Joke Collection Website - Mood Talk - If the referee committee agrees, the referee may take off his suit jacket. Article 3: Organization of Sparring Competitions Karate competitions include sparring competitions and kata competitions. Spa

If the referee committee agrees, the referee may take off his suit jacket. Article 3: Organization of Sparring Competitions Karate competitions include sparring competitions and kata competitions. Spa

If the referee committee agrees, the referee may take off his suit jacket. Article 3: Organization of Sparring Competitions Karate competitions include sparring competitions and kata competitions. Sparring competitions can be divided into team competitions and individual competitions. Individual competitions are based on weight classes and unlimited weight classes. Weight classification is subdivided into rounds (BOUT). BOUT also refers to the individual competition in a team competition. In the team competition, each team must have an odd number of participants. Participants are all members of the team and there are no alternates. Before the competition, each pair of representatives should fill in the list of contestants and the order of attack on the form specified by the conference. The order of competition in each round can be changed, but it cannot be changed after declaration. If any player or coach changes the roster or order of the players without submitting a written report, the team will be disqualified. In the first round of the team competition, only the team with the required number of participants can participate. In individual competitions, no substitutions are allowed. Regardless of individuals or groups, those who do not arrive at the competition venue when the competition is announced will be disqualified and will not be allowed to participate in the competition. Commentary: Each round of competition is an independent stage, but it is the main basis for participating in the finals. In the knockout competition, 50% of the players will be eliminated in each round, and those who advance without competing will be regarded as participating players. In this regard, each round of competition also applies to the preliminary round or semi-finals; in the round-robin competition, each player will be eliminated. All players are allowed to compete once in a round. The use of players' names caused pronunciation and recognition problems, so bib numbers were issued to players. For the competition lineup of team events, only participating players can appear on the field, and other non-participating players and coaches will sit in their reserved positions. The preliminary order can be proposed by the coach or by the player representative. If proposed by the coach, he/she must have a recognizable mark, otherwise it will not be accepted. The list must include the name of the country, the color of the tape assigned to the event, and the order of appearance of one to five players. The player's name and number must be included and signed by the coach or team representative. If the varsity players are paired incorrectly due to errors in the chart, the game will be deemed invalid regardless of the result. In order to avoid similar errors from happening, the winner of each game must check with the scorer's table before leaving. Article 4: Referee Team The referee team for each game includes one chief referee (SHUSHIN), two deputy referees (FUKUSHIN) and one supervisor (KANSA). In order to ensure the smooth progress of the competition, there are also several timekeepers, reporters and record keepers. Commentary: When the sparring match begins, the chief referee stands at the outer edge of the playing field, and the two deputy referees stand on his left and right. After the contestants and the referee team take their positions and bow, the chief referee takes a step back, the deputy referee faces each other, and they bow together. Referee panel replacement. The outgoing referee team faced the newly appointed team. After the new chief referee gave the order, the two groups bowed to each other and then left the competition venue in a straight line. For the replacement of individual deputy judges, the old and new deputy judges bow to each other and change their positions. Article 5: Competition time: For sparring competitions between male adult players, each round lasts three minutes (the same for team competitions and individual competitions); the competition time for female players and youth players is set at two minutes. The calculation of the competition time starts from the referee’s order and ends every time “YAME” is called. The timekeeper shall signal “thirty seconds to go” or “time is up” by a clearly audible gong or bell sound. The "time is up" signal indicates the end of the round. Article 6: The score of each round is determined by the following scoring situation: one side gets three "one wins" (IPPON), or six "half wins" (WAZA-ARI), or the two combined to get "three" "Win" (SANBON), or one party is convicted of a foul (HANSOKU), disqualification (SHIKKAKU), or forfeit (KIKEN), the game will end. One "one win" (IPPON) is equivalent to two "half wins" (WAZA-ARI). The criteria for determining "one win" (IPPON) are as follows: a. Good posture b. Correct attitude c. Sufficient use d. Sustained determination (perfect ending) e. Appropriate timing f. Correct distance and technical skills When the above standards are met, but the following steps are met, it can also be judged as a "win": a. Upper stage attacks or other highly technical techniques. b. Dodge the opponent's attack and hit the opponent's defenseless back to score points. c. Use "Sweeping" or "Throwing" to achieve scoring skills.d. Perform mixed technical attacks. If the technical attack is correct, you can also score points. e. Attack the opponent at precise timing and score points. "Half Victory" (WAZA-ARI) is technically the same as "One Victory" (IPPON). When the referee team makes a decision, it first considers "One Victory" (IPPON), and secondly considers the decision of "Half Victory" (WAZA-ARI). ARI). If one side is sentenced to a foul (HANSOKU) or disqualification (SHIKKAKU), the other side will be awarded "three wins" (SANBON). If one party is absent, withdraws or is forced to withdraw, the other party will be deemed to have abstained (SANBON). Attacks are limited to the following parts: (1) Head (2) Face (3) Neck (4) Abdomen (5) Chest (6) Back (excluding shoulders) (7) Effective technical attacks on the side and at the end of the game , can be awarded points. After the signal for a timeout or stoppage of play occurs, even if the attack is effective, no points will be scored; anyone who violates this rule shall be punished. Since both players are outside the court, although the technical attacks are effective, no points will be recorded. If a player makes a valid attack on the court before the referee calls "YAME", it will be regarded as a score. If both players score points through technical attacks at the same time, neither player will be awarded points. Commentary: Regardless of direct or cumulative scoring, if one side gets three "one wins" (IPPON), the game will end. If the red team has already obtained five "half-wins" (WAZA-ARI) and another "one-win" (IPPON), its score will still be capped at three "one-win" (IPPON). This basic rule is easily ignored when scoring a tie in a team competition. Although two "half wins" (WAZA-ARI) are equivalent to one "one win" (IPPON), technically speaking, the value of one "half win" is equivalent to 90% of the value of "one win". Technically, the so-called "good-form" (good-form) is integrated with the traditional karate conceptual framework to enable effective attacks. "Correct attitude" is an essential factor for good posture, concentration and non-malice to achieve scoring skills. "Vigorous application" means that the power and speed of attacking techniques clearly show the intention to win without flinching. "Zanxin" (zanshin) is most easily ignored when rating. He refers to the perseverance after attacking and the combination of good posture and other continuous attack techniques. Players with "zanshin" are able to concentrate and understand their opponent's counterattack potential. "Proper timing" means waiting for the best opportunity to achieve the most effective attack. Likewise, "correct distance" means the most precise distance for the most effective attack. Therefore, if the opponent moves away quickly when attacking, the attack effect will be reduced. The appropriateness of the distance depends on whether the target can be touched or close to the target when shooting. To score points, you must have the intention of directly penetrating into the target when attacking, so attacking with an extended arm is considered to be insufficiently charged, and its score is also low. For example, if the distance of the strike is between 2 and 3 centimeters to the face and the arm is not fully extended, it is the "correct distance". Nonetheless, an upper-stage attack made within a reasonable range from the target without the opponent taking any action to block or avoid it still meets the scoring criteria. Useless techniques refer to those that do not care about where and how the attack will land. If the JODAN kick is not stable, you will not score points, and it will be far inferior to the "IPPON" kick. In any case, in order to encourage difficult skills, the referee still prefers to award "one win" (IPPON) despite insufficient posture and sustained power. According to experience, if the attack reaches "half victory" (WAZA-ARI), but due to technical difficulty, it can also be awarded "one victory" (IPPON). Dodge the opponent's attack and attack the opponent's unguarded parts with good technique. Not only attacking the unguarded back, but also you can be awarded "IPPON". The sweeping technique does not need to knock down the opponent. As long as it makes the opponent lose his balance, it can be regarded as a score and awarded "one victory". The referee does not need to rush to call a stop. Many potentially successful "sweeping" and "throwing" techniques fell short because the referee stopped the action too early (YAME).

After an Esau or Throw attack, the referee should wait for 2 seconds, because at this time, the attacker may make follow-up movements after adjusting. A mixed attack is a series of actions performed in rapid motion, with each attack being at least "half-win". Attacks below the belt and above the pubic bone are scored. The neck and throat are both targets. Touching the throat is prohibited, but points can be scored if the technique is properly controlled. Good attacking technique and hitting the shoulder blade count for points. The shoulder part at the upper arm bone, scapula and clavicle joints are not scored. When the bell rang when time expired, although the referee failed to stop the game immediately due to negligence, there was no possibility of scoring. But once the time is up, it does not mean that the players will not be punished. From the end of the game to the time the players leave the field, the referee team still has the right to impose penalties. After this, only the referee committee can impose penalties. "AIUCHI" is rare. Both parties must have technical scores and good posture at the same time. It is possible for both sides to attack at the same time, but they rarely score effectively at the same time. Only valid points scored by one side do not count as exchanges, and the referee does not need to separate the two sides. Article 7: In the standard match to determine the outcome, if any team fails to obtain "three wins" (SANBON) or is defeated due to "forfeit" (KIKEN), "foul" (HANSOKU) and "disqualification" (SHIKKAKU), the following decisions will be made: Winning or losing: a. Whether there is "one win" (IPPON) or "half win" (WAZA-ARI). b. Players’ performance in attitude, fighting spirit, and strength. c. Tactical and technical proficiency. If the scores in individual events are equal, the winner will be determined according to the following standards: a. If the game ends and neither team scores, the winner will be determined by "HANTEI". b. If the game ends and both teams have the same score, the winner will be determined by HANTEI. c. If the game ends and no one side is better than the other, it will be decided as a "tie" (HIKIWAKE) or an "extension game" (ENCH-SEN). d. Penalties or warnings will be followed by an "extension round" (ENCH-SEN). In the team competition, the team with the most wins is the winner. If the number of winners between two teams is equal, both wins and losses will be taken into consideration, and the team with the most points will win. If the number of winners and scores of the two teams are equal, representatives should be sent to play an extra game to determine the winner. If there is a tie among the representatives in the extra round, the winner will be determined by the "extension round" (ENCHO-SEN). The first representative to get "one win" or "half win" is the winner. When the individual competition ends and the winner cannot be determined, it will be decided by "ENCHO-SEN". If the "extension match" (ENCHO-SEN) results in a tie, the referee will announce the decision of the referee panel as the basis.