Joke Collection Website - Talk about mood - Are bounty hunters good in League of Legends? Is it worth buying her? Is it adc or support hero? Let’s talk about her outfit and points, good ones will get extra points.
Are bounty hunters good in League of Legends? Is it worth buying her? Is it adc or support hero? Let’s talk about her outfit and points, good ones will get extra points.
Let’s talk about the advantages first. Lucky Sister’s skills are very explosive, especially her big move and Q. She is very mobile and makes money very quickly. Except for small cannons, I don’t think there is any DPS faster than her. Compared to other DPS, she is in the later stage. The output is objective and instantaneous. Some DPS have to stand still to output. There are too many shortcomings to list here
The shortcomings are too fragile and the movement speed is very slow. As long as the passive skill is hit, the movement speed disappears and basically you can’t beat anyone.
Positioning in the team
Positioning: In the early stage, the line tyrant often crushes the vampires in the middle. In the mid-term, gank is combined with eq. The passive movement speed is very good to ensure the mage type DPS in the later stage. Haha, it is very confusing, why is it so? For positioning, I think she mainly relies on her ult and q in the later stage, as well as commenting on team battles. If she doesn't put it well, it will be a failure. The output of the big q is too objective, plus the splash output is also very objective. Using the ult requires good judgment and teammates. The synergy of the tank, the attracting firepower and the control of the group control are very important. I feel that lol team battles are more prone to high bursts. Another important condition is to place the ultimate move well. It is best to move so that your enemies don’t see you on the map, because if they see you, pay attention. If you do, it will be raised and released. If it appears again 2 seconds after the team battle breaks out, it will be very good. The range and distance of the ultimate move are good. Although it is weakened, this is also the most important thing to achieve a high burst. You should treat it as a kat in the late stage. Play an assassin with a surprise attack. There are also some tanks that often die not because of their fragility but because of the DPS output of the mage. However, tanks cannot effectively protect DPS and mages, so that's a different matter. So don't be afraid that you will appear 2 seconds late to find out what your teammates are doing. The timing and position can be enlarged if necessary, and the flash can be enlarged
Many people like to use Lucky Sister to attack quickly and equip Green Claw Whisper, etc. I think it is incredible that the long-range DPS does not have a super long distance for the station output, so there is no need to consider it. Because it is too brittle. This is why high-end cards use AP. Big Mouth and Small Cannon. ez is a powerful DPS that will remain unchanged for thousands of years. Team battles rely on your burst output. There are two possibilities. One is how much you output. Either you will be killed in seconds, or you will cut into the backcourt to finish, or you will give up a lot of output equipment in pursuit of survivability, neither of which is a good choice
Sister Lucky, I personally like this guide very much, it is just my point. I have a small opinion because I have seen a lot of attack speed Good Luck girls. I personally think that explosiveness is the way to go. I have also been abused by Good Luck girls, but I have never been abused by those with fast attack speed. Yesterday, I met a Lucky girl on the US server. My Garen teammates are not good at it. In the mid-term, she also used the critical hit and huge profit blade E. After q click and 2 clicks, her head is very sharp. Finally, she emphasized the importance of eyes. She found that many people don't like to insert eyes and strongly despise those who don't check eyes. Don't say who should and shouldn't be said. It is natural to add wards in the middle. Others should also buy wards. There are never too many wards. Not having wards means not listening. It is either a teammate or you. Don’t say that you have good awareness. Just because you have good awareness does not mean that your teammates will not have a good teamfight position if they don’t have wards, let alone Speaking of formations, let’s talk about tanks. Finally, let’s talk about tanks. Tanks should protect DPS and mages as their own responsibility. One attacking tank is enough. Don’t rush two tanks to pursue them. In the end, the mage and DPS are all dead, and there is no other DPS mage to chase to death.
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