Joke Collection Website - Mood Talk - How to play poker well, 100 points like a tractor...,,,.
How to play poker well, 100 points like a tractor...,,,.
The tractor game is a cooperative game between both parties. Do you know how to play the cards?
I will teach you only if you know how to play the cards.
Tell me through the message, I There is a Nobel-level ID in China Game Online, with a winning rate of over 70.
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Tractor Skills
1. Introduction
To level up, you must first be able to afford to lose. Nowadays, many high-scoring players quit after losing the first game, which is really not advisable. The quality of a hand can be attributed to fate, but if you play more, it depends on luck. It must tend to the average, and the points earned and lost are determined by technology. If you don't even have this little bit of self-confidence, why are you still playing cards?
The key to winning a round is skill; the key to winning a round is luck. After the cards are dealt and the cards are buried, the outcome is basically decided. At this time, it is necessary to assess the situation and determine the strategy for this game. The following is all from the bookmaker's perspective. A good player seems to have been born in a well-off family and is aiming to rise to the next level; a good player seems to have developed into a family with bells and whistles, and should focus on the small light and the big light. If the cards are bad and can only provide enough food and clothing, then it is a victory if the opponent is not allowed to skip a level; if the cards are bad to the point of being extremely bad, then you must act decisively and try not to lose too much. If the cards are bad, you will lose less, if the cards are good, you will win big. The more games you play, the more advantage you will have. Everyone knows the principle, but not many actually do it. Often the dealer's cards are obviously very weak, but they put a lot of points in the hope that they can guarantee the bottom or the opponent can guarantee the bottom. I think no matter how good the opponent's hand is, he has no responsibility to guarantee the bottom. When playing bridge, the dealer's partner's cards are laid out on the table for the dealer to direct, and the upgrading opponent only plays a supporting role.
Some dealers are satisfied if they can play small light cards and get a level up. The consequence of doing so is not only losing one point, but also possibly reversing the luck of the entire round. If God does not take it, you will suffer the consequences. How to explain? An example will make it clear. For example, if you play 2, you could jump one level to play 4, but in the end, you will play 3. Then when the cards were dealt in the next round, the dealer caught a lot of 4s, but none of the 3s came. If you hit 4, the luck is still on the banker's side. Just because you hit 3, the result will be turned upside down and the enemy will be happy. So there is often a situation where the situation takes a turn for the worse because of a wrong card played, and the game continues to be memorized for many subsequent rounds. There is no use in blaming others, luck is average, not to mention giving away the luck that should belong to you, how can you not lose a lot?
Upgrading to become the banker is easier than attacking the banker, because there are eight more cards and the effect of going first. If the cards are controlled properly, even if the attacking banker has a tractor, he will be suffocated to death because he cannot get started. This opportunity Must be cherished.
2. Let’s talk about the upgrade experience.
1. If the dealer cannot guarantee the bottom, he will not give up even 5 points, unless deducting these 5 points can make a certain deck of cards disappear. If the deck of a certain game is very poor, the points are high and there are small pairs, remove the pairs when deducting the bottom, so that the opponent can run the points when he has a big pair.
2. If the dealer has AKK in his hand, just play A. See if the opponent plays a signal card and then decide whether to continue to play KK or play a small card to let the opponent start. In the same way, if there is AAK, then K is singled out. If the opponent has K, the signal card should be played to give a signal.
3. If the dealer suddenly uses a super card to tease the leader in the middle of the game, this is to ask the opponent not to play any more secondary cards, and the opponent should do his best to help him tease the leader.
4. If the dealer has a card that shows extremely strong strength, for example, after playing AKK and then dumping a pair, the opponent should "add from big to small" and remove the big card of that door. , don’t cause trouble for the dealer’s possible discarding of cards. When following a card, you should play the middle card, and be ready to help the dealer build a long suit at any time.
5. If the dealer has run out of a certain deck of cards, the opponent must not poke small pairs indiscriminately. Even if there are only small pairs left, he should open them one by one. In the same way, unless it is certain that the dealer wants to clear the leader, the opponent should not make random pairs when asking for the leader, and should not waste the dealer's leader pair.
6. The opponent must not turn around and disrupt the banker's cards because of his good cards. The main card shown by the dealer in the second half of the card dealing period means that the opponent should not counterattack no matter how bad he is. The side that grabs points is the opposite, and the opposite is true if the main card revealed by the dealer can be reversed.
7. If the opponent has few main cards but a big ghost, he should play the big ghost as soon as possible so that the dealer knows what he is doing.
8. Learn to use Q to fly cards. For example, the deck holds A, Q and small cards. All four companies have this door, and an A and a K have been played. The dealer plays a small card. If the opponent is not eager to take action, he will play Q to fly to the dealer's K. If K is really on the banker, he will be able to take care of one more round. If the K is in the next house, it seems that the K is let go, but in fact the K in the next house can never be caught, so there is no loss.
9. When playing the last few cards, the dealer should be particularly careful. If there are points in the bottom, it is best not to let the person who grabs the points take advantage of the even-numbered cards, otherwise the loss will be great if you are double-deducted.
10. Even if the score-grabbing party cannot get a single point in the first half of the deck, there is no reason to despair. At this time, you must be calm and do not give out points randomly, especially when a lot of points have been escaped. 75 or 80, in the end it is often decided by a small 5 points. Big names must be willing to take action, and don't always fantasize about taking the bottom. Because if the point-catching side has the strength to deduct the bottom, the banker's hand will naturally not be much better, so points are often not released from the bottom.
3. Finally, let’s talk about some common problems in playing cards.
1. The issue of transfer of license rights. After the dealer's opponent got started, he played a few big cards, such as Aces, and then only small pairs were left. Under normal circumstances, you should not rush small pairs. You should return the card rights to the dealer by adjusting the main card or stabbing the secondary cards that the dealer does not have. If the dealer does not play a card after getting the right for the second time, he is still just adjusting the main, and the opponent can only rush the small pair after he gets the right to play again. The most annoying thing for the banker in playing cards is when the opponent rushes into small pairs. If this deck of cards has been eliminated, it is really troublesome whether to kill or not to kill.
2. The order of issuing A. One of the characteristics of ordinary people when sitting on the bank is that they play the already broken A first, and then play the A with the secondary card. In order to confuse the opponent, I suggest that the banker should do the opposite. For the dealer's opponent, the dealer's A should be played first, and then the dealer's A is broken, so that the dealer can escape points. For example, the dealer has no diamonds, clubs and hearts each have 10 points, and the opponent has an A of diamonds and an A of clubs. If the Ace of Diamonds comes out first, is it better for the dealer to escape from the Club for 10 points or the Heart for 10 points? If the Ace of Clubs comes out first, both 10 points can be escaped.
3. The problem with list A. Normally, the dealer's opponent should not hide the single A, unless it is certain that the dealer's deck still has many small cards but no points. Should the banker hide it? In my opinion, if there is a K in this deck, it seems to be more advantageous to hide it, so that when another A comes out, the dealer can throw the AK. If you don't hide it, when it is the dealer's turn to play K, the house card will usually have three cards (AAK), sometimes even five cards (AAK plus a pair). At this time, a certain house is likely to be dead, and the dealer's K may not escape. Gotta drop it. When playing without a master, hiding the ace is more effective, especially when a certain house card has a long suit. When playing without a master, it is difficult for the dealer to take advantage of the main card again. At this time, the hidden ace can come in handy.
4. The problem of discarding cards. Never dump cards randomly in the early or middle stages of the game. This is the same for all four players, because one of the other players is the last to play and has the initiative. If the card thrown out is killed by the next player, the attacker can take the opportunity to add points, and add a few points for the few cards thrown out; the defender can take the opportunity to escape the card, possibly escaping all the cards. If there is a connected pair in the card and the opponent cannot kill it, it is better for the defender to play the side A first and then the connecting pair to prevent the opponent from escaping the side card and rendering his A useless. For the banker, if A goes out of the side door first, he is likely to be killed because the banker breaks the door, so the specific situation needs to be analyzed in detail. If there is a big card in the main and there is still a chance to make a move, then the side A is the first to play; otherwise, you have to play the connected pair first, and it is not uncommon for the connected pair to suffocate to death without getting the chance.
5. The problem of matching 10 in the first game. Sometimes you will encounter this kind of situation when you are on the bank. The bottom cannot be guaranteed, so you don't dare to bury the points. The main player has more points, and he hopes to escape by killing the secondary cards. At this time, you can choose a deck of cards that does not have an A, destroy the other cards and leave a 10, and then add the first deck of 10.
The probability that Deputy 10 can escape safely is calculated as follows:
First of all, the next house must have no A, and two A’s are divided among three people (it is known that the banker has no A). The probability of the next house not having an A is:
P (the next player has no A) = (2/3)*(2/3)=4/9
Then, the opponent must have A, and the two A’s are divided between two people (already Knowing that neither the banker nor the next player has an A), the probability that the opponent has an A is:
P(the opponent has an A/the next player has no A)=1-(1/2)*(1/2 )=3/4
P(the next player has no A)*P(the opponent has an A/the next player has no A)=4/9*3/4=1/3, so the first one is the secondary The probability of 10 escaping points is 1/3. This probability is still quite high. When you have no choice, going to the secondary 10 on the first day is a play worth trying.
Secrets of being the banker
- Laying out the hole cards
Once the hole cards are laid out, the outcome of this round will be determined. Therefore it is crucial.
1 Under normal circumstances, you must pay the cards in one door, because this is the channel to cross the bridge with your opponent!
2. All three cards are good. The main card is small and there is no main card points. The main card must be eliminated first!
3. If you pay cards without points, you cannot keep a pair. Even a pair of queens will be deducted. Otherwise, if you go out with one hand, you may lose fifty points.
If the 4 masters are not strong, it doesn’t matter if you pay cards with more points or not, but you must discard the cards with less points.
Mastering the above tips, combined with other common sense, 30 seconds of card deduction time is enough to establish the situation: in a big victory, go to the big light, in a small victory, go to the small light; in a critical situation, only leave the enemy seven Fifteen points, the defeat was locked within 120!
Essentials of being the banker
① First attack: For difficult cards, you can choose top-notch cards. If you have clean cards, you will immediately force the net winning card. Whether it is a single card or a card that can clean your hand at once, If you are a small pair, you can take off first. For cards with large variables, the card will be paid without moving. First, adjust one card slightly to stop it.
②Play the card: If there is AK with a pair of cards, play a small card first. If there is a pair of 10s or a pair of kings, don't rush randomly. Use protective cards first to lure the enemy into playing big cards. Tractors with a pair of A's cannot go out first.
③Killing card: If the previous player plays a single card or a small pair of cards, do not kill. If the last player plays a card that deducts you more points, don't kill it.
④Throwing cards: Under normal circumstances, the dealer does not throw away cards.
Tips for helping the dealer
The knowledge of tractors all lies in the dealer. This is the only channel to identify the masters and the biggest space for the masters to show their talents.
①First of all, never show the cards for the dealer, unless there are more than 13 cards with a cat and a pair!
②After the cards are opened, you must strive to get it at all costs, and then rush for the big cards. You cannot hide the big cards, let alone hide the cat!
③The dealer's first attack is to pay A. If you have an ace, you should focus on the overall situation and play 9, J, Q to tell the other party that you have an ace. Don't be greedy for extra points!
④After playing the big card, you cannot throw away the card unless you are 100% sure!
⑤ Unless you need to cross a bridge, you must not stab the dealer! This is a problem that all masters have! ! It is the enemy's job to break the door. They have to use big cards to break the dealer's door. After we get started, we stab the opponent dealer, and the effect is three against one. The dealer often has to waste the main card, and it is easy to lose control and end up being beaten. The enemy has a long sleeve, and you can't poke it down. If it's not a long sleeve, it's not scary at all. Many people don’t understand this!
⑥It is your primary responsibility to help the dealer lose the owner, but it is very taboo to use it correctly in the opening and middle games! When you are out of money and can't help the dealer adjust the money, you have to use the dealer's pay cards to help the dealer run the pay.
⑦The dealer cannot guarantee the bottom, so points will not be deducted, so remember: Never leave big names to help the dealer guarantee the bottom!
⑧When the dealer plays a long suit, you have to play cards from the middle, and then from big to small, so as not to affect the dealer's discarding of cards!
⑨ When the enemy comes out to kill you, even if the dealer can kill him, you must kill him first. You must not pay the cards yourself!
⑩In the middle game, do not go to the dealer and pay out a small pair of cards, otherwise the dealer will be miserable.
Fu family essentials
As long as you can distinguish the different responsibilities of the upper hand and the lower hand, and divide the work and cooperate, it is easy to get on the stage.
① No matter which payer you are, you must try to get the upper hand at the beginning. After getting started, the top priority is to adjust the main pair and clear the way for the attack!
② If you are on the banker, as the next player, you must first split the small pair so that your opponent can gain extra points when attacking the right pair.
③The next card can only adjust the main card, and cannot play a single small pay card, because it is the dealer who collects the cards. If you pay the card, the dealer will kill if there is a score, and if there is no score, he will pay the card. He is very comfortable, and you and your opponent are very passive.
④ If you are on the banker, as the top hand, you are responsible for organizing the attack, even if it is a small opponent!
Conclusion
The above tips are actually not surprising and are easy to master.
If you don’t understand these essentials, you will not be able to play cards at all, and you will be scolded.
In addition, the cards are unpredictable and difficult to describe, and special circumstances abound.
Therefore, on this basis, drawing inferences from one example and being flexible is the highest level.
If you only stick to the above tips, you will never become a top expert!
A brief discussion on card control
The most important thing in playing cards is the skill of card control. The quality of card control is the key to the success or failure of a game. Below I will discuss three types of cards.
The first type:
Card type---The blind man's card, his own card is very good, the main card is about four pairs, and there are at least two pairs of larger secondary cards (more than 10 ), if you have a strong auxiliary, then play towards the big light, completely self-centered, lose all the masters first, pay attention to what other cards are posted by others, if two families lose their masters quickly, then you should pay attention to the number of masters. , the most important thing is the flow of the boss. If you can clear it all, don't leave a way for the enemy to retreat. If you can't, you should keep at least one pair in your hand to avoid losing control. (Note that the enemy may have one or two cards at this time. out of your control), and then play a secondary card. If the opponent can cope with it, that's best. If not, just look for opportunities to drop the main card once or twice. Once the enemy's main card is at a disadvantage, clear all the main cards immediately. After all is cleared, if there are many masters, you can continue to play a few more cards to see what cards everyone posts. If all three of them post your strong deck, then everything will be fine. If two of them post and one of them stands still, it means that they are different from your cards. To achieve balance, you should pay attention to analyzing the trend of the big cards (9 or above), guess that the other two families may have a pair, or share them in hand (this is the most likely), and you can move one (or a pair) of the larger cards. ) Look, if both companies have it, that’s OK. If both companies don’t have it, then you have to be careful. It means that the other company is also very strong in this department. You can play a medium card, and he may take it. For other things (if you don't get started, just keep going), at this time, if he is big, you will stick to him, if he is small, you will kill him, and you must not let another one get started. When he is almost there, you will catch them all. If during the process of clearing the leader, you find that another company is stronger than your leader, you have to rely on the secondary cards to guarantee the bottom (more points below). At this time, be sure to pay attention to concealment. When you are not sure, do not stick to the leader, you can go small Vice, give the cards appropriately to give people the impression that you have no big cards, and then seize the opportunity to put the enemy to death. If the score is less than 10 points, don't protect the bottom, and use all the cards that can be high. In this way, the enemy may give up the high cards to keep points, or they may give up points to keep high cards. No matter what, they will suffer heavy losses, so they may be below 75 points. Wandering, barely passing.
The second type:
The card type---all stable, with one or two A (K), two pairs or less on the main card, and one or two medium pairs on one or two of the side cards. At this time, the following can deduct less than 10 points. The card control target is: Xiaoguang or less than 75. There is no guarantee of the bottom. The card is played first and A is the best (best). You can also lose the master first (more AK). If the opponent should go , and then play two rounds of side cards, this will be easy to handle. After you get started, start playing the pair that you think is the biggest. After the impact is over, start using a larger main to clear the master. The enemy may take action and play the side cards. At this time, you need to analyze and see how many points have been lost. If there are very few points, don’t die. Put away your most dangerous side card, start clearing the master, wait until it is almost done, and then start losing pairs (be careful not to lose easily) Yes), the enemy sometimes takes the initiative to lose pairs, which means that the deck of cards may have a pair. At this time, you have to find ways to poke it away. No, just find a way not to let him get started. In short, the most important thing about this kind of card is not to hand over the card power to the enemy easily.
The third type:
The card type is useless, the main card is few, and the secondary cards are not good. Such cards are more difficult to play. It is best not to score points. As a last resort, you can To play 5 points, you have to rely on the opponent to play such a card. When the opponent cannot take advantage of it, it is best to use the master (or pair) to hope that the opponent will catch up. There is also a try to score points, even a very embarrassing one. , don't think about keeping the card and playing it last, as this is likely to be in your hand. At this time, your mental state is also very important. Don’t give up easily. If you give up, the enemy will have a smoother journey. If you persist, the enemy will also be very unhappy and may get confused. , it is not impossible for the weak to defeat the strong.
How to play tractor color signal boards
Prerequisites for tractor color agreement:
1. Everyone knows that tractors have four colors. If they are arranged in order of size, It should be: spades, hearts, clubs, diamonds. So here we stipulate that spades and hearts are high suits; clubs and diamonds are low suits.
2. Correspondingly, numbers above 8 in the card represent the major suit, and numbers below 8 represent the minor suit.
3. What is the entry position? The entry position represents the ultimate gate or a gate with AA in the row, so that the enemy can take advantage of it no matter what they play. This gate is called the entry position.
The first single A pathfinder type
After the dealer has buried the bottom, he pays the single A and returns the information to the house with high and low cards.
1. Returning cards above 8 means that you have another A. After the dealer sees it, he will directly issue a K, and then you will run the score. Not too late either. If you rush to score K points, you will lose the opportunity for a big card.
2. If the answer is below 8, it means that you do not have another single A.
3. When you have another single A in your hand but no cards above 8, you can delay the time (usually 5 seconds, the partner decides at your own discretion) to play cards below 8 or split the cards to give your opponent a hint. Indicates there is another single A.
4. When you don’t have another single A in your hand, and the cards in your hand are all cards above 8, if you play in the normal way, your opponent will misunderstand. Therefore, cards above 8 should also be delayed in such situations. Indicates that there is no other single A.
5. When your opponent plays AAK or similar cards, your deck is gone and you delay the move, which means you have lost the deck!
Note: I specify 20-25 seconds as the delay time here, and 25-30 seconds as the normal time.
In the second style, the main card shows the secondary style.
When the dealer adjusts the main card for the first time, he can give the opponent a hint by adjusting the main card, indicating the progress of the banker's payment arrangement. Hand position (absolute or AA)
1. For example: spades are the main one, and the dealer has absolutely hearts. You can use the main cards of 8, 9, j, Q to adjust the main, and the information indicates high The flower is the starting position of the house, and according to the agreement, the major flower refers to spades and hearts. Black is the main player, so paying the red card is the starting position of the house. (In this case, when the opponent has K, go out directly.
Because the dealer is either a perfect player or has AA)
2. Another example: Black is the main player, and the dealer has absolutely no diamonds or clubs. You can use small cards to adjust the main player, 3, 4, 6, 7, indicating that the main player is black. The entry position is the low suit. After the opponent makes a move, if there is a single A in the low suit, you can judge the dealer's hand by playing the move. If the opponent does not pay the A, you can call back with the main card in the middle position after making the move, indicating that the pay arrangement is not good.
3. Special circumstances: The dealer’s main card is too short or too good. The cards that can be used as signals are all in pairs, and the middle card can be used to adjust the main card alone to avoid misunderstandings.
The third type of dealer's card killing style
When playing the dealer's trick, pay attention to the main card that the dealer has entered. Can tell you the dealer's other suits. For example: spades are the master, the dealer has absolutely diamonds, and hearts cannot come out even if there is AA.
Then: The dealer calls the single 3, which means that the low suit is absolutely perfect. After you make the move, you can find out that the dealer has a grass flower, and you will know that the dealer has a perfect diamond. At this time, you play a diamond to split the cards, and the dealer uses the main 8, 9, j, and Q to advance (note: the dealer does not use the split cards or the small cards 3, 4, and 6 to advance). Let me tell you, the dealer’s high suit has a hidden AA. According to the agreement, excluding spades as the main card means that hearts have AA.
The fourth method is to destroy the enemy's house and intercept it
When the dealer adjusts the first card, if the opponent is intercepted by the opponent, he can give the dealer a signal according to different situations to indicate his own Entry position.
1. Use the main card 9, j, Q to indicate that you have an entry card in the major suit.
2. Use the main cards 2, 3, and 4 to indicate that there is an entry card in the minor suit.
3. Use the main cards 6, 7, and 8 to indicate that there is no entry card.
4. Special circumstances: When intercepted by the superior, follow the big name. For example, if you play 2, the upper player will intercept it with a big king or a small king, and the opponent will follow with 2 or A, indicating that he has another king in his hand. In this way, when the dealer takes over, he can continue to adjust the lead and let the opponent take advantage.
Note: There are three situations in this category. When you are afraid that you will have nothing, you can use the middle cards 6, 7, and 8 to express it.
The fifth type of hidden card payment AA type
1. The dealer’s idea
When the opponent shows the main card, the dealer’s main card is not good, so the points cannot be buried underneath. . For example, hearts are the deputy, and the order is: AA, Q, 10, 8, 7, 2. Then after burying the bottom, the hearts should be: AA, 10. Then use 9, j, Q to tell the opponent that your hearts are the starting position. Because hidden AA is also the starting position. After the opponent confirms the move, he directly plays K. The dealer can directly score the 10 points, leaving only AA in his hand.
2. Opponent's idea
For example: Spades are the main one. After you get started, it is determined that the dealer has a perfect diamond, and you decide to hide the AA of hearts and not play them out. You can play one Diamonds 8, 9, j, and Q indicate that you have a major hand, and you don't have to be busy scoring points for the dealer to kill. Because when the dealer knows that you have red AA, he will definitely give you a chance to take action later. If you play directly, it means you are not hiding AA.
The sixth style is to clear the master with all your strength
When your opponent (both banker and non-banker can) has no more pay rows, in order to prevent the opponent from killing. Then use a signal to tell the opponent to start clearing the owner.
Use a single big main card to adjust the main in the early or mid-term. If you play 2, use 2 to adjust the main character.
Here is a special talk about the opponent: when you see that your dealer has no deck of cards, or only has one deck that no one else has, you should start to lose the deck! When dropping, the cards in your hand should be played from big to small, and small main cards are not allowed!
The above signals suggest that if you are interested, you can contact them one by one, but do not rush for success. In addition, all signal playing methods are not dead. When competing with opponents, you should try your best to play your own strong cards with the goal of running points, and then supplement these suit signals.
Remember! Remember! !
Tractor agreement premise:
1. The high suit is: spades and hearts
2. The low suit is: diamonds and grass flowers
3. Use 9, j, and Q to represent higher positions
4. Use 2, 3, and 4 to represent lower positions
5. Use 6, 7, and 8 to represent Middle position
**** entry position: indicates absolute or hidden AA******
Use skills
1. Banker By adjusting the main card, you can give the opponent a hint to indicate the starting position of the banker's payment arrangement (absolute or AA)
1. For example: spades are the main card, and the banker has perfect hearts. You can use the main card. The main tone of the leaflet 9, j, and Q indicates that the major suit is the starting position of the house. According to the agreement, the major suit refers to spades and hearts. Black is the main player, so paying row red is the starting position of the family. (In this case, when the opponent has a K, go out directly. Because the dealer either has a perfect card or an AA)
2. For example: Black is the main player, and the dealer has absolutely no diamonds or clubs, you can use a single The main 2, 3, and 4 keys indicate that the starting position is the minor suit. After the opponent makes a move, if the low suit has a single Ace, you can judge the dealer's hand by playing the move. If the opponent does not pay out the Ace, you can use the main card in the middle position to call back after making a move, indicating that the payout is not good.
3. Special circumstances: The dealer’s main card is too short or too good. The cards that can be used as signals are all in pairs, and the middle card can be used to adjust the main card alone to avoid misunderstandings.
2. When the dealer adjusts the first card, if the opponent intercepts it, he can give the dealer a signal to indicate his starting position according to different situations.
1. Use the main card 9, j, Q to indicate that you have an entry card in the major suit.
2. Use the main cards 2, 3, and 4 to indicate that there is an entry card in the minor suit.
3. Using the main cards 6, 7, and 8 means that the pay arrangement is not good and there are no cards in hand.
4. Special circumstances: When intercepted by the superior, follow the big name. For example, if you play 2, the upper player will intercept it with a big king or a small king, and the opponent will follow with 2 or A, indicating that he has another king in his hand. In this way, when the dealer takes over, he can continue to adjust the lead and let the opponent take advantage.
3. After the dealer has buried the bottom, he pays order A and responds to the family with large, medium and small cards.
1. Replying to 9, j, Q means that you have another A. After the dealer sees it, he will directly issue a K, and then you will run the score.
2. Replies 2, 3, and 4 indicate that you have a stronger pair, such as: KK, QQ.
3. When you have nothing, reply 6, 7, or 8. Of course, you can also run scores directly at this time, and get 5, 10, and k.
4. How to show that you have a hidden payout AA
1. The dealer’s idea
When the opponent shows the main card, the dealer’s main card is not good, so the bottom Points cannot be buried. For example, hearts are the deputy, and the order is: AA, Q, 10, 8, 7, 2. Then after burying the bottom, the hearts should be: AA, 10. Then use 9, j, Q to tell the opponent that your hearts are the starting position. Because hidden AA is also the starting position. After the opponent's move is determined, he directly plays K, and the dealer can get the 10 points.
2. Opponent's idea
For example: Spades are the main one. After you get started, it is determined that the dealer has a perfect diamond, and you decide to hide the AA of hearts and not play them out. You can play one Diamonds 9, j, and Q indicate that you have a major hand, and you don't have to be busy scoring points for the dealer to kill. Because when the dealer knows that you have red AA, he will definitely give you a chance to take action later. If you play directly, it means you are not hiding AA.
5. When playing the dealer's trick, pay attention to the main card that the dealer enters. Can tell you the dealer's other suits.
For example: Spades are the master, the dealer has all diamonds, and there is AA in hearts.
Then: The dealer calls the single 3, which means that the low suit is absolutely perfect. After you make the move, you can find out that the dealer has a grass flower, and you will know that the dealer has a perfect diamond. At this time, you play a diamond to split the card, and the dealer uses the main 9, j, and Q to advance (note: the dealer does not use the split card to advance). Let me tell you, the dealer’s high suit has a hidden AA. According to the agreement, excluding spades as the main card means that hearts have AA.
6. Information about clearing the master
When your opponent is gone, in order to prevent the opponent from killing you. Then use a signal to tell the opponent to start clearing the owner. In the early or mid-game, use a single big main card to adjust the main. If you play 2, use 2 to adjust the main character. In the later stage, use pairs to clear the leader.
***Of course, in any case, you should be the first to play your strong cards, based on the principle of running points, and then supplement these suit signals***
This response card The method is very popular on the Internet, and it is also very simple and easy to master.
The answer is:
I am the banker and play A,
You (opponent) have A
1, 8 or above is fast Out, 8 or less (excluding 8) will be delayed for more than 5 seconds.
2. The points are released slowly, 5, 10, and K are delayed for more than 5 seconds
You (opponent) do not have A
1. There are 8 The above should be done slowly
2. Quickly come out with points
It is very simple, but it takes more practice to master
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