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Ask red alert, starcraft, Warcraft funny comments.
Interstellar competition is intense and serious, and you often become more nervous when playing.
Red alert is political and extreme. You often get angrier the more you play.
Playing Warcraft is like singing karaoke. Ordinary people can win applause from their peers after practicing a song for half a month.
Playing starcraft is like singing a Beijing opera song. After a year of practice, you may not be able to sing this song.
Playing red alert is like talking without practicing. After years of practice, the oral English level is not much higher.
When you can win two crazy computers by learning Warcraft, you can also win by playing with real people.
Learning starcraft can play seven computers. Do you wonder why you can't beat real people?
Learning the Red Guard can hit seven computers,/kloc-0 10000000 times, and may not have played with real people.
After learning Warcraft for two hours, you can die eight times with the same tactics, and you can't fight back.
Learning StarCraft for two hours can kill you eight times with different tactics, and you have no power to fight back.
After studying the Red Police for two years, you have died in the same tactic countless times, and you have no strength to fight back.
In Warcraft, if you concentrate on practicing one race, you will often be able to cope with four situations of competing with the same race.
The master of fighting insects among interstellar people used to be the master of beating people with insects.
In the Red Guards, learn from one country and all countries.
You can win by mastering a few routines in Warcraft.
I am proficient in several routines in StarCraft, but I am still led by random opponents.
If you are proficient in several routines in the Red Guards, you will find it useless at all. It is good to be proficient in one subject.
In Warcraft, you ambush or surround the opponent's main force with your strategy, but the opponent takes out the return trip and leaves.
In interstellar space, you will find not only guerrilla warfare, but also positional warfare, ambush warfare and airdrop warfare. ...
In the red alert, you will find that any war is redundant, and more people are the last word.
No matter how far away from home, enemies in Warcraft can save the base you attacked in ten seconds.
In interstellar space, you accidentally fell into a diversion trick.
In the red police, you must always keep an eye on your harvesters.
In Warcraft, you can also know the enemy's weapons like the back of your hand every 5 minutes.
You can scout five times in five minutes in interstellar space and still get false information.
In the red police, you investigate every five minutes, and then you don't have to investigate again.
In Warcraft, you can still guess the composition of the enemy without reconnaissance for 5 minutes.
If you don't spy in interstellar space for three minutes, it may all be to restrain your arm.
You can see the enemy's situation on the map without going to the red police to investigate.
You can relax after winning a big battle in Warcraft, because it is almost a shoo-in.
I won a war in Star Trek, only to find that the economy was completely destroyed by a surprise attack in the war.
You will feel lucky to win a great victory in the red police. You haven't fought a big battle for days.
In Warcraft, the battle is often one-sided.
In star wars, the two sides often give in to each other.
In the Red Alert, a big battle is often like an award ceremony for which you already know the ending.
In Warcraft, 99% can play GG when the whole army is wiped out.
Ten times the whole army covers interstellar space, maybe we don't know who will die.
It is a way of fighting that the Red Guards are often completely annihilated.
In Warcraft, you are depressed that although you have tenacious spirit, it is difficult to turn over at a disadvantage.
In Star Trek, you are depressed that although you have an advantage, you are turned over by a tenacious opponent.
In the red alert, you are depressed that you must have tactics that the other party doesn't know to make a comeback.
You can often know the ending when you see half the video in Warcraft.
I didn't realize that the initial judgment was wrong until I saw the ending in the interstellar video.
I don't know anything about the video in the red alert.
The original base in Warcraft was demolished and there was no hope.
It is not unusual for two people in the interstellar to change their base positions and even move around the world.
The original base in the Red Guard can not only be demolished, but also occupied, stolen, bombed and escaped.
In Warcraft, the basic victory or defeat will be known after the initial mining.
The resources of the whole map in interstellar space are exhausted, perhaps just for a draw.
Red alert everyone has been fighting for resources, and there are few draws.
In Warcraft, you can retreat and be safe.
In interstellar space, if it is not expanded in time, there will be farmers mining in other mines besides the original mines.
In the red police, you want to rob the mine, which is also a situation that you must leave.
In Warcraft, you built the base gate to defend against the enemy and called you shameless.
In interstellar space, you build the gate of the base to defend the enemy, either dropping it directly to your home or knocking on the gate directly with a nuclear bomb.
In the red alert, you must build a base full of planes and soldiers to defend against the enemy, so as not to take advantage.
In Warcraft, you can easily bully the lower arm with the higher arm.
In interstellar space, you find that small machine guns can also attack aircraft carriers.
In the red alert, you find that only advanced arms are king.
There is no air force in Warcraft. When the air force sees it, it often chooses to escape.
You just came out with four dragons in interstellar space, but the base was torn down by three teams of dogs who were not in the air.
Flying soldiers in the Red Guard are the key to winning, and everything else is decoration.
In Warcraft, you will question the law that "quantitative change causes qualitative change"
In interstellar space, you will verify the law that "quantitative change leads to qualitative change"
In the red warning, you will question "well-known companies are more responsible"
The death of a soldier in Warcraft will hurt for a long time.
Do you know what it means to get higher and higher in interstellar space?
The soldiers in the Red Guard are all looking for death.
The combat troops in Warcraft dare not be too scattered.
The battle of interstellar space often needs all the points of the map to blossom in an all-round way.
In the Red Police, the fighting was carried out in several special places.
Even if you know the enemy's arms configuration in Warcraft, sometimes you can't win.
Knowing yourself and yourself in interstellar space is truly invincible.
See each other's arms configuration, and you will know each other's level.
There are many rules in Warcraft, and players have more room to play. Step by step is often more effective than a whim.
There are few rules in interstellar space, and players have room to play, which is often passive.
There are no rules in the red alert, and players' tactics are all whimsy, which can only be used when dealing with novices.
In Warcraft, you have to keep changing.
Everything should be the same in interstellar space.
It will never change in red alert.
Warcraft has 1 heroes and props, which can be dialed in four or two kilograms.
There are 1 stealth units in Star Trek, which can be dialed in four or two kilograms.
An expert of Red Guards 1, who can hit four or two kilos against novices.
In Warcraft, you are proud of the superior hero who puts a halo on your troops.
In interstellar space, you find that the real hero is the little fanatic who detonates the mine and dies with the other tank.
In the Red Guards, you are proud that the flying soldiers took the mining area.
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