Joke Collection Website - Mood Talk - Stellaris DLC Buying Guide DLC content introduction and purchase recommendations
Stellaris DLC Buying Guide DLC content introduction and purchase recommendations
Stellaris DLC is the key to enhancing the gameplay of this game. What common DLC are worth buying? Let me share with you a purchasing guide for Stellaris DLC
Stellaris DLC content introduction and purchase recommendations
The DLC introduction here only includes
1. Ancient Relics
2. Apocalypse
3. Distant Stars
4. Federations
5. Leviathans Story Pack
6. Lithoids Species Pack
7, MegaCorp
8, Synthetic Dawn Story Pack
9, Utopia
10, Necroids Species Pack
The Galaxy Edition and Galaxy Edition upgrade patches are not game content, and some of them are pre-ordered content.
The race packages are mostly skins, so I won’t mention them.
Let’s discuss these 10 DLCs.
Introduction to DLC - Utopia
The importance of Utopia DLC is the first. Without Utopia, the stars are like dumplings without vinegar - they don’t taste that way. Son.
There are two reasons for this
1. Unlocking traditional and ascension routes
2. Giant buildings such as Dyson spheres
I am As mentioned in the previous beginner's guide, tradition has a huge impact on your empire. Whether you are a militant player or a player who idles and farms, you need tradition to help you improve your game experience.
Not to mention the ascension talent, which requires you to click on one after unlocking a tradition. It will greatly improve your citizens, and the three major ascensions are even more talked about.
1. Mechanical ascension (flesh and blood are weak, synthetic evolution)
The weakness and limitations brought by the physical body are no longer in tune with the interstellar age. To fully realize our potential, we must choose prosthetics and implants. (Cyberpunk 2077, thump thump thump)
This upgrade can reduce robot maintenance costs and increase the speed of population assembly.
It is time to let go of this flesh and blood bag that imprisons our minds and souls. By transferring our neural patterns to a synthetic human torso, we are able to evolve to new stages.
This upgrade can increase robot output and modification points, and reduce the cost of species modification special projects.
While mechanical ascension brings huge benefits to your empire, it will also make other empires less favorable to you (after all, no one likes lifeless machines). Especially the Guardians of the Holy Land of the Lost Empire. Their extreme idealism will cause your relationship to fall below the tolerance line and lead to a declaration of war.
2. Spiritual Ascension (the heart is stronger than things, transcending the ordinary and becoming holy)
Only a small part of our inner potential has been developed and used. Within our species, only a handful of individuals are now able to manipulate psychic powers.
This ascension enables you to study telepathy and awaken the psychic potential of some individuals. (Africans choose carefully.jpg)
We are at a watershed moment in whether to awaken the true power of psychic energy. Our hearts have matured, and there are higher-level beings in the void whispering in our minds.
This ascension unlocks the full psychic potential. (Africans choose carefully.jpg)
The background of psychic ascension is based on a fictional dimension in "Stars" - The Shround (@ a man with the surname S). When your empire reaches the peak of psychic power, you will have the opportunity to enter the virtual realm and sign the "End of Reincarnation" contract with entities in the virtual realm. In the next 50 years, your empire will receive extremely huge gains in terms of military and technology. , the economy is developing rapidly, but when the contract expires, entities from the virtual realm will enter the galaxy and severely punish the entire empire.
3. Genetic Ascension (Design Evolution, Control Evolution)
It is an inefficient and slow approach to completely leave our evolution to nature.
Why not complete biological evolution in one step and become an immortal?
This ascension allows you to study gene seed purification
Natural evolution has always been described in a simple and crude word Description: failure. Today we get to define success ourselves.
Please do your own genetic recombination.
Genetic ascension can completely change the characteristics of a race, which is very important for an expansionist slave empire. Genetic changes could eliminate the ill effects of slavery and increase the efficiency of slave work to provide food for other races more efficiently.
It sounds very exciting.
Traditional ascension has raised the sci-fi feel of the stars to a higher level. Perhaps in the near future, when our consciousness can really be represented by binary, the brain in the vat may be on the edge of Occam's razor. Used successfully. We will live forever in a virtual world.
And simply discussing game data will also have huge benefits for your gaming experience.
There are also Dyson spheres.
The Dyson sphere is a theory proposed by Freeman Dyson in 1960. The so-called "Dyson sphere" is actually an artificial celestial body with a diameter of 200 million kilometers, which is used to surround stars and mine stellar energy. This is a natural nuclear fusion reactor that uses stars as a power source. The Dyson Sphere is a hypothetical giant artificial structure proposed by Mr. Freeman Dyson. Such a "sphere" is composed of satellites orbiting the sun, completely surrounding the star and receiving most or all of its energy output. Dyson believes that such structures are a logical necessity for civilizations that have long existed in the universe and have rising energy needs, and he recommends searching for such artificial celestial structures in order to find alien supercivilizations. Since then, various designs, including the construction of artificial celestial bodies or a series of such structures to surround the sun, have been proposed by some crazy engineers or science fiction, and are known as "Dyson spheres" . These subsequent ideas didn't just stop at solar energy collection stations - many engineering designs also included the construction of human colonies and industrial bases.
The prototype of the recently popular "Dyson Sphere Project" is also this.
The Utopia DLC of "Stars" also has the appearance of Dyson Sphere.
There is also the hive mind, which will enslave other people who are not hive minds. Only through genetic ascension and recombinant genes can the adverse effects be eliminated.
To sum up, Utopia is a must-buy DLC. There are two different games with or without it.
DLC Introduction - Apocalypse
After all, it comes from the Bible. Look, the music of EA's Battlefield 1's Apocalypse DLC next door won the Best Music Award. Stupid
This DLC should be ranked second in importance.
1. You can build Titan Soldiers.
Sorry for the wrong picture.
This is it.
The Titan Soldier was built as an anti-planet Noble Phantasm. In fact, it was built to obtain a casus belli (total war). This casus belli completely changed the war mechanism. You can directly occupy the enemy system or planet. , no claim needs to be made in advance.
There is no need to force the landing with the army as slowly as I wrote in the beginner's guide.
In addition, it has some uses.
The Titan Soldier can only carry one weapon, but there are 5 weapons to choose from.
1. Earth Explosion Star
Simple and crude, blow up the planet
2. Angel of Peace
Put the entire planet into an eternity Impenetrable transparent barrier (humanitarian extermination order).
3. Neutron killing
A large neutron plume will kill the population of a planet. The planet will have the debuff of "neutron bombing" but can still be colonized again. The capital city of a lost empire with a strong army is the perfect choice.
4. Nano-plague
It can only be used with the mechanical intelligence of an assimilation fighter. By deploying nanorobots, the entire planet's organic population will be given the attributes of "cyborgs" and occupied peacefully.
5. God’s Judgment
Exclusive for idealism. I think a powerful brainwashing was carried out to change the ideological trend on the planet to idealism, and the mechanical population was immediately destroyed.
Among them, Earth Explosion Star and Celestial Judgment can be used on planets in your own territory.
The former is used to blow up those useless planets to watch fireworks, while the latter is used in idealist countries to deal with unruly people who do not follow mainstream ideas.
2. You can also build Titans
This thing was originally only seen in the Fallen Empire and you couldn't build it. Now you can build it.
To sum up, this DLC is as strongly recommended to buy as Utopia. It profoundly changes the mechanics of "Stars".
DLC Introduction - MegaCorp (Giant Enterprise)
MegaCorp is the third-ranked DLC.
1. Finger of War, artistic masterpiece and the most important Ideal City
We bought this DLC because of the Ideal City.
A planet that rapidly increases the output of consumer goods and alloys, has 100% habitability, and cooperates with the population (slave) market, is invincible.
At the same time, it only requires two rare resources to satisfy 10 secondary resource positions and does not occupy building slots. It is very easy to use and important. It's pretty good compared to the original factory version.
2. Material decompressor to alleviate the problem of insufficient mineral production in the middle and late stages.
3. Corporate State Government
To be honest, this political system is not well designed, but newbies can still play with it.
Some bosses will say that only private colony ships of giant corporations are well designed.
There is a gameplay called corporate explosion flow, which is designed based on private colonial ships.
DLC introduction-Federations
Experienced players, don’t curse first.
I recommend this to newcomers who are completely unfamiliar with the mechanics at the beginning.
The importance of the Federation DLC is similar to that of Utopia, but the reason why it is ranked fourth is that it renovates "Stars" like Utopia, so it is best for newcomers to be familiar with the original The best experience is to experience the innovation brought by the federation with its own mechanism.
The highest level in war is to defeat the enemy without fighting. With this expansion, players can extend their diplomatic influence across the galaxy like never before. Use every possible means to gain the upper hand, using a range of new options to influence, manipulate and dominate your opponents without engaging in combat. (Bangdu Wikipedia ing)
1. Origin
About the origin, I mentioned it in the previous Beginner’s Guide - Creating a New Country.
It allows your new country to have a fancy start.
The Federation DLC adds some origins.
Origin of strength: Abandoned Ring, Prosperous Unity, Lost Colony, Integrated Planet, Hegemonic Federation.
2. New megastructures - giant mechas and giant shipyards (giant structures are similar to the wonders in civilization)
Juggernaut and giant shipyards
3 , Diplomacy
The federal system has been redone, and the "Galactic Parliament" has been added.
DLC Introduction——Ancient Relics
You can dig graves everywhere after buying this DLC. (Mistake)
It is actually archeology (justice.jpg)
1. Archaeological system and relics
Technology, buffs and cultural relics can be obtained through archeology
p>And there will be plots ranging from one to six chapters. They will appear in the archaeological log, and you can check the playing time.
2. Forgotten Planet
The Forgotten Planet can provide scientific research buffs, increase laboratory productivity, or transform it into an ideal city without using Ascension.
3. Pioneers
Look for clues about the two extinct pioneer civilizations of Ba'ao and Zeluo.
Baao is a plant-type nation that thrives and has group thinking.
The Zeluo are one of the ethnic groups with powerful psychic abilities.
Players can investigate their home systems to learn about their origins and, more importantly, learn from their demise.
DLC Introduction——Synthetic Dawn Story Pack
Let me talk about the serious selling points first.
Players can play as mechanical intelligence to explore the galactic mechanical empire. The default habitability is 100 and can colonize all habitable spheres.
The mechanical empire does not need to produce consumer goods, so scientific research and cohesion are directly linked to minerals, but you cannot build an ideal city, and the alloy production capacity in the later stage is not as good as carbon-based organisms.
This is what officials call "getting rid of the shackles of biology."
Gestalt Machinery was extremely powerful when it first came out, but now it has been hacked in one version, and the current version 2.8 is already in the shape of a jackass.
Jackass sb
The Machine Empire uses new "machine" species with its own set of portraits. There are approximately a dozen new robot portraits, one for each existing species.
The Machine Empire is composed entirely of networked synthetics (except for the national policies of out-of-control robots and assimilation fighters), and is maintained using electricity resources.
Synths do not need food, but use energy for maintenance.
Organic creatures cannot enter a synthetic empire and must be moved or cleared (except for the focus of out-of-control robots and assimilation fighters).
A special form called "grid fusion" - kills organic matter at a moderate rate, but the organic matter generates a large amount of power resources when removed (for organic population processing)
< p>The Machine Empire will not die of old age, but will suffer potentially fatal accidents and malfunctions, although these are fairly rare.The Synth Empire also has its own set of traditions, similar to the Hive Minds, including a new "versatility" tree that replaces the Diplomacy tree.
They have their own unique personalities and communicate and interact with mechanical bodies such as the "Fallen Machine Empire".
If you are not a ship R player or enthusiast, you may not pay special attention to the following.
Let’s put it this way, the Lexington MOD requires this DLC to work properly.
I just ask you if you like it. I think Lexington is the eternal god, the master of the universe, and we should all surrender to her.
DLC Introduction——Leviathans Story Pack (Leviathans)
1. War in Heaven
War in Heaven is similar to a shuffle caused by different excuses and concepts total war.
The triggering condition for the Battle of Stars in Heaven is to have at least two fallen empires, and the two fallen empires must have opposite ideals. Then when one fallen empire awakens, the other fallen empire will also awaken, and then heaven The war broke out, and the entire universe was forced to split into two forces to start a cosmic war.
Faction teams are related to the country’s ideas. Close ideas will be more likely to stand together instead of judging by affiliation. For example, if you have many vassal countries with opposite ideas to yours, then after the war in heaven breaks out They will run against you, but if you win in the end, they will come back.
The Battle of Stars in Heaven is sometimes interrupted by other events. For example, a fallen empire awakens, and another unawakened branch suddenly breaks out with a Zerg/mechanical/demon invasion, so the Battle in Heaven may not be Will the outbreak occur or be delayed?
You can also choose "They will all fall at my feet". The previous federations will not count. Other civilizations will join each other to form a new federation. All neutral countries will become a federation. If your civilization is strong enough, you will become the leader of this neutral federation. Then the federations of the two awakened bosses will maintain a state of war. Under the premise, he declares war on your federation separately, intending to defeat you and then win over those neutrals to join him. You can become the fourth natural disaster, penetrate both sides, and destroy the dog's head. P Club players cannot enter paradise.
This is a challenge for players in the later stage.
2. Curators and art groups
Use a small amount of energy coins to increase the speed of scientific research and traditional skills.
The background is a new race called Enclaves. Game director Martin Anward said they live on an ancient space station. In the DLC "Leviathan", they have three roles, namely traders, artists and managers. Players can make treaties with them. Exchange resources, buy intelligence, or improve the aesthetics of your empire.
3. Guardian.
The setting is a powerful unknown entity. New technologies and treasures can be obtained by investigating or blowing them up.
DLC introduction - Distant Stars
1. In the later stage, you can go to the L star cluster outside the Milky Way by activating the L star gate
After the fleet is 150k Think about it.
2. If you successfully control the terminal exit of the L star cluster, you can go to any L star gate in the galaxy to greatly increase the chance of obtaining the nanorobot Gray Wind (wife). (Governor-General, Battleship and Army).
The reason I call her wife is because Xiao Hui’s image is that of the opposite sex of your race by default. When we first meet, she will tell you dirty jokes and want to have sex with you. Then she will be strong and cute, and she will naturally become Wife.
DLC Introduction - Necroids Species Pack
Let me explain one thing first, except for this Necroids race pack, all other race packs are fraudulent IQ taxes. Of course, if If you really like this game, if you have money, you can actually buy it, and it won’t be a big problem.
The following is what Zhihu boss Umbrella said.
The Necron race pack provides Necron origins, allowing you to use a population with Necron traits. If you don't choose the cannibal culture, the undead trait is unavailable.
The undead trait will greatly slow down the population growth and reduce the output of workers by 10%, but will increase the output of experts and rulers. At the same time, the undead can also extend the life of the leader by 80 years.
The population growth rate of the undead is mainly contributed by the auxiliary race that comes with the start. This race cannot increase due to the -75% population growth rate of the undead trait. Different from waste synergy, the characteristics of the auxiliary race at the beginning are completely customized by you, and there are no debuffs. By building the exclusive building "Palace of Transformation", non-dead people can be converted into undead at a rate of 3-5 people per 10 years. Transformation is not population growth, just simple population assimilation. This 10-year period is not "since the temple was built", but "every ten years since the start of the game". You can use this mechanism to transform it with less worry and effort.
If you choose mechanical ascension, the corpse transformation mechanism will be invalid. Therefore, it is recommended to try to use genetic or psychic ascension when playing undead.
In addition to normal transformation, selecting racial mysophobia and selecting the purification policy as corpse transformation can directly transform alien races into the main population during the purification process. This also directly created the mysterious but powerful comedian style of "Necrophilia".
In addition to the origin of the undead, this race pack also brings a new national policy: Memorialism, which allows the construction of a galaxy memorial hall (not the only building on the planet). Upgrading to the highest level can increase stability by 15, which is true. powerful. And this national policy is available to all countries. (Zhichi, Bee Swarm: I seem to think I can do it again)
As for the death cult and the undead army, those are all fw national policies, don’t click on them at all.
The ship model is very handsome, it is a blast
Summary: An interesting expansion pack that provides a series of interesting new mechanisms and gameplay. Friends who are interested can buy it. If you are not interested, you can buy it. The tight brother suggests waiting for a wave of discounts before considering it.
DLC Introduction - Lithoids Species Pack (Lithoid Species Pack)
IQ Tax, finished.
For completeness, let me talk about it in detail. The stone-like ruler skin is available on the store page. I have seen the "stubbornness" mentioned by the stupid ass. I encountered it in the early stages. What was even more outrageous was the encounter at the beginning. What I encountered was hegemonism, and it directly blocked the borders, refused diplomacy and continued to damage relations. He made it clear that he wanted to fuck you, and then your fleet became stronger and the war economy became more economical, and he softened up again.
Anyway, I don’t like this race that gave me a bad impression in the new era. And to be honest, this DLC only gives skins. Aren’t the MODs I mentioned above good? In addition to the two thorns in the creative workshop There are many good MODs for Salamander. Rather than buying this IQ tax, it is better to save some money and buy Resident Evil 8.
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