Joke Collection Website - Talk about mood - Search for Prince of Tennis’ unique moves
Search for Prince of Tennis’ unique moves
Echizen Ryoma
Outspin serve
Activation condition: When serving
Command: L R A (right spin) L R B (left spin)
Energy consumption: 3
Super half volley
Activation condition: when receiving the serve
Command: L R A (flat ball) L R B (high ball) )
Energy consumption: 2
Swing ball A
Activation conditions: Launch in the second half when the opponent's return ball has not passed the net (serve. Short Ball (except high ball)
Command: L R A
Energy consumption: 4
Swing ball B
Activation conditions: The opponent returns the ball Launched in the second half before passing the net (except serve, short ball, high ball)
Command: L R B
Energy consumption: 4
Spin button Kill
Activation conditions: Launch in the frontcourt when the opponent returns a high ball
Instruction: L R A (right spin) L R B (left spin)
Energy consumption: 3
p>Buggy Whip
Activation conditions: return the ball in the backcourt (except serve, high ball)
Command: L R A
Energy consumption: 4
Zero Slice
Activation conditions: return the ball in the backcourt (except serve, high ball)
Command: L R B
Energy consumption : 4
Tezuka Kunimitsu
Quick serve
Activation conditions: When serving
Other conditions: The opponent's movement speed and agility are within 7 or above
Command: L R A or L R B
Energy consumption: 4
Zero chipping
Starting conditions: Return the ball on the court
Other conditions: The opponent's movement speed and agility are above 7
Instruction: L R B
Energy consumption: 4
Draw the ball from a close corner
Activation conditions: Return the ball behind the baseline (the opponent also returns the ball behind the baseline)
Other conditions: The opponent's movement speed and agility are above 7
Command: L R A or L R B
Energy consumption: 1
Tezuka Domain
Activation conditions: On the field
Other conditions: Opponent's The ball weight and grip strength is above 7
Command: L R SELECT
Energy consumption: 2
Fuji Shusuke
Disappearing serve
p>Activation conditions: When serving
Command: L R A or L R B
Energy consumption: 3
Yanhui
Activation Condition: The ball is in the forehand position
Command: L R A
Energy consumption: 2
Brown bear falls into the net
Starting condition: The opponent smashes the ball Activated when
Command: L R A or L R B
Energy consumption: 4
White Whale
Activation conditions: Return the ball in the backcourt ( Other than smashing. Backhand)
Command: L R A or L R B
Energy consumption: 2
Oishi Shuichiro
Moon-climbing volley
p>Activation conditions: The opponent's return ball (except high ball and short ball) is in the backcourt when it has not passed the net
Command: L R A
Energy consumption: 4
Short volley
Activation conditions: The opponent's return ball (except high ball and short ball) has not passed the net in the backcourt
Command: L R B
Energy Consumption: 3
Retaliation in front of the net
Activation bar
Part: Return the ball in front of the net (except high ball)
Command: L R A or L R B
Energy consumption: 3
Kikumaru Eiji
Stunts Hitting the ball
Activation conditions: Kikumaru is in the front court and activated when the opponent returns the ball (except high ball)
Command: L R A or L R B
Energy consumption: 4
Moon-climbing volley
Activation conditions: In the backcourt when the opponent's return ball (except high ball and short ball) has not passed the net
Command: L R A or L R B
p>Energy consumption: 4
Kikumaru Light
Activation conditions: Launch in the frontcourt when the opponent returns a high ball
Command: L R A or L R B
p>
Energy consumption: 4
Clone
Activation conditions: Launch in the front field during an attack
Command: L R SELECT
Energy consumption: 1
Charge
Activation conditions: Launch in the backcourt during an attack (double play, can only be used once)
Command: L R SELECT
Energy consumption: 3
Kawamura Takashi
Burning serve
Activation conditions: When serving
Command: L R A
Energy consumption: 3
Burning wave ball
Activation condition: Return ball on the court
Command: L R A
Energy consumption: 3
GREAT wave ball
Activation condition: Backcourt return
Command: L R B
Energy consumption : 4
Destroy the wave ball
Activation conditions: The opponent's return ball does not pass the net and is activated behind the baseline (can only be used once)
Command: L R A
p>Energy consumption: 4
Sadaharu Inui
S.S.S
Activation condition: When serving
Command: L R A or L R B
Energy consumption: 2
D.A.E
Activation condition: Return the ball in the frontcourt
Command: L R A or L R B
Energy consumption: 3
D.R.S
Activation conditions: Launch in the backcourt when the opponent returns a high ball
Command: L R A or L R B
Energy consumption: 4
Momojo Takeshi
Blue smash
Activation conditions: Launch in the backcourt when the opponent returns a high ball
Command: L R A
Energy consumption: 2
Super blue smash
Activation conditions: Launch in the frontcourt when the opponent returns a high ball
Command: L R A
Energy consumption: 3
Blue short ball
Activation conditions: Launch in the backcourt when the opponent returns a high ball
Command: L R B
Energy consumption: 2
JACK KNIFE
Activation condition: return the ball in the second half (except high ball. Backhand position)
Command: L R A
Energy consumption: 3
Huh?
Activation conditions: The opponent has won many rounds (double)
Command: L R SELECT
Energy consumption: 4
Kaoru Kaido
Snake Ball
Activation conditions: Return the ball in the backcourt (except short ball)
Command: L R A
Energy consumption: 2
Boomerang
Activation conditions : Returning the ball in the backcourt (other than short ball)
<p>Command: L R B
Energy consumption: 2
ダイアモンドバック
Activation conditions: Activate in the front court when the opponent returns the ball (except high ball)
Command: L R B
Energy consumption: 1
バイパーダイブ
Activation conditions: Launch in the backcourt when the opponent returns a short ball
Command: L R A
Energy consumption: 2
コブラロビング
Activation condition: return the ball in the backcourt (except short ball)
Command: L R B
Energy consumption: 4
Yamato Yudai
Joint and several liability
Activation conditions: Opponent After scoring with a special move (double)
Command: L R SELECT
Energy consumption: 1
Pillar's Agreement
Activation conditions: in Launched during the opponent's decisive point attack (double)
Command: L R SELECT
Energy consumption: 4
Ryuuzaki Sakurano
タンブルショット
Activation conditions: return the ball in the frontcourt
Command: L R A
Energy consumption: 2
ミラージュショット
Activation conditions: return the ball in the frontcourt
Command: L R B
Energy consumption: 3
ビギナーズラック
Activation Condition: Return the ball in the backcourt
Instruction: L R A or L R B
Energy consumption: 4
Echizen Nanjiro
Seamless
p>Activation condition: return the ball in the backcourt
Command: L R A
Energy consumption: 4
Unparalleled in ancient and modern times
Activation conditions: Launch behind the baseline when the opponent's return ball (except high ball and serve) has not passed the net
Command: L R A
Energy consumption: 4
All actions Impermanence
Activation conditions: in the backfield
Command: L R SELECT
Energy consumption: 1
Atobe Keigo
Prelude to Despair
Activation conditions: When serving
Other conditions: The opponent's agility and movement speed are above 7
Command: L R A Or L R B
Energy consumption: 3
The Rondo of Destruction
Activation conditions: Launch in the frontcourt when the opponent returns a high ball in the backcourt
Command: L R A or L R B
Energy consumption: 4
Art: パターンA
Activation conditions: The opponent returns the ball in the backcourt (cannot be used) Bottom line, high ball, smash, special moves (except for special moves), the ball is in the backhand position, launched in the backcourt
Command: L R A
Energy consumption: 4
Artistic skills :パターンB
Activation conditions: The opponent returns the ball in the backcourt (no baseline, no high ball, spike, special move except), the ball is in the forehand position, launch in the backcourt
Command: L R B
Energy consumption: 4
スイッチブレード
Activation condition: When the opponent returns the ball in the frontcourt
Command: L R A Or L R B
Energy consumption: 2
信格へのSOLO
Activation conditions: You are not in the serving and receiving position (double)
<p>Command: L R SELECT
Energy consumption: 1
インサイト
Activation conditions: After being scored by the opponent with a special move (singles)
Command: L R SELECT
Energy consumption: 2
Hikari Yueto
ムーンサルト
Activation conditions: when the opponent returns a high ball Frontcourt activation
Command: L R A or L R B
Energy consumption: 2
シュタルダー
Activation conditions: The landing point of the opponent's return ball When in the backcourt (except high ball), activate in the frontcourt
Command: L R B
Energy consumption: 2
ギンガーボレー
Activate Conditions: Launched in the frontcourt when the opponent's return is a volley other than a high ball
Command: L R A
Energy consumption: 1
Yuushi Ninzu
ヒバリ回し
Activation condition: return the ball in the backcourt (except short ball and spike)
Command: L R A or L R B
Energy consumption: 3
Tsuki no wheel falling とし
Activation conditions: activated when the opponent smashes the ball
Command: L R A or L R B
Energy consumption: 2 U
Activation conditions: Frontcourt return (except high ball)
Command: L R B
Energy consumption: 4
Jiro Akutagawa
p>サーブ&ダッシュ
Activation conditions: When serving
Command: L R A (normal) L R B (serve to the net)
Energy consumption: 0( But it must be greater than 1 before it can be activated)
神に爱された头
Activation conditions: Activate in the frontcourt when the opponent returns the ball (except high ball)
Command: L R A or L R B
Energy consumption: 2
ワクワクしてきた
Activation conditions: When the opponent scores with a special move
Command :L R SELECT
Energy consumption: 2
Takahiro Kagachi
Strong body
Activation conditions: Other than high ball (the ball is heavy 4 or above)
Command: L R A or L R B
Energy consumption: 3
Unconscious に开まれた Technique
Activation conditions: Opponent Activates when returning a high ball
Command: L R A or L R B
Energy consumption: 3
June 粋な心
Activation conditions: Being attacked by the opponent After hitting the racket
Command: L R A or L R B
Energy consumption: 0
Any defender
Activation conditions: You are When receiving the serve (double)
Command: L R SELECT
Energy consumption: 4
宍戸光
ディープライジング
Activation conditions: Backcourt return
Command: L R A or L R B
Energy consumption: 4
テレポートダッシュ
Activation conditions: Launch in the backcourt when the opponent returns the ball
Command: L R A or L R B
Energy consumption: 0 (but it must be greater than 1 before it can be launched)
Hōchōtaro
スカッドサーブ
Activation condition: When serving
Command: L R A or L R B
Energy consumption: 4 p>
パトリオットリターン
Activation conditions:
When receiving the serve
Other conditions: The opponent's ball speed is above 4
Instruction: L R A or L R B
Energy consumption: 3
トマホークショット
Activation conditions: Other than high ball (singles)
Command: L R A
Energy consumption: 3
Hijiruo
Oden·Shouliu
Activation conditions: Backcourt return (except high ball)
Command: L R A
Energy consumption: 1
Oden·Bitai
Activation conditions: Frontcourt return (except high ball)
Command: L R A
Energy consumption: 3
Forbidden Dentistry·Teeth Protrusion
Activation conditions: Activate behind the baseline when the opponent's return ball has not passed the net (except for high balls)
Command: L R A
Energy Consumption: 2
Leo Den·Bi Shi·Burying Fire
Activation conditions: return the ball from the baseline (forehand position)
Command: L R B
Energy consumption: 3
Oden·Nobuo: Cloud
Activation conditions: Launch in the backcourt when the opponent returns the ball
Command: L R B
Energy consumption: 1
Taki Haginosuke
イリュージョンドロップ
Activation condition: Return the ball from the frontcourt
Command :L R B
Energy consumption: 2
Floating in the air
Activation condition: Backcourt return
Command: L R A
Energy consumption: 2
Disappear in the air
Activation condition: Return the ball after the baseline
Command: L R B
Energy consumption: 2
Escape from the air
Activation conditions: Backcourt return
Command: L R B
Energy consumption: 2
Sakaki Taro
レギュラー外し
Activation conditions: When the opponent scores with a special move
Command: L R SELECT
Energy consumption: 1
Effect: The opponent's challenge power, praise power, concentration power, and recovery power become 1
PA Installation Command
Activation conditions: Used by the opponent When scoring a smash
Command: L R SELECT
Energy consumption: 4
Effect: The opponent's agility and movement speed become 1
PW arrives at the command
Activation conditions: The racket is knocked away by the opponent with a return shot other than a special move
Command: L R SELECT
Energy consumption: 0
p>Effect: The opponent's ball speed and ball weight become 1
アドヴァイス
Activation condition: When the partner uses a spike other than a special move to score a goal
Command: L R SELECT
Energy consumption: 4
Effect: The partner's ball speed and ball weight become 5
Ji Zhenjingxing
Adjustment of 済みストローク
Activation condition: return ball after baseline
Command: L R A
Energy consumption: 4
おき楽スマッシュ
Activation conditions: Launch in the backcourt when the opponent returns a high ball
Command: L R B
Energy consumption: 4
リコシェイスマッシュ
Activation conditions: Launch in the backcourt when the opponent returns a high ball
Command: L R A
Energy consumption: 4
センス·オブ·スペリオリティ
Fa
Action conditions: When the score is leading (singles)
Other conditions: The opponent's total energy is lower than Ji Jingxing
Command: L R SELECT
Energy consumption: 4
Genichiro Sanada
First of all
Activation conditions: When serving
Command: L R A
Energy consumption : 3
Later and First
Activation condition: When receiving the serve
Command: L R A
Energy consumption: 4
円波
Activation conditions: Launch in the frontcourt when the opponent returns the ball (except high ball)
Command: L R A
Energy consumption: 2
p>Cut first return
Activation conditions: Launch in the backcourt when the opponent returns the ball (other than high ball, backhand position)
Instruction: L R A
Energy consumption: 4
Yanagi Renji
ゴンペルツスマッシュ
Activation conditions: Launch behind the baseline when the opponent returns a high ball
Command: L R A
Energy consumption: 3
Central Limit Theorem
Activation conditions: When the opponent can launch a special move, activate it behind the baseline (singles)
Command: L R SELECT
Energy consumption: 1
ラプラスのTheorem
Activation conditions: After the 4th round. Launch in the backcourt
Command: L R SELECT
Energy consumption: 1
マルチコジャミング
Activation conditions: 1~3 rounds. Activate in the backcourt
Command: L R SELECT
Energy consumption: 2
Kirihara Akaya
ナックルサーブ
Activation conditions: When serving
Command: L R A
Energy consumption: 4
レーザーショット
Activation conditions: Backcourt return (except high ball)
p>
Command: L R A
Energy consumption: 4
ボディスマッシュ
Activation conditions: Launch in the backcourt when the opponent returns a high ball
Command: L R A
Energy consumption: 4
アンティレフティ
Activation conditions: The opponent is left-handed (singles)
Command :L R SELECT
Marui Yunta
Special skill: Tsunawata
Activation condition: Frontcourt return (except high ball)
Command :L R A
Energy: 3
Skill: Iron Pillar Dangて
Activation condition: Frontcourt return (except high ball)
Command: L R B
Energy: 3
Skill: Sailboat Cutting
Activation conditions: Front field
Command: L R SELECT
Energy consumption: 2
Attack Kakusenen
Activation conditions: The partner returns the ball more than 2 times in a row (double)
Command: L R SELECT
p>Energy consumption: 1
ジャッカKUWARA
ファイヤーサーブ
Activation condition: When serving
Command: L R A ( Ball speed 1.5 times, ball weight 4 times) L R B (ball speed. ball weight 1)
Energy consumption: 2
ジャッカルファング
Start condition: return from the baseline Ball
Command: L R A or L R B
Energy consumption: 1
ジ
ャッカルスナイプ
Activation conditions: During the opponent's decisive period (when the opponent is a minister, deputy minister, MG, singles), return the ball in the front court (except high ball)
Command: L R A
p>Energy consumption: 4
ディフェンスX
Activation condition: On the field
Command: L R SELECT
Energy consumption :2
Hirushi Yagyu
レーザービーム
Activation condition: return the ball from the baseline
Command: L R A
Energy consumption: 4
Brave and Patience
Activation conditions: Backcourt return (except high ball)
Command: L R B
Energy consumption: 2
Love and Etiquette
Activation conditions: Activate in the frontcourt when the opponent returns the ball (except high ball)
Command: L R B
p>Energy consumption: 4
ウィットとユーモア
Activation condition: activate in the front court when the ball reaches your own court
Command: L R SELECT
Energy consumption: 2
Intellectual education
Activation conditions: When the serve is not started (pseudo Yagyu cannot be used)
Command: L R SELECT
Energy consumption: 1
Nioh Masaharu
Magic Shooter
Activation conditions: The opponent is in the backcourt when returning a high ball Activation
Command: L R A
Energy consumption: 4
G Line のアリア
Activation conditions: Backcourt return (high ball (other than)
Command: L R A
Energy consumption: 4
Thunder and lightning
Activation conditions: When the opponent's return ball does not pass the net Launched after the baseline (except high ball)
Command: L R A
Energy consumption: 4
目覚めよとwhisper sound there is り
Activation conditions : When the opponent awakens
Command: L R SELECT
Energy consumption: 4
マスカレード
Activation conditions: Used when False Yagyu (press Hold the direction to the left and select Nioh)
Command: L R SELECT
Energy consumption: 4
Effect: Transform back to Nioh
Amane Haruka
スマッシュしまっす
Activation conditions: Launch in the backcourt when the opponent returns a high ball
Command: L R A
Energy consumption: 3
Mr. Good Tune
Activation conditions: Launch in the front court when the opponent's return ball does not pass the net (except high ball)
Command: L R A
Energy consumption: 3
パートナービンタ
Activation condition: Before the serve is started (double)
Command: L R SELECT
Energy consumption: 4 Thrush L
Hurting Monkey L
プロネーションサーブ
Activation condition: When serving
Command: L R A
Energy consumption: 2
Tower ードボレー
Activation condition: Launch in the backcourt when the opponent's return ball does not pass the net (except high ball)
Command: L R A
Energy consumption: 3
Saeki Torajiro
カウンターボレー
Activation condition: Frontcourt return (volley other than high ball)
Command: L R A
Energy consumption: 1
マンツーマンマーク
Fashion
Activation conditions: frontcourt (double)
Command: L R SELECT
Energy consumption: 1
Linked instructions
Activation conditions: Frontcourt (double)
Command: L R B
Energy consumption: 1
Aoi Kantaro
プレッシャーサーブ
Activation conditions: When serving (when both sides win the same number of games)
Command: L R A
Energy consumption: 2
プレッシャードロップ
Activation conditions: When the scores are the same, the opponent uses a special move to cross the net and activate behind the baseline
Command: L R B
Energy consumption: 1
チューも comes outない!
Activation conditions: Return the ball in the backcourt when the scores are the same
Command: L R A
Energy consumption: 2
Kiki Yan
p>エアドライブロブ
Activation condition: Backcourt return
Command: L R B
Energy consumption: 2
シンカー
Activation conditions: Backcourt return
Command: L R A
Energy consumption: 2
ハマグリ回し
Activation conditions: Return the ball behind the baseline when the opponent uses a special move
Command: L R A
Energy consumption: 2
Human locomotive
Activation conditions: Activate in the backcourt during doubles play
Command: L R SELECT
Energy consumption: 4
Kizarazu Ryo
ホーネットダンス
Activation conditions: Activate in the backcourt when the opponent returns a high ball
Command: L R B
Energy consumption: 2
ホーネットスティング
Activation conditions: Activate when you can smash the ball
Command: L R A
Energy consumption: 3
ワスプレイド
Activation conditions: Return the ball on the court (near the ball's impact point)
Command: L R A
Energy consumption: 2
ホーネットアサルト p>
Activation conditions: Return the ball from behind the baseline
Command: L R A
Energy consumption: 0 (but it must be activated when the energy is full 4)
ホーネットグライド
Activation condition: frontcourt return
Command: L R B
Energy consumption: 0 (but it can only be activated when the energy is full 4)
ワスプスイープ
Activation conditions: Launch behind the baseline when the opponent returns the ball
Command: L R B
Energy consumption: 0 (but must It can only be activated when the energy reaches 4)
Fushi Miru
Ginhua Samadhi
Activation conditions: Before the ball is served
Command : L R A or L R B
Energy consumption: 2
生まれ変わります
Activation conditions: When the opponent scores with a special move
Command: L R SELECT
Energy consumption: 2
Tachibana Orange Flat
リターン
Activation condition: When receiving the serve
Others Conditions: The opponent's agility movement speed is above 7
Command: L R A or L R B
Energy consumption: 4
サイレントドロップ
Activation conditions: Return of the ball on the court
Command: L R A or L R B
>
Energy consumption: 4
ダッシュボレー
Activation conditions: Activate behind the baseline when the opponent's return ball does not pass the net (except for high balls)
Command : L R A or L R B
Energy consumption: 3
Ibu Shinji
キックサーブ
Activation conditions: When serving
Command: L R A or L R B
Energy consumption: 3
スポット
Activation conditions: Activate after the opponent catches topspin and backspin twice
Command: L R A or L R B
Energy consumption: 4
ぼやき
Activation conditions: When provocation is possible
Command: L R SELECT
Energy consumption: 1
Kamio Akira
クイックサーブ
Activation condition: When serving
Command: L R A or L R B
Energy consumption: 2
ニトロアクセル
Activation condition: Return ball
Command: L R B
Energy consumption: 1
Sonic Boom
Activation conditions: Activate when the opponent's return ball does not pass the net
Command: L R B
p>Energy consumption: 3
スピードエース
Activation condition: after the game starts
Command: L R SELECT
Energy Consumption: 1
Ishida Iron
Wave Ball
Activation condition: When returning the ball (except high ball)
Command: L R A
p>Energy consumption: 4
Effect: The ball weighs 12 times when activated in the front court. The ball weighs 10 times when activated in the backcourt. The ball weighs 6 times when activated off the court
Cangtian Ball
Activation conditions: When returning the ball (except high ball)
Command: L R B
Energy consumption: 2
Explosion
Activation condition: activated when the return ball is a high ball
Command: L R A or L R B
Energy consumption: 2
Fierce Fan
p>
Activation conditions: Launch behind the baseline when the opponent's return ball does not pass the net (special move. Except for high balls)
Others: When the speed of the opponent's ball is 5, it has no effect. p>
Command: L R A
Energy consumption: 4
Tachibana
アプリコットリターン
Activation conditions: When receiving the serve
Command: L R A or L R B
Energy consumption: 3
フェザードロップ
Activation condition: Return the ball on the court
Command: L R A or L R B
Energy consumption: 3
観月はじめ
ベンドサーブ
Activation condition: When serving
p>Command: L R A (right rotation) L R B (left rotation)
Energy consumption: 3
インテリジェントショット
Activation conditions: When playing singles, the opponent Activates when the return ball is not a high ball
Command: L R A
Energy consumption: 4
インテリジェントアイ
Activation conditions: During the game
p>
Command: L R SELECT
Energy consumption: 1
Fuji Yuta
超ライジングショット
Activation conditions : When receiving the serve
Command: L R A or L R B
Energy consumption: 2
ツイストスピンショット
Activation condition: When returning the ball
Command: L R A or L R B
Energy consumption: 3
Yanagizawa Shinya
ループドライブドロップ
Activation conditions: Backcourt return (except high ball, short ball, special move)
Instructions :L R B
Energy consumption: 3
ダックステップクロス
Activation condition: Frontcourt return (except high ball and special move)
Command: L R A
Energy consumption: 2
Results of special training
Activation conditions: The opponent uses a special move to return the ball. Activates when the ball does not pass the net
Command: L R A (flat ball) L R B (high ball)
Energy consumption: 1
Kizarazu Jun
エアウォークドロップ
Activation conditions: Launch in the frontcourt when the opponent returns a high ball
Command: L R A
Energy consumption: 2
エアウォークロブ
Activation conditions: Launch in the frontcourt when the opponent returns a high ball
Command: L R B
Energy consumption: 2
ルナランダー
Activation conditions : Return the ball from the backcourt (cannot go out of the baseline)
Command: L R B
Energy consumption: 4
ヘルアンドヘブン
Activation conditions: Back Court return (cannot go out of the baseline)
Command: L R A
Energy consumption: 4
Akazawa Yoshiro
HG ドロップ p>
Activation conditions: When returning the ball
Command: L R B
Energy consumption: 4
ブレ ball
Activation conditions : When returning the ball
Other conditions: The opponent's dynamic vision is above 4
Instruction: L R A
Energy consumption: 1
Roar
Activation conditions: Your return ball cannot pass the back of the net
Command: L R SELECT
Energy consumption: 0
キャプテンシー
Activation conditions: after losing points (double)
Command: L R SELECT
Energy consumption: 4
Kanada Ichiro
见つけました
Activation conditions: Launch in the backcourt when the opponent's return ball does not pass the net (except short ball and spike)
Command: L R B
Energy consumption: 2
Toro トラップドロップ
Activation condition: Frontcourt return
Command: L R B
Energy consumption: 1
Chizha Inspiration
Activation Condition: Losing Points (Double)
Command: L R SELECT
Energy consumption: 4
p>
Senshi Innocent
Tiger Cannon
Activation condition: When serving
Command: L R A or L R B
Energy consumption: 2
ダンクスマッシュ
Activation conditions: Launch in the backcourt when the opponent returns a high ball
Command: L R A or L R B
Energy consumption: 3
Leopard Eyes
Activation conditions: During competition
Command: L R SELECT
Energy consumption: 1
ラッキーウォッチ
Activation conditions: Launch in the frontcourt when the opponent returns a high ball
Command: L R A or L R
B
Energy consumption: 4
スピードsealingじ
Activation condition: When returning the ball
Command: L R A
Energy consumption: 3
Anjiu Jinren
Inverse Monk
Activation conditions: return the ball from the backcourt (cannot go out of the baseline)
Command: L R A (flat ball) L R B (high ball)
Energy consumption: 3
そのdegreeか小 monk
Activation conditions: The landing point of the opponent's return ball It is the front court, and is launched behind the baseline before the ball hits the ground
Command: L R A (flat ball) L R B (high ball)
Energy consumption: 4
Laughing わせるなよ
Activation conditions: The landing point of the opponent's return ball is the back court, and the ball is launched behind the baseline before it hits the ground
Instruction: L R A (flat ball) L R B (high ball)
Energy consumption: 4
Muromachi ten times
Razor
Activation condition: When serving
Command: L R A or L R B
Energy consumption: 2
シャドウムーン
Activation conditions: Backcourt return (except backspin)
Command: L R B
Energy consumption: 1
エクリプス
Activation conditions: Backcourt return (except topspin)
Command: L R A
Energy consumption: 1
Insight
Activation conditions: Launch behind the baseline during the game
Command: L R SELECT
p>Energy consumption: 1
Minami Kentaro
サーブ&ポーチ
Activation conditions: Launch in the frontcourt when the partner is preparing to serve (double)
Command: L R A
Energy consumption: 2
ストレート
Activation conditions: Launch in the backcourt when the opponent's return ball has not landed
Command: L R A
Energy consumption: 1
コンビプレイ
Activation conditions: During a match (double)
Command: L R B
Energy consumption: 1
Effect: Swap positions with partner
サインプレイ
Activation conditions: Oneself during the game In the front court, activated when the partner is in the back court (in doubles, the partner must be computer controlled)
Command: L R SELECT
Energy consumption: 0
Effect: The partner's combat plan changes in a cycle according to combat A → combat B → combat C...
Concentrated attack
Activation conditions: When you and your partner are both in the front court Activate (Double)
Command: L R SELECT
Energy consumption: 3
Eastern Masami
コーナーサーブ
Activation conditions: When serving
Command: L R A or L R B
Energy consumption: 2
クロスボレー
Activation conditions: Oneself and Activate when both partners are in the front court (double)
Command: L R A
Energy consumption: 3
Tatan Taichi
Inverse ですLittle Monk さん
Activation conditions: return the ball from the baseline
Command: L R A
Energy consumption: 2
わわっ真っ黑だっ p>
Activation conditions: return the ball from the baseline (forehand position)
Command: L R B
Energy consumption: 1
ダダダァーン
>Activation condition: when losing points
Command: L R SELECT
Energy consumption: 4
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