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How to make a perfect international Rubik's Cube? accurate

Detailed explanation of the perfect international Rubik's Cube (1-60) copy mission

First of all, you must clearly understand what you need to bring into FB: mission emblem (you can get one from the real estate officials in major cities every day ), at least 20 fantasy immortals (generally 1 is enough, but to be prepared, I usually bring 50), one blood F (bronze is fine), more than 100W of money, some red and blue medicines, pour There are some Chinese steamed buns, and if possible, you can bring elixir (which everyone thinks is more useful when immune to damage, free of singing, etc.).

Take the above items and talk to the real estate officials in each major city to enter the new FB Destiny Cube. After entering, take 10 magic immortals in the furnace at the starting point to make dice exchange rolls (hereinafter referred to as rolls, there are not enough rolls) You can use it to talk to NPC in any room (produced by Huan Xian), then go to the players in the group and ask them about the status of MM, SS, WX. Then take the scroll and mission emblem and talk to the starting point NPC. Finally, you You will get a dice with points. Right-click the dice to advance to the back room.

Let’s talk about how to pass each room

Leveled monster killing tasks

Level 40~49 monsters and level 45 monsters

Level 50~59 level 55 monster

Level 60~69 level 65 monster

Level 70~79 level 75 monster

Level 80~89 level 85 monster< /p>

Level 90 + 95 monsters

The following is an introduction to the tasks in the 50 rooms in the Rubik's Cube:

Room 1: The starting point of destiny (non-PK area)

< p>How to receive the mission is introduced on the official website.

Room 2: Dig treasure chests (non-PK area)

Digging 5 is very simple. The NPC will dig directly after receiving the task. After digging, hand in the task.

Room 3: Slaughterhouse (non-PK area)

Kill 5 monsters and NPCs. After accepting the mission, find the corresponding monsters and kill them. Close physical attacks and long-range water magic attacks are the starting points. The level is not very difficult. Advanced characters will have a BUG prompt when accepting a task that does not correspond to the name of the monster they need to kill. You need to kill monsters according to the requirements of the task list to be effective. The following monster-killing levels all have this feature

Part 1 Room 4: Whack-a-mole (non-PK area)

Kill 10, very simple, the monsters are all killed in seconds. I guess the purpose of this level is that there are very few monsters, and players have to compete with each other to complete the task quickly. , but the result is less people and more porridge. . The best place for YJ to practice BB is to accept tasks from NPC and turn in tasks after killing them.

Room 5: Counting apples (non-PK area)

There are three colored balls in the sky. Currently, I can count all the white ones. You can stand in a corner with no blind spots when entering. I counted the white balls and then went straight to pick them up. Most of the time I was accurate and ranked first.

Blue ball options:

One. 13, 14, 15 - please choose 14

Two. 14, 13, 12 09, 14, 12 - please select 12. 09, 14, 12 - please select 12.

5. 08, 12, 11 - please select 11

6. 09, 10, 11 - please select 11

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White ball options:

1. 10 10, 09, 11 - please select 11

2. 10, 08, 11 - please select 10

3. 10, 08, 09 - Please choose 10

Four. 11, 10, 09 - Please choose 11

The above is the data of white and blue balls,

< p>Room 6: Open Sesame (non-PK area)

Killing eyes, unity is strength, monster attack is very low, but? Except for YJBB, the player level penalty is very severe. As long as the monster is dead, all players in the room can submit tasks and kill them to their heart's content. If you die, an NPC will appear and hand you a task to pass.

Room 7: Listen and see (non-PK area)

Travel through, the NPC above accepts the task, and the computer does not turn on the sound effects. It is easier to run with people, and the monster points are active. Are there two types of attacks? YJ who attacks seconds can use BB as cannon fodder. Let BB attack the monster at the back of the same column. When it comes to the monster, stop BB and complete the whole process while BB is still alive. Prove that the road is safe. Otherwise, if you continue to change paths, you will have to rely on yourself for other professions. When you are close to a monster, you will make a sound effect if you actively attack the monster. Of course, approach slowly. Otherwise, it would be too late to retreat when you hear the sound. Turning off the game music and only turning on the sound effects at this level is also a good way to find NPCs to hand in tasks after traveling through time.

Room 8: Character Comparison (non-PK area)

10W Dig the box and accept the task from 20 NPCs (you need to have 10W gold coins in the bag, otherwise you cannot accept the task) and hand it in after digging A box appears in the mission package. Open it and there are bad guy cards and good guy cards. Selling the good guy cards to NPCs can make 1,000,000 dollars

Room 9: Hold for 100 seconds (non-PK area)

Up Stay in this room for 100 seconds (this room requires you to withstand the monster group for 100 seconds without dying. If there are other people in the room, it will be much easier if you stay together. If it is MM, stack a few meditations and then go in. After entering Run to a corner and meditate. The 100 seconds passes quickly. Other professions are not so cool. Bring the blood F and run around after entering. Although I have never encountered a situation where the blood F cannot be recovered. , but if there is any, please eat steamed buns)

There are two kinds of monsters in this room, the monster in the middle is for group killing, and there are several other monsters that patrol, and the monster in the middle is immune to damage. , but the patrol monster is killable and very easy to kill. I can kill it in seconds) There is a secret technique in this room that is unknown to everyone. Many professions cannot pass this room, but after knowing this secret technique, everyone can pass it easily. First of all, you can't die as soon as you enter. You should be able to hold on for a while. Then wait for others to come and estimate the time it will take for them to come out (MM can usually pass, that is, come out in 100 seconds. Other professions depend on their abilities. ), after estimating the time when he will come out, go in 10 to 20 seconds before he comes out. After entering, hide in the corner and try your best to survive. After the person who came in first goes out, you will find that the group attacking monsters in the middle will not fight. You, this is not a BUG, ??but because the person who caused hatred is gone, and you are not within the active attack range of the monster, so the monster no longer attacks you. At this time, as long as you kill the patrolling monsters around you, no monsters will attack you. Yes, pass easily.

Room 10: Bomb Panic (non-PK area)

Bomb Panic (a simple level, this room will give you a 10-minute time bomb, requiring you to Go to rooms 17 to 22 within minutes to defuse the bomb. It is very easy. You can usually defuse the bomb in 2 to 5 minutes)

Room 11: So boring (PK area)

Prison, find NPC to accept the task, then wait 3 minutes to hand in the task.

Room 12: Crossroads of Destiny (non-PK area)

Destiny, accept the task from the NPC and then hand in the task to get a lottery. The lottery is equivalent to a stock, but the lottery is forward and backward. It is possible to move forward or backward. Look at RP.

Room 13: 6 people as one heart (non-PK area)

Six people as one heart (or form a six-person team in this room, all members of the six-person team must It’s fine in this room. Maybe it’s because there aren’t many people playing Rubik’s Cube in our server, or maybe it’s because my post hasn’t come out yet and everyone doesn’t know how to play Rubik’s Cube. Anyway, it’s hard to get 6 people together here, so it doesn’t matter if you can’t all get together. , you can pass the level by bribing the NPC with 3 scrolls)

Room 14: I actually don’t want to leave (PK area) I want to kill people

There is no NPC in this level at first and you have to witness the death of one person before they will appear. Only NPCs can accept and submit tasks. At the beginning, there is 1 ball in the middle of the room that attacks the whole screen and is immune to damage. There are 2 trees in the opposite corner. Does not attack but reduces maximum health by 90%. There will be a monster spawning near the ball. The goal of this level, which is to add blood to the player in full screen, is to kill one person to see who survives longer, and then watch the other person return to the starting point to see that the other person sings but does not want to leave. After one person is killed, the ball disappears and an NPC appears to take over the task and pass the level. One person must die in this level, and the ball does not attack initially when there are multiple players in the room. It depends on who is thin-skinned. When the blood-adding monster appears, you must kill it first, otherwise no one will die. MM's ability to survive by adding blood to herself in this level is extremely strong.

When you are alone in the room, you can either wait for someone or commit suicide. When there is no one around in the middle of the night, you can only choose to commit suicide. It is a very depressing situation. I actually don’t want to leave. . . If you carry F and are strong, you may not be able to kill the ball, commit suicide, and cannot return to the city. You can try to take off your clothes and pants to reduce the upper limit of your life.

Room 15: Poor or rich (non-PK area) 1 Kill monsters within minutes to get a mysterious chip

Dig up a box for 20, add 10W money, and exchange it for a treasure box. The reward is 100W or 1 yuan.

Room 16: Fighting the Demon Together (PK Area)

Fighting the Demon Together (No need to fight the Demon together, just challenge it alone, fight a monster with thick blood and high attack power, I I have tried YJ and MM one-on-one. YJ is very easy. MM is a bit tiring, but it is not difficult to beat. If you don't want to play, you can pass it by handing in 3 rolls.) This level is a big difficulty for legal professions, especially MM and YJ. YJ can't put BB here, so it's difficult for many YJ to pass. Here, legal professions need to learn to run. If you do it well (for a hardcore player like me, monsters won't touch you) the so-called running is to attack the monster first (it's best to immobilize the monster and torture it first) After a while), when the monster comes over to attack you, use the skill to interrupt the opponent's skill. Such as YJ's boulder. The mage's ground-breaking breakthrough, Firebird. M really had nothing to do, so he could only sleep. MG can stun and knock back. When the monster comes again, and your skills are not cooled down, please retreat (MM is not suitable for retreating), wait until your ability to interrupt the opponent's skills has cooled down, and then come back to fight. This is safe and guaranteed, and it is definitely better than you carrying it. Hit quickly.

Room 17: Good guy or bad guy (non-PK area)

10W dig boxes 20 Same as room 8. 10W Dig the box and accept the task from 20 NPCs (you must have 10W gold coins in the bag, otherwise you cannot accept the task). After digging, submit the task. After completing this level, there will be 1 and 1,000,000 RP rewards.

Room 18: Not strong enough (non-PK area) (This is a place to earn strongman cards. If you earn them, you can sell them out)

An NPC is required to accept and hand in tasks at the strongman card NPC. I was given 10 strongman cards, but I was only given 9 when I came to this room once. Either I was not strong enough and I went back to the starting point and practiced again. When I passed by this room, I had 18 cards. Or I paid to buy one from another player. It’s too dark. If you get it, you can sell it by yourself. After completing the task, you will hand in the task to pass the level.

Room 19 (with rewards): Happy Robbery (non-PK area)

This is the best room in the entire FB. The NPC allows you to pass the level directly and gives you 5 A volume.

Room 20: Destiny forks again (non-PK area)

Same as Room 12.

Destiny, when an NPC accepts a task and then turns in the task, he gets a lottery ticket. The lottery ticket is equivalent to a stock, but the lottery ticket can move forward or backward. Look at RP.

Room 21: Monster Hunter (PK area)

Monster Hunter (Kill 2 monsters in 2 minutes, the monsters will suck blood, the attack power is high, and the blood volume is not too high , but because it sucks blood, it is difficult to fight. It is best to fight with multiple people. However, I have not seen anyone else in this room so far. It may be because my post has not been published. First, fill up your Yuan and blood, and then take the For the mission, attack with explosive energy. If there is an offensive elixir, just chew one. It will suck blood, so if you can, try to kill their skills. If you can stun them, it will be even better. If you kill 2 monsters, as long as it is not too slow, it will be fine. Question) This level is a big difficulty for legal professions, especially MM and YJ. YJ can't put BB here, so it's difficult for many YJ to pass. Here, legal professions need to learn to run. If you do it well (for a hardcore player like me, monsters won't be able to touch you) the so-called running is to attack the monster first (it's best to immobilize the monster and torture it first). Yes), when the monster comes to attack you, use the skill to interrupt the opponent's skill. Such as YJ's boulder. The mage's ground-breaking breakthrough, Firebird. M really had nothing to do, so he could only sleep. MG can stun and knock back. When the monster comes again, and your skills are not cooled down, please retreat (MM is not suitable for retreating), wait until your ability to interrupt the opponent's skills has cooled down, and then come back to fight. This is safe and guaranteed, and it is definitely better than you carrying it. Hit quickly.

Room 22: There are not enough treasure boxes to dig (PK area)

The treasure-hunting NPC accepts the task of digging boxes, and there is only 1 box, and the box is refreshed once per minute. The box is surrounded by PK areas, which is often reached This was all poached and left by one person

Room 23: It’s hard to tell the real from the fake (PK area)

This room is not difficult to say, easy to say, but the key is Look at the skills. After reading my post, I think you will be able to pass it quickly. First teleport to the room where you fight monsters and choose any one to fight. If you find it difficult to fight, click on the NPC to return to the room where you received the task, and then teleport again. In the past, choose a monster to fight. If it feels difficult to fight, pass it back again until you select a monster that is easy to fight and kill it to complete the task. )

When you are first passed in by the NPC, the first BB that moves must be the one with low health. If not, please pass it out and then come in again. You can basically choose it within three times. ,

Room 24: People in front of you plant trees and people in the future can enjoy the shade (non-PK area)

People in the past plant trees and people in the future can enjoy the shade (this room is super BT, you may accept it) To the task of digging 5, 20 or 100 boxes. After digging, when you turn in the task, you can choose for the next person who comes to this room whether he wants to dig 5, 20 or 100 boxes. Strongly requested Everyone chooses 5. If you are good to others, others will be good to you. If you want others to dig 100 boxes, if you are the next one to come here, wouldn't it be harmful to others and yourself? ) This room also has a secret skill, that is, if you give up the task, you will not return to the starting point. What does this mean? It means that if you receive the task of digging 100 boxes, you can give up and wait for some good person to dig it, and then you can take the task of dropping 5 boxes. I often do this, there are still many good people in this world, usually I just waited there and then went to play the trumpet. Great

Room 25: Dragon Gate Formation (PK Area)

Travel. An NPC comes here to accept a mission and cross the minefield to pass the mission. After the mine explodes, there will be no problem.

Room 26: Mastering Life and Death (PK Area)

You are asked to dig a box. There are 10 boxes in the room. Each box has an NPC watching it. If you dig the box When someone clicks on the corresponding NPC to summon a monster, that monster will instantly kill the person digging the corresponding box. But I don’t think there are people who are so insidious. PS: I did it once. I saw a member of a rival gang and used it for an experiment. . . I'm so sorry) The area where you dig boxes in this room is a safe area, and the area with NPCs is a non-safe area where you can PK. In fact, kill the monster, then pull the monster to the NPC, and then don't let the monster hit you, and quickly dig the box in the middle.

Room 27: Really listen and see (non-PK area)

7 enhanced version has more dead ends. Also check if there are any volumes before entering

Room 28 : Real number of apples (non-PK area)

5 Enhanced version increases the number of balls. Count the number of three-color balls. If you have time, count the total number of balls. If you answer incorrectly, it will take more time

< p>Room 29: True Slaughterhouse (PK Area)

In the enhanced version 3, you need to fight 5 monsters. The monsters have melee physical attacks and long-range spells and blood-sucking attacks. Comparison of this level 3. The safe zone becomes the PK zone YJ only. You need to pay special attention to being able to bring sea BBs. Since there is no time limit, you can save money by beating NPCs before killing monsters to reduce the difficulty of fighting monsters. One level that YJ particularly hates is that you can use close-range counter attack or long-range explosive attack. How to fight other professions? If it is still difficult to fight, please ask for help

Room 30: A man can withstand 100 seconds (PK area)

The 9 enhanced version is a man who can withstand 100 seconds (more than 100 seconds) It’s men and women who need to support it, not just humans but demons as well. I strongly demand that this bug be corrected and that women and demons don’t need to support it. I won’t go into too much nonsense. How to get through this room and Room 9 Same, but the monsters are stronger than No. 9) There are two kinds of monsters in this room. The middle monster can be killed in groups. There are also a few patrol monsters. The middle monsters are immune to damage, but the patrol monsters can be killed. Very Easy to kill, I can kill it in seconds) There is a secret technique in this room that is unknown to everyone. Many professions cannot pass this room, but after knowing this secret technique, everyone can pass it easily.

First of all, you can't die as soon as you enter. You should be able to hold on for a while. Then wait for others to come and estimate the time it will take for them to come out (MM can usually pass, that is, come out in 100 seconds. Other professions depend on their abilities. ), after estimating the time when he will come out, go in 10 to 20 seconds before he comes out. After entering, hide in the corner and try your best to survive. After the person who came in first goes out, you will find that the group attacking monsters in the middle will not fight. You, this is not a BUG, ??but because the person who caused hatred is gone, and you are not within the active attack range of the monster, so the monster no longer attacks you. At this time, as long as you kill the patrolling monsters around you, no monsters will attack you. Yes, pass easily.

Room 31: Real Whack-a-Mole (non-PK area)

The difficulty of the 4 enhanced version is drastically lowered for a few times. After washing the monsters and passing the level, practice BB4. If there are not many people, you should go to 4 to practice

Room 32: More Boring (PK Area)

11 Enhanced Edition 5 minutes to pass

Room 33: Monster Hunter Expansion Pack (PK Area)

p>

On the basis of 21, increase the PK limit YJ. How should I fight the professions other than YJ? Or should I use the old method if I can't beat it?

For hunting, take the task from the NPC and kill 2 monsters in 2 minutes. Complete the assignment. This level takes time and the monsters are difficult to defeat. I am not strong enough. Make sure your Yuan He skills are available before taking on the mission.

This level is a major difficulty for legal professions, especially MM and YJ. YJ cannot put BB here, so it is difficult for many YJ to pass. Here, legal professions need to learn to run. If you do it well (for a hardcore player like me, monsters won't touch you) the so-called running is to attack the monster first (it's best to immobilize the monster and torture it first) After a while), when the monster comes over to attack you, use the skill to interrupt the opponent's skill. Such as YJ's boulder. The mage's ground-breaking breakthrough, Firebird. M really had nothing to do, so he could only sleep. MG can stun and knock back. When the monster comes again, and your skills are not cooled down, please retreat (MM is not suitable for retreating), wait until your ability to interrupt the opponent's skills has cooled down, and then go back to attack. This is safe and guaranteed, and it is definitely better than you carrying it. Hit quickly.

Room 34: In fact, I want to stay (PK area) to kill people

14 enhanced version. One person dies often here and no one has to die. In fact, I want to stay. . .

It’s the same as room 14, but there is an extra little monster to help you increase your blood. If you are sure that someone else will die earlier than you, but he still refuses to die now, don’t hesitate and kill the little monster who adds blood. Weird) Although this room can be used for PK, it cannot pass if a person kills someone. It requires an iron ball to kill someone. WX's stun skills such as Lion's Roar are very popular here. MM is meditative and has high survivability. SS can be invincible with a blood F. Other professions are not so good. They can only rely on their own PK ability to beat the opponent with little health and then be killed by the ball, but the attack power is really not easy to control.

Room 35: Destiny forks again (PK area)

Same as 12

Room 36: Digging boxes to find something crazy (PK area)

p>

2 Enhanced version dig 10. . .

Room 37: Not enough boxes to mine BT version (PK area)

Same as 22

Room 38: Dragon Gate Formation BT version (PK area)

The 25 enhanced version adds a new patrolling mob, which is more difficult than the jungle mission. It is recommended to bring 200% speed medicine. If you are discovered, drink the medicine and drink it. Success or failure depends on the sky

Room 39: Control of life and death. (PK area)

There are two rows of monsters behind the two rows of boxes. The box area is a safe area. The monster area can be PKed. You can accept the task and dig the boxes. If an enemy clicks on the monster corresponding to the box, then you Will be killed instantly.

Room 40: Bad guys or good guys (non-PK area)

10W digging boxes and 8 additional rewards become 1 and 5,000,000 depending on the RP.

Room 41: Three people of one heart (non-PK area)

13 reduced difficulty version, forget it until people pay money to complete the task. But it costs 10 rolls, which is very expensive.

Room 42: Rich or Poor (non-PK area)

Let’s continue digging 20 boxes.

Room 43: Fighting Demons Together (PK Area)

If you want to get through, you have to fight monsters or hand in 10 papers.

It is the same as Room 16, but the monsters are strengthened. If you pass it directly, you will have to hand in 10 papers.) This level is a big difficulty for legal professions, especially MM and YJ. YJ can't put BB here, so it's difficult for many YJ to pass. Here, legal professions need to learn to run. If you operate well, you won't be able to hit a monster. What you call running is to attack the monster first (it's best to immobilize the monster and torture it for a while), and then wait for the monster to come over and attack you. Sometimes you use skills that interrupt the opponent's skills. Such as YJ's boulder. The mage's ground-breaking breakthrough, Firebird. M really had nothing to do, so he could only sleep. MG can stun and knock back. When the monster comes again, and your skills are not cooled down, please retreat (MM is not suitable for retreating), wait until your ability to interrupt the opponent's skills has cooled down, and then come back to fight. This is safe and guaranteed, and it is definitely better than you carrying it. Hit quickly.

Room 44: Bomb scare (PK area)

Run to room 50 and defuse the bomb within 10 minutes after receiving the bomb. Otherwise, they will be killed.

Room 45: Please open the door for Sesame (PK area)

Enhanced version 6, you are in trouble, this is the same as Room 6, but the monster's blood is thicker again, and There are few people coming here, so you can cut it slowly).

Room 46: Still not strong enough (non-PK area) (get the Overlord card)

The Overlord card is the same as 18, but the distance between 18 and 46. . If you have money, you can make a fool of yourself, but if you don't have money, you can't move forward. .

Room 47: If you are a tough guy, just hold on for 100 seconds (PK area)

30 enhanced version of the monsters, the number of monsters increases, the strength increases, the magic system brings F, running circle, full state, taking medicine and pills, it is estimated that The only way. There is a way that you have to hang up and run into the wall.

Room 48: Dig treasure boxes until you cry (PK area)

15 boxes 36 Enhanced version

Room 49: Grab the big prize and enjoy it (PK area)

Taking the mission and defeating a monster will earn you 5,000 experience points, but it only takes 2 minutes.

Room 50: End of Destiny (non-PK area)

End: Turn in the task and return to the starting point.

Room 51: Millennium Chess Game.

This level is divided into two parts. In the first part, six monsters are killed within 5 minutes. The monsters do not actively attack, suck blood from a distance, and attack physically at close range. The close-quarters job is easy, just attack or faint when monsters appear in circles under your feet; Mango and Mage's control skills are easy to use; let's not talk about goblins, easy; if no one can help Maomao, there is only one way, close up Resist, go back if you can't resist. Unless the attack is super high, it will be difficult to kill 6 in 5 minutes. The second part, solving the chess game, don’t enter if you are color blind. There are 5 colors of blue, white, purple, yellow and green, 5X5 square matrix, a part of it is randomly given, and a pillar is set up in the remaining position. Talk to the pillar to choose the color you want to fill in. This level is relatively simple. The rule is that no matter whether vertical or horizontal, each row or column cannot have the same color, and the time is limited. If you answer incorrectly, you will be returned to the starting point. If you answer correctly, you will sometimes have to wait for a while before clearing the NPC. Let me emphasize that diagonal rows may have the same color. Some posts say that it seems that the official website also says that diagonal rows cannot have the same color. After practice, this is a wrong statement.

Room 52: The Big Devil.

In this level, you need to fight a series of monsters called XX Big Demon King. Each one is more powerful than the last. After defeating one, you will move on to the next one. The time limit is 12 minutes. It is recommended that except for fairies and other professions, after playing the first one, give up on the next one. You can pass even if you give up. The final invincible devil has the attack power equivalent to a black hole, has physical and magical powers, and runs around, letting no one enter unless he is a bull.

Room 53: Kung Fu Football

: The white ball is a football, and it will attack you when you get close to it. You run towards the row of apertures (goals), and the white ball will count as a goal if you follow it, and then brush it. I dug the larger box out of the two boxes, but I can’t seem to dig out the smaller box. There are also monsters called Martini and Ballerina. If you attract them, don't be afraid. Just bring them to the door and they will die. The time limit is 5 minutes.

Room 54: Slot Machine:

100,000 bet, three balls are randomly opened, the same color will give lotto coins, if they are different, 300,000 will be given.

Room 55: Gears of Destiny

: There are two NPCs, one takes the task and gives coupons, and the other hands in the task. After several times, he didn't give anything.

Room 56: Drift bottle.

This attention should be paid to the coordinates, which shall be the coordinates when it was just transferred in and stopped.

The aperture has three rows and four columns, one to three rows from near to far, and one to four columns from left to right. If you stand in the circle of light for a while, it will be transmitted away.

Room for accepting and submitting tasks:

448.659-------A

Other rooms:

448.639-- -----B, the first person in the first row is sent to C, the third person in the first row is sent to D, the first person in the second row is sent to E, and the third person in the second row is sent back to A;

438.659-------C, the first person in a row is teleported to E, the second person in a row is teleported to D, the other apertures can only be teleported in these two rooms and this room;

438.649-------D, the first person in a row is teleported to C, the third person in a row is teleported to E, the other apertures can only be teleported in these two rooms and this room;

438.639-------E, the first one in the first row is sent to C, the second one in the first row is sent to D, and the second one in the second row is sent to B.

Pay attention to the red text, this is the key The room and key aperture, please pay attention if you can’t find your home~! Another thing, if you don't find the person you are looking for, do not go back to Room A, otherwise you will have to cancel the mission and go back to the starting point.

Room 57: Charge into battle.

A pile of light balls, similar to the Shedao horse racing, yellow, green, slowing down, red and losing blood. Losing blood is quite painful. The ball will disappear automatically after it works on you. There is an NPC in each of the four corners of this level. In addition to the one who takes the task, the other three randomly give out tasks. You are required to find 3 NPCs with tasks within 5 minutes. Just walk to the side of this level. If you don't have enough time, you can rush through it by using acceleration/speed to become invincible and avoid stun.

Another:

(Talk to the NPC to let you find other comrades in the trenches (actually, talk to the NPCs in the other three corners of the room, 6-minute time limit). This level There are three colors of light balls floating around (the green ball kills people; the yellow ball stuns people; the red ball attacks people, and it hurts, so the red ball must be avoided as much as possible), try to avoid them, and go around after accepting the task. Just run around the room and hand in the task when you see an NPC who can hand it in (because NPCs with tasks are random, so run around in a circle and talk to whichever NPC you see with a flag above their head). Remember You have to talk to those NPCs 3 or 4 times to pass the level)

Room 58: Life and Death Showdown.

The only PK area, you will get a gold medal when you enter, and you need two to pass the level. You can get a gold medal by killing other players. If you are killed, you will be returned to the starting point. Don't try to set up a stall to sell gold medals. If you can't pass this level, you can go back to the city. As long as you don't get out of the Rubik's Cube, you won't lose the gold medal. You can pick up the lottery once a day in the starting room. When you return to the starting point, you still have a lottery invitation coupon. You can go directly to the lottery the next day without running the Rubik's Cube.

Room 59: Back to the past?

BT is perfect, pay 600,000 and go directly to the end, otherwise it will be randomly transferred back to a room before 59.

Room 60: End point:

After submitting the task, you can use lotto coins to exchange for 13-grade gold and orange necklaces, physical and legal, no dodge, it seems that Perfect already knows Dodge is useless. Each of the three levels is 40 Lotto coins, 40 Lotto coins + the first level necklace, and 79 Lotto coins. The attributes are unknown and cannot be traded.

The reward for passing the level is 1 lotto coin and several library cards.