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Battleship girl new fried fish introduction

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How much damage has the new battleship girl reduced? Which torpedo is the most powerful? In the update of the new version of 1.3.7, the damage of fried fish is reduced, so the coping style has also changed. Next, the author will bring you a new version of the battleship girl fish-frying raiders.

For DD\CL, at present, no matter how high the anti-submarine is, it is impossible to drop fish in seconds. Even Sirius will only hit around 20 o'clock, and the effect of simple sonar or deep bomb is not good, around 30 o'clock, and it must be a combination of sonar and deep bomb. In this combination, the DD with anti-submarine value of about 60, the fish with anti-submarine explosion of 6- 1A float at 40-70 (because the fish is a trapezoidal array, it can explode and crit), and float at 40-60 in the shelling stage. With the anti-submarine assembly and combination, the anti-submarine value effect rises linearly. Even at 3 or 40, the damage is basically kept low, and the anti-submarine value is 80. Generally speaking, compared with formal attire, it is roughly reduced by 70% without anti-submarine suit, and it is reduced by 40-50% with anti-submarine suit.

It should be noted that the effect of magnetic torpedo (modified by Z116) is far less than that of deep bomb, so those who want to take the magnetic torpedo test should save it. The anti-submarine of CVL has not changed much compared with now. Anti-submarine can't be started in air combat, but only in the second round of shelling, and the effect is close to CVL (but air combat can only take two, CVL can take three, and CVL is stronger).