Joke Collection Website - Mood Talk - How does a novice storm island start? Storm island novice tutorial introduction
How does a novice storm island start? Storm island novice tutorial introduction
Storm Island Raiders
Beginner Raiders
The game has been played for almost a week. Generally speaking, it is not bad, with some minor flaws and some imperfect functions, but it is actually harmless. Personally, I feel that this is a "sophisticated" game, which tests the player's logical ability and cooperation ability more than other games. However, some basic things are also very important. Knowing in advance can also avoid being in a hurry in the game. Based on my game experience in the past week, I have sorted out some basic pattern analysis. You are welcome to add anything ~
Let's talk about the core gameplay of the game, asymmetric competitive games, one survivor and one lost. Survivors need to repair the boat to escape from the storm island or defeat the lost to win. The lost need to stop the survivors from escaping from the storm island or defeat the survivors to win. Of course, the possibility of the lost wanting to defeat the survivors is somewhat low. Most other gameplay is derived from this gameplay.
Basic information:
Mast: 5
Paddle: 1
Deck: 1
Hull: 15
Bee tree: It takes three players to cut down a tree, and two pieces of wood will be cut down. If it is disturbed, a piece of wood that can cause a little damage will be dropped.
Platanus acerifolia: It takes three players to cut down a tree, and two pieces of wood will be dropped when it is cut down. If it is disturbed, two pieces of wood will be dropped, which will reduce the durability of ship parts (the same rotten wood effect);
wood: restore the durability of ship parts by 25 points;
rotten wood: reduce the durability of ship parts by 5 points (only the parts of the ship that have not been built successfully can be destroyed);
explosives: destroy the successfully built ship parts and reduce the durability of the ship by 1 points;
jam: mark a player, and you can see the mark in the storm;
Coconut: Increase your strength by 1 point, and you can attack once every 2 points of strength, causing 1 point of damage;
Eye stone: It can only be used beside the ship. After 3 seconds, the storm will be summoned and all unfinished ship parts will be emptied.
first aid kit: restore 1 health;
drift bottle: after opening it, three players' heads will appear randomly, so you can check the identity of one player;
poison needle: directly eliminate a player;
fire: props can be burned;
Classic field
Eight people, ten minutes, two lost people, six survivors, the core gameplay, which is mentioned above, so I won't go into details.
Search the evidence field
This mode is simply a type of board game, which is very different from the core game, and is similar to the star detective. My key word (6) is "self-introduction". Searching for clues means finding evidence, and it will also leave traces of searching evidence (for 6 seconds). You can learn by yourselves what He Jiong would do.
Then, compared with the star detective, it is different. Of course, it is also possible that I didn't pursue it deeply enough and didn't see it comprehensively. In addition to the keywords set by the search site, doing bad things in the game will generate two special scene keywords, such as explosives and burning things, which will have the keyword "broken skirts". When the storm starts, all the clues are cleared, and no action will leave any clues in the storm. Everyone * records four more clues to show to others.
Then the mode-specific props, frozen traps and recording boards
frozen traps: everyone can pick them up, but only the lost can use them with 1 effort.
usage effect: a trap visible only to the lost is generated in situ, which takes effect after 5 seconds. Anyone stepping on it will be instantly frozen and lose 1 point of blood after a period of time. If you are frozen, you can call for help, and if you are rescued, you won't be detained, but it takes a little effort to save.
tablet: everyone can pick it up and use it with 1 effort.
use effect: generate a recording board visible only to yourself in the original place, which can record * the numbers of three players passing by here, you can check and copy it down, and the copied recording board disappears.
personally, I think this game is very interesting. Especially test logic and analytical skills.
Guardian Field
Based on the basic gameplay, there are two less survivors, one more guardian and one more lost.
Guardian: It belongs to the survivor lineup, and can be guarded when cutting down trees and picking up poisonous needles, so as to avoid making trouble. When the ship around you is damaged, the lost progress can be restored.
Compared with the ordinary game, it adds a lost person, but it also adds a guardian who can compete with the lost person.
Hidden field
Based on the basic gameplay, there is one less survivor and one more hidden player in the lineup.
Hider: It belongs to the lost line-up, and everyone's identity is known at the beginning. However, it is relatively difficult to win, and a lost person needs to be defeated before he can take the upper position and complete the winning conditions of the lost person. But the good thing is that you were found to be a survivor before you took the post, and you were found to be a lost person after you took the post.
compared with ordinary play, this lost person is really outrageous and feels too difficult. If the wind is downwind, you have to find a way to kill a "teammate" to get to the top. If the wind is downwind, it is even more difficult for you to kill a "teammate".
Suspicion field
Based on the basic gameplay, there are two survivors missing from the lineup, and one hidden person and one suspicious person are added.
Suspicion: It belongs to the survivor lineup and has suspicion skills. It can mark a player, and the marked target will be defeated after being defeated.
this game, how can I put it? It's a character with jam and can change one for the other. Personally, I think it's a little useful, but it's not particularly useful, or I haven't realized the power yet?
Beginners' Guide to Storm Island: Basic Plays for Survivors
Hello, everyone, welcome to Storm Island. Today, I bring you a novice guide for survivors. Friends who like Storm Island come and get it ~
We all know that the two sides of Storm Island are the survivor camp and the lost camp, and the players in the survivor camp need to fix it in ten minutes.
Let's analyze how survivors play:
① Always pay attention to the people who cut down trees. If they are "disturbed" in the process of cutting down trees, write down all three people who cut down trees. For the novice bureau, there is something wrong with cutting down trees. One of those three people must be lost, which is very important.
② There is a setting in the burning game that you can't pick up two of the same items, so if someone says, I burned the eye stone/explosive, we will write down this person's number. If we find eye stones/explosives later, we can ask this person to come over and burn them. If he refuses or can't pick them up at all (because he didn't burn them before, there are still some in his backpack), then it can basically explain that there is something wrong with this person (he is a lost person) and tell everyone to ask everyone to set fire to him.
③ There is 5 seconds between the start of the storm and entering the storm. These 5 seconds don't make you stunned, but let you quickly remember the people who are close to you, communicate with you and ask where you are. People who are not near and have no communication are seriously suspected (he may have set off the storm). But you can't completely listen to what others say, you still have to judge more.
④ Ship repair * It is better to carry out the ship repair in the order of mast-keel-deck-hull, which is easier to complete. In addition, after each one is completed, you can discuss with other players, leave one person to guard, and others should not come near. Once something goes wrong, you can basically lock the lost person.
⑤ protect yourself. Don't cut down trees in the storm, let alone pick up poisonous needles! Because everyone doesn't know who is who in the storm, if you cut down trees or pick up poisonous needles, you may be blindsided and don't know who did it. On the contrary, if you see two people picking up the needle without speaking, it means that they should be in the same group. You can punch them as a sign to tell other players to pay attention to the two drops of blood, and they took the needle.
⑥ shipbuilding is still the top priority for our survivors. If someone doesn't cooperate with the team for a long time, has been picking up things, cutting down trees and building ships, and it is even difficult to see him, we should pay more attention to this person, because he is likely to be lost.
The Beginner's Guide to Storm Island: The Basic Play of the Lost
As a "werewolf" in Storm Island, the lost seems to be more popular with players than the survivors. Many friends say that they want to experience the feeling of the lost with rhythm, controlling the audience and alienating each other, but they don't know how to operate and speak, and they are accidentally exposed by the fire. Then next, we will bring you a beginner's game strategy for the lost. Interested friends come here quickly ~
① Camouflage and gain the trust of good people to play the lost. As a minority, the first thing to do is to learn to disguise yourself and let other players think that you are a survivor. A fatal blow at a critical moment is the true meaning. When you make trouble or sabotage, you must secretly, and you must never expose yourself until *. We should also try our best to win the trust of survivors, such as actively cutting down trees and building ships. Don't be afraid to help, good people will win, and only by gaining trust can we win.
② Why do you say moderate rhythm? Because you can't keep a low profile, let alone be too high-profile. If you are unknown, there is no chance to win if you keep following the rhythm of survivors; However, if it is too high-profile, those who have been directing this and suspecting that will inevitably not be suspected by others, and at the same time, they will make enemies. The so-called shooting at the head is the reason. So we have to reveal some important information without showing who we are targeting. For example, when we see a survivor (No.2) picking up a storm or explosives, we can disclose this information and say, "No.2 picked up a storm, pay attention." In a short sentence, everyone will focus on No.2. You don't need to shoot, just let the news out, and naturally someone will shoot for you.
(3) It is difficult for the lost to kill all the survivors to win, so the lost often win by destroying the hull so that the survivors can't build the boat in 1 minutes. So how to choose the right time to destroy it? Under normal circumstances, we can't destroy the ship at will, because it is very easy to expose ourselves. Even if the survivors' ships are about to be completed, we must hold back, because as long as we have explosives, it is very fast to destroy the ship. When we want to destroy the ship, we can use the shelter of the storm to cover ourselves, and cooperate with our teammates to release the storm and destroy it. In addition, if there is a person guarding the ship, I can kill him if I have the ability, and say that he wants to blow up the ship, and I found him.
In short, it's enough to play the Lost and not let the survivors build boats. Specifically, it's enough to bring rhythm, sow discord and let others consume themselves, and then we can find the right opportunity to kill one or two. Therefore, players who play lost will have higher requirements on language organization and logical thinking, but this is also the fun of playing lost.
"Storm Island" Beginner's Guide: Basic Play of the Hider
First, let's give you novice friends a popular science about what a Hider is. There is a special mode in Storm Island, which is also a field of eight people, five survivors, two lost people and one hidden person.
The hidden person is a special identity in the hidden pattern, and the winning condition is to replace a lost person to defeat the survivor camp after he is defeated. Isn't it a bit like the mole in the Three Kingdoms Kill? Yes, in fact, it's almost the same in essence, but the hidden person's gameplay is richer, and it also needs calm thinking and flexible adaptability.
The hidden person needs to kill a lost person (see the hidden person's game goal above for details) to become a lost person, otherwise it will be the same as a survivor. Before becoming a lost person, it will be checked as a survivor by the clue bottle, and after becoming a lost person, it will be checked as a lost person by the clue bottle.
Let's analyze how the hidden person should play for novice players:
① Let's just pretend to be a good person at the beginning, treat ourselves as survivors, cut down trees and build boats with them, don't pick up things, and don't destroy them, so as to win the trust of more survivors.
② In the middle stage, try to secretly accumulate some important props, such as coconuts, eye stones, bombs, etc. You can also ask the survivors who trust you to help you with the poison needle. But never kill someone who trusts you with a poisonous needle!
③ You don't need to do much in the early stage to wait and see. You just need to disguise yourself as a survivor. Even if someone gets a drift bottle to examine you, your identity will be a survivor until no one is lost. So we built ships with survivors in the early stage, and we just checked the lost ones. Once the lost person is exposed, if he is already doomed, we don't hesitate to give him a knife, so that we can win the trust of the survivors and prove our innocence. If the lost person is very powerful and spills dirty water on other survivors, it will still be supplemented by the public. In short, it is to try to "kill people with a knife" as much as possible.
(4) identity change When a lost person goes out, if we are detected by a drift bottle, then our identity will become lost. Of course, another lost person will know that you are a hidden person. At this time, you two are a group, and the remaining goal is not to let the survivors build ships or to eliminate them all.
It's important to win the trust of the survivors when playing Hider *, which can greatly help you to turn back later. It is also important to note that you should not cut trees with the lost, and don't ask the lost to help you pick up poison needles. Because the hidden and the lost are not the same camp in essence, when both the lost are present, they can choose to kill you, so don't do such dangerous things.
The Beginners' Guide to Storm Island: How to Grab Coconuts
Storm Island is a real-time voice asymmetric competitive game, a werewolf killing game with weapons, and we need careful observation to make a judgment in the game. There are also many operation points in the game, such as cutting down trees, picking up props, summoning storms and so on. Today, we will explain to Meng Xin how to grab the prop coconut in the game.
Coconuts are props used to restore strength. Each coconut can restore 1 strength, while attacking other players requires 2 strength, so coconuts are used to hit people. However, because the game mechanism stipulates that there can only be one prop in the backpack, we can just use it directly if we get the coconut.
As for the matter of grabbing (picking up) coconuts, there is also some stress, and it is not always possible to pick them up. Let's analyze a wave for everyone.
How do survivors grab coconuts
As we all know, the goal of survivors is to build a good boat or kill all the lost people. Then the early task must be to cut down trees and build ships. Generally, no survivors will go all over the map to find coconuts, unless coconuts are in front of them, then it will be good to get them. If you can't get it, you must remember who got it, and tell everyone directly (this person doesn't cut down trees to grab coconuts, he can step on it a little), and if someone loses blood in the later storm, it can also narrow down the scope of locking the attacker. <
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