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How to use small jumps to speed up in CS jumps?

Part of the jumping skills (Say good bye) :) I am an Ama from 97CLUB. I have always been an Ama. Although I am an Ama, I am a hardcore and elite person in Reen City. Lots of friends! So I know some jumping skills very well. I will list them in order below. Big jump, squat jump, long jump, spin jump, high jump, continuous jump and many fancy jumping methods. Let's start with CS. Everyone. I know that in CS, I can go farther, faster, and higher. Jump. A brand new CS competitive mode. A brand new mode without violence, no blood, and no "death". OK, let me put it I write down my little experience. (Please point out what is wrong, and thank you in advance. Don’t let me mislead newbies. This is also an understanding of my own shortcomings.) Big jump. The most common type of jump. About 30% of the MAP is the big jump. Use it skillfully and maintain good stability. That will shorten your jump completion time. Jump and squat together to jump a little farther! Let’s talk about the spin jump! As the name suggests, the spin jump focuses on rotation. How do we rotate the direction while jumping? Let me tell you! Press the A or D button. A is for left rotation, and D is for right rotation. It is easy to say but difficult to do! You need to practice more, and you will not be far away from the perfect spin jump. Skillful use of spin jump will make you Your magic weapon to win in 5V5 competitions and jump competitions. Be careful to release the W button! Let's see what squat jumps are like! I can easily distinguish between novices and veterans. The difference is just like the squat jump. There is a very important condition for the squat jump, which is the timing between pressing and releasing the squat button and pressing the jump button! It only takes a few tenths to 1 second. Of course, where you press the squat button is very important! This is a question of experience! The other skills of jumping are actually three different combinations! To master continuous jumps, long jumps, and squat rotation jumps, you must first master the above three basic skills! Have good CS equipment, such as a mouse, keyboard, and rely on a good mouse pad. It is beneficial! Of course, the graphics card of the machine is better. After all, CS is an FPS game. There will be a series of problems such as lag when jumping! Find an F with a low PIN value to jump. It's also beneficial! Okay, let's talk about long jumps. Long jumps often appear in MAP above the intermediate level! What is acceleration? The key to long jumps is acceleration! There are 3 ways to accelerate! The first one is to accelerate in a straight line. Release the W key while moving the mouse to the left at a constant speed. Then release the A key while moving the mouse to the right. Press the D key to complete the acceleration. The angle of the mouse movement is between 10 and 25. It is a matter of personal habits! If you want to jump further, you must accelerate a few times in the air. The subsequent acceleration is a matter of rhythm. This is also a kind of experience! The rhythm will come out after dancing too much! The second type. Slash acceleration. Diagonal run-up. While running, move the mouse left or right at a constant speed. The perfect approach trajectory is a quarter circle. The diagonal run-up uses the centrifugal force in physics! Don’t be surprised, knowledge seems to be applicable everywhere! I admire people who want to dance this way! Very good and very powerful! If you want to be able to accelerate on a diagonal, you must first practice the diagonal run-up! Come on! Type 3. This is my personal idea. Still very immature. I don’t know if it’s right or wrong! It's like jumping against the wall! You can run straight or diagonally. But when you take off, you have to stick to the wall! The acceleration in Kongkong should be as small as possible and the pace should be fast! Squat rotation is divided into squat upward rotation and downward rotation! Generally there is more upward rotation. Squat rotation is to perform a selective action while squatting and jumping out of obstacles! When the top spin is strong, it is a high jumping squat spin. For general crouch rotation, just press crouch when the card reaches the destination. What’s more difficult is an extreme short acceleration squat top spin! It’s too difficult for me, and I don’t know it, so I can’t tell you in detail! Compared with top spin, down spin is simpler. There is even a certain distance! Let’s talk about consecutive jumps! You can even jump straight, diagonal, and take off.

It depends on different situations and different environments! Rhythm is very important in the process of continuous jump! The combination of the mouse and the A and D keys is the rhythm! Of course, I jumped up and released the W key! Straight-line jumps and straight-line acceleration are basically the same. The difference is that it takes off the moment it falls, and only half the speed is increased every time it takes off! The continuity of jumping is well explained in the continuous jump! The squat combo is a very technical and highly coordinated movement! There are always one or two squat combos in the jump combo MAP! The key to squatting is the continuity between the first and second! There is also knowledge in turning while jumping! Many people who skip the jump MAP will feel that there is a lack of back force after each turn! So I can't jump anymore! Steering mainly depends on the movement of the mouse! Insufficient rear force means that you do not accelerate properly when turning! No, if you accelerate and jump continuously, you won’t be able to jump anymore! The main thing is the rhythm of three words! ! ! Take off, accelerate, fall, jump again, accelerate again! ! ! ! ! Finally said the high jump. The trick I'm least familiar with! All I know is that you have a better grasp of distance in high jumps! You don’t have to jump at the end! Jump early! I'm not familiar with bouncing either. hey-hey. Yesterday, I consulted K3G Comrade Xiaoji and told me: The moment you hit the ground to bounce, press and release the button to squat, and of course, press to jump! The later you press Squat, the higher you will jump. In the jump MAP, we will encounter needle points, no place to take off, not enough space for rotation, and slippery surfaces! Questions like climbing ladders and so on! I am very much an Ama. My experience is okay for a newbie. It also has many shortcomings! For example, I can't make smooth noodles. Especially the connection conversion between two or more sliding surfaces will not work! The most important thing about jumping is mentality, sense of rhythm and more practice! !