Joke Collection Website - Mood Talk - World of Warcraft Nostalgic Clothing: What are the advantages of DKP Group compared with Gold Group? Do you like playing DKP group?

World of Warcraft Nostalgic Clothing: What are the advantages of DKP Group compared with Gold Group? Do you like playing DKP group?

What are the advantages of DKP Group compared with Gold Group?

World of Warcraft nostalgic clothing has gone through four stages since it was launched at the end of August 20 19. The popularity of nostalgic clothes has been very high, even exceeding the expectations of Blizzard. However, with the evolution of the version of nostalgic clothes and the influx of a large number of players, the game environment of nostalgic clothes has changed from "queuing strange tasks" to doing things every day because of hairy people and hairy balls.

In many previous articles, the embarrassed king has written many times about the differences, advantages and disadvantages between DKP Group and Gold Group. Frankly speaking, the classic 1960s was dominated by DKP Group, but now there are too many friends and relatives, too many stories with priority and clothes that forcibly interfere with nostalgia. The gold group, which leads to simplicity and rudeness, tends to catch up with DKP Group.

Today, when the embarrassed king was wandering around, he saw some players (new players or old players) discussing, "Does anyone have a good time in the DKP guild? Talk about the benefits of DKP Group ". In other words, everyone is discussing the advantages and advantages of DKP Group compared with gemdale. Dear gods of Warcraft, let's discuss it with me.

What advantages does DKP Group have compared with Gold Group? What's better?

In a forum, some players are discussing the difference between DKP Group and Gold Group and the good posts of DKP Group there. In fact, embarrassed Wang Yizhi wanted to say and write this question. Today, we will take this player as the starting point and write some thoughts. The player's exact words are as follows

Frankly speaking, the embarrassed king felt deeply when he saw this problem. Why? It's very simple. Although I'm wearing my nostalgic clothes now, I suggest that everyone play the gold group and stay away from the DKP group. But in my heart, I actually admire DKP Group very much. Who, like me, loves the DKP group, but wants to play golden company? Who hasn't been hairy by the DKP group too many times? Priority or something, I won't say it. In the later period of DKP League, as long as you are an amateur player without relatives and friends, you will be busy in DKP League. Embarrassed Wang was injured by DKP group too many times before recommending simple and rude golden company. But in my heart, I really think that DKP group is the foundation of World of Warcraft (including official services) group, but it is only broken by players.

What are the advantages and disadvantages of DKP Group compared with Gold Group?

In fact, DKP Group has many advantages over Gold Group. It can be said that a reliable DKP group can completely crush any form of gold group.

Why do I like DKP but I don't recommend it?

Written in front, I think it is a rare thing to meet an excellent DKP team. In a good team, whatever is best is relatively free. But once you meet the Mao club, it is equivalent to a few CDs in vain, and you will be angry. DKP team plays with team and emotion. Therefore, if you want to gain friends and relatives and get some equipment by the way, please go to DKP Group.

However, nothing can be touched by the word but. Reliable DKP regiments refer to those DKP regiments with clear rules and strict and accurate implementation. The biggest advantage of these teams is that they have fixed personnel and go online at a fixed time. Everyone's level is roughly at the same level, and they can complete all the copywriting at a relatively fast speed. In addition, in the reliable DKP group, you can clearly know which equipment is the priority to pass the consensus and which equipment is speaking at DKP. This can better plan your own point.

Generally speaking, most DKP groups are patched together by various small groups. It is still difficult for an amateur player who has no friends and relatives and zero krypton to squeeze into a formed DKP group. In addition, if the team leader can't strictly implement the DKP system, everything you do will be in vain and wrong. On the contrary, the distribution system of the gold group will be relatively fair. Embarrassed king here a little bit about the basis of distribution: one is the so-called DKP score, and the right to add and subtract is in the hands of others; The other is gold coins, which can be obtained by yourself. The gold coins are in my own hands. Bai Niao is in the forest, it is better to have a bird in his hand and get his own.

World of Warcraft nostalgic clothes, people's hearts have changed.

Frankly speaking, the embarrassed king thinks that the dying DKP Group is actually the original Azeroth continent in the hearts of our old players. It's just that this good DKP system has not been effectively implemented, which leads to DKP Group being gradually surpassed by Gold Group. This is the homesickness that really changed people's hearts.

Personally, I don't like playing DKP League, because I played too much in the 1970s, and I deeply know that DKP League is not really a fair place. These two sentences are familiar to many players. In a word, dkp group dkp talk, golden company talk. In contrast, the dkp group really can't talk. I believe that players who have participated in the dkp group for a while will understand that there are many intrigues in the dkp group, such as malicious top scores, such as serious water pollution, and friends and family groups. Comparatively speaking, relatives and friends groups are the main reasons for dissolving trade unions. The hair of many relatives and friends is usually invisible. When they really touch their interests, you will suddenly feel their hair. Compared with golden company, dkp group has many advantages, such as stable playing time, stable personnel, efficient playing, and the ability to chat and cultivate feelings. After all, the nostalgic costume of Warcraft is a social game, and a good dkp group can follow it. I suggest that you must carefully look at the head of delegation and the president before deciding whether to follow, because the head of delegation and the president will decide whether dkp Group will exist for a long time.

Tell me about our trade union, an activity after last year 1 1 month. Although I didn't participate in trade union activities, I also know that this trade union has opened four groups, which is not a general meeting or a small trade union. But before 5 1, the head of the delegation directly took everyone away, and the trade union could not even form a group. I don't know the contradiction between the colonel and the president. Something unpleasant must have happened.

World of Warcraft nostalgic clothing dkp group problem;

The devaluation of gold coins has a great influence on GKP population, but it has much less influence on the relatively stable DKP population, and has a certain influence on the consumption of mixed drugs. The DKP group, which focuses on cooperation, can live a normal life without consuming any drugs at all, even if the group with improved difficulty in the later stage is open. Most people who play DKP group have less intense and extreme demand for equipment than GKP, so they don't have to stare at the soaring and depreciation of equipment prices all day and try their best to blame and spend money. In particular, the DKP group, which does not score according to the score, has a lot of intrigue and experiences the fun of teamwork. It depends on skilled cooperation and general equipment to improve the copy, rather than relying on well-equipped personal heroes and a group of bosses to crush the copy.

Because DKP's non-cross-team mobility will suppress some people's ambitions, those who are too greedy and selfish for equipment and do not pay attention to team building will be gradually eliminated under the constraints of mature team rules. Most of the people left behind are those who dare to sacrifice their personal interests and safeguard the interests of the team with a long-term vision (except DKP Group, which is a G group in the form of DKP). In fact, this is similar to today's social phenomenon, a comparison between collectivism and individualism.

No matter GKP or DKP, a good team is supported by a stable core member and a responsible person, but the mobility of personnel is definitely greater in GKP, and the gap between the rich and the poor among members is the most obvious. In the current environment where the top copies are seriously weakened, it is easy for three graduates to farm, and you can't see which is better or worse. Once the more advanced copy is opened, the installation is very different. How many seconds can the uncoordinated team last? That's enough time to light the dog.

1.DKP is a system that really dares not take time off. DKP is like wealth, but the only way to accumulate it is to participate in activities, which leads to the absence of an activity. The best and most popular devices will get a few CDs later than others or never get them, and there is no compensation. GKP can accumulate wealth in many ways. Although people without money can't get the best equipment, they get a lot of compensation. The higher the score, the more points you get, and it won't make people feel unbalanced.

2. The sense of security brought to non-core team members is far less than GKP. When the guild is dissolved, GKP can still invest money in other parties after the team is dissolved. Can DKP Group members exchange XX union points for bread outside? Therefore, for non-core team members, it is not as attractive as the gold team.

3.DKP has more operating space, which depends on the person in charge of the team. The feeling of making copies of World of Warcraft day and night has long been experienced, and only the student party will regard this game as a tool to make a fortune. Everyone who comes to nostalgia has a working family. I really don't need that money, I just want to make a copy.

I'm glad someone pays attention to Dkp. I don't deny that Group G is more suitable for the current Warcraft nostalgic clothes, but if you really like Warcraft, have you ever thought about what you like about Warcraft? Equipment, or this group of people chatting and fighting together. I will not deliberately guide the direction of public opinion. Let's compare Black Wings Group G and Dkp Group. I am the head of the DkP group myself, and I also take the G group.

1: time

Dkp group: it takes 10 to 20 minutes to start the group, and the copy time is 1 hour for 30 minutes. Due to the immobilization of Dkp group members, the replication time is basically stable within 2 hours.

Group G: It takes 1 to two hours to start the group, and the copy time is 1 half an hour to three hours. This time is normal for group G, and some water groups will play for more than five hours. So it takes about 4 to 5 hours for Group G to have black wings.

Step 2 copy the experience

Dkp group: The copy experience of Dkp group is never caused by playing well, but by being red and black. If at this stage, the DkP regiment still needs to argue about its own style of play, or is troubled by other events, then the survival probability of this Dkp regiment is really low.

Group G: On the contrary, the copy experience of Group G is never determined by red and black, but by the copy speed, the number of group extinction, the emotional control of the leader, and whether it is caused by hair. What's more, the head of the team spits incense and the team quarrels are distressing.

3. Benefits

Dkp Group: According to the guild Dkp system, a normal one-week score is enough to get an ordinary suit, and four-week scores are enough to get a best product. However, it is hard to say whether it will be normal. The competitors are stable and there is basically no omission. Dkp regiment will easily get ordinary equipment. But it is relatively difficult to get the best equipment.

Group G: According to the normal commodity value, the tear resistance of dragon teeth is about 10000, and this 10000G needs the number of 1 to play 7 CDs, including Mc and Zug. All copies are typed at this 65,438+00,000 g. But some occupations are relatively cheap, such as Lr and Xd. In contrast, ordinary players who don't buy G don't get equipment as fast as Dkp group. Of course, except for G players, it is equivalent to exchanging money with waiting equipment.

4. Future

Dkp group: A stable Dkp team is generally not too bad in the progress of the copy, and there will be a lot of preparation in the progress of the new copy reclamation. The chances of meeting the card boss will be very small. Take the well-known nest of black wings as an example. In the first week, the ordinary guild group will open a wasteland, which usually takes 3 to 5 hours.

Group G: General group G is basically blank in this respect (except fixed group G). Due to the unstable personnel, the ordinary G group can not carry out high-intensity reclamation. Group G with 9 hours 12 hours in the reclamation stage of Black Wings Nest can be seen everywhere. If Group G can't beat Chloe after TaQ is opened, how many Group G will survive? After all, the first ancient god will not be weak even if he is weakening.

Step 5 feel

Dkp Group: There are always many people who will break the news that a guild is engaged in shady and black-box speculation, and its president is black G and black equipment. This is normal. There are too many guilds, and there are always black sheep. So how do we distinguish a good guild from a bad guild? You don't need to stay in a guild for a long time, but two weeks is enough. Some guilds often quarrel over trifles. This kind of meeting can't stay, the emotional foundation is not solid, and there are many small groups. Finance is opaque, and some guilds have to buy their own black dragon cloaks when they play black wings. So where did all the skins peeled by the black dragon in the guild go before? No treatment and T subsidy, but equipment tax. Everything is traceable. Whether a guild is good or not can be reflected from the feelings of its members. Good feelings within the guild can basically rule out the possibility of the Mao Club.

Group G: Group G belongs to the idle team and is temporarily established. The emotional foundation is generally embodied in the assistant to the group leader and the fan team, which is generally around 20. These players are willing to revolve around the group leader for whatever reason, mostly not because of feelings. Interests and the efficiency of the head of delegation are very important key factors. To put it bluntly, it is to use each other. There is little communication after writing the book, and it is difficult to receive friendship in the G group.

Having said that, how to choose a team still depends on your own needs. If you want to experience the real world of Warcraft, then experience the social world of Warcraft, find a Dkp group and blend in. If you have little time and just want to earn G, then go to the G group. The real point is never which system is better, but which system is more suitable for you. Both Dkp Group and G. Group need to keep their eyes open, because there are black sheep in every system. (similarly, there is no strongest occupation, only the strongest people. The head's character is very important. I believe you can have a good time with the head of the delegation, whether it is Dkp group or G group.

The following are some pictures of our guild's 5 1Pvp activities, which are full of joy.

Dkp is fair, you can get whatever you want, just fight together. We don't know each other and we can't talk together. As boring as eating fast food.

Dkp Group is playing with feelings. After a period of time, friends will have a good time, recall the past eventful years, and enjoy the game happily without being upset about the gain or loss of a piece of equipment. Group g is playing with reality. The world is bustling for profit, and the world is bustling for profit. I'll pay you to contribute, give you money to talk, and then everyone will be even, and let it go. It is impossible to say who is better than DKP Group or G Group, because their rules are similar, but their currencies are different, and the currency of DKP Group is not only DKP, but also friendship. Where there are people, there are rivers and lakes. Where there are rivers and lakes, there are all kinds of profit-seeking people, wearing the cloak of various teams, pursuing the reality of self-interest and in the name of various groups. Is the system not good? Don't! It's the people who implement the system who are not good!

The advantage of DKP Group is the atmosphere, a harmonious group. Usually we can brag together and chat offline, so that everyone can have a different home in their busy life. As for the equipment, it depends on personal preference, which one to take first, and which one to take later, depending on your mood and the black hand trade union.

For those who have a fixed group, don't want to spend extra time earning G, and don't care whether their equipment can be given priority, you can consider dkp group. But to tell the truth, dkp members who are slightly reliable and have stable attendance are actually not slow to get equipment.

Nostalgia is about feelings, and there are many friendships. After breaking up, he can't play friendship with friends.

Dkp team depends on whether it can find a fair team, which is the foundation. With this, it depends on whether the members are harmonious and funny. With these two DKP groups, the advantages will come. The team speed of long-term running-in is not comparable to that of wild groups.