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Who can tell me about tvz’s robot 2.0 tactics in StarCraft 1, specifically...Thank you...

The so-called mechanized zero point tactic is the nickname given by netizens to the mechanized tvz tactics of Korean human player Fantasy:

Paradigm Mechanization Version 1.0 ("Pure Mechanization")---- ---Incruit OSL2008 Semi-finals By.FanTaSy vs GGplay The barracks gas mine starts with a single heavy work and a single airport, airdrop mine truck + Vagory anti-flying dragon, pure mechanization of air and ground integration.

Paradigm Mechanization Version 2.0 ("First mechanization to semi-mechanization") ------- Xinhan ProLeague08-09 KOF stage IloveOov vs Mensol [Zero] Barracks Gas Mine starts, single-heavy work single airport, The mine car harasses and controls the map + Vagory releases the flying dragon, and the replenishment camp switches to SK, which is semi-mechanized.

Paradigm Mechanization Version 2.5 ------- New Korea ProLeague08-09 The fifth stage By.FanTaSy vs OverSky 9bb barracks in the front, the Zerg 12d outside double is suppressed by the spearman bunker, and other starts are blocked Oral defense, and then follow the paradigm mechanization version 2.0 process. Because the difference from version 2.0 is small, only in the beginning, it is temporarily named version 2.5.

For more detailed understanding, just watch the game

You can refer to the game for 2.0:

iloveoov vs zero

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fantasy vs Type-B

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