Joke Collection Website - Talk about mood - Mysterious painting tower 2: introduction to night flight
Mysterious painting tower 2: introduction to night flight
Climb the rope and skip the animation. There are two bright spots. On the left is a box. Click it in. There are three things in it, a handle, a note and an orange (red box). There are several puzzles in this place. There are no props now. With things, we can run away, get down from the hole and go straight ahead.
I saw two lion heads and there was a box on the ground (1). Turn the handle you just came up, and the lion on the left will open his eyes and open his mouth, remove the anti-CD (2) from his eyes, and put a big stone in his mouth (3) by the way. Take out a message from your mouth, get the message of tears, and get two props: paper phoenix and silver note. Now there are three notes. It's too dark ahead. Come back.
The last puzzle in the first scene is solved. Put the obtained anti-CD on the table (purple box). The road ahead is lit, leaving a paper flame (red frame) underground, pick it up and put it in your pocket.
Go on, there is another paper flame (red box) on the ground. My tears haven't finished yet, so I'm going to move on.
Finally, there is a picture in this room. I'm a little excited. I took a dry brush, silver paper, paper balls and pieces of paper in the book on the left. The stereo card on the right will be discussed later.
Back off, climb the rope to the top, take out a dry brush and dip it in some ink at 1, draw a small bridge on the flash paper on the right, and the small bridge crosses the big hole (2). Well, we crossed the bridge.
Opposite the bridge is a broken wall. Tear off the left and right rags. There are two things in a small square lattice, a piece of charcoal and a pile of shiny paper. Look at that sheet piling. There are three things in it, namely, bank notes, lanterns and shovels. Take four things, and we can enter the first painting.
Look at the paper in the lower right corner first. A corner is missing. Let's take it out and fill it up, take a tape and translate what is written on the paper, clockwise 5, counterclockwise southwest, clockwise 3 and counterclockwise 6. Looking at the flash on the boat is like a jigsaw puzzle. According to the cracked password, turn it clockwise by 5 (blue circle), counterclockwise by southwest (10, green circle), clockwise by 3 (pink circle) and counterclockwise by 6 (yellow circle). All four locks were opened and jumped out of the ground in bits and pieces. There were four kinds: the Holy Grail, the anchor, the fan blade and the castle wedge.
Exit the screen, assemble the left fan with blades and belts, and the small wind will blow away. Don't forget to recycle paper clouds. Re-enter the picture.
The wind is light and the clouds are light in the picture. The weather is really nice. If the cross mark usually represents treasure, then we can start working. In 1, the purple frame is a cross of light and shadow. When we take out the necessary shovel at home and dig out the treasure, we can pick up the coconut in the red box in 1 Break the drift bottle in 4, check the contents and enter a pirate card.
The pirate got scurvy, so he gave him an orange (which he had a long time ago) and added vitamin C. As expected, he recovered. Give him cannons and coconuts to deal with sharks.
How to use the cannon, adjust the direction of the cannon, first install shells at the coconut, then ignite the cannon and kill three cute little sharks. The pirates said that the ship had no sails, so we were smart. We took out charcoal and drew a sail. Everything is ready except the east wind, so just stick a paper cloud to borrow the east wind.
Sun and moon change, stars move, and ships dock. I always feel like a tinker bell. I can have whatever I want. Take out the anchor and hang it on the chain, so that your feet will fall to the ground.
I can only see two grasses on the island, and I don't believe the letter that I hid somewhere else. Remove the black fork with a big bucket of grass, take out a shovel necessary for going home, and dig out a letter with a tear, just around the corner. Collect 2 items, tell the island to take good care and exit the screen.
Give the letter I just got to the stone statue on the left to end its resentment. This guy cried, and I got my second tear. Holding my beloved tears, I miss the little lion waiting for tears. I stepped back, I stepped back, and then climbed down the rope to the passage. The lion's eyes on the right are still shining. We pulled out tears and stuck them, and the canvas fragments were buckled out of our eyes. They say that even a lion needs to cry if he doesn't rub sand in his eyes.
I am very excited to get this painting. I had nothing to say, so I ran forward, mended the canvas and plunged into it eagerly. It has a simple structure and few things. On the left wall are 7, 5, 1 1, 1.
Get 2, 4, 4, 5 corresponding to the roulette roulette wheel on the right. Yes, it matches the iron bar on the cell door. Take off the hook on the shelf on the right wall, and the hand is in that man's hand. Tap the corresponding iron bar with an iron hook. The door opened and when I went in, it was a depression.
Barely made a horn and five silver coins. Back out with a sigh.
When the picture frame is pushed out, it also falls down, and there is no possibility of entering. Look at the music on the left, it's starting to flash. Silver notes should come in handy. Put all the notes up and adjust them up and down. Orange means one line is missing, red means more than two lines are missing, and green means just right. No difficulty, the result of moving is as follows: 3. Then the sky collapsed.
Skip the animation and look at pop-up book on the right. Its flash has been an eyesore for a long time. Open the pop-up books and move all the books with red labels. There are three bridges on it. Put three pieces of paper flames on them respectively. There is a red card slot in the position of the blue frame, and the paper phoenix is stuck in it; Drag the paper phoenix across the sky to get the queen's wedge. The eyesore pop-up book is still flashing, but there is nothing I can do. Leave in anger and move on.
Looking around the next paragraph, I have no tools in my hand, so I have no achievements and can only move on. The huge stone wall has cracks as deep as doors. The stone bench in front of the door is glowing again. I'll click in and have a look. There is a stone chisel in front of the stone platform. Take whatever you want. By the way, take away the stone lock in the middle of the stone plate on the stone platform, revealing another stone plate in the middle, and take it away. Return to unproductive channels
Lift the jammed dragon wedge to the left of 1. Look at the corresponding patterns of queen stone wedge, castle stone wedge and dragon stone wedge on the right. Three-in-one stone plate 2 is discharged. The good thing continued to the stone platform.
Take out the stone tablets, from left to right, 1, 2, 3. Put the slate c, b, a c, b, a, b, b, a, b, b, b, b, b, b.
Of course, if your starting point is different from mine, I can only say that the result is shown in Figure 3. But this one is very active and can be opened almost casually.
Open sesame told us to move on, picked up the stone symbol (1) at our feet and moved on. Skip the animation, take down a piece of red cloth (2) on the left, turn left and climb the stairs, and then pick up another piece of red cloth (3), which reminds me of Lao Cui. Go and get the poster fragments (4)
Go back to the place where you just entered the town, and take off the red cloth on the left window and the blue light on the right (2). Those who didn't see the Blu-ray won the grand prize. Please download the ArmAccess.dll patch. Forget the digression. Go back to the place where you just entered the city. Turn right this time and pick up the hummingbirds and big disks on the ground (1).
Go to the window, hang a blue light in the upper right corner, light up the window and let it open its mouth. There are only two things you can take after opening, the middle plate and the stone symbol (4). Take out the fragments of the poster and fill the big hole in the middle of the poster.
I entered the poster that I couldn't control, and picked up the red cloth on both sides and the stone runes on the ground. Put the hummingbird on the bird feeder (3), and the bird will fly near 4 and click on the window. See the gardener and the small disc (5) on his desk.
Click on the bright spot on the door to enter and start to turn the disc. There are many kinds of forwarding. Let me talk about my forwarding. First, turn the original front side over. (2) Press all the large, medium and small discs. First, turn the big plate to make the small one match, then turn the middle plate to make the middle one match, and then turn the small plate to make the big one match. At this time, the small one should be able to match. If your small one is not aligned at this time, repeat the above operation, turn the large one to align the small one, then turn the middle one to align the middle one, and then turn the small one to align the large one. It would be better if a master could solve it quickly, because we are all stupid anyway.
According to the astrolabe in front of the gardener, first the crow, then the rabbit, finally the snail and then the dragon.
Quit the poster, put Long An on the cover of the book (1), pull the snail on it (2), Mars hits the earth, open your palm, pick up a crow and hang it on the leftmost rope (3). The noctilucent stone in the upper left corner was liberated and put in the pocket to enter the poster again.
Look at the ground (1), plus the glowing stone, it's another rotating plate. The effect of reaching 4 is very simple and does not affect each other. Finally, the sun shone on the earth again, and a layer of gold was plated around it. Excited by this, the old gardener obediently handed the paper windmill and the paper hummingbird.
This time, I went back to the sea, and I went all the way back to the cave-in secret room. The three-dimensional card on the right is still flashing, and it can finally be solved this time. Pull the red sign (4) According to the above pattern, the windmill on the left and the hummingbird on the right have changed a lot, and the magic scroll in the box is just what I want.
After that, running all the way re-entered the quiet town and still walked to the left, just like last time. Climb the steps to the top of the tower. The phantom of the magic scroll overlaps with the real thing in my hand. Another big turntable … I don't know why there are so many turntables in Enigma 2. The method of rotation is to click on those blue dots. When the symbols in the disk correspond to the symbols outside, the symbols outside will light up, and all the symbols outside will light up, and the pattern formed will be the same as that on the right, and it will be passed. It seems that the initial position is the same every time. Regardless of the initial situation, the key is that the green dot just rotates the single piece to adjust the angle. As long as we grasp this point, we can adjust the position and angle at will. However, I am very lucky. I started the raiders with three lights, and it took me more than ten turns to get it. When I first passed the customs, I groped for a while and turned it over for a long time.
Go back to the entrance of the town and go straight this time. The fog cleared, came to the front of Woodenhead, and took out a red line from his chest.
Keep walking, get off the red flag and wooden board in front of the library and turn around.
Satisfy children's wishes, check damaged kites, make bones out of wood, make clothes out of cloth, nail nails and sew rags. The flaming phoenix kite has just been baked.
Amazingly, the shadow of the kite opened two goalkeepers. Look at the book on the right. The symbols corresponding to the four positions are flashing. Move the letter on the left side of the page to the right. And record what symbols these numbers correspond to. At this time, look at the book on the left, fill in the four corners of the book on the left and record the corresponding symbols on the right. Write down the two symbols that appear and disappear in the middle and fill them in the middle of the book on the right. It seems that the symbols of customs clearance are different every time.
The door of the library finally opened to me. When you walk into the library, there are many books, but none of them are important. Look at the flashing dots on both sides and find the insect net in the tool bucket on the left. Grab the net and catch two red flying books.
Turn right and go upstairs to buy another one.
Another little red book was snapped in front of the portrait.
I took all four books and walked away. I went to the depths of the library, filled in four books, got three luminous prompt symbols and wrote them down. Click on the table to get the last stone rune. return
Go back to the right, this time in front of the portrait eyes. Another round puzzle. Put the rune on it.
Red rotates 4 clockwise, blue rotates 4 counterclockwise, green rotates 3 counterclockwise and yellow rotates 3 clockwise. The purpose is to make the three runes recorded just now light up. Every time the rune is different, there is no standard answer, and another stupid way is to press the yellow one eight times to light it up and then go out.
Rune lit his mouth and opened it, so we went in. Look at the instructions on the side. The legendary candle lighting game is about to begin. Many people say it is difficult, but fortunately, there is a standard answer, which is not necessarily the fastest, but at least it can let you pass.
Briefly talking about the idea, the purpose is to light all the square candles in the middle, and the total number of candles lit is 12. The fire dragon lights four candles at a time, and eight candles are on the line directly lit by the yellow line and the fire dragon. Just light the other four candles first and put them in the corresponding position of the pink line. -It hurts to cut this picture yourself.
Red dragon 1 time, light up four.
Just turn the yellow coil 6 to its present position and click on the blue dragon.
Continue to turn the yellow circle twice and light the red dragon.
Click the yellow circle and blue dragon at 6 places.
Point 1 powder 1 yellow 1 powder
The goal has been achieved. The next step is simple. Click on the red dragon and draw eight circles on the yellow circle.
Click the red dragon four times, and then click the yellow circle, the bird of success.
Counting the ignition and fire fighting, * * * 34 times ... I don't know if it can be less.
Go back to the depths of the library and check at the desk.
This should also be reversed. Put the small sign (2) on it, rain turns into water, clouds into thunder, and the sun turns into light.
Adjust a few small signs (2) on the side and pull out the old man on the right. After the old man spat out the fire, a small sign came out on the left, and a green pull rod appeared. After pulling, a long tunnel appeared behind the portrait. But the desk is still flashing, which makes me very unhappy. I can only move on without props.
Skip the animation and take a look at the darkness. It doesn't matter if you turn left first. I saw a key map and once again played the magic pen Ma Liang's spirit. With a wave of charcoal, I got the key. I suspect that Ma Liang is Zu Er who stole his son.
Go back to the main entrance, move the ladder under the skylight, unlock it with an unheated key, and climb up and have a look. There is a light on it, but it doesn't work. I remember a lamp at the bottom of the closet. I turned it out and tried it. It's really earmarked, and the light is still on.
Climbing down again, the moon on the tree and the corresponding light in the sky are lit up for good work, and two boards on the ground and two snowflakes in the sky are picked up. Rush forward
I didn't know this until I bumped into it. It's really good. Too bad I'm a predator.
First, fill the holy grail with water at the waterfall and pour it into the small hole under the big tree on the right. Put two boards on the bridge, pick up the gnome's picks, and dig out the stones blocking the river.
Let's start the big gathering:
The worm net harvested 1 butterfly and 1 bee; Caught a grasshopper and a toad.
Pick 2 mushrooms, 2 dead leaves, 4 small blue flowers and a snowflake in the sky.
Reluctantly leave the screen, four shiny books are placed in front of you, and the collected items are opened to get four books and picture fragments of carrots and nuts respectively.
Re-entering the picture, I found the same incomplete picture on the raft of the river. Put them together to attract rabbits and squirrels down the river. I also followed their whereabouts outside the painting.
They wound their way to the room on the left, and I followed. Replenish the bookshelf from left to right according to spring, summer, autumn and winter.
The first is the prelude to spring. Adjust the temperature in the upper left to the middle position, take the small flowers off the shelf above the screen and fill them in the picture. Choose the carrot time on the right to attract rabbits. The prelude of spring is completed, and the floating pink flowers are caught by insect nets.
La Rusheng changed the background to summer overture, adjusted the temperature at the upper left to high temperature, and took down the sunflowers and ladybugs on the shelf above the screen to fill in the picture, and the summer overture was completed. Catch flying blue butterflies with insect nets.
La Rusheng changed the background to autumn overture, adjusted the upper left temperature to medium temperature, took the pumpkin off the shelf above the screen and filled it into the picture, and chose the nut time on the right to attract the little squirrel. The prelude of autumn is completed, and the floating maple leaves are caught by insect nets.
La Rusheng changed the background to winter overture, adjusted the temperature at the upper left to low temperature, took down the snowman and Christmas tree on the shelf above the screen and filled in the picture, and the winter overture was completed, catching the flying snowflakes with insect-proof nets.
Representatives of spring, summer, autumn and winter are in hand. Go back to the desk, open the three-dimensional picture, fill in the four representatives in the corresponding marks on the floor, and the underground passage will be opened.
Look at the flashing content on both sides, there is a puzzle to solve.
It's good to be patient in this game. The rule is that the symbol received by the little girl on the right will appear on the left. Control the crow on the left to eliminate unnecessary runes and let the correct runes pass. There are three groups of runes. Prompting that the wrong rune will offset the correct rune. Generally, too many crows are not conducive to the passage of runes. So I suggest controlling only the left side. The little girl can pick it up by herself. No problem. When most of them meet the requirements, just control the little girl to get the rune she wants.
A passage paved with books leads to the opposite side. Go over and get the key from the floating book. Skip the plot and move on.
We came to the violin city. Go ahead and get the little frog on the left. Go ahead and open the iron gate with the key.
Go on, get the second frog, check the center, read the information and pick up the poster fragments. By the way, look at this big face that caused us some trouble.
Go back to the entrance of the town, turn left, tear off the lid in the upper left corner and see the frog in dotted line. Get the third frog with charcoal for the last time.
Complete the picture and enter the picture. This is a colorful world. Pick up the big stone in the lower left corner and smash the stained glass. Hehe, I like to destroy.
The following is a disguised performance. The four sound tubes are blue, red, green and orange from left to right. Just tap different sound tubes according to the light color of the stone wall on the left, and tap two colors at the same time. It's simple.
The old toad woke up. Let's collect frogs. Come to Zhenkou, turn right this time, pull down the brush and open the secret door. There is a frog in it. I opened the window facing the secret door and found another one. I went on to say that there was a picture on the wall behind the street lamp. Shake the lamp and take it off. 6 only collected completely.
Go back to the frog's nest and play games by lighting a puddle in the middle. Eight frogs sit together and everyone eats flies. I hate this game. I got stuck here the first time I played, because I didn't know flies could still spit it out ... after several algorithms, there was always one that I couldn't eat. Later, my husband clicked with my mouse and found that the fly had actually been spit out. I had a heart that hit the wall.
No regrets, this game will not die, and there is no fixed pattern. Let me provide an answer, which may not be the simplest, because I am extremely sad and don't want to study it.
At the top left, this definition is 1, it is named 2.3.4.5.6.7.8 clockwise, and the click order is 1-8-7-6-4-3-7-4-2-7-5. end
Click to get three primary colors.
Then exit to Zhenkou, go straight, and go to the top floor to compete with Big Face. The general principle of drawing this big face is from outside to inside, from one side to the other. It's not difficult, it's trouble, there are many steps, it needs to be careful, and it's easy to make mistakes. However, I have a bitter face and I have to take screenshots myself.
The first step is to inject three primary colors.
The second step is to fill the purple of the crown. Except the one in the middle of the crown, you can open it and paint it, and mix it with red and blue. Close the valve and release other colors from your ears.
The following are not difficult. Step 3: Fill Huang Guan, red lips, green collar, blue outer ring and blue eyes. And all ports connected with them are sealed.
After that, there was a problem with the order. Fill the purple neck.
Except for the ears and whites of eyes, the rest are orange and the nose is yellow.
Put away the extra parts and fill the corners of your eyes with purple.
Fill your cheeks with yellow and seal them.
Finally, let go of the orange of the nose to achieve the final effect, as shown in the small picture on the left. The filling method is not unique. Get what you want.
Light the lighthouse, skip the animation, retreat to the town entrance, kidnap, get the torch on the wall (1), get the lighthouse back to light it, and then come back. Don't say you don't know the way. Check the signboard (3) of the shop with a torch, burn the broken rope with a torch, and pick up a part of the violin from the ground.
Go on, turn at the entrance of the theater, and there is a violin on the left (1). Continue to turn left, and there is a part beside the puppet show. The violin is complete,
Go back to the corner, fill the three parts of the violin in the compartment on the left, and pull the switch up to get a complete violin.
Go to the puppet stage, give the violin to the first one on the left, and the performance begins. At the same time, I got the blue paper plane and Lenovo library, knowing that someone must let it go. Caught a blue note in the air. I got up and retreated and went to the alley to continue. I see a big door, and there are four children under it. The blue one is pleasing to the eye. Look carefully, put the notes on, take the timpani from my hand and put the blue paper plane on.
Go back to the puppet stage, give the timpani to the second one on the left, and the performance will begin. At the same time, I got the red paper plane and caught a red note in the air. I got up and stepped back, walked into the alley and moved on. I saw a gate, found a child who ran a red light, put a note on it, took a photo from my hand and put a red paper plane on it.
At this time, I retreated to the theater door, posted a new one, and put together a billboard advertisement at the door. The picture should be rotated.
Go back to the puppet stage, give the cello to the third place on the left, and the performance begins. At the same time, pick up the green paper plane and catch a green note in the air. I got up and stepped back, walked into the alley and moved on. I saw a gate, found a child with green light, put a note on it, took a poster fragment from my hand and put it on a green paper plane.
I went back to the theater with the poster and finished the poster on the right wall. Into it.
Find 10 firefly and talk to him.
Put the firefly in his lamp, he gave us the key, and we got the photo. .
Open the small drawer of the carriage with the key and turn it out. Paper faucet, paper spear, paper dragon wing, crayon, knife.
Cut people off with a knife before returning to the poster.
Go to the carriage theater to watch the play and draw the sun with crayons.
Paper faucets, paper spears and paper wings are all pressed by dragons and people.
When a dragon spits fire, disaster comes out of his mouth.
Draw a moon and a castle in crayon. Why use red crayons?
Drag the red sign to a little girl and adjust the igniter in her hand. A single spark can start a prairie fire. After seeing many pictures of the familiar riddle 1, I was in a good mood.
Curtain call, puppet. Take it away.
Go back to the puppet theater, hang up the last one, give him the forgotten horn, and get a yellow note and a paper plane. At the gate of the runway, put the note and the plane on the last child without a plane. Then let it fly. Free fireworks.
The door opened, the last one went forward, and the last one used crayons. Oh, by the way, this animation can be skipped.
As for the reward level-a little lazy. Let's talk about the last 30 puzzles and 7 stars first, so we won't write the process.
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