried out.

The Misfortune Ghost has a wide range of attribute moves. I thought it was from MHW.

Finally, the story that should be told in Nioh 2 has basically been told, and the moves have been released. Although I still want to complain about too many moves for Tai Sword... so much so that even DLC 3 added a lot of weapons. The new moves are not as many as all the moves in one middle section of Tai Sword.

If you have to fight closely from the third round, the situation of sperm control is really a test of basic skills and the combination of Canshin to cancel spells, as well as abnormal status.

For example, if your energy is at the bottom, by knowing which martial arts or basic attacks you can use, you can use the Canshin cancellation spell/dart to regain energy and prevent the enemy from regaining energy, and then use a monster skill to regain half of your energy. .

Then use low-energy-consuming rank basic attacks/martial arts, and then recover in transfer 2 (transfer 1 will definitely not work in the second generation).

The above text has said so much, but in fact, I can’t actually operate it myself. For details, you can see Whitegoat’s operating techniques (the god OLTO has been missing for half a year... .)

Excluding the incompetent rage due to insufficient personal skills (hating), Nioh 2 is indeed very good in terms of changes and interactions with monsters. When I first picked it up in the first generation, I deliberately used low-level damage weapons in the early stage. When fighting, I found that if the opponent broke the corner, I couldn't take it away at once, and I was left with a weapon with no weak points and no hard rubber. Monsters are just boring to fight (of course there is a life-and-death struggle where William is a human and the opponent is a monster). This is a qualitative change that can be achieved in the second generation by adding small red hand skills and players adding monster skills. A good change, the pace is quite fast, and if you want to have fun, you can also show off your movement and dodge moves.

P.S. Youkai Kongjing, if I don’t go to OT in time with Greedy Sword, I will still perform OT stabbing action as usual while the opponent recovers his energy. This bug was not fixed in the end, and I was too lazy.

I can’t think of that much for the time being. I haven’t cleared all the bosses in the fifth week, but I guess that the overall change of moves should not be much different from the three weeks, right?

As for the above-mentioned more details, Regarding the important basic skills of regaining energy, we can only practice more.