Joke Collection Website - Mood Talk - Lol Lux introduces all aspects, including runes, summoner skills, costumes and skills. ...

Lol Lux introduces all aspects, including runes, summoner skills, costumes and skills. ...

The bondage of light (Q)

Fire a light ball at the target area, and the unit hit by the light ball will be bound for 2 seconds. These units will take 60/110/160/210/260+(spell strength *0.7) magic damage. You can hit up to 2 targets, and the second target is only affected by 50%.

Cooling time:16/15/14/13/12 seconds.

Casting cost: 60/75/90/ 105/ 120 mana.

Casting range: 1000

Color barrier (w)

Lux threw the wand at the target area and took it back. Allies touched by the wand will be protected by 50/75/100/125/150+(spell damage *0.35) for 3 seconds.

Cooling time:14/13/12/110 second.

Casting cost: 60 mana.

Casting range: self-gain

Optical transmission singularity (e)

Create an area where enemy units can slow down by 20%/24%/28%/32%/36% (this area lasts for 5 seconds). It can cause 60/105/150/195/240+(spell strength *0.35) magic damage to enemies in the area by detonation.

Cooling time: 1 1 sec.

Casting cost: 70/85/100/115/130 mana.

Casting range: 1 100

Extinction lamp

After a short delay, Lax fires a laser pulse in front of her, causing 250/350/450+ (spell strength *0.85) damage to all enemies in the area.

Cooling time: 80/60/40s.

Casting cost: 100/ 150/200 mana.

Casting range: 3000

Overwrite (passive)

Lux's damage skill will be recharged for 6 seconds. Lux's next attack will ignite the loss effect, causing 20- 180 magic damage to the target (depending on Lux's level).

Let's talk about positioning first: a universal mage in all fields. Yes, kites can resist the front, and playing a wave can also be affordable. Of course, if you want, you can also play with AIDS. Attracting fire ... doesn't seem good. According to my style of play, the presence of Lux is not very strong at ordinary times. After all, as a member of the group battle, people may not see your remote mage on the small map, and spend most of their time in the safe area. Under normal circumstances, as long as you have a good side view, no one has the desire to ignore other teammates to have a long-distance relationship with you above 1000 ... If you position yourself like this, your lux will actually be a very busy little girl, because you have to protect your teammates, grab BUFF, GANK, and spend time and money on equipment, which is very busy. Of course, we are not superman, just do one thing at the same time. When helping to arrest people, don't think that there are still a few soldiers online for me to confess. When there is enough output in the front row, concentrate on losing WQ. After throwing e, don't worry about detonating. Well, that's almost what it feels like.

Generally speaking, there are more kites, and the 24-second safe range attack is still very good.

Next, the basic understanding of skills can be summarized as follows:

1: Q is more valuable than r, so leaving a CD is definitely leaving a Q.

2: E is a group control, don't think about how to hit people, try to throw them in the middle of the road.

Passivity can show great power from beginning to end, so in the early stage, I met those guys who wanted to take a risk and not break out, but killed them.

After 4: R2 level, it can basically be used to retreat.

5: Q The second beating is almost meaningless, especially when the first one is a soldier.

6. All skills have reliability problems, so don't chase them.

7: W can eat burns to save people sentenced to death.

Add a little more points, and the level of 1 must be Q. You can protect yourself and arrest people. Then because the damage efficiency and reliability of E are relatively high, the main E is relatively stable. Of course, if your Q is right, the main Q will be fierce to the hero, but the relative reinforcement will be much worse. Lux's natural attack power is too low ... No matter what your main Q is, at least 1 W, 1 W can absorb more than 100 damage for you. But in fact, I am the last Q of the main E and vice W, because I wrote an auxiliary book ... The front end of the spell command of the big move is not judged by the attack, so the spell command should exceed your goal.

Wait until you have your own understanding of skills, then consider your own equipment. Now Lux is like this: 1 long CD imprisons controls are not weak; 1 Injury with high delay and low basal absorption; 1 ultra-long continuous fixed-distance deceleration; 1 point has obvious trajectory and delay, but it can penetrate the unit; 1 After releasing skills, you can be passive like a crit. From the above, Lux should be a GANKER character similar to Anne's early and middle periods. In fact, the main role of LUX in the early stage is indeed GANKER, but there are essential differences between them, which enables LUX to play the role of AP CARRY in non-extreme situations. The difference lies in the CD and the range.

Let's compare Annie's skills first.

divide

Annie throws a fireball full of magic, causing 90/130/170/215/260 (+spell damage *0.6) magic damage to the target. If it kills the target, the cost of the disintegrated magic power will be returned.

Cooling time: 4/4/4 seconds.

Casting cost: 60/75/90/ 105/ 120 mana.

Casting range: 625

incinerate

Annie releases a cone flame, causing 85/ 145/205/265/325 (+ spell damage *0.6) magic damage to all enemies in the range.

Cooling time: 8/8/8 seconds.

Casting cost: 80/100/120/140/160 mana.

Casting range: 625

Call: Tibus

Deals 200/325/450 (+ spell damage *0.7) magic damage to the enemy in the target area, and summons Tibus, the bear of Anne, to destroy the enemy.

Thebes has 1200/ 1600/2000 health and 80/ 105/ 130 attack power, which can continue to do magic damage to nearby enemies.

Cooling time:120/120/120.

Casting cost: 150/200/250 mana.

Casting range: 600

It can be found that Lux is completely inferior in damage, but Lux is controlled and its range is nearly twice that of Anne.

Then you can watch some CDs with high range and skills.

Pan Sen:150/135/120.

Dead song:180/150/120

Card:150/135/120

MF: 120/ 1 10/ 100

Catherine: 90/75/60

These are more common ranges than Lux. 100S all-in-one CD, all-in-one trick, all-in-one CD can distinguish strength. LUX's CD is a little long for small strokes, but so short for big strokes. As for the big move, it is even less valuable. Level 3 CD 40S, CD 24S less. So, here I come to my own conclusion about skills: I often use skills to achieve my fighting intention, not through the explosive power of ordinary wizards.

LUX's skill characteristics determine that she will get higher income by reducing CD, and your CD is shortened to use more skills. The premise of skill reuse is survival, so my loading keywords are: CD reduction and survival.

In a head-on team battle with equal strength, even if we are completely destroyed, you can kill one or two enemies in the process of killing each other or the core hero, so that the power balance will not collapse. But if your opponent tries to force forward or kill you by numerical advantage, it is not difficult to make good use of your range and CD to get them back. But if you are the kind of mage accused of death, you can't deal with more than two enemies.

Of course, Lux has always been in the back row, and its shape is not very conspicuous, which leads to low hatred, so it is generally no problem to survive in team battles. However, the group battle does not end after the fight. It is very irresponsible to see us running away without returning after the collapse. As a feasible back row, you have the responsibility to make the sacrifice of your teammates not be wasted. Under the condition of ensuring your own survival, your minimum obligation is to delay your opponent's footsteps and use the range and insight above 1000. Hold on until teammates come back to life to reinforce. If the opponent wants to retreat, you have the task of keeping an output or a main T, which is not something that an incompetent mage can do.

But survival can't be pure survival ... A girl can have a strong spirit and be beaten several times, but a girl with muscles is meaningless, let alone casting spells. So AP is still very important.

Having summed up so much, let's put my final conclusion on loading.

Wear shoes+auxiliary book (-_-)+banshee+Bing Xin+hat that destroys the world.

Summoner's skills flash well, and his offensive and defensive flexibility is high. Epiphany is a feeling that must be brought. If weakness is used to save lives, it is of little significance and the scope is too close. Ignorance and weakness are a problem. If you send it, you don't need telegraphic transfer. Is there any way to save the world? What did you bring? With skin, the spell thief has no sense of existence and is worth using. I was supposed to bring three diamonds, but now there are only two, so I gave up. The rest of Lux will be funny when she is in a good mood. ...

Generally speaking, the order of loading is sapphire +2 red medicine. If you get an assist or a head count, you will get the first bucket of gold. If not, there is no big problem. Lux is good at the line. If you don't go home, it basically means that you can accept a level 6 head. If there is no murder before level 6, continue to rely on this line until you can no longer rely on it, because when you get home and have your first pair of shoes, you will basically pay for goodbye comfortably. So make a catalytic stone first. Then there is the wandering period. Just walk back and forth a few lines, get insight into the wild and throw it around, see where people are needed, and don't stay in one place. Meaningless. This stage is one of the most comfortable for you, but because R's CD is longer at this stage, you have to walk around looking for opportunities to use it. In short, before the level of 1 1, save a copy of 1200, and buy a little yellow book if you have no spare capacity. This is preparing for the future. In fact, it is best to have catalyst+shoes+soul stealing before level 8. But there will always be accidents, so it is not easy to force. But if I can't get out before 1 1, the impact is still great, so sometimes I will give up my shoes. Ghostbusters are a preparation for the future. The later you come out, the more money you will spend on Blue Viagra in the future.

After reaching the level of 1 1, the cooling time of the big move is shortened for the first time, and several physical DPS equipment should be almost the same. At this time, you need an ice coat and a small ice core to hold up the facade, otherwise you will encounter several OTL meetings of the development department suddenly. Tips: There is a reason why you choose ice clothes instead of recommending time. First of all, ice clothes are really much better than time in preventing AD. Second, ice clothes reduce cd, and you can lose one more round of skills most of the time. Much better than bleeding and AP). After the ice coat comes out, you can start cracking blue Viagra. From now on, all you have to do is retreat and scare the crispy skin that doesn't suck blood. As long as it is not too headwind, there is always an AP around 1 10 at this time, and an R can scare those crispy skins. Level 2 r cd can already support you to shoot if you want. Actually, hitting Banshee 1400 is enough. After the banshee comes out, she can tentatively push as long as she doesn't go against the wind. R Qing soldiers' left e right epiphany flashes in their hands, which does not mean that the extreme situation of 5 capture 1 will basically not die. Because it is easy for you to push the line of fire directly under the tower, you just "pass by" and hit the tower a few times.

This set of equipment will be enough if the wind is downwind. As long as you pay attention to the balance at the back, it is no problem to leave casually. After all, advantages and very fast push line. It's only a matter of time before the highlands are broken. At this time, you need to upgrade your ice armor to ice core, which can improve your fire survivability and support ability. Then see if the direction is out of the world. If you are against the wind, you need to add a popsicle on the basis of Bingxin to give your teammates more room to operate. You can also liberate e's skills to output.

Of course, the specific situation has specific requirements, depending on your corresponding situation at that time.

Then it's time to talk about the usual tactical thinking. This thing is so impromptu that I can only talk about my general guiding ideology. LUX online is relatively strong, except for some powerful parties, you might as well go forward and give each other a chance, so that you have a chance. If you have the chance, you will become a hero. After all, he will eat you at level 6, and it is easy to push people back. In addition, when dealing with deadlines, you need to understand the fact that your main source of injury is passivity, not QE. So, don't try to kill alone when the other person is not within your range. On the contrary, if he comes into your range with DOT. Be sure to ask him. Don't go it alone in GANK period, because the explosive power is not enough. All you have to do is provide a q and then throw an e behind someone. By the way, don't go into the grass yet. At this time, you will be sentenced to death. At the beginning of this period, you should consciously rob other people's BUFF, but if you can play a lot in the end, don't rob them. It's too difficult ... The biggest task of Lux in this period is actually not to let people escape home, so try to stay near their own people. The period of holding and pushing is very simple. Seeing crispy skin and war lines can directly scare people. ...

If you have talent, you can use 9/0/2 1 for migrant workers. Although migrant workers are not necessarily the best, they are not bad. In the rune, I choose big essence, red and blue method, and yellow life growth, so that the sense of existence will be greater and more hatred will be attracted.