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Street basketball player A
How to become God A?
I found an article for you on the Internet.
You think about it carefully:
First of all, God A must have a clear mind at all times. Of course, Playing for several hours, it is impossible to watch all directions at all times, but you must be sober when you are A person. This sobriety includes two aspects.
The first is the success rate of dazzling people (as God A, the 80% success rate of knocking someone down to get a three-point shot is not high, right? Success includes three aspects (making your legs weak and falling to the ground, making the person stagger, not knocking the person down but you are You can also jump to an open position) Of course, shaking your legs is the best move, staggering is the middle move, not knocking the person down but leaving an open position for shooting is the worst move. Why are they divided into so many details? The best move is to shake the person. If you fall down, you can slowly walk around. You have 1 to 1.5 seconds to slowly shoot a 3-pointer. And everyone is down. There is no interference and the 3-pointer will hit higher. Hehe, if there is an inside line to cover the defense, then just F alley-oop. , the middle strategy, you only have less than half a second to take action, and it is generally difficult for the defender to come out to defend. Of course, if you are lucky enough to jump in front of the defender, you will have to pass. The next strategy, you have no choice but to make a move. If you have half a second to make a shot, you may be interfered by the defender and reduce your 3-point hit. Generally speaking, the best and middle strategies are the basis for becoming an A God, but if you don't know how to make the best strategy, you are not a qualified A God. The reason is As follows, why is it not considered a human god if you don’t knock someone down? Because now, G or SF above 31 in zone 1 generally have a certain ability to prevent shaking, but if you don’t knock someone down, it doesn’t mean you can prevent it. If you really carry it Defend, haha, you will lose the title of God A. At least today you are not God A. But it is not invulnerable. Retreating to defense can indeed guard against your dazzling area, but this requires high running ability and Not everyone can achieve excellent psychological quality and judgment ability. What if you fake A? Of course, as an A god, it will be very depressing to encounter such a guy who retreats. If you retreat quickly, then in your case Appearing between you 1 and 1.5 steps when shooting will also cause certain interference to your 3-pointer. Of course, for threatening defense, judge your breakthrough direction directly opposite you, and make accurate judgments without falling to the ground. , then you have to pass the ball immediately to avoid mistakes, interceptions or ball jams. Of course, this kind of defense is based on extremely rich defensive experience and the use of PGA players, but there is a principle that everyone should be aware of. After all, It is to attack first and then defend, and the initiative is always in the offensive end. The so-called success is also a failure, and failure is a failure. And since you are the A god and did not knock the person down, you have already made a mistake. If you do not pass the ball, the ball will be transferred. Then you have made another mistake and become a rat on the street, and everyone shouts and beats you up. This is the shame of God A. Why is God A regarded as a lone god, scolded by others, and 3V3 is not popular? It is caused by such incidents. < /p>
Second, the error rate of the connection between the ordinary pass and the 2-pass pass is infinitely tending to the basic skill of 0 rate. Of course, the first time A is passed, it is an ordinary pass. Generally, I put the ordinary pass as At the beginning, take half a step back and observe the opponent's movements. If you don't get stuck and move forward, you can easily get a chance to back 2. If you get stuck and move forward, be careful. The habit of judging the opponent's position is whether you are left, right or right. Left, of course, don't use this trick when your network is stuck, just pass it up and wait for the opportunity to release it. Of course, if you use it well, you don't need to guard against it. You must know that ordinary passers are also very good, but unfortunately there is a chance of being caught. The stuck ball is not like the back 2, it is conservative. As an A god PG, it is not recommended to install the hand change 2. This skill is good, and everyone above level 31 can basically install it. People who can guard against this trick will see you use it very well. I'm happy to see you flip your hand like Hou, he can't move in the direction by pressing W, or he can't move without pressing W. When you move, he will follow you, and you can't knock him down. Wait until your skill is released. , he is in front of you again, can't you still force the throw? So I personally feel that this skill is useless for me, because I think it is enough to pretend to be a back 2, but if you pretend too much, it will not be easy to enter A. Human state. And it’s annoying to remember. In fact, sometimes it’s a feeling that ordinary people don’t let go. When others are guarding you, you use it next to them, haha, your steps will only move a little bit, but you Are you sure? Have you used it? Haha~ Yes, you have used it, but he may not know it. This is a sensitive feeling. Only people with sufficient experience can be sure, so there is a so-called dialogue. "He said They all carry 2" Haha, it's ridiculous. If you still pretend to be useless, change it to 2~ Then
Isn’t it because I have nothing to do? Of course, I don’t mean to change the BS to 2. I think this skill can increase the distance and prevent the ball from being stuck, but it is not easy to memorize 2. The order of 3 skills is definitely better than 2. The order of the skills is difficult to remember. Of course, I welcome you to use it. Haha, at least I can't use this skill. You can use it if you like. This will reduce the efficiency and reduce the number of times to use 2 within 24 seconds. Secondly, this skill is easier to guard against. As long as you don’t follow him to move left and right, it is generally impossible to fall. This skill can only catch idiots, and it can be used against people with slow nerves. It can be used against people with slow steps, of course. , the most active one is Back 2. So for me, this skill is useless. Every skill has its role, Back 3 Earth Dragon has its role, but have you used it? Having more skills does not mean you are strong. But if you master a skill, it will be really strong. For God A, I like simplicity. An ordinary back 2 is enough, and I also have others, just to understand. After all, some people can pretend. If you don't know how to defend, then you can't deserve the title of God A.
Secondly, (God A is all expressive), if you are so good at A, if you don't meet God A who is really on the same level as you , then you are the god of anti-shock. As an indestructible spear, you must also have very strong defensive capabilities. This is inevitable. If the 2A god duels, the situation of 2V2 and 1V1 will not be mentioned for the time being, because they are both very skilled and cannot shake. Don't you pass the ball and wait for him to intercept it? Of course, you can fight with him for the glory of God A. Of course, you can also assist the inside to let them score goals, but this is very dangerous. Since the opponent is God A, if you If you don't respond to his challenge head-on, then it's very sad. If you are worse than him, even if you win, he will definitely have more chances to take action than you. He loses because of his hits, not because of you. Generally speaking, his chances of winning are It's very big. The hit rate of advanced PG 2V2 is extremely high, because God A always takes open shots. If he doesn't score continuously, he has to blame himself first. The rhythm of shooting is wrong. Occasionally, if he doesn't score, he can only blame the system. God
Thirdly, as God A, you need various skills. The most important one for you is reverse running. Haha, who said that God A can’t reverse run? Those who can’t reverse run are not worthy. To become an A god, you need to have diversified offensive methods. You also need to be able to rebound in seconds, pick and roll in 2G, and shoulder the heavy responsibility of rebounding in G+SF. I looked at Brother Asuka's data, and the average rebound is 2.5~3. Awesome! This is also one of the required courses for A-stretch. We are offensive weapons, but we can also do well in other aspects. One block is enough, but of course the limit is more than two. Of course, this They are all the best way to become a god
Fourthly, regarding the way out for 3V3A gods, I think G+PF+C or G+C+C is the best lineup~ You can swing around from the outside If someone knocks someone down and completely falls to the ground. If you have weak feet, there will definitely be a defense inside. Then if you pass the ball, your inside line will form a 2-on-1 situation. The second is 2PG+C, and .2PG is the best. They are all A gods, so sorry, if the blue team in the paint is strong or the luck is not too bad, there is a good chance of winning
But there is one thing that 2PG should pay attention to, which is to intersperse layups in the paint and fake passes. If you use A's skills inside and outside the 3-point line outside the 3-second zone, don't stop using A just because you are inside the 3-point line. You must know that PF and C have much more opportunities to fall than G. Of course, for God A, this does not count. What, even 2 G can be used to attack one after another. The expressive effect of 2PG is also reflected, haha~ Besides, it can also be interspersed with reverse runs and so on. I think such a deal is terrible on the offensive end. The problem is that for C is under a lot of pressure, both to grab the board and to block the inside attack. Of course, this also depends on PG intersecting the inside and outside lines, rather than just the outside line. The next best thing is 1PG+1PF+1C. F can attack but shoot. It is best to give the priority to P, and PF should not rely on the inside like C. For PG, you are not required to help block, but you must be required to do a good job of guarding against pick-and-rolls. In this way, you can score or not. Why not rebound? Of course, C does not need to block. For God A who needs to block, this title is no longer attached. For God A, it is necessary to improve the efficiency of knocking people down, attract double teams, and reduce the number of If you make a mistake, you must avoid getting the ball stuck. If you get stuck, then you are no longer an A-god or a sinner. In 3V3, A-god is not easy to mess with. The reason is very simple, that is, the problem of hitting 3 points. I played 3V3 After a few rounds, the villain's fate was discovered
The hit rate is higher than that of A. Why? It’s very simple. First, it highlights the value of SG, otherwise there would be no need for the SG profession. Second, there are more defenses, which reduces the chance of you taking an open shot. And supplementation The defense is all about physical confrontation with strong inside players, so it is not accurate, but the advanced PG should be at least 38 or above. It should be accurate ~45 PG. I think it should be able to reach the level of 7~8 out of 10 shots in 2V2< /p>
Reprinted from the Internet.
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