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Hearthstone Legend: Frozen Throne Walking in Cam Formation

The new version of Hearthstone Legend "Frozen Throne Knight" has been launched. I believe many players have played enough cards and are ready to build a deck of cards. Today, playing in deep space will bring you Hearthstone Legend, Frozen Throne, and Cam Group. Let's have a look.

Card deck list

Card deck analysis

To the Druid: First of all, you must want to know why it is a great advantage to kill Yude without wandering evil spirits. Are you fucking kidding? In fact, as long as we control the rhythm of this game, we can completely kill our opponents before the scene gets out of control. You can start with Raz, Kazakus and Yinggencao, and you can leave all kinds of low-priced cards. Jin Shanshan (Neanderthal robber) is not bad. You don't have to keep it for beheading after you get the coin. Another key point is not to think about a wave of DK to solve a big wave of jade, and generally the opposite side will be killed.

A key problem of fast attack on Germany is the solution of single brush dragon and 588. I'm not afraid of German shops, but these two goods are really annoying. Sometimes Fred deliberately doesn't spread anything else, only these two cheat AOE, and then it is difficult to solve the mana. No solution leads to collapse. Therefore, I suggest that Germany should take the initiative to stand on the field in the early stage and actively create the right to exchange followers, so that some of his key followers will not cheat us AOE, and in the middle stage he will shop for us. The main followers here are small potatoes (light elements), tar and Kaza. When you start smiling, at the end of the day, you win half. Tip: Leave Kazakus in your hand.

Right Paladin: The second mainstream knight against the ladder. The most common type of knight should be fisherman riding, and other types of knights are difficult to survive above level 5 of the ladder, so I won't go into details. One of the biggest killers for fishermen to ride us is to narrow the scope and increase the terror. Even a single terror is very destructive to fishermen. Sometimes we can let fishermen ride the shops. If he buff blood, we will be frightened. If he attacks us, we will have a rest. In this game, we can play the routine of defensive counterattack, and we can win completely without killing our opponents. Let's start with Potato, North County, cazac and Dark Movie. Although this game is the key card, it is not recommended to start with potatoes. Silence is best not to be promiscuous. It can be left to Stegosaurus or Buddha. If you don't understand 0, you will jump against the rhythm. There are some tricks in this game, that is, patience. That's what the previous defensive counterattack meant. Because the paladin's beheading line is really low, we have room for "greed" For example, I have more than a dozen blood, and there are several mobs on the opposite court. Then I can choose not to pay AOE, but throw one or two followers to exchange, and try to save the cards until the critical moment to avoid cancer.

To the priest: the civil war is to start looking for 58 cities, pay attention to the crazy potion, and the most important thing is that whoever gets to 58 cities first will basically win. It's a disadvantage to play big brother herding with this deck. If you can turn Baines' growl into a crazy potion, cazac will find a monomer with a charge of 5 and turn it into a sheep. Fortunately, Big Brother's herding behavior is rare because it is unstable.

For shaman: There are many bloodthirsty shamans, because he is good at fighting, but we don't pretend to be bloodthirsty shamans, because there are too many AOEs, and shamans are particularly restrained. It should be noted that the barbarian totem does not need to pay a "painful" solution, and the single card of the solution is left to the flame or the toilet. If the barbarian totem has no doomsday pressure, let him live! Let him eat! A wave of evolution in the medium term can be easily solved. If a bunch of high attacks have evolved, let's see if there is any dragon breath. We have no destiny, because evolution is too changeable. Before the 6 fee, it was basically settled casually. When the mid-term evolution is handled, he will be weak. Kazakus is very good, you can leave your brain.

To the soldiers: Next is the "world-beater pirate war". I put double quotation marks. Why? Because I will be beaten into a dog in the advanced pirate war, I played the ladder for 3 days, only met a pirate war and was eaten by my crab. Because there are a lot of quick attacks in the ladder, double crabs and double weapons, plus activation, etc., there is no resistance to the pirate war like bug. So although the pirate war is very fierce, like me, it is really difficult to make ends meet, so it is basically just a ladder. We will take it out occasionally and replace it quickly. Specifically, how do we play? First of all, we must make it clear that this is an inferior game. Even if I have crabs, I will try to find low fees at first. Riots are a headache, and I can get rid of them in the first place. Kazakus is still the key card. I can keep my hand, but don't ruin my fluency for Kazakus, which means I'd rather have a starting card of 1+2+3+4 than Kazakus. Try to keep your blood. Jiang Ning+Soul Whip can restore full blood, if you live to 9 yuan.

To the mage: let's talk about the infinite fireball method first. There is no doubt that we are at a great disadvantage, but I met two infinite fireball methods in the process of rushing to the top, and both won. The main reason is that I know they must be infinite fireball method, so I started looking for 58 cities without leaving anything, and then I noticed here, four words! Focus on students: no brains to hit the face. Don't solve the fireball method except the end, that is, try to break the ice in the face as early as possible. This is a great advantage, which is more important than anything else.

Card group code

aaecaa 0 ghoo 7 ar w7 ATI 7 arc 8 aui/Auq/Avq/askglwllbnck 8 gz 7 do 0 f+wglcqntcvdpapdtapk 0 aooboawc 0 CEC 1 CEC 2 mec 2 ec5 micysmcvsgcaaa =

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